Choco Cookies for everyone! PBR-HDR test in AGK

Started by GaborD, January 30, 2019, 16:07:02

Previous topic - Next topic

Qube

Quote from: Derron on March 03, 2019, 19:48:25
It's not AGK's shader - they are GaborD's shader. So there is no LoadShader("agk_ambientocclusion.glsl") (or similar).
Stop being pedantic, you know exactly what I meant :)
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Derron

It's not being pedantic. I think they should not write "done with AGK Studio" (or so) but clearly state that this is a test project by GaborD, done in AGK studio. Yes, they would introduce another name instead of just their own - but it would clearly state that this is
a) external (not "official" but so cool that they made their users aware of it)
b) done / compiled / interpreted by AGK studio

Exception is, if GaborD is kind of an official team member, then they of course do not need to state that.

Else I see no problem in promoting their software that way. People should know that "official promo videos" are in almost every case sophisticated. I mean, even videos of "animator" software will contain sprites most of the users are not able to draw - and as said by GaborD already, the assets make the look of the video/presentation.

Think it should act as a kind of "eye catcher" and it surely does. Once attracted the potential customers could have a look what the engine offers, might even look for other stuff done with AGK studio - and then see if it fits or not.


bye
Ron


Qube

QuoteIt's not being pedantic.
Yes you are! you know exactly what I meant.
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Derron

Nope I was not sure if you knew what you wrote there - as you are as stubborn as me  :-* and want to defend your opinion. This does cloud your vision in this case.

If they stated that
> They should have said on the ver first screen "here's a demo showing the power of AGK's shaders"
they would lie - as it are not their shaders but his shaders. It is their engine allowing the setup of shaders. But I interpret "shaders" as "shader sourcecode" not "shader support". Dunno if you meant the latter one.
So I "corrected" your statement as this would be what they have to write if they wanted to - but of course they'd better write something like "* scene uses custom shaders not included in AGK studio" or so.


bye
Ron

Qube

Quote> They should have said on the ver first screen "here's a demo showing the power of AGK's shaders"
they would lie - as it are not their shaders but his shaders.

What I meant by that is TGC should have had a footnote at the beginning of the video saying something like "via the power of AGK's shader ability." - Something / anything to make it more clear to viewers that AGK Studio's built in commands alone are not responsible for that kind of output. The impression it gives is that AGK Studio is a massive leap from AGK Classic and here's what only AGK Studio can do.

That's my point and not about the excellent work of GaborD.

Anyway, I'm boring myself now :P
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Derron

Maybe you should keep your thingers on the keyboard - but switch back to the coding editor ;-)


bye
Ron

GaborD

#51
Quote from: Qube on March 03, 2019, 20:37:01
What I meant by that is TGC should have had a footnote at the beginning of the video saying something like "via the power of AGK's shader ability." - Something / anything to make it more clear to viewers that AGK Studio's built in commands alone are not responsible for that kind of output. The impression it gives is that AGK Studio is a massive leap from AGK Classic and here's what only AGK Studio can do.

Hey, I agree to that! Tadaa!
A quick note like that would have made things clearer to people.

Qube

Quote from: Derron on March 03, 2019, 20:40:29
Maybe you should keep your thingers on the keyboard - but switch back to the coding editor ;-)
Yes, more coding and less opinions :P

Quote from: GaborD on March 03, 2019, 20:48:39
Hey, I agree to that! Tadaa!
A quick note like that would have made things clearer to people.
\o/
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

GaborD

Quick vid of the last scene, because the full version wasn't shown.
Excuse the few unclean areas, I didn't have time to finish it up.
Done with this boring-ish stuff for now, focussing on something fun next. Want to try some bigger things this year, all rendering demoed out for now lol.



I really like the power I get from AGK. Basically like the old NB days.


plenatus

#54
Yes the good old NB days.....but i remember that you make years ago a demo video for NB with the Unity engine...!
A switch from the scene to the code editor make things clearer ;)

Qube

Very impressive - I bet the media folder for this project is pretty big? :o
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

GaborD

#56
Quote from: c0d3r9 on March 04, 2019, 20:24:11
Yes the good old NB days.....but i remember that you make years ago a demo video für NB with the Unity engine...!
A switch from the scene to the code editor make things clearer ;)

Ooh yeah, I remember. I know which one you mean. It was a voxel lighting test in Unity that was a showcase for GPU based pathtracing for lightmapping.
I actually posted that in a Unity related forum community.
Had nothing to do with NB other than that I planned to port it over later for that editor addon thing Matt wanted to make.
Never got to finish it due to the whole madness that happened with NB. Matt decided to do the editor himself anyway.
I have no control over what other people do with images/vids I post or send them. Insult them, not me. I had nothing to do with their website.
Now you know the actual story. :)

OK, I have to ask, why wouldn't this be AGK? What's your point here? 
Seriously, if it was running in Crapbuster2000, I would say it is Crapbuster2000. I don't care either way. But it's not. It's AGK Studio. AGK can do it without breaking a sweat.

GaborD

Quote from: Qube on March 04, 2019, 21:01:32
Very impressive - I bet the media folder for this project is pretty big? :o

8)

The texture folder is not exactly small haha. But it all fits into VMem with some room to spare, so that's fine.
I could lower a lot of tex resolutions without real visible impact, but I wanted to be able to do extreme closeups. It's a good stress test for the engine. :)

Qube

QuoteI could lower a lot of tex resolutions without real visible impact, but I wanted to be able to do extreme closeups. It's a good stress test for the engine. :)
Nah, for things like this you would always use the best quality you can.

QuoteI have no control over what other people do with images/vids I post or send them.
So a video you made with Unity was taken by someone else and stated as made with NB? :o cheeky little buggers!
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

plenatus

@GaborD: No, you misunderstood me.
Some years ago you wrote to me in a pm that you made the vids for matt to represent nb.
Not any other person.

I only would say that it coul be better if people can see in such a vid the editor behind such a beautiful scene.

If you play a game and look into the intro in most case its no real time rendering.Its created with something else.
It made things clearer if interested user can see the editor behind that creation.
But I did not want to cause a fight here either.So long....