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Ant Safari my latest release

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Pfaber11:
Points taken Adam and will try and implicate these recommendations in my next project which I will be starting in the next week or 2. Thanks for taking a look .

iWasAdam:
a few serious questions for you:

1. do you play games yourself - not in the past - but now?
If not why not?

2. do you follow game devs or game types on other platforms - youtube/twitter/facebook
this is a great place for seeing what people are up to and also give you ideas and thoughts about things

3. how you tried itch.io game jams?
if not, why? They are the best place to get feedback, join a community and get a good grounding in what other are doing and how and why

I and others can give you all sorts of interesting people to look at and things to see.
But my one feeling is you have been starstruck with 3d. 3d is hard. not ust hard but really hard to get right and even more difficult to get people interested in.

My one big lessen here is this:
people are used to 3d and AAA. they take one look and run if it doesn't look even half good. When I mean good - it's got to look either AAA or have some sort of look that instantly engages them. People can also tell if you have bought models, it doesn't feel right, or is just wrong.
To make a game with a 'look' you have to know your stuff - really know it. be able to write a shader from scratch, deal with frame buffer objects and do something with 3d that makes you stand out.

This is the reason I keep telling you to look at 2d. 2d is what 3d is built on. if you cant get 2d to work, then you will never 'get' what makes 3d work. Plus people really like retro and pixels and new things that have an old arcade/amiga/dos/ps1 feel to them.

Your first task is to draw a simple square on the screen out of lines. next is to use some form of data to hold just the points of the square. next would be to use some math to scale the square. after that draw many squares at different positions. next figure out how to add rotation to your square and color. You only have lines and data. if you can write that code understand it and be able to see beyond the square and how that forms the basis of a simple sprite system. you have really learnt something that will make your life soo mush simpler

believe me when I say the square problem is the ABC of graphics. without knowing and writing it once you will have problems.

think of 3d as Latin
You need to learn Spanish or French first, be able to compare what makes them similar to English. Suddenly you start to see bits of Latin in Spanish, etc and things just 'work'

Steve Elliott:
I totally agree with Adam, it's so much more difficult to stand out in a crowd if you're going the 3D route.  These days people generally expect 3D AAA or retro gaming (but with modern gameplay).  2D for the win.

Pfaber11:
Hmm. I may make my next game 2d and 3d . could be interesting . I was in fact thinking of doing some 2d games anyway and maybe sharpen up my 2d skills somewhat. I think that sounds a great idea and a change is as good as a rest . Thanks for the input . I think I'm done with ant safari now and I think I'm gonna enjoy doing a 2d game for a change . Gonna scan the internet for some ideas and maybe make a start.

iWasAdam:

--- Quote ---Hmm. I may make my next game 2d and 3d . could be interesting .
--- End quote ---
NO NO NO NO NO NO NO NO

Please listen to what you are being told (nicely).

LEARN HOW TO CODE

GO BACK TO 2D AND TRY TO MAKE SOMETHING SIMPLE AND FUN AND COMPLETE

NEVER EVER TOUCH 3D

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