Recent posts

#1
Worklogs / Re: Sea Power - naval combat i...
Last post by William - Yesterday at 16:22:02
i used to play a ww2 military aviation game, i dont remember the title and it was old but still played (and it took skill, i couldnt shoot down planes very well)  it was multiplayer but small community and huge huge space terrain but it was cool because military bases could shoot you down and you'd crash so i did bombing mostly and when it came to dog fights i could only evade and run away.
hm. i just thought i should remember that time
#2
General Discussion / Re: AUSSIE CONDOM ADVERT
Last post by dawlane - Yesterday at 12:33:51
Reminds me of Tarrent On T.V, Or it could have been Carrot's Commercial Breakdown, where one foreign commercial show was for condoms under the brand name Sorbits.
Plus there's a few more of those Bush Barbie Youtube clips.
https://www.youtube.com/@nikkiosborneofficial
#4
General Discussion / Re: AUSSIE CONDOM ADVERT
Last post by SToS - Yesterday at 09:20:22
Thanks for that Baggey, that has put a grin on my face for the rest of the day ;D
#5
SmallBASIC / Re: Android communications
Last post by J7M - April 23, 2024, 21:54:52
I was able to build the newest ioio-plugin for the PC. This time I could connect to the ioio-board without any problems. Nice work :)  The next weeks I have more time to have a closer look to ioio. I will also try the Android implementation. But first I need to do some soldering. My board doesn't have any pins...
#6
Worklogs / Re: Sea Power - naval combat i...
Last post by Derron - April 23, 2024, 20:02:34
That video exposes that there are a lot of details todo until publishing:
- wheels do not turn (this looks ...just very odd) - video: all over the video, eg 10:30
- particles (dust/steam) is oddly cut off at boats, looks "harsh" there (as if the boat hull just occludes the rest of the effect) - video at 1:28, 2:08 (and other elements)
- lightning of "particle affected bodies" - video at 0:50
- high waves of the ocean seem to be overly low poly (when colliding with boats the waves show be way more smooth, not all video scenes seem to be affected) - video at 1:23
- ground texture, trenches, and billboard trees look a bit "dull" compared to the rest - video at 4:28

I understand that not everything requires "high res" looks (eg you are normally not going that near with the camera or so).
And also not all things in the video will reflect the current state.

But yeah, it is what I spotted when skipping through the video.
And do not get me wrong - it looks well done so far, am just nitpicking as usual :)


bye
Ron
#7
General Discussion / AUSSIE CONDOM ADVERT
Last post by Baggey - April 23, 2024, 19:56:06
You've just got to love the Aussie approach! KUDOS


LOL :)) Baggey
#8
AppGameKit ( AGK ) / Re: My devious plan.
Last post by Hotshot - April 23, 2024, 19:41:34
All AGK2 is doing is keep updating the software. AGK 2 Studio going be longterm support.

Will there be AGK3 coming out because AGK2 Studio is 5 years old already!
#9
General Discussion / Game Engine Ranking
Last post by Hotshot - April 23, 2024, 19:31:25
Good to see who on rise and who on freefall.

https://ossinsight.io/collections/game-engine/

Then you know which game engine to choose, stick with it, learn from it, work with it and see how far you do with it.
#10
General Discussion / Re: Mark Sibly is returning to...
Last post by William - April 23, 2024, 19:25:47
@Xaron i dont think sibly game dev should or can be compared to game engines like unity. @Hotshot that is interesting but it seems git related so pertains to open source, i dont know if unity is on github.

i'm not sure why. maybe you were saying about us though and in that case maybe it can.