UsePNGImageDecoder()UsePNGImageEncoder()InitEngine3D()InitSprite()InitKeyboard()Add3DArchive("C:/Users/pfabe/Documents",#PB_3DArchive_FileSystem)OpenScreen(1366,768,32,"")Debug LoadTexture(1,"blue.png")Debug LoadTexture(2,"paulstree.png")Debug LoadImage(4,"amaze12.png")Debug CreateMaterial(4, TextureID(1))Debug AddMaterialLayer(4, TextureID(2))Debug CreateTerrain(4, 513,10240,1,2,"terrain", "dat")Debug BuildTerrain(4)CreateCamera(0,0,0,100,100)CameraLookAt(0,100,10,2000)CameraBackColor(0,#Green)RepeatRenderWorld()FlipBuffers()ExamineKeyboard()If KeyboardPushed(#PB_Key_A) a=a-2 RotateCamera(0,0,a,0) EndIf If KeyboardPushed(#PB_Key_D) a=a+2 RotateCamera(0,0,a,0) EndIf If KeyboardPushed(#PB_Key_W) b=0 b=b+2 MoveCamera(0,0,0,b) EndIf If KeyboardPushed(#PB_Key_S) b=0 b=b-2 MoveCamera(0,0,0,b) EndIf Until KeyboardPushed(#PB_Key_Escape) End
UsePNGImageDecoder()UsePNGImageEncoder()InitEngine3D()InitSprite()InitKeyboard()Add3DArchive("C:/Users/pfabe/Documents",#PB_3DArchive_FileSystem)OpenScreen(1366,768,32,"") light = CreateLight(#PB_Any ,RGB(255, 255, 190), 4000, 1200, 1000,#PB_Light_Directional) SetLightColor(light, #PB_Light_DiffuseColor, RGB(250,250,230)) LightDirection(light ,0.55, -0.3, -0.75) AmbientColor(RGB(10,10,10))Debug SetupTerrains(LightID(Light), 3000, #PB_Terrain_NormalMapping)Debug LoadImage(4,"amaze12.png")Debug LoadTexture(1,"blue.png")Debug LoadTexture(2,"paulstree.png")Debug CreateMaterial(#PB_Any,TextureID(1));Debug AddMaterialLayer(#PB_Any, TextureID(2))Debug CreateTerrain(#PB_Any, 513,600,60,1,"terraingroup", "dat")Debug BuildTerrain(5)CreateCamera(0,0,0,100,100)MoveCamera(0,300,200,200)CameraLookAt(0,40,10,500)CameraBackColor(0,#Green)RepeatRenderWorld()FlipBuffers()ExamineKeyboard()If KeyboardPushed(#PB_Key_A) a=a-2 RotateCamera(0,0,a,0) EndIf If KeyboardPushed(#PB_Key_D) a=a+2 RotateCamera(0,0,a,0) EndIf If KeyboardPushed(#PB_Key_W) b=0 b=b+2 MoveCamera(0,0,0,b) EndIf If KeyboardPushed(#PB_Key_S) b=0 b=b-2 MoveCamera(0,0,0,b) EndIf Until KeyboardPushed(#PB_Key_Escape) End
what is the difference between a texture and a material. or are they both the same. some terrain tutorials say add material layer others add texture.