PureBasic Terrain.png

Started by Pfaber11, October 21, 2019, 18:41:00

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Pfaber11

#30
Hi going a bit off topic here but I know PureBasic uses the Ogre 3D engine  but I read somewhere that you can also use openGL
is this true and Directx 9.0c . I know I'm using Ogre and Directx 9.0c and am I also using openGL . What is the relationship here. Thanks for reading . Happy coding.   
    well I've taken a day off from coding today 16 days after downloading purebasic . it really couldn't of gone much better. did get stuck for a couple of days on terrain building but discovered the problem and now all is sweet. it turned out to be a lack of directx 9.0c which was stopping some of the terrain stuff from working. free download 10 minutes and sorted once the problem was identified . happy coding. out
HP 15s i3 1.2 upto 3.4 ghz 128 gb ssd 16 gb ram 15.6 inch screen. Windows 11 home edition .  2Tb external hard drive dedicated to Linux Mint .
  PureBasic 6 and AppGameKit studio
ASUS Vivo book 15 16gb ram 256gb storage  cpu upto 4.1 ghz

Pfaber11

Well I've been learning more and now have bumpy terrain with gliding over it very similar programming to AGK to move over the hills . works flawlessly too. I am coming to the conclusion that purebasic is no harder to learn than AGK classic once you get the ball moving . I got my textures for my terrain by photographing a rug very close up and it works a treat tried a rough stone brick as well but wasn't as good . Thanks for reading .
HP 15s i3 1.2 upto 3.4 ghz 128 gb ssd 16 gb ram 15.6 inch screen. Windows 11 home edition .  2Tb external hard drive dedicated to Linux Mint .
  PureBasic 6 and AppGameKit studio
ASUS Vivo book 15 16gb ram 256gb storage  cpu upto 4.1 ghz