I made my first (albeit bad) game!

Started by ReadyUser4, October 08, 2024, 02:41:08

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ReadyUser4

Ive never done programming before other than scratch and trying to get into it years ago but i actually made something. I know its dumb but im weirdly proud of it.
eh

Qube

Congratulations ;D Always great to get your first complete game done no matter what it is.

Are you going to release a version to the public or is it just private for now?
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD.
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32GB DDR5 RAM 1T PCIe 4.0 SSD.
Microsoft Surface Pro 11 ( Snapdragon® X Elite ), 16GB RAM, 512GB SDD.
ASUS ROG Swift OLED PG27AQDM OLED 240Hz.

Until the next time.

MrmediamanX

Solid start, I wish I still had the floppy disk with my first game on it.
It's a thing that doe's when it don't..

ReadyUser4

Quote from: Qube on October 08, 2024, 23:35:39Congratulations ;D Always great to get your first complete game done no matter what it is.

Are you going to release a version to the public or is it just private for now?
I'll Probably add a drive link later :)
eh

ReadyUser4

#4
Quote from: Qube on October 08, 2024, 23:35:39Congratulations ;D Always great to get your first complete game done no matter what it is.

Are you going to release a version to the public or is it just private for now?
https://drive.google.com/file/d/11TgTNN758JlVpnHj9v6RrQIrv9HYT88e/view?usp=sharing the link leads to a google drive with a zip of the uncompiled code
eh

Qube

I got 20 points and won ;D - Nice start to a little game and if you're thinking of expanding it a little then perhaps a few suggestions.

1.. It's pretty sensitive as to the collisions with the falling objects and if it's not pretty much center it doesn't register.
2.. Look into making the movement smoother rather than based on delay (vsync / frame timer / delta time, whatever PB calls it).
3.. Perhaps mouse movement for the capture box so you can zip to either side of the screen faster.
4.. Over time it builds up with more and more falling objects rather than one at a time.
5.. Sound. A few sounds effects and quiet background music can greatly enhance a game.
6.. Levels which require X amount of captures.

A complete game is always good no matter how simple. Hopefully you've got the bug to build on your skills and keep getting better and more ambitious 8)
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD.
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32GB DDR5 RAM 1T PCIe 4.0 SSD.
Microsoft Surface Pro 11 ( Snapdragon® X Elite ), 16GB RAM, 512GB SDD.
ASUS ROG Swift OLED PG27AQDM OLED 240Hz.

Until the next time.

ReadyUser4

#6
Sounds great! I'll try to add those suggestions in and send a copy of that. Thanks for the feedback!  :) 
EDIT: 1 and 2 I've been trying to figure out lol, the collision is really annoying to me as well and I think its mainly because of the problem with me not centering the sprite in pixilart. I plan on making a speed variable that should give a difficulty spike with a leveling thingy. With 5, I'm terrible at making music but I put some placeholder garbage in another version.
eh

Pfaber11

Looks really cool I have my first game on pc.
Windows 11 home edition
PureBasic 6.20 and AppGameKit studio
ASUS Vivo book 15 16gb ram 256gb ssd
HP Desktop; AMD 3700 A10 16GB ram 2 GB graphics card windows 10