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September 26, 2021, 14:48:37

Author Topic: micro(A) Interpreter  (Read 20131 times)

Offline Aurel

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Re: micro(A) Interpreter
« Reply #180 on: June 01, 2021, 19:32:04 »
W
« Last Edit: July 06, 2021, 15:15:57 by Aurel »
(Y)

Offline Aurel

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Re: micro(A) Interpreter
« Reply #181 on: June 02, 2021, 17:48:28 »
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« Last Edit: July 06, 2021, 15:16:15 by Aurel »
(Y)

Offline Hotshot

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Re: micro(A) Interpreter
« Reply #182 on: June 02, 2021, 18:54:25 »
what about Collisions commands if two image crash each other as that could be good for someone trying to make a game instead doing Manual collisions(mean you have write own Collisions!)

Offline Aurel

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Re: micro(A) Interpreter
« Reply #183 on: June 02, 2021, 20:38:44 »
S
« Last Edit: July 06, 2021, 15:16:31 by Aurel »
(Y)

Offline Aurel

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Re: micro(A) Interpreter
« Reply #184 on: June 02, 2021, 20:52:22 »
O
« Last Edit: July 06, 2021, 15:16:46 by Aurel »
(Y)

Offline Aurel

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Re: micro(A) Interpreter
« Reply #185 on: June 03, 2021, 14:45:05 »
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« Last Edit: July 06, 2021, 15:17:00 by Aurel »
(Y)

Offline Aurel

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Re: micro(A) Interpreter
« Reply #186 on: June 03, 2021, 15:02:14 »
.
« Last Edit: July 06, 2021, 15:18:55 by Aurel »
(Y)

Offline zelda64bit

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Re: micro(A) Interpreter
« Reply #187 on: June 05, 2021, 15:55:32 »
Will you add structures?

Code: [Select]
typedef struct{
};

Offline Aurel

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Re: micro(A) Interpreter
« Reply #188 on: June 05, 2021, 20:16:32 »
s
« Last Edit: July 06, 2021, 15:17:29 by Aurel »
(Y)

Offline zelda64bit

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Re: micro(A) Interpreter
« Reply #189 on: June 05, 2021, 20:30:44 »
Because it is more comfortable and the code can be better organized.

I suppose that if you are not going to add structures you will not add tables like the ones in lua.

Code: [Select]
player = {}
player.x = 100
player.y = 100

table.insert(player)

I would like you to tell me if the language is going to stay the way it is now or if you are going to add something else.
Tell me how you want the final version of the language to be or how you want it to be.

Offline Aurel

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Re: micro(A) Interpreter
« Reply #190 on: June 06, 2021, 00:55:57 »
.
« Last Edit: July 06, 2021, 15:17:56 by Aurel »
(Y)

Offline Aurel

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Re: micro(A) Interpreter
« Reply #191 on: June 06, 2021, 21:56:12 »
I
« Last Edit: July 06, 2021, 15:18:14 by Aurel »
(Y)

Offline round157

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Re: micro(A) Interpreter
« Reply #192 on: June 07, 2021, 12:07:41 »


by the way why you need UserDefinedTypes ??


Many developers like to use user defined types to make their games. Their habits.

It may be worthwhile to look into how to add this feature to your language. If you are not able to add the feature finally, you can simply give up.

Offline Aurel

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Re: micro(A) Interpreter
« Reply #193 on: June 07, 2021, 22:15:11 »
.
« Last Edit: July 06, 2021, 15:18:35 by Aurel »
(Y)

Offline Steve Elliott

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Re: micro(A) Interpreter
« Reply #194 on: June 08, 2021, 09:14:48 »
Round157, you're trying to force Aurel into adding features that *you* want in his experimental language, maybe he doesn't want what you want?...Let him enjoy experimenting with the evolving language he's producing.   :)
« Last Edit: June 08, 2021, 09:16:25 by Steve Elliott »
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