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October 24, 2021, 22:50:17

Author Topic: Lua any good  (Read 1393 times)

Offline Pfaber11

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Re: Lua any good
« Reply #15 on: October 05, 2021, 09:42:13 »
It was luajit that really peaked my interest but I read somewhere it is no longer being worked on and is only supported by lua 5.1 which is a great shame . I have decided to stick with AGK studio now unless I find something that will improve what I'm doing and that seems unlikely . I did have a speed issue with AGK in my latest project and I was down to 25 fps . I decided to optimize it and got the fps upto 55fps but the game was far from being finished and I needed more speed . At this point it was do I continue or stop. As a last chance I decided to double my ram and doing this pushed my frame rate from 55 to over 100 fps . £27.50 well spent all the way from China and the price included delivery.  I would like to test it on a machine at 3 ghz with 8 gigs of ram to see what it's like but do not have one . It does run ok on my phone though so I should imagine it would be fine . use the force . 
« Last Edit: October 05, 2021, 10:18:12 by Pfaber11 »
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Offline iWasAdam

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Re: Lua any good
« Reply #16 on: October 05, 2021, 10:37:13 »
ok.
how good is c++
how good is lua
how good is java
etc
etc
etc
Quote
I did have a speed issue with AGK in my latest project and I was down to 25 fps
No you had NO issues with AGK whatsoever. the issue was YOUR COMPLETE LACK PROGRAMMING ABILITY.

You have absolutely no concept of  of programming, a complete love fest for 3d and not even the tiniest bit of understanding of how it works.
25fps has NOTHING to do with AGK or LUA or anything but YOUR TERRIBLE PROGRAMMING - I include a total lack of understanding for 3d, modelling and how it all fits together.

I am going to be completely brutal here:
you have (so far) accomplished nothing. Achieved nothing and learnt NOTHING.
You have not created a single program of any worth, but expect ever one else to furnish your non-efforts with money and riches. THIS IS A COMPLETE JOKE! Tell me you are havin a laugh here? Please???

Your last (ant safari) effort could be written to generally run on a sinclair spectrum with and be mostly playable - even though there was no game, no visuals, no effort and no talent shown.

Quote
I decided to optimize it and got the fps upto 55fps
What did you do - take out all the goto commands?

Quote
At this point it was do I continue or stop.
Just STOP. or learn. My suggestion now is just to STOP




Offline Derron

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Re: Lua any good
« Reply #17 on: October 05, 2021, 11:21:38 »
Instead of stopping he could simply use a language which is easy to setup (download n run) and do a public (open source) development here - including discussions about the flaws other detect in there. Not minor flaws - but all this stuff leading to low FPS or such oddities.

Others might learn from it at the end too.


bye
Ron

Online STEVIE G

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Re: Lua any good
« Reply #18 on: October 05, 2021, 13:13:14 »
ok.
how good is c++
how good is lua
how good is java
etc
etc
etc
Quote
I did have a speed issue with AGK in my latest project and I was down to 25 fps
No you had NO issues with AGK whatsoever. the issue was YOUR COMPLETE LACK PROGRAMMING ABILITY.

You have absolutely no concept of  of programming, a complete love fest for 3d and not even the tiniest bit of understanding of how it works.
25fps has NOTHING to do with AGK or LUA or anything but YOUR TERRIBLE PROGRAMMING - I include a total lack of understanding for 3d, modelling and how it all fits together.

I am going to be completely brutal here:
you have (so far) accomplished nothing. Achieved nothing and learnt NOTHING.
You have not created a single program of any worth, but expect ever one else to furnish your non-efforts with money and riches. THIS IS A COMPLETE JOKE! Tell me you are havin a laugh here? Please???

Your last (ant safari) effort could be written to generally run on a sinclair spectrum with and be mostly playable - even though there was no game, no visuals, no effort and no talent shown.

Quote
I decided to optimize it and got the fps upto 55fps
What did you do - take out all the goto commands?

Quote
At this point it was do I continue or stop.
Just STOP. or learn. My suggestion now is just to STOP

I was starting to get annoyed at your repeated rants but that is just plain rude! Yes, the guy has alot to learn but if you just leave him to it he'll learn the hard way as most people do.  Why must he learn 2d before 3d? Why must he build his own 3d renderer or 3d collision system?  Nonsense.


Offline iWasAdam

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Re: Lua any good
« Reply #19 on: October 05, 2021, 14:01:19 »
Quote
Yes, the guy has alot to learn but if you just leave him to it he'll learn the hard way as most people do.

maybe you should suggest how to improve things then?

Maybe we should all just sit back and tell everybody how lovely they all are while they struggle to work out how to do things because everyone says how good they are?

In this case - he has learnt - but he is also constantly wanting feedback on how good this is or how fast that is, when his code and resources are so poor: a pen and paper is just as fast. To learn, you have to be told what is wrong not how brilliant you are for waking up?

Offline iWasAdam

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Re: Lua any good
« Reply #20 on: October 05, 2021, 14:09:13 »
Quote
Why must he learn 2d before 3d?
because his 3d is so poor - learning how to do some basic 2d would help him get better acquainted with programming and the basic systems

Quote
Why must he build his own 3d renderer
I've never said that

Quote
3d collision system?
because he can't work out how collision works. so write a nice simple thing in 2d - where you can see the stuff in front of you. you can see what it's doing and how it works. But more importantly you can see it fail, see where you make thing better and then apply that knowledge to 3d.

Quote
Nonsense
I don't see you giving any of your substantial knowledge to guide him!

Offline Derron

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Re: Lua any good
« Reply #21 on: October 05, 2021, 15:21:46 »
I would also supports Stevie G's opinion on not having to learn all basics.

You do not need to know how analog joysticks work (except they have a start, and end - and a probably non-linear increasing "strength"). We do not need to know how the human ear "understands" audio stuff. Also it is not important for us how a GPU eats textures, which formats are required ...
We need to understand what the frameworks/libs want. But yes, we need to understand that each data block you shuffle to the GPU can make stuff slow. Also that a "1000 elements colliding with each other" can be heavier than "only collide what is next to each other" etc.

But this is stuff you can learn (if you want). You do not need to dive into the deepest of the theory books. Just scan the internet on how other approach stuff. Try things out - learn from it. Gain knowledge by "copy paste adjusting" etc.


I am with IWasAdam when it comes to telling people what went wrong - not just cherry picking what is good. People suggested to use the sandwich method, it means you pack bad stuff between good stuff. But if you only have 1 good point, it will be hard to use it :D. Also this method is NOT honest.

Honest critics are welcome (to me) but they should not be "rude" and "harmful". Always be "constructive". Yet I understand that if some people just ... ignore all hints, that the "constructive" approach sooner or later will be replaced by ... more harsh words.



bye
Ron

Offline Pfaber11

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Re: Lua any good
« Reply #22 on: October 05, 2021, 17:21:32 »
You Know the point you are missing Is that I like my latest game and the way it looks and plays . If I made my games the same as yours where would be the fun in that?  One thing you did push me towards was making better models so thanks very much for that. As for me checking out other engines and languages I do not see the problem with it . If I decide that one of them is considerably better than what I am currently using and easier then I might try it out , no harm in that . As it happens I like AGK better now than at any other time of using it . Most of it is relatively
simple and a pleasure to use . Yes the game creators imply you can learn it in a very short space of time which I don't really agree with . If they said a year or so fair enough .  Anyway I like what I do and having a chat about c++ or Lua does not mean I'm jumping ship I am just expanding my knowledge.
HP 15s i3 1.2 upto 3.4 ghz 128 gb ssd 16 gb ram 15.6 inch screen.

 

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