October 25, 2021, 00:07:37

Author Topic: JSE - Jay's Scripting Engine  (Read 588 times)

Offline Pakz

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JSE - Jay's Scripting Engine
« on: May 09, 2021, 00:06:38 »
https://agameaweek.com/JSE/

Over at socoder.net Jayenkai in a couple of months has created a basic like language. It is still being worked on but I'm rather impressed as there are not that many browser/tablet based options for game programming that I could get along with.

It has a built in sprite/sound/music editor and docs with copy and paste code to test. There's a starfield!

It has this Blitz Basic like look to it.
« Last Edit: May 09, 2021, 00:12:58 by Pakz »

Offline zelda64bit

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Re: JSE - Jay's Scripting Engine
« Reply #1 on: May 09, 2021, 14:42:15 »
Will there be an offline version, for download ?, from the looks of it ... maybe it is being built with javascript, it could be slow.

Offline Pakz

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Re: JSE - Jay's Scripting Engine
« Reply #2 on: May 09, 2021, 15:55:28 »
I have no idea what versions are coming. I think the code is transpiled/translated to javascript and runs at javascript speed.

edit: I asked. It is interpreted!
« Last Edit: May 09, 2021, 19:08:47 by Pakz »

Offline zelda64bit

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Re: JSE - Jay's Scripting Engine
« Reply #3 on: May 09, 2021, 20:22:57 »
I have no idea what versions are coming. I think the code is transpiled/translated to javascript and runs at javascript speed.

edit: I asked. It is interpreted!

Ask him if there will be a portable version and tell him to post the progress here on the forum.

Offline Pakz

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Re: JSE - Jay's Scripting Engine
« Reply #4 on: May 10, 2021, 12:40:06 »
I wil ask. In the meanwhile here is the thread on socoder.net. There's regular updates there. I think he might be to busy to do updates on more sites.


https://socoder.net/?Topic=8135

Offline zelda64bit

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Re: JSE - Jay's Scripting Engine
« Reply #5 on: May 10, 2021, 20:38:14 »
Thanks. 8)

 

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