Mojo3D Thread

Started by RonTek, September 08, 2017, 22:48:58

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RonTek

Finally found a template from Monkey 2 monkey coders forum..



big fps drop on 2000 cubes (Shadows disabled)

on Android, crashes with shader errors.. :/

RonTek

#1
PBR looks ok, but CSM shadows needs some work as it visually looks like stencil shadows.



..and of course some built-in MSAA wouldn't hurt either


RonTek

Deleted all my installations, too good to be true (for now)

..and it's a whopping ~3GB building all those android modules alone  :o

ms62

Yes, it is too slow. The compile time is long too.

RonTek

Quote from: ms62 on September 29, 2017, 21:38:55
Yes, it is too slow. The compile time is long too.

It was ok for me, not that bad actually. The only problem is mobile support which I have pointed out on my latest M2 thread here..

http://www.syntaxbomb.com/index.php?topic=3446.0


ms62

Mark's works never had compile time problem. I am sure he will fix this. For 3D, I will create very primitive environment to finish the basics.

RonTek

Quote from: ms62 on September 29, 2017, 21:38:55
Yes, it is too slow. The compile time is long too.

Quote from: ms62 on October 08, 2017, 21:26:27
Mark's works never had compile time problem. I am sure he will fix this. For 3D, I will create very primitive environment to finish the basics.

I think you need to make up your mind..  ;D