Cerberus and MiniB3D?

Started by Amon, February 22, 2023, 12:43:00

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Amon

Using CreateCamera() it creates a small window. How do I set up a larger window say 1024,768 or 1920,1080 and have the viewport match?

Please?

I want to move a project from OpenB3d and BlitzMax to Cerberus and minib3d. Unless I can use OpenB3D with Cerberus?

markcwm

Not very many people here use CerberusX I think, it look like you got your answer though.

https://www.cerberus-x.com/community/index.php?threads/how-do-i-set-the-screen-size-in-minib3d.1703/

Good luck with your project.

angros47

I also warn you that OpenB3D and Minib3d handle rotations in different ways (minib3d uses Euler's rotation, OpenB3D uses quaternions), so, even if the syntax is similar, the result would be different, and porting code from one to the other could lead to unexpected behaviors.

Out of curiosity, why are you moving to Cerberus? Did you need some specific features?

Amon

Quote from: angros47 on February 23, 2023, 00:06:54I also warn you that OpenB3D and Minib3d handle rotations in different ways (minib3d uses Euler's rotation, OpenB3D uses quaternions), so, even if the syntax is similar, the result would be different, and porting code from one to the other could lead to unexpected behaviors.

Out of curiosity, why are you moving to Cerberus? Did you need some specific features?
No specific features just that I am more used to Monkey-X syntax and way of doing things.