December 04, 2020, 05:48:40 AM

Author Topic: Go Nuts Competition Entry - The Running Van  (Read 2289 times)

Offline STEVIE G

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Re: Go Nuts Cometition Entry - The Running Van
« Reply #15 on: September 17, 2020, 02:30:05 PM »
Added a bit of texture to the sandstones and some more variation. Texture was added by subdivision of the mesh x 2 and slightly offsetting the colour of each tri. Had to create my own cylinder primitive as native on wasnt up to scratch.

I've settled on this setup in terms of outlines - think it looks best.

Who on earth put that up there?!  :D


Offline iWasAdam

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Re: Go Nuts Cometition Entry - The Running Van
« Reply #16 on: September 17, 2020, 03:02:18 PM »
oooh, very nice  8)
I know what 'that' is - I can see it flying from the castle...

Offline Steve Elliott

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Re: Go Nuts Cometition Entry - The Running Van
« Reply #17 on: September 17, 2020, 07:44:01 PM »
Quote
I've settled on this setup in terms of outlines - think it looks best.

Yeah that's much better.  Having a very low resolution aesthetic - and then adding black outlines too, is a bit much IMO.  Looking good.
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Offline STEVIE G

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Re: Go Nuts Cometition Entry - The Running Van
« Reply #18 on: September 17, 2020, 07:57:24 PM »
Quote
I've settled on this setup in terms of outlines - think it looks best.

Yeah that's much better.  Having a very low resolution aesthetic - and then adding black outlines too, is a bit much IMO.  Looking good.

I spent hours pissing around with it so glad you approve!   :D

Offline STEVIE G

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Re: Go Nuts Cometition Entry - The Running Van
« Reply #19 on: September 17, 2020, 07:58:09 PM »
oooh, very nice  8)
I know what 'that' is - I can see it flying from the castle...

Nah, I meant the traffic cone  :P

Offline Steve Elliott

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Re: Go Nuts Cometition Entry - The Running Van
« Reply #20 on: September 17, 2020, 08:11:44 PM »
Quote
I spent hours pissing around with it so glad you approve!   :D

Haha, well everybody's a critic!   :P  Nah, just want you to maintain your high standard mate.
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Offline blinkok

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Re: Go Nuts Cometition Entry - The Running Van
« Reply #21 on: September 17, 2020, 09:53:54 PM »
I think that's a good approach. Now the vehicles really pop.

Offline Steve Elliott

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Re: Go Nuts Cometition Entry - The Running Van
« Reply #22 on: September 17, 2020, 09:57:37 PM »
Running Van...I just can't get this song out of my head now though lol.  Different but same as Mr Miyagi would have said.

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Offline blinkok

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Re: Go Nuts Cometition Entry - The Running Van
« Reply #23 on: September 17, 2020, 10:05:15 PM »

Offline Steve Elliott

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Re: Go Nuts Cometition Entry - The Running Van
« Reply #24 on: September 17, 2020, 10:07:09 PM »
And he'll be back!

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Offline Derron

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Re: Go Nuts Cometition Entry - The Running Van
« Reply #25 on: September 17, 2020, 10:26:45 PM »
Arnie's got a movie for everything

I somehow think this was a case for Captain Obvious.

Glad nobody does a game called "Pregnator" :)


bye
Ron

Offline blinkok

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Re: Go Nuts Cometition Entry - The Running Van
« Reply #26 on: September 17, 2020, 10:30:02 PM »
One thing on the outlines. If you remove the outline where an object contacts the ground it tends to make is "stick" to the background rather than float above it.


Offline STEVIE G

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Re: Go Nuts Cometition Entry - The Running Van
« Reply #27 on: September 17, 2020, 11:28:41 PM »
One thing on the outlines. If you remove the outline where an object contacts the ground it tends to make is "stick" to the background rather than float above it.



I get you but these outlines are automatically generated so I'm not manually editing. Basically, for each mesh there are 3 versions/passes. One of them creates the main mesh, the next the shadow and then the outline. They are saved separately as different bitmaps. For the outline the mesh is coloured full white and surrounding pixels make up the outline (obviously) and then original image is removed.  This is a 2d pixel operation so the best I can do without manual editing is limit the outlines to be ignored below a certain y point, roughly midway which is the ground. The outlines are multiply blended sprites like the shadows.  I did use this half way method in previous screenshots but will try again and see how it looks and post a shot tomorrow.

I genuinely embrace constructive criticism  so appreciate everyone's comments.    :D

Offline blinkok

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Re: Go Nuts Cometition Entry - The Running Van
« Reply #28 on: September 17, 2020, 11:58:38 PM »
That is quite a process. Almost as crazy as my pipeline but the results speak for themselves. I can appreciate trade-offs and clearly there is one here. I don't think it's that big a deal.

EDIT: I just noticed that (almost) where the shadow intersects with the outline is where it should be removed

Offline STEVIE G

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Re: Go Nuts Cometition Entry - The Running Van
« Reply #29 on: September 18, 2020, 12:12:45 AM »
That is quite a process. Almost as crazy as my pipeline but the results speak for themselves. I can appreciate trade-offs and clearly there is one here. I don't think it's that big a deal.

EDIT: I just noticed that (almost) where the shadow intersects with the outline is where it should be removed

Sure but I have ocd when it comes to look. I'll need to have 2 different versions of each rock, one with full outline if not touching the ground and one with outline without a bottom when touching the ground. I'll try it tomorrow  ;)

EDIT: I can definitely wipe out any outline for the lower blocks if they are where the shadow would be. Still need full outline for higher blocks.

 

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