The framework that I was slowly building while working on our space packs and games now has a name… it’s called… Wait for it…
Ignition for Unity!How original 😉
The framework is a collection of handy component scripts, templates, assets for quick prototyping (library of graphics, music and sound effects).
Ignition is not available separately yet but is included with the Space Shooter Art Packs 1 & 2.
For now it’s mainly used to showcase our graphics and make them come to life but I have started with making short tutorial video’s and once these are at a certain level I will release the framework as a separate product.
Some of the Ignition features are
- Player Controller Types like Swipe, ZigZag, WASD, Rocket (and more in the future)
- Bullet Spawner
- Object Pooler
- Sprite Collider
- Simple Space Shooter Enemy AI
- Optimized 2D Particle System (uses the object pooler)
And more...
Here is the first video I created showing how to create a heat seeking missile following the player with Ignition.
I intend to create a lot of video's like these. I used to hate the idea to use Unity. Look at me know. I have no backbone

To see what Ignition can do look at
demo 1 and
demo 2Demo's work best on a desktop due to the fact that these specific demo's need a keyboard for the controls
Further updates will be posted here!
I you can't wait for the separate release you can get it by purchasing one of our space shooter art packs available
here