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May 25, 2020, 12:35:49 PM

Author Topic: AppGameKit Version 2017.12.12 Released  (Read 5689 times)

Offline Rick Nasher

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AppGameKit Version 2017.12.12 Released
« on: December 14, 2017, 06:23:24 PM »
See here: https://www.thegamecreators.com/post/appgamekit-version-20171212-released

Also pretty cool is that the bug I found and brought to their attention(see thread here: https://forum.thegamecreators.com/thread/220769 )  has actually been fixed!

Quote
•Fixed animated objects causing incorrect shadows if an object with more bones was loaded after an object with less bones

They told me they would fix in next version and actually did. Also I see a substantial activity increase on their forum. Appears is really kicking off. If that ain't cool then what is?  8)

P.S: Don't forget to grab the "AppGameKit Graphics Set" (2D) for FREE!
_______________________________________
 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

Offline Steve Elliott

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Re: AppGameKit Version 2017.12.12 Released
« Reply #1 on: December 14, 2017, 06:33:00 PM »
Cool   8)
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspberry pi 3 and 4.

Offline rickv

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Re: AppGameKit Version 2017.12.12 Released
« Reply #2 on: December 16, 2017, 11:55:40 AM »
Yes we are very much working hard and listening to feedback. The past two years has been a focus on maintenance and regular new features and improvements. We will continue development work into 2018 and will be listening and responding to feedback as we go.

Thanks for you all your support guys!

Offline Qube

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Re: AppGameKit Version 2017.12.12 Released
« Reply #3 on: December 16, 2017, 04:11:43 PM »
For it's price AGK is very well feature packed and well supported. It's great to see if getting quality updates and I'm just having so much fun with it ;D

Until the next time...

Offline GaborD

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Re: AppGameKit Version 2017.12.12 Released
« Reply #4 on: December 16, 2017, 06:11:16 PM »
Great to see it's going to get even better!

Offline EdzUp

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Re: AppGameKit Version 2017.12.12 Released
« Reply #5 on: December 17, 2017, 09:26:27 AM »
There questions:
1) is this AGK1 or AGK2?

2) Does it do 3d, with cross platform, android and iOS?

3) Does it use a DarkBasic/Pro syntax?

Offline Naughty Alien

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Re: AppGameKit Version 2017.12.12 Released
« Reply #6 on: December 17, 2017, 12:22:39 PM »
@EdzUp
1) AGK2
2) Yes, it does 3D and cross platform
3) Yes

Offline EdzUp

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Re: AppGameKit Version 2017.12.12 Released
« Reply #7 on: December 17, 2017, 12:46:19 PM »
@EdzUp
1) AGK2
2) Yes, it does 3D and cross platform
3) Yes
Thanks Naughty Alien :)

Offline MikeHart

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Re: AppGameKit Version 2017.12.12 Released
« Reply #8 on: December 17, 2017, 01:11:04 PM »
There questions:
1) is this AGK1 or AGK2?

2) Does it do 3d, with cross platform, android and iOS?

3) Does it use a DarkBasic/Pro syntax?


1) AGK1 doesn't exist anymore. TGC has renamed version 2 to just AGK
2) YES, with shader and animation support
3) Not really imho, it has no multiword commands.

Offline EdzUp

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Re: AppGameKit Version 2017.12.12 Released
« Reply #9 on: December 19, 2017, 07:52:25 PM »
Well I have now bought it and will have a look, can't wait to get back into getting something done :)

Offline Steve Elliott

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Re: AppGameKit Version 2017.12.12 Released
« Reply #10 on: December 19, 2017, 08:35:58 PM »
Have fun  :)
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspberry pi 3 and 4.

Offline Rick Nasher

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Re: AppGameKit Version 2017.12.12 Released
« Reply #11 on: December 19, 2017, 10:21:46 PM »
Well I have now bought it and will have a look, can't wait to get back into getting something done :)
Join the club. It's pretty cool so far.  8)
_______________________________________
 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

Offline 3DzForMe

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Re: AppGameKit Version 2017.12.12 Released
« Reply #12 on: December 28, 2017, 09:23:54 AM »
Kool and the gang, I must have a peek at AGK, sounds very interesting.  8)

Offline Rick Nasher

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Re: AppGameKit Version 2017.12.12 Released
« Reply #13 on: December 28, 2017, 03:57:32 PM »
And.. it actually is too.  :)
_______________________________________
 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

Offline 3DzForMe

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Re: AppGameKit Version 2017.12.12 Released
« Reply #14 on: December 28, 2017, 05:37:36 PM »
This is the 'trial' version page for any other peeps that are interested:

https://www.appgamekit.com/trial

I'm impressed they've a LINUX version as well - haven't played with Linux for a few years, but its OS is just so clean compared to other operating systems.


 

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