September 24, 2019, 10:50:08 AM

Author Topic: Blitz 3d Users?  (Read 6736 times)

Offline RemiD

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Re: Blitz 3d Users?
« Reply #30 on: December 19, 2017, 06:38:54 PM »
Good to see that almost all (active) users of Blitz3d are still alive and keep coding (i have stopped to code in february 2017, then totally lost the desire/motivation to create video games, but since the 14th of december 2017, the desire/motivation is here again, the energy is here, the ideas are coming. (to be honest the cold, dark, weather of the winter has a lot to do with that !)

It seems that a long pause is not the end of the world, i have not lost my knowledge/skills, and i still have my old codes/meshes/textures/animations/sounds to remember the path(s), the way(s).

Keep trying ! ;)

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Offline Dabz

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Re: Blitz 3d Users?
« Reply #31 on: December 19, 2017, 07:01:29 PM »
We all suffer from coding burnout at some point, its like anything else, do something long enough and interest will fizzle out!

Happens to me loads, once upon a time, I used to be up at stupid o'clock at in the morning coding away, now, I sometimes either have a good little belt at it for a couple of hours, or fire up the PC and sit and do sod all apart from reading bollocks, youTube crawls, you know... Just nothing productive...

See, here's what I found this afternoon... Eddie Murphy had a song out:-



I never knew that, its bloody terrible like, but, I learnt something... Though, I did have the intention of working on a bit of my game! :D

Dabz

Edit: And Bruce Willis had a choon out too, lol... I'll never watch Die Hard in the same light again!
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Offline RemiD

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Re: Blitz 3d Users?
« Reply #32 on: December 19, 2017, 07:26:18 PM »
On my side, i spent this year working outside (mostly cutting grass/flowers/bushes/trees,  installing/repairing fences), training my body to stay "able", going out and dating women, relaxing in cool places or watching movies, and rarely playing video games... (and no coding/modeling/texturing/animation !)

But now i am here ! the Blitz3d IDE is open, the code is written effortlessly, the rocket button is ready to be pushed ! :)

(i like the song by Eddie Murphy, funk style 8))
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Offline Rick Nasher

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Re: Blitz 3d Users?
« Reply #33 on: December 19, 2017, 10:26:24 PM »
Blitz3D is still my first true love, but I felt we grew apart, she didn't want to evolve and helt me down so I had to dump her for a new chick: AGK.  ;D 
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Offline col

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Re: Blitz 3d Users?
« Reply #34 on: December 19, 2017, 10:58:11 PM »
Quote
We all suffer from coding burnout at some point
I do coding for a living and to help me prevent that, which I recognise when I feel it coming on, my boss gives me something else to do for a couple of weeks or so. Recently I was getting tired of writing a particular app so he asked me to create a screensaver for the company. So I made a parallaxed normal mapped globe of the world with the company logo rotating around the outside, all fully textured, shadowed etc. He couldn't believe it and I had to convince him that it costs too much investment to become a game company, lol. We now have it on show for customers to see when they walk through the door :D

Quote
And Bruce Willis had a choon out too
Under The Boardwalk? https://www.youtube.com/watch?v=MtqTcUxea9g
Devil Woman?
Quote
https://www.youtube.com/watch?v=nDXkd2NyCCE

To be is to be perceived.

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Offline RemiD

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Re: Blitz 3d Users?
« Reply #35 on: December 20, 2017, 01:14:42 AM »
@Rick>>good to see that you still have the "coding mojo", the new chick is named "AGK" i suppose ? I haven't "tried" her yet. :P
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Offline Rick Nasher

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Re: Blitz 3d Users?
« Reply #36 on: December 20, 2017, 07:17:00 PM »
@RemiD:
Hehehe, feel free to try, even though she likes to please, she ain't no ho.  ;)

Recently took a procedural texture routine for a spin, see here:
https://forum.thegamecreators.com/thread/221152
_______________________________________
 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
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Offline RemiD

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Re: Blitz 3d Users?
« Reply #37 on: December 20, 2017, 08:50:06 PM »
@Rick>>i see that you use a "capsule collider" (or "character controller") in AGK, i had to code my own collisions detection / repositioning system with linepicks and pickables to achieve such thing in Blitz3d ! (complicated to code/manage, but it worked well and fast enough)
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Offline Rick Nasher

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Re: Blitz 3d Users?
« Reply #38 on: December 21, 2017, 11:00:13 AM »
@RemiD:
Yeah sort off. Actually using a sphere collider which is basically a linepick with a diameter.
As can be seen here(you probably checked that already):

https://www.syntaxbomb.com/index.php/topic,3468.0.html

But I think the whole thing can be done much easier with the inbuilt physics colliders, which hold a lot neat features for things like stair climbing as can be seen here(one of my first performance tests, compiled out of various other examples):

CharacterControllerRagdoll3.rar in here:
http://www.mediafire.com/file/55whby55hsv1dj1/CharacterController_Ragdoll3.rar

But currently kind of torturing myself not using physics & gfx but limiting to procedural gfx & sound to get to the nitty gritty of the language.  :D



From here: https://forum.thegamecreators.com/thread/221152

Indeed the language makes a lot of things more easily done, so one can focus on creation instead of working round things.
Need to rework my cam though. Some things do not make sense; cam too low when angle is below -10, needs to move up and on android the virtual joystick doesn't behave as I would like to; there x movement results in strafe instead of turning the player.

_______________________________________
 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

Offline RemiD

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Re: Blitz 3d Users?
« Reply #39 on: December 21, 2017, 01:58:06 PM »
@Rick>>i hope that you will not get lost in "feature creep"...
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Offline Rick Nasher

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Re: Blitz 3d Users?
« Reply #40 on: December 21, 2017, 02:47:24 PM »
@Rick>>i hope that you will not get lost in "feature creep"...

Me too, not  '#'.   ;)
_______________________________________
 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

Offline 3DzForMe

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Re: Blitz 3d Users?
« Reply #41 on: December 21, 2017, 06:38:06 PM »
@Rick - great images...

Feature Creep... yep, I got that. i'm still playing / working with B3D. Frustratingly, a VB6 front end I developed provides different results between Windows7 Home & Windows7 Ultimate. Yep, sucks big time. Who knows how it'd perform on W10.

Its quite refreshing to code in retro esque stuff for the recent compo  :P


Offline GaborD

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Re: Blitz 3d Users?
« Reply #42 on: December 22, 2017, 12:27:53 AM »
Cool shots Rick, looks like you are doing a lot with AGK.
The procedural texturing tests look really interesting. Always wanted to toy around with it.

And because it started as Blitz3D thread... I miss the Blitz3D days. Fun times.



Offline RemiD

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Re: Blitz 3d Users?
« Reply #43 on: December 23, 2017, 08:23:40 AM »
Well, apparently "Grindalf" is not a member of this forum yet ? He was working on a great game, i hope that he still has his "modjo" 8)


@3DzForMe>>i remember you from your way of writting, "blitzplotter" isn't it ? (the running guy with the gps tracker)
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Offline 3DzForMe

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Re: Blitz 3d Users?
« Reply #44 on: December 23, 2017, 08:37:24 AM »
@RemiD - yep, incredibly, I'm still using up coding hours messing about with it - although the prospect of making another front end for it in VB.net (my VB6 machine died...) doesn't appeal too much. B3D still cuts the mustard ;)

Although I'm cycling more than running these days - leg injuries are starting to be a bit more prevalent, nothing to do with my advancing years of course..... :P