AOZ Studio™ v1.0.0 Beta 8 (B8) June 2,2021

Started by round157, June 11, 2021, 09:08:28

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round157


MikeHart

Ahh I have fond memories of STOS and AMOS. Still have copies of AMOS.
From what I could take of its website is that AOZ Studio transpiles to Javascript which is then bundled with native players.


chalky

#2
I'm guessing this is a new version of 'AMOS 2' which was half-started around 3 years ago but then seemingly got dropped (or at least Francois Lionet seemed to stop developing/posting-about-it after a few months)? I'm pretty sure the promotion blurb in his [Francois Lionet's] promotional emails stated that the product created Javascript code which could be used by players on various operating systems.

I loved AMOS too (and AMOS3D & AMOS Pro - though the 'Interface' system of the latter [for which I bought it] was incredbly buggy) and spent a lot of hours coding in it until I discovered Blitz Basic for Amiga, after which I never looked back.

It will be interesting to see whether AOZ develops into a fully fledged product (I cannot work out from the website whether Francois Lionet is still actively involved) or ends up going the same way as 'AMOS 2'...

MikeHart

The last commit on its BitBucket was in 2019. Fair to say that it might be dead already, but who knows.

Pakz

Francois has had a number of nervous breakdowns I think it was. I read he just had his 8th not so long ago. I think he mentioned before he has bipolar disorder. Stress on a project like this can not be that good for that.

round157

Quote from: MikeHart on June 11, 2021, 09:56:52
Ahh I have fond memories of STOS and AMOS. Still have copies of AMOS.

I never used STOS and AMOS but they were famous in the history of game language.

round157

Quote from: MikeHart on June 11, 2021, 14:19:46
The last commit on its BitBucket was in 2019. Fair to say that it might be dead already, but who knows.

Thanks for telling us.

round157

Quote from: Pakz on June 11, 2021, 18:33:08
Stress on a project like this can not be that good for that.

Oh...I see.

round157

Quote from: chalky on June 11, 2021, 10:45:48
I'm guessing this is a new version of 'AMOS 2' which was half-started around 3 years ago but then seemingly got dropped (or at least Francois Lionet seemed to stop developing/posting-about-it after a few months)? I'm pretty sure the promotion blurb in his [Francois Lionet's] promotional emails stated that the product created Javascript code which could be used by players on various operating systems.

The information is in detail. Thanks.

QuoteI loved AMOS too (and AMOS3D & AMOS Pro - though the 'Interface' system of the latter [for which I bought it] was incredbly buggy) and spent a lot of hours coding in it until I discovered Blitz Basic for Amiga, after which I never looked back.

AMOS and Blitz Basic looked liked good competitors to each other.

Quote
It will be interesting to see whether AOZ develops into a fully fledged product (I cannot work out from the website whether Francois Lionet is still actively involved) or ends up going the same way as 'AMOS 2'...

Sure.

Sandorfal

François Lionet continued AMOS2 which has been renamed to AOZ Studio.
He is actively working on it, the product is nearly ready to be released, tested in school, etc. !
François is not alone on the product, he works on it with several persons now, you certainly know Laurant Weill.
AOZ is compatible with STOS/AMOS and is incredible... A lot of work has been done, and cool things are planned for the future.
You can have info on the facebook group "AOZ Studio", or on the Discord channel "AOZ Studio".

Steve Elliott

Yes I have fond memories of STOS too.  You could get animated sprites moving about in no time.

https://www.aoz.studio/the-aoz-story
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MikeHart

Quote from: Sandorfal on June 16, 2021, 10:10:38
François Lionet continued AMOS2 which has been renamed to AOZ Studio.
He is actively working on it, the product is nearly ready to be released, tested in school, etc. !
François is not alone on the product, he works on it with several persons now, you certainly know Laurant Weill.
AOZ is compatible with STOS/AMOS and is incredible... A lot of work has been done, and cool things are planned for the future.
You can have info on the facebook group "AOZ Studio", or on the Discord channel "AOZ Studio".

Cool and I wish everyone behind this that it will get some kind of community. The discord channel looks like most of them are from the STOS / AMOS days.
Back then STOS and AMOS brought something almost unique to the dev scene.
But this transpiling concept and targeting several platforms that AOZ is doing, is no new one.
Monkey, Monkey X, Monkey 2, Cerberus X, Wonkey, GlBasic, BlitzMax NG, Blitz3D NG, Haxe, etc. etc did it before and some are still doing it.

I hope they don't rely and hope for a huge commercial success because that simply won't happen. I would bet on that. The ones who have a commercial programming language out there are struggling because to many tools are available for free.

Anyway, good luck. Will watch it from far.

Steve Elliott

François Lionet has said it was going to be free unless you're a company or school wishing to use it, Mike.
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Shardik

You can choose between versions of AOZ studio: a free licence with AOZ studio advertising and no support or a paid version without advertising and no royalties for any program you create (2-year licence for 89 € or monthly license for 9 € per month):
https://www.aoz.studio/download

 

Steve Elliott

#14
Quote
You can choose between versions of AOZ studio: a free licence with AOZ studio advertising and no support or a paid version without advertising and no royalties for any program you create (2-year licence for 89 € or monthly license for 9 € per month):

https://www.aoz.studio/download


I was just going on what François Lionet had said when it was AMOS 2.  Interesting, advertising and no support for the free version.  I wonder what no support is exactly?  Is support personal one on one support, or access to a forum of some kind?  I guess the former.

[edit]
It seems the free version does not allow you to share your programs with anyone - only you can use the programs you create.

Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb