AppGameKit Mobile Released on iOS

Started by MichaelUK, April 07, 2018, 14:58:19

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MichaelUK

https://www.thegamecreators.com/post/appgamekit-mobile-released-on-ios

Today AppGameKit Mobile releases on the iOS platform. Now you can code 'on the go' with AppGameKit Mobile, building apps, demos and games wherever you are.

This totally FREE version of AppGameKit lets you code using the normal AppGameKit script language, and then compile and run your projects directly on your iOS device. The app comes with demos and examples to help new users discover just how easy the programming language is to use.

You code your apps within a cut-down IDE and then, with the super fast compiler, you can run your projects almost instantly.

I will be trying this out later this weekend :)

Hotshot

Whoa :) Thanks for lettings everyone know.

I going have go on it and see how it goes :)

Hotshot

They have done so well on Ipad and I going get Ipad pro Soon as I already got Bluetooth keyboard :)

Pakz

Wow. A few days ago I installed this playgrounds app with which you can code on the ipad. This appgamekit app seems a lot more interesting. It seems to work allright.

Might have some fun time with this.

The speed seems good. Screenshot from the benchmark example from the ipad 2018.

Qube

Yay \o/ - This is going to be handy for on the go testing. Time to dust of my iPad Air 2.

I tried out most of the demo projects on my iPhone 8+ and they all run at 60FPS which is great. Most impressive is they compile and launch pretty instantly which is very nice indeed.

This is a very handy on the go tool for AGK users. They made the right choice offering this for free as it builds on the AGK toolset and also opens up to gaining new purchasing members coming across it from the mobile side.

Be interested to know what main differences are. Also it's not immediately clear how I get my own audio into a project ( unless I've missed something silly ). Will have a further dive in next week ;D
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Pakz

I am liking it so far. I had never used this language before so I need to learn everything. I think I am going to be putting agk in my toolbox from now on (unless I discover bad limitations)

I just got to the Random command that does not do floats :)

Qube

Quote from: Pakz on April 08, 2018, 05:05:33
I just got to the Random command that does not do floats :)

Cheat ;D :


value = Random2( 0, 100 ) + ( Random2( 0, 99 ) / 100.0 )
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

iWasAdam

Bloody hell - this looks good!!!!!

Pakz

I started a tutorial(pdf) Has some touch things in it and basic language notes. I might make it a lot larger. 7 pages right now.

https://cromdesi.home.xs4all.nl/agkmobile/appgamekitmobiletutorial.pdf