SyntaxBomb - Indie Coders

General Category => Tutorials => Topic started by: TomToad on November 01, 2018, 10:53:13 PM

Title: Random procedural generation of Pac-Man like mazes
Post by: TomToad on November 01, 2018, 10:53:13 PM
Now that the aMAZEing contest is over, I thought I'd create a little tutorial on how I created the pac-man like maze in my MineBlast game.

link
http://www.tomtoad.com/BlitzMax/MazeTutorial/index.html (http://www.tomtoad.com/BlitzMax/MazeTutorial/index.html)
Title: Re: Random procedural generation of Pac-Man like mazes
Post by: Matty on November 02, 2018, 01:32:14 AM
Excellent. That looks quite good. I like it. Nice simple way of explaining it too.
Title: Re: Random procedural generation of Pac-Man like mazes
Post by: therevills on November 02, 2018, 01:32:56 AM
Cool! Thanks for sharing!  8)

Maybe you could expand on it and add chapters for moving around in the maze for the player and AI via A* etc :)
Title: Re: Random procedural generation of Pac-Man like mazes
Post by: Qube on November 02, 2018, 08:13:51 AM
Nice technique. Always cool to see approaches to level generation. I’ve never done this side in my games and I’d like to give that random element.
Title: Re: Random procedural generation of Pac-Man like mazes
Post by: Steve Elliott on November 02, 2018, 09:27:04 AM
An interesting topic, thanks for sharing.
Title: Re: Random procedural generation of Pac-Man like mazes
Post by: 3DzForMe on November 02, 2018, 12:54:23 PM
A nice tutorial, thanks for sharing.