January 27, 2021, 07:31:01 AM

Recent Posts

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Showcase / Re: Votrtex
« Last post by iWasAdam on January 25, 2021, 12:09:00 PM »
Yep, it's a bit of trial, but sort of getting it sorted. Got the prototype and arcade version finished, just the VCS version to do now... :o

Showcase / Re: Votrtex
« Last post by Qube on January 25, 2021, 07:02:27 AM »
Looks neat ;D always liked vector graphics since playing Star Wars in the arcade.
BlitzMax / BlitzMax NG / Blitzmax exe and .bmx folders cleaner
« Last post by Hardcoal on January 24, 2021, 12:56:24 PM »
This  deletes or move all .exe files and .bmx folders from a certain blitzmax project folder..

Ive got a folder which is filled with exe i dont need from earlier run tests..

Dont use it unless youre certain you want to delete or move all your exe files that you have compiled..

This app was made to decrease folder size by removing stuff that can be recompiled when needed.

but use caution if youre intending to use it.

I can make a restore/undo algorithm, but its not of my interest.. atm

maybe some of you will find it useful.

In my case I have a lot of folders in folders so it saves a lot of space!ArSvOuhm7L3kr8VubhCnwWi_F3BVJw?e=zszfbT

Showcase / Re: Votrtex
« Last post by Steve Elliott on January 24, 2021, 10:34:55 AM »
The controller on the other hand are genius - a bit fragile if you have kids, but still genius ;)

Yes I agree, it's a great reboot on the classic old Atari Joystick.  With combined paddle function (just twist the joystick) for games like Tempest and Breakout.  Plus the varying number of subtle lights as you move in standard joystick mode - a nice touch.  Well the original Atari Joysticks were incredibly tough, but far too stiff and made your hands ache because they had square corners that dug into your palm (the new one I see is rounder).
Showcase / Re: Votrtex
« Last post by Dabz on January 24, 2021, 10:16:48 AM »
Nice! :)

Showcase / Re: Votrtex
« Last post by iWasAdam on January 24, 2021, 06:13:29 AM »
yep. It'snot been plugged in yet, but looks very nice. The controller on the other hand are genius - a bit fragile if you have kids, but still genius ;)
SmallBASIC / Re: Modules
« Last post by chrisws on January 24, 2021, 04:57:49 AM »
To run the module examples you need to open CMD.EXE and then use the console version sbasic.exe.

Even though the DLLs are in the same folder (after unzipping) you need to tell sbasic.exe where to find these at startup.

There are two ways to do this:

1. Using the -m command line argument, for example:

sbasic.exe -m . samples/modules/text_writing_anim.bas

2. setting the SBASICPATH environment variable:

sbasic samples/modules/text_writing_anim.bas

Once you get this working you could put the commands in a batch file and run it from explorer.

Hope you can see something running.
PureBasic / Re: Does Ogre use Vulkan
« Last post by Madjack on January 24, 2021, 03:00:10 AM »
As an aside, Rebel Galaxy Outlaw (a game I'm currently playing), uses a heavily modified version of Ogre and it's downright purdy.
SmallBASIC / Re: Modules
« Last post by round157 on January 23, 2021, 11:07:31 PM »
I've uploaded version 12.20 for Windows (64 bit only).

Oh, 32-bit Windows is used in my main computer. Will a 32-bit version 12.20 be released in the near future?

Here is the 32-bit package of builds, please let me know if you find any issues

There is a sub-folder called "modules". Many examples are in this folder but I don't know how these examples can be run properly. How to properly run them? Thanks.
BlitzMax / BlitzMax NG / Re: best way to switch from INT to BYTE PTR ?
« Last post by Henri on January 23, 2021, 05:49:44 PM »
Byte Ptr is an object that holds a pointer (memory address) of a byte size value. Pointer itself can be 32-bit or 64-bit so it works in both environments.

Usually data is stored in a sequential manor like chars in a string, so pointer can point to a start of a string data and read chars byte by byte for example.

In case of LoadLibrary, it returns a handle to loaded library that can be stored inside Byte Ptr object. You can use this handle to access all the functions inside the library.

Note that the size of the whole data doesn't have to be a byte, it is more like telling that pointer can access the data in byte size chunks.

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