June 18, 2019, 02:48:05 PM

Recent Posts

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1
Worklogs / Re: Something Tasty...
« Last post by Kris on Today at 01:31:30 PM »
Looks awesome. Love the style. Keep it coming!
2
Worklogs / Re: Something Tasty...
« Last post by iWasAdam on Today at 12:17:35 PM »
LOOT CRATE....  ;D

Nah. Definitely not a place I'm going. I think this will be the last pic for a bit as I need to work on file routines and other bits and pieces (everything you've seen has been lost to the time winds...)


I know where I would like to go with this. I want to run around a spaceship - but that's just me ;)
3
BlitzMax / BlitzMax NG / Re: How to disable SuperStrict in BlitzMax NG?
« Last post by sphinx on Today at 08:45:43 AM »
Sooner or later you climbed the hill and once you got your stuff working you will begin to like the new features NG provides (most probably overloading methods and "new()" with parameters).


bye
Ron
I hope so!
4
BlitzMax / BlitzMax NG / Re: How to disable SuperStrict in BlitzMax NG?
« Last post by Derron on Today at 08:05:32 AM »
Sooner or later you climbed the hill and once you got your stuff working you will begin to like the new features NG provides (most probably overloading methods and "new()" with parameters).


bye
Ron
5
BlitzMax / BlitzMax NG / Re: How to disable SuperStrict in BlitzMax NG?
« Last post by sphinx on Today at 07:44:23 AM »
Vanilla allowed round brackets "(" and ")" for arrays? really?

Well, the game was originally a BlitzBasic project which I converted to BlitzMax and if I recall right I did a work around for old BlitzBasic field types and arrays!

That was a long time ago and now I am like a newbie  :))
6
BlitzMax / BlitzMax NG / Re: How to disable SuperStrict in BlitzMax NG?
« Last post by Derron on Today at 07:28:42 AM »
Vanilla allowed round brackets "(" and ")" for arrays? really?


@ nightmare
First of all (during conversion) you should tick the right boxes in MaxIDE: "Program" -> "Build options" -> "Overload warnings"
Else you will have to take care of some more stuff.

Some BMK params would even allow for "compatibility":
bmk -w -nostrictupgrade


Maybe we should add these options to MaxIDE too.
7
BlitzMax / BlitzMax NG / Re: How to disable SuperStrict in BlitzMax NG?
« Last post by sphinx on Today at 07:08:35 AM »
Can you show the surrounding block of code? Assume NG reports the wrong erroneous line number.


Bye
Ron
Thanks, I figured out that Arrays in NG must use [] instead of () which causes that problem because I forgot to change one bracket!!

Well, NG looks like a nightmare to me right now :(
8
BlitzMax / BlitzMax NG / Re: How to disable SuperStrict in BlitzMax NG?
« Last post by Derron on Today at 07:02:02 AM »
Can you show the surrounding block of code? Assume NG reports the wrong erroneous line number.


Bye
Ron
9
BlitzMax / BlitzMax NG / Re: How to disable SuperStrict in BlitzMax NG?
« Last post by sphinx on Today at 06:44:39 AM »
I get the error "Syntax error - expecting ')'" on the following line :

Code: [Select]
DrawImage HDigBlock, Player.x / 24 * 24, Player.y / 24 * 24, Worldtheme * 6 + DigFrame
Any clue?
10
Seen this, it was done by "Corridor" which do a lot of YouTube videos. Loving their reactions to CGI good / bad in movies.
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