August 22, 2019, 12:44:46 AM

Recent Posts

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General Discussion / Re: Logic Question
« Last post by Rick Nasher on August 21, 2019, 09:51:29 PM »
Yep, so true.

I've one time in the nineties (when I was watching lots of daytime TV) seen a documentary on Discovery, about mind control experiments inflicted on common US civilians and soldiers alike. There was a room packed with some 1000 victims and president Clinton acknowledging what happened and sincerely apologizing to them for all that had taken place. It then got pulled of the channel as quickly as you could leave a fart and it never aired again to my knowledge.

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Blitz2D, BlitzPlus, Blitz3D / Re: windows mode like fullscreen without tittlebar
« Last post by Dan on August 21, 2019, 09:51:28 PM »
This code i'm using for my projects (bb3d).

Basically you need few text files, saved in the user libs folder.

here is a description of how to add the needed decls. (2nd comment)

Code: [Select]
Function Screen(x,y,full=0)
;full <0 = Fulldesktop, borderless window
;full =0 = Fulldesktop
;full =1 = original x,y
;full >1-5 = x*full,y*full size
;full >5 = 0
DeskX=api_GetSystemMetrics(0)
DeskY=api_GetSystemMetrics(1)
If x>DeskX Then x=DeskX
    If x<64 Then x=64
If y>DeskY Then y=DeskY
    If y<64 Then y=64
    bits=api_GetDeviceCaps(api_GetDC( api_GetDesktopWindow()),12)
Graphics x,y,bits,6
Graphics x,y,bits,7
If full<=0 Or full>5
If full<0 Then api_SetWindowLong(api_GetActiveWindow(), -16, $10000000)
api_MoveWindow(api_GetActiveWindow(),0,0,DeskX,DeskY,True)
    EndIf
If full>1 And full<=5 Then api_MoveWindow(api_GetActiveWindow(),0,0,x*full,y*full,True)
End Function
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General Discussion / Re: Logic Question
« Last post by Kris on August 21, 2019, 08:57:59 PM »
Rick! Unfortunately there is nothing that's hard to believe in the big pharma stories. I think when it comes to gain power many times empathy goes out of the window. Not to mention the large amount of psychopaths that are in power both in government offices and the private sector who don't need too much push to be inhuman. I think after WWII there was a particularly dark time during the cold war. Here is a documentary about CIA experiments in Canada on citizens trying to develop brain washing and reprogramming techniques. Utmost disgusting!

"In the 1950s and 1960s, patients committed to the hospital for something as simple as post-partum depression were subjected to chemically- induced sleep for weeks and continuous rounds of electroshocks. Many emerged broken and destroyed, their memories erased and minds permanently damaged."

https://www.cbc.ca/fifth/episodes/2017-2018/brainwashed-the-secret-cia-experiments-in-canada







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General Discussion / Re: Logic Question
« Last post by Rick Nasher on August 21, 2019, 08:13:25 PM »
New research depicts that in the past very large populations existed in the South-America's, which were wiped out by European exported diseases. Much, much larger then was ever assumed possible. Native Americans weren't as sparse as was assumed so it seems.

Now this wasn't done through any conspiracy, just bad luck and coincidence. At least if we assume the status quo is real with science and all being real (with  or without God, but I think the latter would be more plausible catering for unexplainable events) AND assuming  we're in the here and the now, not in a Matrix-like/simulated universe of some sort.

On the other hand it also has already been investigated and proven by legitimate press / covered by nationwide tv-media that big pharma in the eighties/nineties has been conducting live experiments upon real third world countries residents, such as India and African countries, with uncleared meds in the field intended for the Western market, making them sick in the process and without these peoples consent.
In some cases people were made ill deliberately by other drugs in order to test the remidies, with on occasion fatal consequences, either causing people to remain ill. disabled for rest of their (short)lives or die even, misusing the inability of these poor people to cause trouble, resist or sue as would be the case otherwise. A practice that may be ongoing, however less easy due to modern day coms.

The reason: Plain old greed combined with immorality and lack of value for fellow man's lives. I kid you not. Above events are real and documented. Just goes to show if you can think it someone is doing, has been doing or will be doing it somewhere, somehow if not watched carefully.
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Blitz2D, BlitzPlus, Blitz3D / Re: Material Editor Function inside the games
« Last post by RemiD on August 21, 2019, 06:10:41 PM »
if you still use Blitz3d, try "Fragmotion", it is very good to make meshes / materials / textures / joints bones / skinned vertices / animations and the b3d export is clean...
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Game Coding Competitions / Re: Next competition ideas (The 9th)
« Last post by Kris on August 21, 2019, 04:41:57 PM »
Yes, but even with the regular competition different people have different quality and amount of existing code snippets, art etc. in their possession they can re-purpose. In this sense these competitions are never fair.

There could be the usual 1st 2nd 3rd places with money and a "Finish Da Game!" plaque reward. But! In the case of the top 3 one can only vote for games that got released! Contenders who don't end up in the top 3 but cross the finish line and release their game would be rewarded with the same well made Syntax Bomb "Finish Da Game" plaque and maybe some lower amount of money depending on the budget we can put together. Who can resist that?

 ;D
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Game Coding Competitions / Re: Next competition ideas (The 9th)
« Last post by Derron on August 21, 2019, 03:29:37 PM »
"Finish what you started" should not be a competition but more a "mantra".

Why? If you compete with someone who only requires to create some levels for a fully working game while your game is ....only a prototype, then this might become unfair.


bye
Ron
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Game Coding Competitions / Re: Next competition ideas (The 9th)
« Last post by Kris on August 21, 2019, 03:03:30 PM »
OK! Here is a different but I think a rather interesting idea.

Title: Finish What You Started!

Take any of your unfinished game. It can be anything from something secretly sitting on your hard drive or the back of your mind to something you already entered in any of the previous Syntax Bomb competition. The goal is to "finish" the game and make it market ready. During the competition work in progress games could be shared among registered syntax bomb members to try and give feedback about each other's work. Once the competition is over everybody who reaches the desired level of completion will release his/her game. The competition would reward people who release their game during a given time frame.

The release time frame could be around Christmas. Anybody who doesn't finish their game during this time, won't be rewarded but of course welcome to release their game and share experiences.

I think we would all benefit largely from this competition in many ways!
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Blitz2D, BlitzPlus, Blitz3D / Re: Material Editor Function inside the games
« Last post by Naughty Alien on August 21, 2019, 01:27:05 PM »
since you using Blitz3d, i recommend to use Gile, latest version for your material things..very nice lightmap editor and material editor at once..
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Blitz2D, BlitzPlus, Blitz3D / Re: Material Editor Function inside the games
« Last post by Santiago on August 21, 2019, 01:14:14 PM »
Now I remember that my brilliant vision is very similar to the materials editor of the LUMION program, it is surely a coincidence :)
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