SyntaxBomb - Indie Coders

General Category => Worklogs => Topic started by: Qube on May 22, 2020, 06:59:13 AM

Title: Reboot Comp ( missed ) : Comet Killer 1940's Edition
Post by: Qube on May 22, 2020, 06:59:13 AM
With only two days left for the REBOOT competition and some free time I decided to have a bit of fun and create an old film style version of my 1st game comp entry (https://www.syntaxbomb.com/index.php/topic,3303.0.html) from July 2017. I did hope to finish in time but the deadline hit and so development stopped even though a couple of hours more and it would have been finished.

The original Comet Killer was 3D @ 1920x1080 and three years later with the updates to GPU's it's now fully 2D @ 320x200 :P ( looks higher as the graphics scale to native resolution )

I will finish it off though and I have all the graphics for the title screen and other bits + sound effects done. I've still to add the shields to the ship and improve the collision boundaries but none of that is long to do.

Anyway, here's a quick video of "Comet Killer 1940's Edition" - The video judders a little from time to time but that may be YouTube processing or something.

Title: Re: Reboot Comp ( missed ) : Comet Killer 1940's Edition
Post by: Derron on May 22, 2020, 08:11:08 AM
Looks good for that short amount of dev and asset time.

Bye
Ron
Title: Re: Reboot Comp ( missed ) : Comet Killer 1940's Edition
Post by: 3DzForMe on May 22, 2020, 08:21:46 AM
Nice, I'm all the more inspired to keep on coding, deadlines, shmedlines!
Title: Re: Reboot Comp ( missed ) : Comet Killer 1940's Edition
Post by: Steve Elliott on May 22, 2020, 08:24:27 AM
I prefer the look of this to the original - love the UFO on a string lol.
Title: Re: Reboot Comp ( missed ) : Comet Killer 1940's Edition
Post by: iWasAdam on May 22, 2020, 11:45:08 AM
completely loving the string  8)
Title: Re: Reboot Comp ( missed ) : Comet Killer 1940's Edition
Post by: MrmediamanX on May 22, 2020, 12:41:57 PM
solid classic aesthetic, very cool.
Title: Re: Reboot Comp ( missed ) : Comet Killer 1940's Edition
Post by: Steve Elliott on May 22, 2020, 05:29:35 PM
Here's a video of my Reboot Game (also missed) called Vectors.  Collision for bullets and not getting killed instantly at times to sort, plus some extras.

This is the first time I've used OBS Studio for video capture, quite impressed but the colours are washed out.
Title: Re: Reboot Comp ( missed ) : Comet Killer 1940's Edition
Post by: Qube on May 22, 2020, 09:12:22 PM
Cool work on the vectors, love it ;D - Don't forgot to finish it :P
Title: Re: Reboot Comp ( missed ) : Comet Killer 1940's Edition
Post by: Steve Elliott on May 22, 2020, 09:30:30 PM
Cheers, always loved the vector look.  lol I will.
Title: Re: Reboot Comp ( missed ) : Comet Killer 1940's Edition
Post by: chalky on May 22, 2020, 10:09:19 PM
Ooooh - that looks good! Love the vectors too - really neat. Hope you can find the inspiration to finish this...
Title: Re: Reboot Comp ( missed ) : Comet Killer 1940's Edition
Post by: Steve Elliott on May 22, 2020, 10:14:06 PM
Quote
Ooooh - that looks good! Love the vectors too - really neat. Hope you can find the inspiration to finish this...

ok thanks, you and Qube have persuaded me to put some more work into this one.
Title: Re: Reboot Comp ( missed ) : Comet Killer 1940's Edition
Post by: therevills on May 23, 2020, 03:50:29 AM
The string is awesome!  8)
Title: Re: Reboot Comp ( missed ) : Comet Killer 1940's Edition
Post by: blinkok on May 23, 2020, 04:10:31 AM
Awesome! Lovely style
Title: Re: Reboot Comp ( missed ) : Comet Killer 1940's Edition
Post by: STEVIE G on May 23, 2020, 07:33:15 AM
Excellent stuff! Get them both finished   ;D
Title: Re: Reboot Comp ( missed ) : Comet Killer 1940's Edition
Post by: Steve Elliott on May 24, 2020, 12:31:07 PM
Quote
Excellent stuff! Get them both finished   ;D

Thanks, after fixing some bugs and tidying-up code you can now at least destroy them too.  Next up to have the entities split into 2 (instead of dissappearing) and add particle effects...
Title: Re: Reboot Comp ( missed ) : Comet Killer 1940's Edition
Post by: iWasAdam on May 24, 2020, 08:00:45 PM
Really nice Steve, great look to everything :P
Title: Re: Reboot Comp ( missed ) : Comet Killer 1940's Edition
Post by: Steve Elliott on May 24, 2020, 08:25:42 PM
Quote
Really nice Steve, great look to everything :P

Thanks Adam :D  My lack of maths skills is hampering me a bit but it's beginning to take shape, entities are spliting now - and with a satisfying sound effect.
Title: Re: Reboot Comp ( missed ) : Comet Killer 1940's Edition
Post by: Steve Elliott on May 26, 2020, 07:55:06 PM
Hmm once again I'm getting glitching with Sprites in AGK in my project (as I'm adding a sprite to each vector point).  I've actually spoken to the main developer of AGK online and he is adament that hiding sprites is the way to go because it's so optimized - even though it's such a pain.  I personally feel you should just use a draw sprite command for sprites that you want drawn on-screen, and any other sprites created are natually hidden, rather than all sprites will be drawn unless you hide them!

Maybe I've missed a hide of a particular sprite or two, but a glitch in the matrix is the outcome for a split second.  Qube I think you use the DrawSprite command everytime?  Certainly more natural and less hassle, it's just that Paul Johnston says hiding sprites is more efficient.
Title: Re: Reboot Comp ( missed ) : Comet Killer 1940's Edition
Post by: Qube on May 27, 2020, 06:20:42 AM
Maybe I've missed a hide of a particular sprite or two, but a glitch in the matrix is the outcome for a split second.  Qube I think you use the DrawSprite command everytime?  Certainly more natural and less hassle, it's just that Paul Johnston says hiding sprites is more efficient.
I do as it's way more efficient coding wise and I don't have to clone sprites for every frame of a particle animation on screen ( after hiding them ). I have done a few test from time to time using sync() over swap() and hiding sprites but I've never seen any speed boost from hiding sprites and using the sync() method. Perhaps if I were using all the other gubbins like the built in font / particle / splines functions then maybe ( I doubt it ) but for sprites alone I've never had any speed issues using DrawSprite using a texture atlas.
Title: Re: Reboot Comp ( missed ) : Comet Killer 1940's Edition
Post by: Steve Elliott on May 27, 2020, 09:13:37 AM
ok so DrawSprite() and Swap() is the way to go, thanks.
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