SyntaxBomb - Indie Coders

General Category => 8-bit / 16-bit retro world => Topic started by: TomToad on March 09, 2020, 01:01:04 AM

Title: Conway's Game of Life COmmodore 64
Post by: TomToad on March 09, 2020, 01:01:04 AM
Been trying to write COnway's Game of Life in assembly for the C64.  It is using an 80x50 cell grid.  Have almost everything working, but slowly.  Trying to optimize and get things sped up to something decent.  The .zip file includes a .prg file to run on a 64 or emulator.  it also contains the project files for CBM .prg Studio for anybody who would like to see what I have up til now.  Warning, code is a bit of a mess, as usual  ;D
https://tomtoad.itch.io/conways-game-of-life-c64-version (https://tomtoad.itch.io/conways-game-of-life-c64-version)
Edit MAR 9,2020: Much improved the program.  Using about 10k of buffers, I was able to improve performance by quite a bit.

(https://www.syntaxbomb.com/gallery/11_09_03_20_12_59_34.png)
Title: Re: Conway's Game of Life COmmodore 64
Post by: TomToad on March 10, 2020, 09:43:02 PM
Putting the files on my itch.io page.  Link in OP.
Version 0.4 is much improved.  Now I have included a menu screen with key information.
Title: Re: Conway's Game of Life COmmodore 64
Post by: Steve Elliott on March 10, 2020, 09:47:52 PM
Cool, I'll have to try it out.
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