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General Category => Worklogs => Topic started by: Xaron on December 20, 2019, 07:48:35 PM

Title: Sea Power - naval combat in the missile age
Post by: Xaron on December 20, 2019, 07:48:35 PM
Hi all,

Just wanted to share what I currently work at together with two very talented artists. It will be a naval game playing in the cold war era.

Some screens may tell more than a lot of text, so here are some first impressions (no mockups actually, those are in game shots):

(http://www.leidel.net/dl/seapower/b022-nimitz-s.jpg)

(http://www.leidel.net/dl/seapower/b022-ka-25-s.jpg)

(http://www.leidel.net/dl/seapower/b022-e-2-s.jpg)

(http://www.leidel.net/dl/seapower/b022-tu-22-s.jpg)
Title: Re: Sea Power - naval combat in the missile age
Post by: Derron on December 20, 2019, 08:00:10 PM
Looks good - do not be "over-ambitionous" to avoid locking yourself into something never finishable in a foreseeable amount of time.


bye
Ron
Title: Re: Sea Power - naval combat in the missile age
Post by: Steve Elliott on December 20, 2019, 09:42:57 PM
It looks fantastic, well done.

Quote
do not be "over-ambitionous" to avoid locking yourself into something never finishable in a foreseeable amount of time.

Nonsense - go for it!...You could always take a break and knock out a small game to recover some energy if you required it, or push on and see daily progress on the main project.
Title: Re: Sea Power - naval combat in the missile age
Post by: Kris on December 21, 2019, 04:44:55 AM
Very cool! What engine powers this beauty? What minimum system requirements are you aiming for?
Title: Re: Sea Power - naval combat in the missile age
Post by: Amon. on December 21, 2019, 04:51:09 AM
Nice. I'm betting unity is the culprit here..... :)
Title: Re: Sea Power - naval combat in the missile age
Post by: Naughty Alien on December 21, 2019, 06:46:22 AM
..looks very nice..keep it up, it looks fantastic...is this online , like WOW?
Title: Re: Sea Power - naval combat in the missile age
Post by: Xaron on December 21, 2019, 07:04:05 AM
Thanks for your kind words. Yes it's Unity and it will be mainly single player with optional multiplayer. It will be just for PC/Mac as the requirements would be too much for mobile devices also due to the underlying terrain streaming stuff (using DEM data). :)

Actually I go all in with this one, meaning I'm leaving my well paid job and take the bite going full time.
Title: Re: Sea Power - naval combat in the missile age
Post by: iWasAdam on December 21, 2019, 08:53:32 AM
Holy Crap Batman  :o
Go for it, it look amazing!
Title: Re: Sea Power - naval combat in the missile age
Post by: Xaron on December 21, 2019, 08:00:02 PM
Thanks, will definitely keep you posted. The main idea is that you have your battle group (task force) and be more the commander of the entire group while you always have the ability to take over every single of your vessels/aircraft if you think you can do better than the AI.  :))
Title: Re: Sea Power - naval combat in the missile age
Post by: Flanker on January 29, 2020, 04:36:52 PM
That looks amazing ! Will definitely buy it. What is the level of simulation ?
Anyway if you need help with sonar technology I can help you.
Title: Re: Sea Power - naval combat in the missile age
Post by: 3DzForMe on January 29, 2020, 05:51:49 PM
Great looking work ;D
Title: Re: Sea Power - naval combat in the missile age
Post by: Xaron on January 30, 2020, 07:36:44 PM
Thanks guys!

@Flanker: It will be kind of a real simulation with quite some realism. think of a modern Fleet Command. I'm a former radar operator and did ultrasound development over years. What did you do in terms of sonar stuff? I'm seriously interested. :)

Some more (in game) shots:

(http://www.leidel.net/dl/seapower/sp-3001-1s.jpg)

(http://www.leidel.net/dl/seapower/sp-3001-2s.jpg)

(http://www.leidel.net/dl/seapower/sp-3001-3s.jpg)

(http://www.leidel.net/dl/seapower/sp-3001-4s.jpg)
Title: Re: Sea Power - naval combat in the missile age
Post by: Kris on January 31, 2020, 03:58:47 PM
Impressive! Just like with the first screenshots I love the water. Of course the models look excellent and I really like the overall lighting of the scenes. If you create an intuitive UI that puts the player in control in a slick and elegant way, and the game mechanics, missions also follow a no nonsense design philosophy, can't see why this game wouldn't be a success. Graphics are great already!

I think the next big task graphics, animation wise where things can go wrong is the destruction of the models. The way they explode, get damaged, flying objects hit the water, sink etc. Can add and also takeaway a lot from the overall feel. But if you nail that, people would buy this as long as they can shoot with something just to randomly destroy cool looking units in a cool looking environment.

:D
Title: Re: Sea Power - naval combat in the missile age
Post by: Flanker on February 02, 2020, 07:32:37 PM
@Xaron
Nice, I don't know if you know the subsim forums ? There is a whole community waiting since a decade for a recent simulation about modern underwater warfare to replace "Dangerous Waters". Price wouldn't be a matter, really... Recently the game "Cold Waters" was promising but not simulation enough for that community.

My father was a sonar operator in the french navy, he showed me how to play to "688 Hunter Killer" and "Sub Command" back in the days, then I played a lot to "Dangerous Waters" and the "Silent Hunter" serie. Since then I have consider to develop a modern underwater warfare simulation, so I've been documenting myself about sonar stuff for at least a decade. For example I wrote a little software to raytrace the propagation of sound underwater based on bathythermy, it's fast enough to be used realtime in a separate process (thread). I planned to use Eigenrays to be even faster but didn't take the time to dig into that so far. I know a few sources to get real sound speed profiles based on location on earth and seasons.

I also have a good understanding about beamforming, different types of sonar arrays (cylindrical, linear towed array, variable depth sonar...), useful frequencies, doppler effect, sound to noise ratio, how to defeat a sonar, torpedoes guidance etc... So I can probably answer a few questions ^^

Anyway I'm looking forward for your project !
Title: Re: Sea Power - naval combat in the missile age
Post by: Xaron on February 03, 2020, 07:13:12 AM
@Kris
Thank you! We currently work on that UI stuff. :) There are so many ways of doing that wrong actually... ;)

@Flanker
Yeah I already know it and I'm quite active there. Actually we already have an own sub forum for Sea Power there thanks to Uncle Neal. And Cold Waters, I know it, quite a cool game. I teamed up with the guys who created it (minus the programmer who I am now).

You sonar experience sounds fascinating. We're likely to approximate all that stuff but I once thought about creating a real submarine simulator in just 2d as usually you won't see any outside world anyway. So just sonar and the stations. But yeah that might be even more a niche within a niche...
Plus it's pretty difficult to get real world data for those modern subs.
Title: Re: Sea Power - naval combat in the missile age
Post by: Santiago on March 30, 2020, 04:42:04 PM
Wowwwwww... amazing graphics!!! is really amazing!.

you have a video of the project?

don't forget the russian monster Ekranoplane!!!

saludos!
Title: Re: Sea Power - naval combat in the missile age
Post by: Xaron on March 31, 2020, 12:15:12 PM
Thanks! No video yet. But things will speed up now as I start to work fulltime on this tomorrow. :)
Title: Re: Sea Power - naval combat in the missile age
Post by: Xaron on April 12, 2020, 09:48:34 PM
Some new screenshots. Development coming along nicely. Doing that fulltime now helps a lot. But of course I'm just the coder, without my incredibly talented partners it wouldn't look that cool. :)

(http://www.leidel.net/dl/seapower/kittyhawk-s.jpg)

(http://www.leidel.net/dl/seapower/ra-5c-kittyhawk-s.jpg)

(http://www.leidel.net/dl/seapower/ra-5c-1s.jpg)

(http://www.leidel.net/dl/seapower/ra-5c-2s.jpg)

(http://www.leidel.net/dl/seapower/f-14-1s.jpg)

(http://www.leidel.net/dl/seapower/f-14-2s.jpg)

(http://www.leidel.net/dl/seapower/f-14-3s.jpg)

(http://www.leidel.net/dl/seapower/Sverdlov_2s.jpg)
Title: Re: Sea Power - naval combat in the missile age
Post by: Santiago on April 12, 2020, 10:49:49 PM
Amazing graphics!!!!!!!
do you have gameplay videos?

it makes me wanna play it!!!

Title: Re: Sea Power - naval combat in the missile age
Post by: Xaron on May 04, 2020, 04:42:26 PM
Thank you! There will be a teaser video tomorrow and kind of a (big) announcement. :)
Title: Re: Sea Power - naval combat in the missile age
Post by: Xaron on May 05, 2020, 10:02:32 AM
And here's our teaser:

Title: Re: Sea Power - naval combat in the missile age
Post by: Xaron on May 05, 2020, 10:58:15 AM
And it's official now, we're partnering with MicroProse: https://www.microprose.com/news/microprose-is-back
Title: Re: Sea Power - naval combat in the missile age
Post by: iWasAdam on May 05, 2020, 11:19:17 AM
Amazing work and great news about Microprose. Had a quick peek at the 3 titles and they are all superb.

Would love a tutorial on how you did the water and the ship waves/trails.

The video is just brilliant on so many levels, although I really wanted the last bit to be the result of a torpedo hitting a nuclear sub - you know what I mean ;)
Title: Re: Sea Power - naval combat in the missile age
Post by: Xaron on May 05, 2020, 11:26:47 AM
Thanks!

The video is just brilliant on so many levels, although I really wanted the last bit to be the result of a torpedo hitting a nuclear sub - you know what I mean ;)

Hehe, yes that's why it's a teaser and not a trailer. ;)

Quote
Would love a tutorial on how you did the water and the ship waves/trails.

We use an open source solution for that: https://github.com/Scrawk/Ceto

Even thouth we pimped it a bit.

Title: Re: Sea Power - naval combat in the missile age
Post by: Steve Elliott on May 05, 2020, 01:06:22 PM
It looks like a stunning simulation, congrats.   8)
Title: Re: Sea Power - naval combat in the missile age
Post by: Santiago on May 05, 2020, 06:03:34 PM
It's like watching a movie !, I want to see how it ends !, impressive!
Taking the submarine at the end reminded me of the hunt for the red October.

I remember having played so many Microprose games, so many !!!!, what beautiful times !, incredible that they are partners. Congratulations!!!

I want more!!!
Title: Re: Sea Power - naval combat in the missile age
Post by: 3DzForMe on May 05, 2020, 08:23:09 PM
Great news, thanks for sharing - exciting stuff ;)
Title: Re: Sea Power - naval combat in the missile age
Post by: Steve Elliott on May 05, 2020, 08:29:09 PM
Quote
Great news, thanks for sharing - exciting stuff ;)

Yes, good luck with this one Xaron.
Title: Re: Sea Power - naval combat in the missile age
Post by: Xaron on May 05, 2020, 08:36:26 PM
Thank you guys, thanks! Still a long way to go...
Title: Re: Sea Power - naval combat in the missile age
Post by: Xaron on May 12, 2020, 06:20:19 PM
Some info about the steam campaign: We got into the top wishlist of steam. For that you need at least 5,000 wish list counts. It doesn't have any effect for now but it's good for the internal steam algorithms to be ranked up in their internal lists.

If you're interested in some more technical stuff I could post it here as well as some numbers...
Title: Re: Sea Power - naval combat in the missile age
Post by: Xaron on June 24, 2020, 07:33:04 PM
Two more videos for my dev diary (on steam):

First: A Seasprite takeoff from a Spruance destroyer:


Second: Kind of a waypoint test for the heli:
Title: Re: Sea Power - naval combat in the missile age
Post by: blinkok on June 24, 2020, 10:04:52 PM
That is insanely cool. The water shader is superb
Title: Re: Sea Power - naval combat in the missile age
Post by: Santiago on June 25, 2020, 12:55:01 AM
Amazing details!!!!

how they prepare the helicopter, very detailed, until the propellers pass!

I like the movement of the ship! :)

amazing work!!!
Title: Re: Sea Power - naval combat in the missile age
Post by: MikeHart on June 25, 2020, 05:30:40 PM
Looks awesome. Great art team you have there.
Title: Re: Sea Power - naval combat in the missile age
Post by: Derron on June 25, 2020, 07:35:09 PM
I even checked if rotor rotation is correct ... and learned that left rotation has the back rotor on the left side (as in the video)


bye
Ron
Title: Re: Sea Power - naval combat in the missile age
Post by: Xaron on November 23, 2020, 04:10:24 PM
Some more screenshots, did work on decals which can be projected at any place:

(http://www.leidel.net/dl/seapower/decals.jpg)

Some more stuff:
(http://www.leidel.net/dl/seapower/2020-nov-23-1s.jpg)

(http://www.leidel.net/dl/seapower/2020-nov-23-2s.jpg)

(http://www.leidel.net/dl/seapower/2020-nov-23-3s.jpg)
Title: Re: Sea Power - naval combat in the missile age
Post by: Derron on November 23, 2020, 07:46:55 PM
Your screenshots are not visible - you need to link with httpS not just http.


bye
Ron
Title: Re: Sea Power - naval combat in the missile age
Post by: iWasAdam on November 24, 2020, 05:48:09 AM
all visible here - hyper impressive ;)
Title: Re: Sea Power - naval combat in the missile age
Post by: Xaron on November 24, 2020, 06:30:03 AM
Your screenshots are not visible - you need to link with httpS not just http.


bye
Ron

I don't have a SSL certificate for my private webspace (yet), will do so within the next days. But out of curiosity, why do I need to link it with https? Technically it should (and actually does) work with http as well, at least on all my browsers here.
Title: Re: Sea Power - naval combat in the missile age
Post by: Derron on November 24, 2020, 09:31:43 AM
The keyword to look up is "Mixed Content".
if you visit syntaxbomb via "https" ... and images are linked via "http" then you run into some security mechanism.

https://developer.mozilla.org/en-US/docs/Web/Security/Mixed_content

So if you use Firefox you might see the images because:
- you visit syntaxbomb via "http" not "https"
- and/or because Firefox sees img-tags as "passive" and so allows mixed content

other browsers might behave differently. Some might just show a "warning" in the omnibox (where you enter urls or search terms) next to the domain - so it is a different kind of "lock" icon or similar.
This is because "insecure" elements could "flaw" the security mechanism of ssl secured websites (just think of a lazy loaded jscript which is not transported via SSL - into a SSL website using "user account" stuff ...)


@Xaron
Let's Encrypt is free - and updates their certificates automatically if set up right.

bye
Ron
Title: Re: Sea Power - naval combat in the missile age
Post by: Xaron on November 24, 2020, 10:01:31 AM
Hey Ron, thanks for that!

Actually I'm using FireFox and visiting SyntaxBomb via https like I prefer for every site.

Currently I'm moving away from my current hoster which charges incredible €2.99 per month(!) per SSL certificate. o_O

So I will have https everywhere pretty soon. :)
Title: Re: Sea Power - naval combat in the missile age
Post by: Steve Elliott on November 24, 2020, 10:11:37 AM
It looks superb.   8)
Title: Re: Sea Power - naval combat in the missile age
Post by: grindalf on November 24, 2020, 10:24:22 AM
I can see the pics on edge and they look superb
Title: Re: Sea Power - naval combat in the missile age
Post by: blinkok on November 24, 2020, 10:25:04 AM
This does look awesome!
Title: Re: Sea Power - naval combat in the missile age
Post by: MikeHart on November 24, 2020, 06:44:22 PM
Impressive super realistic graphics. Hope the gameplay lives up to it.


Btw. on Edge the images show up. I guess it is only Chrome who blocks them. Even when I reply to the post, the links are not inside the quote.  :-\
Title: Re: Sea Power - naval combat in the missile age
Post by: Xaron on November 30, 2020, 10:41:28 AM
Thanks guys,

have SSL working now, so hopefully it's shown correctly everywhere without a warning?
Title: Re: Sea Power - naval combat in the missile age
Post by: Derron on November 30, 2020, 12:17:42 PM
Yepp, perfectly fine here.


bye
Ron
Title: Re: Sea Power - naval combat in the missile age
Post by: MikeHart on November 30, 2020, 09:09:54 PM
Jupp, fine here on Chrome now too.
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