SyntaxBomb - Indie Coders

Languages & Coding => BlitzMax / BlitzMax NG => MiniB3D => Topic started by: JBR on December 07, 2019, 01:31:49 AM

Title: BeginMax2D() and EndMax2D()
Post by: JBR on December 07, 2019, 01:31:49 AM
I've been using Krischans code and he writes his own 'Begin2D()' and 'End2D' - saying they are fixed from the originals.

I seem to get the same result using either but he must have done this for a reason.

Anyone?
Title: Re: BeginMax2D() and EndMax2D()
Post by: markcwm on December 07, 2019, 04:41:37 AM
If you want any good response then post the code or describe it better, there are many different versions of BEGIN/ENDMAX2D now, so this is not enough information really.

PS: I'm the maintainer of Openb3dmax (branch of Minib3d) and I recommend you try that instead as it is much improved and still actively maintained.
Title: Re: BeginMax2D() and EndMax2D()
Post by: Krischan on January 02, 2020, 12:39:20 AM
Yes, this is confusing as I had to create many fixes to make my demos run when OpenB3D had more problems in the past. In the meantime the problems with OpenB3D should be fixed by Mark and therefore you should use the built-in functions in OpenB3D unless it is necessary to create a new workaround. ;D
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