SyntaxBomb - Indie Coders

Languages & Coding => AGK => Topic started by: Kris on August 02, 2019, 04:43:03 PM

Title: AGK NEWS!
Post by: Kris on August 02, 2019, 04:43:03 PM
Maybe we could use this topic to let people know about any important news related to AGK.


New AppGameKit Classic version 2019.08.01 is out.
https://www.thegamecreators.com/post/appgamekit-classic-20190801-released (https://www.thegamecreators.com/post/appgamekit-classic-20190801-released)
Title: Re: AGK - New Version Is Out! -
Post by: Kris on September 10, 2019, 08:45:12 PM
AGK Classic version 2019.09.10 is out:

https://www.thegamecreators.com/post/appgamekit-classic-20190910-released (https://www.thegamecreators.com/post/appgamekit-classic-20190910-released)
Title: Re: AGK - New Version Is Out! -
Post by: Rick Nasher on September 14, 2019, 09:13:26 AM
FREE AppGameKit Studio MEGA Media Pack Released!

https://www.thegamecreators.com/post/free-appgamekit-studio-mega-media-pack-released (https://www.thegamecreators.com/post/free-appgamekit-studio-mega-media-pack-released)

@Kris: Actually don't know if you want this here, for it's not actually a release of AGK, it's an add-on, but seemed like a good central place. However, if you think otherwise and intended your post differently, please let me know then I'll make a separate post.
Title: Re: AGK NEWS!
Post by: Kris on September 17, 2019, 11:21:28 PM
AppGameKit Studio version 2019.09.17 is out:

https://forum.thegamecreators.com/thread/225137 (https://forum.thegamecreators.com/thread/225137)
Title: Re: AGK NEWS!
Post by: Qube on September 18, 2019, 05:21:27 AM
AppGameKit Studio Version 2019.09.17 is out:

https://forum.thegamecreators.com/thread/225137 (https://forum.thegamecreators.com/thread/225137)
Huge update list :o - Good to see continued development. Looking forward to testing it out as an excuse to continue my comp entry ;D
Title: Re: AGK NEWS!
Post by: Steve Elliott on September 18, 2019, 07:56:24 AM
Wow Paul has been busy.
Title: Re: AGK NEWS!
Post by: Derron on September 18, 2019, 08:44:30 AM
He should use some formatting and naming guidelines for his fixes - to better organize a changelog. Mixes IDE and engine stuff - mixes new features and fixes.

So having a quick glance it seems to be mostly fixes ... and some of them look as if they should have been obvious right on testing - which could mean they were introduced by other changes.


Glad for you guys enjoying huge changelogs :)
Hope some of the bugs you reported are fixed now so to see some more compo entries popping up.


bye
Ron
Title: Re: AGK NEWS!
Post by: Kris on September 27, 2019, 04:41:25 PM
Both AppGameKit Classic and Studio has a new version 2019.09.27 release:

https://www.thegamecreators.com/post/appgamekit-20190927-latest-version-released (https://www.thegamecreators.com/post/appgamekit-20190927-latest-version-released)

https://www.thegamecreators.com/post/appgamekit-studio-20190927-latest-version-released (https://www.thegamecreators.com/post/appgamekit-studio-20190927-latest-version-released)
Title: Re: AGK NEWS!
Post by: 3DzForMe on September 28, 2019, 06:45:51 AM
AGK has an impressive list of updates getting applied:

Quote

Fixed expansion file commands causing a crash on Android 9 and above
Fixed SnapChat commands not working on Android
Updated Android export dialog to remove unsupported versions of Android from the drop down list
Fixed SnapChat commands not working in exported iOS apps
Fixed deleting and re-creating lots of objects sometimes causing the new objects to retain the properties of an old object, causing flickering or corruption
Fixed exported iOS apps not being signed correctly
Fixed Android export not working on Mac and Linux


Hmmm, this level of portability is along the lines I was hoping to achieve with Monkey (Then... Monkey X) a few years back.

The portability took too much effort with the numerous Android releases you seemed to have to wrap your head around. I imagine thats still the case - unless you take the decision - sod it, my game will only support the latest and greatest.

Maybe 2020 will be my year for cutting my teeth on a coding engine for the next decade  ;D
Title: Re: AGK NEWS!
Post by: Kris on November 27, 2019, 09:20:38 PM
AppGameKit Classic version 2019.11.27 is out:

https://www.thegamecreators.com/post/appgamekit-classic-20191127-latest-version-released (https://www.thegamecreators.com/post/appgamekit-classic-20191127-latest-version-released)
Title: Re: AGK NEWS!
Post by: Kris on November 28, 2019, 03:18:43 PM
AppGameKit Studio version 2019.11.28 is out:

https://www.thegamecreators.com/post/appgamekit-studio-20191128-latest-version-released (https://www.thegamecreators.com/post/appgamekit-studio-20191128-latest-version-released)
Title: Re: AGK NEWS!
Post by: Steve Elliott on November 28, 2019, 04:19:49 PM
Thanks for the update news, I've just updated Studio.
Title: Re: AGK NEWS!
Post by: Qube on November 29, 2019, 06:12:12 AM
Thanks for the update news, I've just updated Studio.
Cool beans, will update when I can frackin get more than 5 minutes to spare. I've never known this time of year to be so busy ( work wise ). I'm definitely gonna have to say to customers "frack off, I'm not working for the next 2 weeks" or else I'll not be able to enjoy Christmas... Sorry for the mini rant ;D - So, AGK Studio has an update \o/
Title: Re: AGK NEWS!
Post by: Rick Nasher on November 30, 2019, 09:20:53 AM
Yay! They've finally managed to fixe the "Cannot open .AGK from file explorer in Windows" thing! This will make it so much more intuitive to use over AGK2.

@Qube: Yep, busy days here too! Seems like there's a shift in workload / time of year. - BTW: Did they fix your Mac-mouse issue already? (haven't been paying attention for a while)

Title: Re: AGK NEWS!
Post by: Virtual Nomad on December 02, 2019, 05:10:38 AM
Virtual Buttons/Joysticks vs SetViewOffset didn'y make the official list for 2019.11.27/28 but its apparently been fixed, as well.
Title: Re: AGK NEWS!
Post by: Rick Nasher on December 04, 2019, 10:51:35 PM
That would be a great plus for exporting to Apple's machines.  8)
Title: Re: AGK NEWS!
Post by: Qube on December 05, 2019, 06:09:53 PM
@Qube: Yep, busy days here too! Seems like there's a shift in workload / time of year. - BTW: Did they fix your Mac-mouse issue already? (haven't been paying attention for a while)
Yup, this time of year is nuts! - Not sure about the Mac mouse issue as I've not looked at the latest version or even done any game related stuff in weeks :(
Title: Re: AGK NEWS!
Post by: Kris on December 16, 2019, 04:21:31 PM
AppGameKit Classic version 2019.12.16 is out:

https://www.thegamecreators.com/post/appgamekit-classic-20191216-latest-version-released (https://www.thegamecreators.com/post/appgamekit-classic-20191216-latest-version-released)
Title: Re: AGK NEWS!
Post by: Derron on December 16, 2019, 04:31:31 PM
Quote
Added commands to get the state of the fourth and fifth mouse buttons on Windows if available

I make Brucey to add support for mouse button 4 and 5 in NG ... and now AGK has it in too.

Maybe I should write down some more stuff they could come up with :)



Nice to see them continuing to support classic.


bye
Ron
Title: Re: AGK NEWS!
Post by: Kris on December 17, 2019, 01:57:42 PM
AppGameKit Studio version 2019.12.17 is out:

https://www.appgamekit.com/news/post/appgamekit-studio-20191217-latest-version-released (https://www.appgamekit.com/news/post/appgamekit-studio-20191217-latest-version-released)
Title: Re: AGK NEWS!
Post by: Amon. on December 17, 2019, 03:41:05 PM
AppGameKit Studio version 2019.12.17 is out:

https://www.appgamekit.com/news/post/appgamekit-studio-20191217-latest-version-released (https://www.appgamekit.com/news/post/appgamekit-studio-20191217-latest-version-released)
Yep, with HTML5 export. :)
Title: Re: AGK NEWS!
Post by: Pfaber11 on December 27, 2019, 01:51:27 PM
Yes it's good Classic is still being supported I intend to keep using it for the foreseeable future as it does what I want . If they stop supporting it I'll upgrade to Studio at some point or if I get a computer that supports vulkan I'll make the switch. Whichever comes first . Should be looking at a new computer by the summer and it will support vulkan so that's the time frame I'm looking at . Have a nice day .
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