SyntaxBomb - Indie Coders

Languages & Coding => AGK => Topic started by: Kris on August 02, 2019, 04:43:03 PM

Title: AGK NEWS!
Post by: Kris on August 02, 2019, 04:43:03 PM
Maybe we could use this topic to let people know about any important news related to AGK.


New AppGameKit Classic version 2019.08.01 is out.
https://www.thegamecreators.com/post/appgamekit-classic-20190801-released (https://www.thegamecreators.com/post/appgamekit-classic-20190801-released)
Title: Re: AGK - New Version Is Out! -
Post by: Kris on September 10, 2019, 08:45:12 PM
AGK Classic version 2019.09.10 is out:

https://www.thegamecreators.com/post/appgamekit-classic-20190910-released (https://www.thegamecreators.com/post/appgamekit-classic-20190910-released)
Title: Re: AGK - New Version Is Out! -
Post by: Rick Nasher on September 14, 2019, 09:13:26 AM
FREE AppGameKit Studio MEGA Media Pack Released!

https://www.thegamecreators.com/post/free-appgamekit-studio-mega-media-pack-released (https://www.thegamecreators.com/post/free-appgamekit-studio-mega-media-pack-released)

@Kris: Actually don't know if you want this here, for it's not actually a release of AGK, it's an add-on, but seemed like a good central place. However, if you think otherwise and intended your post differently, please let me know then I'll make a separate post.
Title: Re: AGK NEWS!
Post by: Kris on September 17, 2019, 11:21:28 PM
AppGameKit Studio version 2019.09.17 is out:

https://forum.thegamecreators.com/thread/225137 (https://forum.thegamecreators.com/thread/225137)
Title: Re: AGK NEWS!
Post by: Qube on September 18, 2019, 05:21:27 AM
AppGameKit Studio Version 2019.09.17 is out:

https://forum.thegamecreators.com/thread/225137 (https://forum.thegamecreators.com/thread/225137)
Huge update list :o - Good to see continued development. Looking forward to testing it out as an excuse to continue my comp entry ;D
Title: Re: AGK NEWS!
Post by: Steve Elliott on September 18, 2019, 07:56:24 AM
Wow Paul has been busy.
Title: Re: AGK NEWS!
Post by: Derron on September 18, 2019, 08:44:30 AM
He should use some formatting and naming guidelines for his fixes - to better organize a changelog. Mixes IDE and engine stuff - mixes new features and fixes.

So having a quick glance it seems to be mostly fixes ... and some of them look as if they should have been obvious right on testing - which could mean they were introduced by other changes.


Glad for you guys enjoying huge changelogs :)
Hope some of the bugs you reported are fixed now so to see some more compo entries popping up.


bye
Ron
Title: Re: AGK NEWS!
Post by: Kris on September 27, 2019, 04:41:25 PM
Both AppGameKit Classic and Studio has a new version 2019.09.27 release:

https://www.thegamecreators.com/post/appgamekit-20190927-latest-version-released (https://www.thegamecreators.com/post/appgamekit-20190927-latest-version-released)

https://www.thegamecreators.com/post/appgamekit-studio-20190927-latest-version-released (https://www.thegamecreators.com/post/appgamekit-studio-20190927-latest-version-released)
Title: Re: AGK NEWS!
Post by: 3DzForMe on September 28, 2019, 06:45:51 AM
AGK has an impressive list of updates getting applied:

Quote

Fixed expansion file commands causing a crash on Android 9 and above
Fixed SnapChat commands not working on Android
Updated Android export dialog to remove unsupported versions of Android from the drop down list
Fixed SnapChat commands not working in exported iOS apps
Fixed deleting and re-creating lots of objects sometimes causing the new objects to retain the properties of an old object, causing flickering or corruption
Fixed exported iOS apps not being signed correctly
Fixed Android export not working on Mac and Linux


Hmmm, this level of portability is along the lines I was hoping to achieve with Monkey (Then... Monkey X) a few years back.

The portability took too much effort with the numerous Android releases you seemed to have to wrap your head around. I imagine thats still the case - unless you take the decision - sod it, my game will only support the latest and greatest.

Maybe 2020 will be my year for cutting my teeth on a coding engine for the next decade  ;D
Title: Re: AGK NEWS!
Post by: Kris on November 27, 2019, 09:20:38 PM
AppGameKit Classic version 2019.11.27 is out:

https://www.thegamecreators.com/post/appgamekit-classic-20191127-latest-version-released (https://www.thegamecreators.com/post/appgamekit-classic-20191127-latest-version-released)
Title: Re: AGK NEWS!
Post by: Kris on November 28, 2019, 03:18:43 PM
AppGameKit Studio version 2019.11.28 is out:

https://www.thegamecreators.com/post/appgamekit-studio-20191128-latest-version-released (https://www.thegamecreators.com/post/appgamekit-studio-20191128-latest-version-released)
Title: Re: AGK NEWS!
Post by: Steve Elliott on November 28, 2019, 04:19:49 PM
Thanks for the update news, I've just updated Studio.
Title: Re: AGK NEWS!
Post by: Qube on November 29, 2019, 06:12:12 AM
Thanks for the update news, I've just updated Studio.
Cool beans, will update when I can frackin get more than 5 minutes to spare. I've never known this time of year to be so busy ( work wise ). I'm definitely gonna have to say to customers "frack off, I'm not working for the next 2 weeks" or else I'll not be able to enjoy Christmas... Sorry for the mini rant ;D - So, AGK Studio has an update \o/
Title: Re: AGK NEWS!
Post by: Rick Nasher on November 30, 2019, 09:20:53 AM
Yay! They've finally managed to fixe the "Cannot open .AGK from file explorer in Windows" thing! This will make it so much more intuitive to use over AGK2.

@Qube: Yep, busy days here too! Seems like there's a shift in workload / time of year. - BTW: Did they fix your Mac-mouse issue already? (haven't been paying attention for a while)

Title: Re: AGK NEWS!
Post by: Virtual Nomad on December 02, 2019, 05:10:38 AM
Virtual Buttons/Joysticks vs SetViewOffset didn'y make the official list for 2019.11.27/28 but its apparently been fixed, as well.
Title: Re: AGK NEWS!
Post by: Rick Nasher on December 04, 2019, 10:51:35 PM
That would be a great plus for exporting to Apple's machines.  8)
Title: Re: AGK NEWS!
Post by: Qube on December 05, 2019, 06:09:53 PM
@Qube: Yep, busy days here too! Seems like there's a shift in workload / time of year. - BTW: Did they fix your Mac-mouse issue already? (haven't been paying attention for a while)
Yup, this time of year is nuts! - Not sure about the Mac mouse issue as I've not looked at the latest version or even done any game related stuff in weeks :(
Title: Re: AGK NEWS!
Post by: Kris on December 16, 2019, 04:21:31 PM
AppGameKit Classic version 2019.12.16 is out:

https://www.thegamecreators.com/post/appgamekit-classic-20191216-latest-version-released (https://www.thegamecreators.com/post/appgamekit-classic-20191216-latest-version-released)
Title: Re: AGK NEWS!
Post by: Derron on December 16, 2019, 04:31:31 PM
Quote
Added commands to get the state of the fourth and fifth mouse buttons on Windows if available

I make Brucey to add support for mouse button 4 and 5 in NG ... and now AGK has it in too.

Maybe I should write down some more stuff they could come up with :)



Nice to see them continuing to support classic.


bye
Ron
Title: Re: AGK NEWS!
Post by: Kris on December 17, 2019, 01:57:42 PM
AppGameKit Studio version 2019.12.17 is out:

https://www.appgamekit.com/news/post/appgamekit-studio-20191217-latest-version-released (https://www.appgamekit.com/news/post/appgamekit-studio-20191217-latest-version-released)
Title: Re: AGK NEWS!
Post by: Amon. on December 17, 2019, 03:41:05 PM
AppGameKit Studio version 2019.12.17 is out:

https://www.appgamekit.com/news/post/appgamekit-studio-20191217-latest-version-released (https://www.appgamekit.com/news/post/appgamekit-studio-20191217-latest-version-released)
Yep, with HTML5 export. :)
Title: Re: AGK NEWS!
Post by: Pfaber11 on December 27, 2019, 01:51:27 PM
Yes it's good Classic is still being supported I intend to keep using it for the foreseeable future as it does what I want . If they stop supporting it I'll upgrade to Studio at some point or if I get a computer that supports vulkan I'll make the switch. Whichever comes first . Should be looking at a new computer by the summer and it will support vulkan so that's the time frame I'm looking at . Have a nice day .
Title: Re: AGK NEWS!
Post by: Kris on March 30, 2020, 07:11:31 PM
AppGameKit Studio version 2020.03.27 is out:

https://www.thegamecreators.com/post/appgamekit-studio-20200326-latest-version-released (https://www.thegamecreators.com/post/appgamekit-studio-20200326-latest-version-released)
Title: Re: AGK NEWS!
Post by: Steve Elliott on March 31, 2020, 12:26:07 AM
Looks like a good update...But do Apple not realize they have to allow people to run software on their computers?   ::)

Quote
Note: Apple have made this release very difficult for us as they have introduced new notarization requirements that mean we can no longer support Android export in the Mac version.
Title: Re: AGK NEWS!
Post by: Derron on March 31, 2020, 07:13:09 AM
Looks like a good update...But do Apple not realize they have to allow people to run software on their computers?   ::)

Is the software made by Apple? No? Then they give a *make loud pfffffbrrr noise*.


bye
Ron
Title: Re: AGK NEWS!
Post by: Steve Elliott on March 31, 2020, 10:14:44 AM
Quote
Is the software made by Apple? No? Then they give a *make loud pfffffbrrr noise*.

But Apple don't make that much software, if developers 'had enough' and abandoned the OS then they would be in real trouble.  They really should be encouraging and helping software developers and not continually throwing a spanner in the works with their changes.  That's the only way they will ever defeat Windows (and lower their prices) but no they want to be 'exclusive'.
Title: Re: AGK NEWS!
Post by: dawlane on March 31, 2020, 10:34:58 AM
Quote
Is the software made by Apple? No? Then they give a *make loud pfffffbrrr noise*.

But Apple don't make that much software, if developers 'had enough' and abandoned the OS then they would be in real trouble.  They really should be encouraging and helping software developers and not continually throwing a spanner in the works with their changes.  That's the only way they will ever defeat Windows, but no they want to be 'exclusive'.
Apple are not a software company. They are a hardware manufacture, or that's what they keep telling everyone.
Title: Re: AGK NEWS!
Post by: Steve Elliott on March 31, 2020, 10:41:49 AM
Quote
Apple are not a software company. They are a hardware manufacture, or that's what they keep telling everyone.

Exactly, you get a few pieces of software that come with MacOS, but they can't call themselves a software company - all the more reason to make it a good platform to develop for...But are they even that?  A hardware manufacturer, they tend to buy-in parts from other companies.  They just 'package' everything (hardware and OS) and people like the experience of using their product.  Mostly.
Title: Re: AGK NEWS!
Post by: c0d3r9 on April 27, 2020, 07:49:32 PM
For thouse who are interested: https://www.thegamecreators.com/post/appgamekit-studio-is-on-promotion (https://www.thegamecreators.com/post/appgamekit-studio-is-on-promotion)
Title: Re: AGK NEWS!
Post by: Steve Elliott on April 27, 2020, 08:11:29 PM
AGK are really pushing the Studio Version and will support it far more than the standard version, so if you have the standard version it might be worth taking the plunge when it's on offer.
Title: Re: AGK NEWS!
Post by: c0d3r9 on April 27, 2020, 09:44:41 PM
Indeed.I have both but atm i use more studio.But without the scene-editor functionality.
And vulkan is massive faster i think.
Title: Re: AGK NEWS!
Post by: Kris on May 06, 2020, 12:02:08 PM
AppGameKit Classic version 2020.04.30 is out:

https://www.thegamecreators.com/post/appgamekit-classic-20200327-latest-version-released
Title: Re: AGK NEWS!
Post by: Qube on July 01, 2020, 05:37:06 AM
In case anyone is interested in buying AGK Studio then... AppGameKit Studio is on sale with 45% off (https://www.thegamecreators.com/post/last-chance-deal-appgamekit-studio-45-off)
Title: Re: AGK NEWS!
Post by: MikeHart on July 01, 2020, 06:02:36 AM
What is the news on the street regarding an agk studio 2 and its effect on the rest?
Title: Re: AGK NEWS!
Post by: Qube on July 01, 2020, 03:16:51 PM
What is the news on the street regarding an agk studio 2 and its effect on the rest?
Nothing yet apart from the usual wish list stuff which some think it’ll go into the current version and others think there will be a version 2.

Personally I think it’s way too early to go to v2, especially if they are going to charge for it. Native compiler then take my money but any 2D / 3D GUI scene setup stuff then nah, not interested in it heading into Unity / Unreal / GoDot type of IDE.
Title: Re: AGK NEWS!
Post by: MikeHart on July 01, 2020, 03:51:22 PM
... but any 2D / 3D GUI scene setup stuff then nah, not interested in it heading into Unity / Unreal / GoDot type of IDE.
I guess that is where the market is. IF you want to be successful, you need a 3d editor.
Title: Re: AGK NEWS!
Post by: GaborD on July 01, 2020, 04:28:14 PM
Yeah will be interesting to see where they take it.
Remain the big fish in the tiny pond or be the small fish in the shark infested huge pond.



Title: Re: AGK NEWS!
Post by: Qube on July 02, 2020, 11:54:39 PM
... but any 2D / 3D GUI scene setup stuff then nah, not interested in it heading into Unity / Unreal / GoDot type of IDE.
I guess that is where the market is. IF you want to be successful, you need a 3d editor.
I wouldn't mind one being added but my hesitance with AGK gaining one would be a half finished product to please the "Yay! we've got one, now can we have x,y,z" vocal crowd.
Title: Re: AGK NEWS!
Post by: Kris on July 03, 2020, 01:09:12 AM
I think they should unify the internals and call the Classic one simply AGK and the one that comes with all the extra bells and whistles Studio. Core should be the same. Internally put the two engines next to each other where the user can initialize the engine they want to use at the beginning of the code like Init(OpenGL)/Init(Vulcan). Obviously the Vulcan side will have more and more features that won't be present on the OpenGL side but that's fine. But if the OpenGL side is simply maintained and just there as an option as long as it make sense...that's a good thing. So coding capabilities would be equal on both AGK and AGK Studio.
Title: Re: AGK NEWS!
Post by: blinkok on July 03, 2020, 01:14:05 AM
Quote
initialize the engine they want to use at the beginning of the code like Init(OpenGL)/Init(Vulcan)
They already have that; #renderer "Advanced" or #renderer "Basic" (With the studio version only)

I think the plan is to fade out classic eventually. Maintaining two products does not make sense.

I thought vulcan was a necessity as platforms were phasing out OpenGL? Is that not a correct assumption?
Title: Re: AGK NEWS!
Post by: Kris on July 03, 2020, 01:56:48 AM
True that Blink! Didn't know that the older renderer was available in the Studio. My bad. I see it was introduced with the 2019.08.05 version. Did not keep myself up to date on the Studio side of things since I'm still using the Classic. It was a good move on TGC part and I was thinking about buying Studio recently but I still read about issues with Studio being much slower than AGK Classic when it comes to sprite rendering.

https://forum.thegamecreators.com/thread/226536 (https://forum.thegamecreators.com/thread/226536)
Title: Re: AGK NEWS!
Post by: Kris on July 29, 2020, 07:53:52 PM
AppGameKit Studio version 2020.07.28 is out:

https://www.thegamecreators.com/post/appgamekit-studio-20200725-released (https://www.thegamecreators.com/post/appgamekit-studio-20200725-released)
Title: Re: AGK NEWS!
Post by: Steve Elliott on July 29, 2020, 08:34:45 PM
Thanks, I'm already a couple of releases behind; so I might update for this version.
Title: Re: AGK NEWS!
Post by: Qube on July 29, 2020, 09:32:32 PM
Thanks, I'm already a couple of releases behind; so I might update for this version.
Lol I'm still using classic from 2018 :)) Perhaps time to download the latest Studio version and give it a whirl now it looks like a good chunk of bugs have been fixed.
Title: Re: AGK NEWS!
Post by: Kris on July 29, 2020, 09:56:35 PM
I wonder if the sprite rendering speed got any better in this studio release compared to classic.  If anybody could do a quick speed test would be great.
Title: Re: AGK NEWS!
Post by: Steve Elliott on July 29, 2020, 10:00:04 PM
Quote
Lol I'm still using classic from 2018 :))

Qube, it would be great if you could do a quick sprite rendering speed comparison between this version of studio and your 2008 build classic.

Well for me OpenGL is quite a bit faster than Vulkan on the version of AGK I have (17 December 2019).  Classic I uninstalled some time ago.  Maybe the developers have got to grips better on Vulkan now, so it will be interesting to see.
Title: Re: AGK NEWS!
Post by: iWasAdam on July 30, 2020, 05:38:53 AM
studio now wont run for me on Catalina...
Title: Re: AGK NEWS!
Post by: Steve Elliott on July 30, 2020, 04:55:47 PM
Quote
studio now wont run for me on Catalina...

Running Intel or ARM Processor?   ;)
Title: Re: AGK NEWS!
Post by: iWasAdam on July 30, 2020, 06:44:20 PM
Look Steve, just because it’s a home made pic processor with a 4K custom vid shouldn’t mean it won’t run from punched tape? Does it now.... 🤪
Title: Re: AGK NEWS!
Post by: Steve Elliott on July 30, 2020, 10:40:08 PM
Keep taking the tablets Adam lol  :))
Title: Re: AGK NEWS!
Post by: Qube on July 31, 2020, 05:00:49 AM
Quote
Qube, it would be great if you could do a quick sprite rendering speed comparison between this version of studio and your 2008 build classic.
I did and the 2018-07-12 AGK2 Classic is still faster and smoother, grr.

I've updated my test app to easily toggle between VSync on/off, Swap() or Sync() draw modes, deltatime on / off and inc / dec number of balls. Will post compiled and source code tomorrow for those who want to test :)
Title: Re: AGK NEWS!
Post by: iWasAdam on July 31, 2020, 08:18:13 AM
the bloody thing works now....  :o

Right i'm calling GhostBusters. My Mac is officially HAUNTED  >:D

Title: Re: AGK NEWS!
Post by: c0d3r9 on October 03, 2020, 08:47:42 PM
AppGameKit Classic for free atm: https://store.steampowered.com/app/325180/AppGameKit_Classic_Easy_Game_Development/ (https://store.steampowered.com/app/325180/AppGameKit_Classic_Easy_Game_Development/)
Title: Re: AGK NEWS!
Post by: Kris on November 16, 2020, 01:20:43 AM
AppGameKit Studio version 2020.11.12 is out:

https://www.thegamecreators.com/post/appgamekit-studio-20201112-latest-version-released (https://www.thegamecreators.com/post/appgamekit-studio-20201112-latest-version-released)
Title: Re: AGK NEWS!
Post by: Kris on November 16, 2020, 08:31:02 PM
AppGameKit Classic version 2020.11.16 is out:

https://www.thegamecreators.com/post/appgamekit-classic-20201116-latest-version-released (https://www.thegamecreators.com/post/appgamekit-classic-20201116-latest-version-released)
Title: Re: AGK NEWS!
Post by: blinkok on November 24, 2020, 11:36:49 PM
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