First off is to attempt some (2 color per 8x8) images - which is a lot (bloody) harder then I thought...
First off is to attempt some (2 color per 8x8) images - which is a lot (bloody) harder then I thought...Yeah, not easy or easy to do it fast :P - but as Steve says, it’s not a requirement to emulate the hardware but just the overall look and feel :)
I guess you're not going down the route of max 2 colours in an 8x8 grid?.
Looking at that logo, I think he actually is. It's possibly made up of 8*8 pixel UDG's - user defined graphics. If you laid it on grid paper then I don't think he's broken the 2 colour rule.I did overlay an 8x8 grid and tried different pixels as origin but it didn't appear to be that way. Not that it matters as it's not a requirement anyway :P
Can you find the (current) mistake in it though?
Its the top right bit of the screen. Can you find the (current) mistake in it though?As Holzchopf points out a couple in the grid have more than two colours :o - Also some of the simulated pixels are different heights. Not that it really matters :P
As Holzchopf points out a couple in the grid have more than two colours :o - Also some of the simulated pixels are different heights. Not that it really matters :P
VST - good lordy no. :o It's completely stand-alone and realtime.Oo, nice one, you've written your own music maker :) Are you planning on releasing it or keeping it for internal usage?
First attempt: :oAre all the foreground graphic done with the charset alone? :o
(https://vjointeractive.files.wordpress.com/2019/02/screenshot-2019-02-02-at-07.47.24.png)
unfortunately... yes!Thats so cool and very clever ;D
Just had a brilliant thought. Whats 3071? It's a counter. It starts at 3071 and ticks down...3071 seconds to complete the game :o - I look forward to an action packed 51 minutes and 18 seconds of gameplay ;D
Maybe it's a bomb?
Maybe the screen is parallax too?Ya gotta have parallax scrolling in a shooter, it's the golden rule of 8-bit :P - Nice dithering work on the background.
not much progress, but I have got a jewel and a chest now. so at least there will be something to collect along the way...Looks like the chest flips up to become a desk with an old CRT monitor ;D - Mind you that looks a whole load better than what I drew today which was so bad I secure erased it for 30 minutes to get rid of the evidence ::)
(https://vjointeractive.files.wordpress.com/2019/02/screenshot-2019-02-08-at-07.05.36.png)
I have a feeling that this little chap wont stay quiet in his grave for long....Do like those char based graphics, the old geek in me just loves things like that. They must be great fun to create or really driving you nuts to do? :P
(https://vjointeractive.files.wordpress.com/2019/02/screenshot-2019-02-05-at-08.30.40.png)
Looks like the chest flips up to become a desk with an old CRT monitor ;D
Nice to hear you've got it completestill got some issues :-X and the song load/save to get working, but more or less :)
Holy dang man ... for real?Yep, been a bit of a struggle, but it's starting to work :)
> But what is Sabreman doing behind all those plants?
Wait ... wait ... wait, Remake was a no no from what I remember, but a pseudo sequel is totally ok.
I knew I'd seen this kinda look before ... was this your inspiration?
sorted 8)
Sing along to an old venusian lullaby:
(https://vjointeractive.files.wordpress.com/2019/02/screenshot-2019-02-27-at-12.24.35.png)
a-rune, a-rune, a-rune, a-rune...
Got a single room sorted...
very cool ... were does 3071 fit in? :P
Either way it's a complete remake (against the rules).
But once again, I'm sure Adam will mix it up graphics-wise. At least change the main character.
11.. No remakes allowed. Sequels are allowed but the game must be clearly original and not a copy with different levels.
Yep. I had to go and check on this one: ::)Quote11.. No remakes allowed. Sequels are allowed but the game must be clearly original and not a copy with different levels.
It's definitely NOT a remake, taking the original character and shifting the whole concept from 2d to isometric. Even then main character graphics are not the same, but the same style as the original.
As said before think of this as the missing link between "Atik Atak", "SabreWulf" and "KnightLore"
(https://vjointeractive.files.wordpress.com/2019/03/screenshot-2019-03-01-at-07.31.30.png)
;)
I didn't consider it a remake. Just an unofficial follow up in the series but the cowl definitely gives it more of an individual identity now
QuoteI didn't consider it a remake. Just an unofficial follow up in the series but the cowl definitely gives it more of an individual identity now
Seriously? The main character was a complete copy of the Spectrum classic with 2 extra colours added as Stevie showed. Adam's changed it now so all's good. Looking like a great competition entry.
Holy crap - STAIRS! ;DStairs to nowhere, he's gonna die!!! - Looks really good :)
(https://vjointeractive.files.wordpress.com/2019/03/screenshot-2019-03-04-at-14.52.36.png)
walking trough area surrounded by penises
..i must be very tired after whole day messing with factory, so forgive me, but is this looks like some demonic smurf walking trough area surrounded by penises..lol ?
..i must be very tired after whole day messing with factory, so forgive me, but is this looks like some demonic smurf walking trough area surrounded by penises..lol ?Don't tell me, the blue arches also represent a...
Do Adam's games need an 18 rating? ;D
Do Adam's games need an 18 rating? ;DWith you lot commenting on pixel phallic resemblances then yeah :P
TimeCapsule... I LOVE YOU :-*I've been glad of my Airport Extreme a few times over the years too. Although I back up regularly I found that Time Machine has been invaluable for those silly face palm moments.
Working on graphics and just realised I had been saving them with the wrong name, so all previous graphics were overwritten!!!
Hit TimeCapsule and go back a day and could instantly restore without a hitch... PHEW!!!!
Definitely one for "take isometric and sprinkle with nuts!"
firing and basic collision detection of projectile sorted :)
No enemies yet.
It's great fun just to toddle around firing at the scenery! And some bits already make me smile and shout at the screen...
Definitely one for "take isometric and sprinkle with nuts!"
Broom broom broom broom I want to clean my room ;-)Let's spend the night together, together with my broom :o
Got to get things nice and clean though... ;DLooking really really great and fantastic work on the graphics. Hope the gameplay is crap though :P
. Every time Adam knocks it out of the park. Not even seen it play yet but you just know this is going to be a contender.
why does that green ground-tile-dot dissappear / flicker. Color-per-block limitations?My guess would be it's the black outline that makes the tile dot appear to dissappear / flicker
OK, Guys,.. Gets see the Spectrum vs Spectrum Next versions:He he, looking really good :)
It's the same palette isn't it?
who cares of a mac version?
I feel like a 5% minority.
Rules :
4.. Provide a download with at least a Windows executable ( or link if a web browser game only ). Include other OS's too if you want.
who cares of a mac version? Install a linux box and create a linux release :-)Me, iWasAdam and Steve Elliot just for starters ;D - Linux should stay in the server world but... I will also supply a linux version as the very last thing I do, just for Derron :P
windows is completely no go. possibly linux - we'll see...Is it THAT serious? :o - What's wrong with it?
Just try to get the application working - maybe skip the shader thing and provide two sets of sprites. create your sound and store it as .ogg - use that in the game.That sounds like the easiest solution to finish for the comp. I'm sure you can sort the issues out afterwards if needed.
ok windows now 50% go. I sorted the graphics bugs, so only the audio to sort now... 8)Good news. Keep at it, I've a nice cold beer waiting when it all springs into action ;D
I think that windows is just a complete sh*t show that I just can't (mentally) support any longer!
:-X
Boobies? ;D
Consider yourself slapped! :o
Even in death the Speccy looks colourful ;D
Sorry Steve, I couldn't help myself...
Really hope it has the movement sound effects of Knight Lore!
A Mini map and a Linux build, are you sure you haven't got a small team on your project, great work!
On "15.07.2017, 13:48:02" Adam uploaded his mind into the cloud and renamed itself to iWasAdam.He is a machine with production :o - perhaps a handicap system needs to be added to the comps :P
On "15.07.2017, 13:48:02" Adam uploaded his mind into the cloud and renamed itself to iWasAdam.
[DesktopWindow]
X=3
Y=24
Width=1920
Height=1200
Fullscreen=TRUE
[Window]
X=0
Y=0
Width=3200
Height=1200
game runs crazy fastin a good way or bad way? it should be sorta running about 60fps
but plays too fast or I'm getting old :P
game runs crazy fast,
in a good way or bad way? it should be sorta running about 60fps
in a good way or bad way? it should be sorta running about 60fps
I kept running into the holes/under ground entrance's before even being able to stop due to the speed and being sucked in em.
it just takes a lot of anticipation prior each room. all and all it seem's alright .... an nicely done to. :)
Hmmmm. You should travel across a room at just over a second :)
Qube - you might see an upturn in people visiting. VivaMortis has been picked up by Indie Retro News along with the SyntaxBomb reference. Also It is referenced from my itch-io page which has seen a bit of traffic too :o
Meanwhile Mac .ini can be located:It's not there but I did find it in /users/<username>/library/preferences
/library/preferences/vivamortis.ini
itch.io page now updated with new version for macStill has the same issue when going full screen :(
Qube - you might see an upturn in people visiting. VivaMortis has been picked up by Indie Retro News along with the SyntaxBomb reference. Also It is referenced from my itch-io page which has seen a bit of traffic too :oCool, let's hope we get a fresh influx of happy coders ;D
Yes the bug is still there, so don't maximize on Apple.
I'm going to assume this is just a retina thing then. I'm running a mid 2010 Imac and stretching the screen works just fine here.
@ Steve & Qube. Could you run it, quit it and post the ini file please :)
@ Steve & Qube. Could you run it, quit it and post the ini file please :) That will give me a place to start.
[DesktopWindow]
X=200
Y=90
Width=20480
Height=2662
Fullscreen=FALSE
[Window]
X=200
Y=90
Width=20480
Height=2662
[Keys]
Left=208
Right=207
Up=210
Down=209
Fire1=32
Back=27
Sir, you have a pretty big screen - or pretty high pixel density ;-)
I would guess multiple monitors...
@Steve
Open up a terminal and type in:
find / -name "vivamortis.ini"
Quote@Steve
Open up a terminal and type in:
find / -name "vivamortis.ini"
Operation not permitted.
That was with sudo, I've had a Mac for about 5 minutes lol, so I'm just learning how things work on Mac.
That was with sudo, I've had a Mac for about 5 minutes lol, so I'm just learning how things work on Mac.
But it would be helpful for a reset function in the app.
Search the app store for a little program called "find any file" - that'll find it in seconds and you can just delete it.
Thanks. But I'm not paying for software to find Adam's files. ;D
price = 0
if MacUserSinceTime > Now()-300 then price = 7.99
i'm assuming that the 'stretched size' remains the same if you drag rezise a corner with the mouse?
I can see that the stretching is now sitting at half. which is getting there.
First the const variables vs numberIsn't that exactly the reason to USE constants instead of having that exact numbers everythere in the code?
The data comes from outside and is always in flux initially. So const would need to be updated frequently
Plus... the numbers directly relate to the data and the chr codes so 176 references character 176, which in turn is sprite 176 from the font map
Isn't that exactly the reason to USE constants instead of having that exact numbers everythere in the code?
Using "const" (or like you did: "Field KIND_***") allows to update it in one line of code.
------------
'data
field _pRainX:float[] = New float[64]
field _pRainY:float[] = New float[64]
------------
'setup
For x = 0 To 63
_pRainX[x] = Rnd(400)
_pRainY[x] = Rnd(-100, 150)
Next
------------
'tick the code
local p:int
For p = 0 To 63
_font.DrawChar( monoCanvas, 223, _pRainX[p], _pRainY[p], 8 )
_pRainY[p] += Rnd(1.3, 3)
_pRainX[p] -= Rnd(0.2, 0.7)
If _pRainY[p] > 140 Then
_pRainX[p] = Rnd(400)
_pRainY[p] = Rnd(-100, 0)
End if
Next
End if
method SetupParticles( count:int, life:int, kind:int = 0, subkind:int = 0 )
Gives an example of how to set up the particles to do different things. Originally there was only one type but this was extended to multiple behaviours hence the case giving more optionsTILE_KIND_GRASS:int = 167
[...]
SPRITE_GRASS:int = 17