SyntaxBomb - Indie Coders

Languages & Coding => BlitzMax / BlitzMax NG => Topic started by: markcwm on June 13, 2017, 01:52:42 AM

Title: Modules List
Post by: markcwm on June 13, 2017, 01:52:42 AM
I thought I'd repost my modules/apps list here to help get things going. This version allows you to browse by category.
Thanks for making this a sticky Qube. Additions and corrections are most welcome.

Module Collections (http://www.syntaxbomb.com/index.php/topic,51.html#msg435)
2d Frameworks (http://www.syntaxbomb.com/index.php/topic,51.html#msg436)
2d Drivers (http://www.syntaxbomb.com/index.php/topic,51.html#msg437)
3d Engines (http://www.syntaxbomb.com/index.php/topic,51.html#msg438)
2d Audio (http://www.syntaxbomb.com/index.php/topic,51.html#msg439)
3d Audio
Particles (http://www.syntaxbomb.com/index.php/topic,51.html#msg440)
3d Libraries
3d Physics
GUI (http://www.syntaxbomb.com/index.php/topic,51.html#msg441)
GUI Builders (http://www.syntaxbomb.com/index.php/topic,51.html#msg442)
GUI Gadgets
GUI Drivers
Networking (http://www.syntaxbomb.com/index.php/topic,51.html#msg443)
Database (http://www.syntaxbomb.com/index.php/topic,51.html#msg444)
File Formats (http://www.syntaxbomb.com/index.php/topic,51.html#msg445)
Controllers (http://www.syntaxbomb.com/index.php/topic,51.html#msg446)
Open Source Games
Applications (http://www.syntaxbomb.com/index.php/topic,51.html#msg447)
IDEs (http://www.syntaxbomb.com/index.php/topic,51.html#msg448)
Title: Re: Modules List
Post by: markcwm on June 13, 2017, 01:53:45 AM
Module Collections

Alberto-Diablo modules - scriptlua, script, audiosquall, audio, collision, reflector, language, random
Repo: http://code.google.com/p/apimax/

Axe3d modules - axe3d, b3d, b3dsdk, drivers, m3d, minib3d, model, ode
Axe modules - entityport, freeport, gif, jasper, oggsaver, pixmapgraphics, portaudio, python, v8, wiimote
https://github.com/nitrologic

BaH modules - appstub, avbin, barcode, base64, bass, bigint, boost, box2d, cairo, cegui, chipmunk, clearsilver, crypto, curses, database, datetime, dbgp, dbmysql, dbodbc, dboracle, dbpostgresql, dbsqlite, dbxbase, diff, escapi, expat, filesystemex, fit, flickcurl, fmod, format, freeimage, freetypegl, ftpparser, gdal, glslopt, gme, gmp, graphviz, growl, gtkmaxgui, gtkwebkitgtk, inet, interprocess, irrklang, jansson, keychain, leptonica, libarchive, libcurl, libiconv, libnotify, libsmbclient, libssh2, libtcod, libtorrent, libusb, libwebsockets, libxml, libxslt, locale, magick, mapm, mathtoolkit, maxguitextareascintilla, maxunit, muparser, oggvorbis, opencl, osmesa, persistence, protobuf, qrencode, raknet, ramsstream, random, raptor, rational, regex, registry, rtl, rtmidi, scriptingbridge, serial, sfxr, sid, sparkle, speech, sstream, streamhtmlparser, stringbuffer, taglib, tesseract, textsstream, theoraplayer, tmx, unimotion, uuid, volumes, wiringpi, xcb, xls, xlwriter, xz
Topic: http://wasted.nz/posts.php?topic=75695
Site: http://brucey.net/programming/blitz/index.php
Repo: https://github.com/maxmods/bah.mod

BlitzMax Next Generation - bcc, bmk, pub, brl, maxgui, axe, sdl, b3d, zeke, bgfx
Site: http://www.bmx-ng.com/main/
Repo: https://github.com/bmx-ng

BlitzMax modules mirror - axe, bah, wx, dwlab, maxgui, sidesign, osgplugins, osg, axe3d, byo, muttley, rigz
Repo: http://github.com/BlitzMaxModules

Chaos Interactive modules (by d-bug, Hyde and hamZta) - CocoaUserDefaults, ChaosClone, ChaosConsole, ChaosButton, DesktopExtension, BitmapFont, Ini
Site: http://www.chaos-interactive.de/en/modules

Duct-Max game modules - animations, app, appendstream, archive, arghandling, argparser, clapp, csv, drawstate, dui, duidate, duidraw, duimisc, enumerator, etc, graphix, imageio, ini, input, intmap, json, locale, logging, memcrypt, network, numericmap, objectio, objectmap, pathing, protog2d, rc4, reflectivenetwork, scriptparser, soundmap, tilemap, time, variables, vector
Repo: https://github.com/komiga/duct-max
Site: http://www.komiga.com/?q=node/14

GMan modules & stuff - Irrlicht, Xeffects, Addons, ColDet, 3Impact, SIDPlay, SIDSample, SIDStream, ISQLDB, ZipEngine, Mappy, PCXLoader, ggTray
Site: http://www.gprogs.com

Htbaa modules - zmq, rest, rackspacecloudfiles, xmlrpc, sqlbuilder, process, goal, fuzzy, fsm, factory
Repo: http://github.com/Htbaa

ITSpeedway modules - maxgui.stylesheet, bhtree, printing, vectorfont, win32service
Repo: https://sourceforge.net/u/itspeedway/profile/

JazzieB examples - Bitmap Fonts, User Input, Scrolling, Invaders
Site: http://www.blitz.sos-software.co.uk/code.htm

Kistjes modules - Phidget21, Sprite, Modelshop, Animation
Repo: http://code.google.com/p/blitzmax-modules

kfprimm modules - maxb3d, maxb3dex, prime, gfx, mapletce, nehe_bmx
Maxb3d modules - a3dsloader, audio3d, b3dcollision, b3dloader, boneanimator, bsploader, core, d3d11driver, d3d9driver, drivers, functions, gldriver, glsloader, gui, heightmaploader, loaders, logging, math, md2loader, ms3dloader, newton, objloader, openalaudio3d, plyloader, primitives, retro, stringfunctionloader, vertexanimator, xloader
Prime modules - aamva, app, archive, assetmanager, assetpacker, blockpacker, bsp, csv, deltatimer, enumerator, kbsplines, lib3ds, libb3d, libgls, libms3d, libply, libx, math3d, max2dasset, maxml, newton, npapi, pcxloader, pixmapasset, pixmapex, pixmappacker, printlib, pthreads2, serialio, triangulator, xmlasset
Gfx modules - cgshaderdriver, cgtoolkit, d3d11max2d, d3d11max2dex, d3d9max2dex, directxex, dxgraphicsex, glmax2dex, max2dex
Repo: http://github.com/kfprimm

Lobby modules - arraylist, beziercurve, body, clipboard, content, datafile, fastrandom, filemanipulator, freepolledinput, inifile, line2d, multitouch, object2d, polygon, primenumber, touchgui, touchobject, vector, wavearea, wndproccallback
Download: http://www.blitzforum.de/forum/viewtopic.php?t=34549

Muttley modules - commandstack, stack, logger, inifilehandler, SublimeText, node-os-service, registry
Repo: https://bitbucket.org/muttley/
Mirror: http://code.google.com/p/muttmod/

Nilium modules - lugi, tmbundle, bmxlexer, NUIToolkit, bufferedglmax2d, renderbuffer, jonk, charset, numerical
Repo: http://github.com/nilium

Otus modules - RE2, ZlibStream, LzmaStream, FS, Actor, Lzma
Repo: https://code.google.com/p/otus-mod/

PantsOn modules - MPEG, Morph, REKO, Theora, YUV
Site: http://www.pantson.com/mods

Perturbatio modules - appfuncs, cgi, html, stringlist
Mirror: http://wasted.nz/userlog.php?user=8652&log=1737

Spacerat modules - advtext, colour, logprintstream, riff, snarl, threadedio, tiles
Repo: http://github.com/Spacerat/joe.mod

Vertex's modules - BNetEx, DreiDe engine, MIDI, OpenAL, MySQL, Milkshape3D Loader, BSP-Compiler, Raycaster Engine
Site: http://vertex.dreamfall.at/projects.php
Repo: https://github.com/oliverskawronek

Warpy's code and games
Repo: http://github.com/christianp/warpycode

Wiebo's modules - game2d, grid2d, vector2d, propertygrid, quadtree, artemax
Repo: https://github.com/wiebow

Yasha's projects - ybc, BlitzMax-Extensions, MaxYourselfASchemeIn48Hours, TMeta-Parser, MaxBridge
Repo: http://github.com/Leushenko
Title: Re: Modules List
Post by: markcwm on June 13, 2017, 01:56:55 AM
2d Frameworks

RetroRemakes Framework
Repo: http://code.google.com/p/retroremakes-framework

Planiax 2D Framework
Topic: http://wasted.nz/posts.php?topic=88042
Site: http://www.playniax.com

Dig - 2d game and app framework
Repo: http://github.com/GWRon

Digital Wizard's Lab framework
Repo: http://code.google.com/p/dwlab/

BMax 2D Framework
Topic: http://wasted.nz/posts.php?topic=83888
Repo: http://code.google.com/p/bmax2dframework

Public Domain part of Grey Alien Framework
Topic: http://wasted.nz/posts.php?topic=82765

OFXMax - OpenFrameworks
Topic: http://wasted.nz/posts.php?topic=84991
Repo: http://code.google.com/p/ofxmax

Horizon - Rapid game prototyping framework (by maverick69)
Repo: https://github.com/JochenHeizmann/Horizon
Title: Re: Modules List
Post by: markcwm on June 13, 2017, 01:57:34 AM
2d Drivers

DX9 Max2D driver
Topic: http://wasted.nz/posts.php?topic=84089
Repo: http://code.google.com/p/max2ddx9

D3D11Max2DDriver - DirectX 10/11 2D driver
Repo: https://github.com/davecamp/srs.mod
Old Repo: https://github.com/SRSSoftware/srs.mod

Odd2d module
Topic: http://wasted.nz/posts.php?topic=90436
Site: http://www.gooeyblob.com/mods/odd2dmodule.zip
Title: Re: Modules List
Post by: markcwm on June 13, 2017, 01:58:06 AM
3d Engines

bo3d - Ogre3D wrapper
Repo: http://code.google.com/p/bo3d/
Repo: http://github.com/bruZard/bo3d

BlitzGDK - DarkGDK wrapper (DX9)
Repo: http://code.google.com/p/blitzgdk

DreiDe engine (GL)
Repo: https://github.com/oliverskawronek/dreide.mod
Topic: http://wasted.nz/posts.php?topic=49211

MiniB3D (GL)
Repo: http://github.com/si-design
Forum: http://wasted.nz/topics.php?forum=119

iMinib3d - Objective-C port for iPhone
Topic: http://wasted.nz/posts.php?topic=85763
Repo: https://github.com/si-design/iminib3d

Irrlicht Engine (GL/DX9)
Site: http://www.gprogs.com/viewforum.php?id=1
Library: http://irrlicht.sourceforge.net/

MiniB3D Extended (GL2)
Topic: http://wasted.nz/posts.php?topic=89447
Repo: http://code.google.com/p/minib3dextended/

MiniB3D Plus (GL3) - needs blabz.mod.zip & pub.mod.zip
Topic: http://wasted.nz/posts.php?topic=102524
Site: http://infotread.com/downloads/

OpenB3D library wrapper (GL2)
Topic: http://wasted.nz/posts.php?topic=102556
Wrapper: https://github.com/markcwm/openb3d.mod
Library: http://sourceforge.net/projects/minib3d/files/

Warner Engine (GL)
Topic: http://wasted.nz/posts.php?topic=94606
Repo: http://code.google.com/p/warner-engine/
Title: Re: Modules List
Post by: markcwm on June 13, 2017, 01:58:41 AM
2d Audio

MaxMod2 - audio module
Topic: http://wasted.nz/posts.php?topic=84593
Repo: http://code.google.com/p/maxmod


3d Audio

MiniB3D sound system (by ima747)
Worklog: http://wasted.nz/userlog.php?user=10151&log=1449
Download: http://wasted.nz/userlog.php?user=8652&log=1737

OpenAL 3DSound module (by klepto2)
Topic: http://wasted.nz/posts.php?topic=68838
Download: http://wasted.nz/userlog.php?user=8652&log=1737

Sound3D - OpenAL module for MiniB3D (by ziggy)
Topic: http://wasted.nz/posts.php?topic=85688
Repo: http://code.google.com/p/sound3d

Leadwerks Audio - OpenAL and EAX
Topic: http://wasted.nz/posts.php?topic=80152
OpenAL code: http://wasted.nz/codearcs.php?code=2307
EAX code: http://wasted.nz/codearcs.php?code=2308
Title: Re: Modules List
Post by: markcwm on June 13, 2017, 01:59:50 AM
Particles

TimelineFX
Topic: http://wasted.nz/posts.php?topic=85732
Site: http://rigzsoft.co.uk

Swift Sprite System
Topic: http://wasted.nz/posts.php?topic=72716

3d Libraries

Assimp wrapper - Open Asset Import Library
Topic: http://wasted.nz/posts.php?topic=82586
Repo: http://code.google.com/p/blitzmax-assimp


3d Physics

Farseer Physics Engine
Topic: http://wasted.nz/posts.php?topic=78349
Site: http://www.codeplex.com/FarseerPhysics

JV-ODE Physics Wrapper
Topic: http://wasted.nz/posts.php?topic=63207
Site: http://jv-ode.devcode.co.uk
Title: Re: Modules List
Post by: markcwm on June 13, 2017, 02:00:48 AM
GUI

MaxGUI v1.42 - native OS gadget kit
Repo: http://sourceforge.net/projects/maxgui

MaxGUI 2 beta - Fltk replaced by Gtk
Maxgui2: https://github.com/nitrologic/maxgui2.mod

wxMax - wxWidgets GUI toolkit
Topic: http://wasted.nz/posts.php?topic=79723
Repo: http://code.google.com/p/wxmax
Repo: https://github.com/maxmods/wx.mod

ifsoGUI
Topic: http://wasted.nz/posts.php?topic=85828
Topic: http://wasted.nz/posts.php?topic=101857
Repo: https://github.com/maxmods/ifsogui.mod

FryGUI
Topic: http://wasted.nz/posts.php?topic=65067
Download: http://wasted.nz/userlog.php?user=8652&log=1737

HighGUI 3
Site: http://myweb.tiscali.co.uk/diablogames/portfolio/
Title: Re: Modules List
Post by: markcwm on June 13, 2017, 02:01:44 AM
GUI Builders

Logic Gui Professional
Toolbox: http://web.archive.org/web/20160619072958/http://www.blitzbasic.com/toolbox/toolbox.php?tool=182
Site: http://jsp.logiczone.de

GUIde
Toolbox: http://web.archive.org/web/20160619052400/http://www.blitzbasic.com/toolbox/toolbox.php?tool=28
Repo: https://github.com/wiebow/guide


GUI Gadgets

Scintilla - TextArea replacement (Win)
Topic: http://wasted.nz/posts.php?topic=85716
Repo: http://code.google.com/p/scintillabmx

maxguitextareascintilla.mod - Scintilla textarea (Linux/Mac)
Repo: https://github.com/maxmods/bah.mod


GUI Drivers

gtkmaxgui.mod - GTK driver for MaxGUI
Repo: https://github.com/maxmods/bah.mod

QtMax - wip
Repo: http://code.google.com/p/qtmax
Title: Re: Modules List
Post by: markcwm on June 13, 2017, 02:02:26 AM
Networking

BNetEx - Network Module
Topic: http://wasted.nz/posts.php?topic=50723

TNet - Truplo Network Library
Topic: http://wasted.nz/posts.php?topic=50268
Site: https://sites.google.com/site/tnetsite/

RakNet wrapper
Topic: http://wasted.nz/posts.php?topic=59325
Site: http://repeatuntil.free.fr/raknet

K-NetLib - network library
Topic: http://wasted.nz/posts.php?topic=63761

Leadwerks Netwerks
Topic: http://wasted.nz/posts.php?topic=84665
Code: http://wasted.nz/codearcs.php?code=2580

LibSSL module (openssl: v1.0.2)
Download: http://www.subsoft.net/get.php?name=sub.libssl.mod_v1.0.zip
Reference: http://www.subsoft.net/sublibsslmod_docs.php

Websocket module - uses BNetEx
Repo: http://github.com/FWeinb/websocket.mod

NitroServer - http server
Repo: http://code.google.com/p/nitroserver

MSC Chat
Repo: http://code.google.com/p/mscchat
Title: Re: Modules List
Post by: markcwm on June 13, 2017, 02:02:59 AM
Database

ETNA - Easy daTabase Network Access
Topic: http://wasted.nz/posts.php?topic=56603
Site: http://repeatuntil.online.fr/Etna

SQLiter
Topic: http://wasted.nz/posts.php?topic=59937
Download: http://wasted.nz/userlog.php?user=8652&log=1737

Sqlserver (by byo)
Repo: http://code.google.com/p/byomods

Redis client module (by Ibmurai)
Repo: https://github.com/Ibmurai/redis.mod
Title: Re: Modules List
Post by: markcwm on June 13, 2017, 02:03:30 AM
File Formats

MaXML - XML module
Topic: http://wasted.nz/posts.php?topic=53834
Download: http://wasted.nz/userlog.php?user=8652&log=1737

ZipStream module
Topic: http://wasted.nz/posts.php?topic=71734
Repo: https://github.com/maxmods/koriolis.mod

Batch Renamer
Repo: http://code.google.com/p/batch-renamer

Reflection-Based JSON Encoder/Decoder
Repo: https://github.com/Trylobot/bmx-rjson

Dependency injection module - uses Reflection
Repo: https://github.com/FWeinb/injection.mod

ParserGen and Coocoo - parser/compiler generators
Topic: http://wasted.nz/posts.php?topic=66735
Site: http://sites.google.com/site/grable0

Blitz Lua
Topic: http://wasted.nz/posts.php?topic=68845
Wiki: http://lua-users.org/wiki/BlitzLua

BlitzProg Precompiler
Repo: http://code.google.com/p/bb-bmax-precompiler

HOTDOCS - html generator
Toolbox: http://web.archive.org/web/20160618193050/http://www.blitzbasic.com/toolbox/toolbox.php?tool=142
Site: http://www.hotdocs.de.vu
Title: Re: Modules List
Post by: markcwm on June 13, 2017, 02:03:58 AM
Controllers

FryPad - virtual control system for game input
Topic: http://wasted.nz/posts.php?topic=85744
Download: http://www.hi-toro.com/blitz/frypad.rar

Multitouch module
Topic: http://www.blitzforum.de/forum/viewtopic.php?p=365769#365769
Download: http://www.flowersoft.smokecover.com/flowersoft/developement/lobby%20modules.rar

ManyMouse wrapper
Topic: http://wasted.nz/posts.php?topic=77031

Linux Webcam wrapper
Topic: http://wasted.nz/posts.php?topic=55972
Download: http://wasted.nz/userlog.php?user=8652&log=1737

ESCAPI Webcam DLL - Extremely Simple Capture API
Code: http://wasted.nz/codearcs.php?code=1899
Site: http://sol.gfxile.net/code.html

Open Source Games

Cocoon - Tandy Color Computer emulator
Repo: https://github.com/laurentmor/cocoon-bm

Vib'Z - shoot-em-up
Repo: http://code.google.com/p/pfe-blitzmax

Arky - Revolution remake
Repo: http://code.google.com/p/arky

MaxGames - VectorTube and VectorZone
Repo: http://code.google.com/p/maxgames
Title: Re: Modules List
Post by: markcwm on June 13, 2017, 02:04:30 AM
Applications

Framework Assistant - template generator
Topic: http://wasted.nz/posts.php?topic=47141
Repo: http://sites.google.com/site/jimbrown007/

BlitzMax Companion - download manager
Topic: http://wasted.nz/posts.php?topic=79814
Site: http://www.graphio.net

Maximus - module manager
Site: https://github.com/maximos

Blitz Code Archives - code downloader
Topic: http://blitzmax.com/Community/posts.php?topic=88368

Fontext - bitmap font tool
Topic: http://wasted.nz/posts.php?topic=65909

Font Machine - bitmap font tool
Toolbox: http://web.archive.org/web/20160619092430/http://www.blitzbasic.com/toolbox/toolbox.php?tool=214
Site: http://www.blide.org

Universal Map Editor - 2d tilemap editor
Topic: http://www.blitzforum.de/forum/viewtopic.php?t=19899
Site: http://mapeditor.de.vu

IsoBlox - isometric pixel art tool
Repo: https://github.com/Trylobot/isoblox

BlitzICON - icon and manifest tool (Win)
Topic: http://wasted.nz/posts.php?topic=86283

MakeObject - icon tool (Win)
Topic: http://wasted.nz/posts.php?topic=66129
Download: https://sites.google.com/site/yanbloke/MakeObject.zip
Title: Re: Modules List
Post by: markcwm on June 13, 2017, 02:05:24 AM
IDEs

BLIde
Toolbox: http://web.archive.org/web/20160619071115/http://www.blitzbasic.com/toolbox/toolbox.php?tool=131
Site: http://www.blide.org

MaxIDE - default IDE v1.43/1.44
Topic: http://wasted.nz/posts.php?topic=102086
Repo: https://github.com/nitrologic/maxide
Repo: http://sourceforge.net/projects/maxgui/files/

MaxIDE Community Edition
Toolbox: http://web.archive.org/web/20160619031248/http://www.blitzbasic.com/toolbox/toolbox.php?tool=164
Repo: http://blitzmax-ide.sourceforge.net/

MaxEdit - steamstub, maxedit
Topic: http://wasted.nz/posts.php?topic=53227
Repo: http://code.google.com/p/max-edit

HydraMax IDE
Toolbox: http://web.archive.org/web/20160619092241/http://www.blitzbasic.com/toolbox/toolbox.php?tool=192
Site: http://www.eiksoft.com/hydra

CollIDE - MaxIDE in Java
Toolbox: http://web.archive.org/web/20160619092230/http://www.blitzbasic.com/toolbox/toolbox.php?tool=244
Repo: http://code.google.com/p/blitzcoderide

EclipseMax - editor for Eclipse
Repo: http://code.google.com/p/eclipsemax

indevIDE - full-featured open source IDE
Topic: http://wasted.nz/posts.php?topic=101943
Repo: http://sourceforge.net/projects/indevide/

GEdit plugin
Topic: http://wasted.nz/posts.php?topic=87684
Site: http://chaos-interactive.de/en/geditbmax

Geany plugin
Topic: http://wasted.nz/posts.php?topic=98327
Title: Re: Modules List
Post by: col on June 15, 2017, 07:10:01 AM
A great list!!
But the better place for the D3D11Max2DDriverhas been
https://github.com/davecamp/srs.mod (https://github.com/davecamp/srs.mod) for quite some time.

Feel free to update the link and maybe delete this post to keep things tidy.
Title: Re: Modules List
Post by: markcwm on June 15, 2017, 09:18:07 PM
Thanks for that col.

No I don't need to delete anyone's posts, all the link are on page 1 anyway.
Title: Re: Modules List
Post by: Naughty Alien on June 19, 2017, 03:38:14 AM
..very nice but a little bit messy to scroll trough pages and check each individual link...maybe some 'toolbox' section on web site is needed ?
Title: Re: Modules List
Post by: markcwm on June 19, 2017, 07:21:13 AM
I don't know how to do that and if I could I probably couldn't edit it, maybe a page on the Bmx wikibooks or Brucey could add it on his new website.

I created a Toolbox clone here http://www.syntaxbomb.com/index.php/topic,81.0.html
Title: Re: Modules List
Post by: ms62 on October 01, 2017, 11:16:48 PM
Just a suggestion. Sometimes in future, we need to seperate modules that work with original BlitzMax from those that work with NG version. I think strategically make sense to gradully ignore or forget the original one and concenterate effort on NG.

For NG, a good installer that adds path helps beginers. It is good that wingw is inside its folder. I totally removed the original blitzmax and have decided to exclusivly use NG. I don’t know what NG stands for  ;D

Title: Re: Modules List
Post by: RonTek on October 02, 2017, 12:16:43 AM
I saw the older one on the old forum/wasted.nz, great list. Thanks markcwm!

NG. I don’t know what NG stands for  ;D

Next Gen.. in English, but telling it or abbreviating it in Japanese, it could be a bit on the downside, as NG also means "No Good".  ;)

Title: Re: Modules List
Post by: Steve Elliott on October 02, 2017, 12:27:15 AM
lol I always thought it was a crap name.
Title: Re: Modules List
Post by: RonTek on October 02, 2017, 12:49:55 AM
lol I always thought it was a crap name.

Same here Steve, at first.  ;D I found out reading the description a while back here (https://github.com/bmx-ng/bcc) and on the old forum thread.
Title: Re: Modules List
Post by: ms62 on October 02, 2017, 05:28:26 AM
Indeed  ;D
Title: Re: Modules List
Post by: Derron on October 02, 2017, 02:27:38 PM
lol I always thought it was a crap name.


So Star Trek TNG also is a crap name? How dare you!




But hey - BMX NG is open source, so you could always fork it (including using the upcoming patches after your fork) and rename it to a better suiting name. Think with todays "always on"-mentality it matters to be known to the world - or at least being "searchable". So you wont blame "Gambas" to have a "generic" name but as it got famous, the second entry for "gambas" on google(.de) is the wiki entry of the programming language.


In this case, "NG" already is a well known abbreviation which means it "supports" being remarkable without needing to remind long words. Also older people should know "BMX" from the 80s bicycles. So together "BMX NG" forms something the brain knows - but with a different meaning (like "Gambas"). But it is still something, which makes the "BMX NG" (speaking of our beloved Brucey-toolchain) sit on #1 (and #2 and ...) of the google search results.

[/size][size=78%]Main problem is of course, that only we would search the term "BMX NG" now ...making it not as much prominent as needed. Not to talk about the missing "ecology" around the language (speaking of IDE integration, automated installers, tutorials, famous "made with"-games, ...).[/size]
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[/size][size=78%]bye[/size]
[/size][size=78%]Ron [/size]
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