SyntaxBomb - Indie Coders

General Category => Game Coding Competitions => Topic started by: Qube on January 24, 2018, 01:19:15 AM

Title: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Qube on January 24, 2018, 01:19:15 AM
It's time to start dreaming up new ideas for our next game comp.

Lets here all your wacky and wonderful ideas and hammer out a theme / rules for our next fun filled coding adventure ;D
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: TomToad on January 24, 2018, 02:05:31 AM
how about a game where letters and words must be the main components of your game?

Ideas would include, but not limited to
Text adventure like Zork
word search puzzle
connect random cubes like Boggle
crossword or scrabble like game.
Typing game like Mavis Beacon
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: round157 on January 24, 2018, 02:25:54 AM
Ideas for the next game comp ( Feb to ??? 2018 )

Hi, many participants could not have enough time to make and finish their entries in the retro style game competition. Longer period may be better, "1 Feb to 31 May 2018".
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: iWasAdam on January 24, 2018, 06:02:24 AM
strategy
roguelike
card game (ccg)
isometric
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Derron on January 24, 2018, 07:20:37 AM
[...] hmm simulator. Maybe next game compo could have a "main genre" as limit. I would like to do a very small simulation game (oil imperium, dynatech, some text-based games like "Der Winzer", Sim City (classic), A-Train (one of my fav's in the early ninetees, next to Civ - and pretty expensive, 129 DM at that time) ...). I know many of you are preferring arcade games, but I am more interested in the strategy, simulation stuff.


@ isometric
I would like to avoid a technical limitation. With technical I mean: "must use joypad", "3D", "retro sound", "need to use tiles" and the likes.
Think it is harder to create your game with a technical limitation than with a genre limit (you can still do a "simulation-RPG"-Mix). Maybe I am the only one seeing it that way but at least I wanted to mention it.

"card game" is a genre ... so yes, this might work as "genre" (but I would then try to create eg. a "poker" using figures on a board or so .... just to give it a "twist") but I assume "card game" is already more specific than "simulation", "jump n run" or "puzzler". Might not attract so many people then.


bye
Ron
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: MikeHart on January 24, 2018, 07:36:45 AM
Time frame... February 2018 to End of Marc 2018. Don't make it to long.

Topic... Interactive fiction. This is more about the story than about media. Of course, you can add that too.
If you don't want to code your own engine for it, here are some suggestions to use:

TAB (http://tab.thinbasic.com/)
Twine (http://www.twinery.org/)
Inform7 (http://inform7.com/)
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: RemiD on January 24, 2018, 07:49:47 AM
My view :
Each of us have some game genres preferences (shooter, platform, racing game, strategic game, turn by turn game, card game, find hidden items :D ,  etc...), it is obvious.
So the problem with that, is that we always try to create a game in the genre that we like.
A real challenge would be to impose a game genre, and let each participant decide of the details (theme, gameplay mechanics within this genre of game)

Or only impose a theme, and let each participant decide of the game genre and details (theme, gameplay mechanics)


For the time allowed, i would say 2 to 3 months, so that each of us as time to finish something worthy enough, whatever our real life constraints...
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Derron on January 24, 2018, 08:49:33 AM
I would like a shorter timeframe. The longer the more you try to pack into the project - and this is time removed from "spare time", "other projects", "family".


So better wait a month for the next competition and make it a 1 month long thing - with of course lower prices (or just an award... or product ...)


Alternatively create alternating competitions: eg. creating images, creating software, creating a tool, ... create something for AGK, for BlitzMax NG, for Monkey ...




@ favorite genres
Yes, we have that - and many here like retro while I am not liking it that much (destroys fond memories ;-)). Maybe give two opposing genres to choose from: "the boxer" - either card game or simulation. (use a random/dice to choose genre while the "title" or "main character" ... is predefined by us as community).




bye
Ron
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: RemiD on January 24, 2018, 08:57:58 AM
Quote
I would like a shorter timeframe. The longer the more you try to pack into the project - and this is time removed from "spare time", "other projects", "family".
you have not managed to finish anything in 2 months... So why allow less time ? 3 months would be better imo.
Some of us can't spend all our hours on the computer.
(apparently the 2 previous competitions have allowed 2 months)


If the goal is to challenge ourselves, and go out of our confort zone, and learn new concepts/techniques, then it would be better to impose a game genre and each participant try to create something within this genre. (i have never tried to create a card game, or a strategic game)

If the goal is simply to have fun, then it would be better to impose a theme, and each participant does its own thing.

The advantage of only imposing a theme, imo, is that each participant can create the graphics style / gameplay mechanics that he likes (more motivating), and also have an opportunity to then improve the created game to maybe distribute it on the steam store, who knows ? (that's what Grey alien does in a way, he has created a card game for each season/"holydays" of the year :P )
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: iWasAdam on January 24, 2018, 09:05:01 AM
dont like the idea of 'alternate' competitions

creating something for another platform - WTF. Surely it is about creating something to play (may use if it is a tool - but you are already limiting thing here)? That is like saying create you next masterpiece using only glue and fabric and no computers! Or lets write a 3d adventure in COBOL - a bit dum.

maybe have a style: retro, 80's, 3d, 2d, action, shooter, 1 color, 640x400, etc
and a theme: sausages, dogs, knickers, fruit, whoops!, Bang, dinner, etc
bonus for including: shoes, cards, the word "wibble", eyes

limits both cause creative entries, and also stops entries (i don't like/can't do 3d/music, etc)



Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: round157 on January 24, 2018, 09:08:06 AM
Hello,

After I search for the information of some famous competitions, I realize that their game themes are always a single word or a few words. There is no game genre(card game, shooting game, platform game, etc.) limit.
 :)
Ludum Dare
http://ludumdare.com/compo/ludumdare/

Examples:     
Oct 2004    Random
Dec 2005    Growth
Dec 2007    Chain Reaction
Dec 2010    Discovery
Aug 2011    Escape
Apr 2012    Tiny World
Dec 2012    You are the Villain
Dec 2014    Entire Game on One Screen

Pyweek
https://pyweek.org/challenges/

Examples:
Pyweek 1 - Power
Pyweek 5 - Twisted
Pyweek 7 - The length of a piece of string
Pyweek 15 - One Way Trip
Pyweek 20 - Data data data
Pyweek 22 - You can't let him in here
Pyweek 23 - The Lesser of Two Evils

Why do they do like that? This kind of game theme provides the perfect opportunity for particpants to let their creative juices flow and allows them to put what they have learnt in game programming to good use! 
 :D
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: RemiD on January 24, 2018, 09:10:53 AM
I agree, imposing only a theme lets freedom of graphics style / gameplay mechanics / sounds. Anybody can participate.
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: col on January 24, 2018, 09:17:00 AM
Quote
imposing only a theme lets freedom of graphics style / gameplay mechanics / sounds

Gets a *thumbs up* from me too.
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: iWasAdam on January 24, 2018, 10:46:49 AM
me too  ::)
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: TomToad on January 24, 2018, 11:03:15 AM
How about "Odd combinations?" Pick your own then and genre, but mix things that would normally not go together. A"Pac Man" platformer? Tower defense card game? Voting can be based, not only on gameplay, but also on how well different, and seemingly incompatible elements as mixed together.
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Derron on January 24, 2018, 12:24:35 PM
dont like the idea of 'alternate' competitions


I suggested this to avoid a "competition ends, next starts" procedure. Having competitions regarding other aspects (sound, graphics, tools...) allows to have break for us "game coders" but allows other forum users to take part: people who are coming from the 3d modelling corner, or musicians. Or to make us improve in that areas. Depends on what users you want here (means on what to "focus" the forum).




Quote from: RemiD
you have not managed to finish anything in 2 months... So why allow less time ? 3 months would be better imo.
Some of us can't spend all our hours on the computer.
(apparently the 2 previous competitions have allowed 2 months)
I would have managed if timeframe was shorter. Like said the extension took away nearly all motivation as theme did not fit any longer. I just have "more important" stuff to do which I then preferred to do instead - giving me more spare time afterwards. And the longer the time frame the bigger the chances of "sudden disturbance". Not all of us know what will happen the next 3 months.


There are competitions only running a weekend - so in no way more than 72 hours of "working time". I assume one could spend 72 hours in 90 days.


And: 90 days to do something which is not what I really want (retro, limitations) ... nope. Shorter time frames allow to "toy around" with ideas, and hey, if it does not pay out, heck yeah, next competition will come sooner or later.




@ single word/phrase themes
Better than retro, 3D, VR, rendered, ... limitations :-)


Alien Card game
Candy Shoot'Em Up
Furniture Sports
...


Or maybe give X games to choose for a remake - might lead to 2+ projects doing the same in a "similar but still different fashion".


bye
Ron

Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Conjured Entertainment on January 24, 2018, 07:23:01 PM
Quote
how about a game where letters and words must be the main components of your game?
Good idea

Quote
Hi, many participants could not have enough time to make and finish their entries in the retro style game competition. Longer period may be better, "1 Feb to 31 May 2018".
More time for personal reasons?
hmm

Quote
I would like a shorter timeframe. The longer the more you try to pack into the project - and this is time removed from "spare time", "other projects", "family".

So better wait a month for the next competition and make it a 1 month long thing - with of course lower prices (or just an award... or product
Less time for personal reasons?
hmm

Quote
you have not managed to finish anything in 2 months... So why allow less time ? 3 months would be better imo.
Some of us can't spend all our hours on the computer.
(apparently the 2 previous competitions have allowed 2 months)
lol

Some of us can't spend all our hours, and others can't do an hour here and there. (for personal reasons, hmm)

Maybe have an annual competition for the slow poke hobbyists for taking an hour out of their time here and there, and have regular competitions for hang out here for awhile then hang out there for awhile dudes who hop back and forth longer than hours at a time??

Quote
Each of us have some game genres preferences (shooter, platform, racing game, strategic game, turn by turn game, card game, find hidden items :D ,  etc...), it is obvious.
So the problem with that, is that we always try to create a game in the genre that we like.
A real challenge would be to impose a game genre, and let each participant decide of the details (theme, gameplay mechanics within this genre of game)

Or only impose a theme, and let each participant decide of the game genre and details (theme, gameplay mechanics)
Theme yes.

Quote
After I search for the information of some famous competitions, I realize that their game themes are always a single word or a few words. There is no game genre(card game, shooting game, platform game, etc.) limit.

The themes work good for long and short term competitions and are especially good for short ones when announced at start.

If it is an off the wall theme, then chances are nobody has a project already laying around to slip in the contest instead of doing an original work for it.

As said above, it lets us get a chance to see the different perspectives of the creators and how their juices flow differently with a common subject.

Attached is a quickie that I created for a 4 day coding contest, the theme was 'Cults'... ( can't expect much in 4 days lol )


Regardless of how much time any one person, or a group of people, can devote to a contest, the length of the competition should be based on expected results.

If you want casual games made by independent developers, then short competitions are fine.

If you want elaborate games made by a team of people, then take your time.

I suggest shorter competitions, over longer ones, for the indie developers here.

Then, if you can't make time for a contest then skip that one and spend time with the family/obligations/etc, and then jump in the next.

A long competition could result in a lot of work down the drain if your obligations out weigh your commitment to the contest near its end.

Also, the longer the competition is, the more chances you have of unexpected obligations popping up.


Now, for my idea  ??? maybe have other than cash prizes, like models & media, because all indie game developers can use more of those, and many community members have original models they have made that they could donate to the prize pool.
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: RemiD on January 24, 2018, 08:24:18 PM
I agree that only imposing a theme/subject is better, because we all have different tastes in graphics and in gameplay, and as Conjured said
Quote
it lets us get a chance to see the different perspectives of the creators and how their juices flow differently with a common subject.
it could be interesting indeed

"bad santa" (related to the movie we talked about around the time of "christ-mas" (or rather "santa-mas" ;)) could have been an interesting theme/subject :D
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Conjured Entertainment on January 24, 2018, 08:53:20 PM
Quote
"bad santa" (related to the movie we talked about around the time of "christ-mas" (or rather "santa-mas" ;)) could have been an interesting theme/subject
FESTIVUS!

Quote
maybe have other than cash prizes, like models & media, because all indie game developers can use more of those, and many community members have original models they have made that they could donate to the prize pool.
lol (I had another thought about this but wanted to bump instead of an edit so I could comment on Festivus)

Someone else had already mentioned other types of competitions, so what about 3D Modeling, 2D Graphics, competitions with those entries being donated to the prize fund for the coding competition.

Or, the contestants of the graphic competitions have a common theme and have the same theme for the coding contest with the assets from the first contests being the media used for the coding contest.

Then, we could see how various developers would use the same assets differently.  (just a thought)

If the media was limited/predetermined then the juices need to flow more on the code and less on the assets.

Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Derron on January 24, 2018, 09:30:24 PM
Limiting to assets limits individual skills. The people able to do assets are limited then - the people who are not able are getting assistance.
So having a "allowed to use" might be better than "required to use".

Similar to say about sound, music, ... every limitation you do will help some but constrain others.

But hey, not everyone has to take part in each compo, so if the "crowd"/majority does like a specific idea then it's the will of the masses - and should result in the biggest participant count.


Another thing: I would pay attention who brings up ideas but then does not show up in the competition thread (ignoring "finished" or "unfinished" compo entries ... the will is what counts). It is not nice to have 20 people saying "do a VR competition" but then only 1 developer is at least trying to do so. The compo afterwards should then slightly ignore these other 19 people :p


bye
Ron
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: RemiD on January 24, 2018, 09:39:13 PM
@Conjured >> i didn't know about "festivus" loool :P
What could we put on the top of the sacred pole ?

(https://upload.wikimedia.org/wikipedia/commons/thumb/7/79/Festivus_Pole.jpg/120px-Festivus_Pole.jpg)
Maybe a mandarin fruit ? (from spain) ;D
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Qube on January 24, 2018, 11:15:44 PM
I think the timeframe should stay between two and three months. That gives both people with limited time and those with more time to do "something".

Personally not too keen on having a set of assets to use because selfishly I like to do everything myself, for better or worse. It's all part of the enjoyment.

The retro competition was popular in both entries and posts yet there seems to be discord on having limitations?. No understandy as that being our most popular comp was pretty limiting.

Just throwing out some game ideas :

1.. Two colours only ( no other limits )
2.. 32 colours ( no other limits )
3.. As already mentioned... A game based around letters and words ( no other limits )
4.. Based around a theme. Horror, comedy, sci-fi, suspense ( no other limits )
5.. No external assets, everything must be done in code
6.. A complete free for all
7.. Pick an old 8-bit game and remake it ( copyright be damned!! )
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Conjured Entertainment on January 25, 2018, 01:21:37 AM
Quote
What could we put on the top of the sacred pole ?
Unadorned ~ nothing goes on the pole.  :o


Quote
Just throwing out some game ideas :

1.. Two colours only ( no other limits )
2.. 32 colours ( no other limits )
3.. As already mentioned... A game based around letters and words ( no other limits )
4.. Based around a theme. Horror, comedy, sci-fi, suspense ( no other limits )
5.. No external assets, everything must be done in code
6.. A complete free for all
7.. Pick an old 8-bit game and remake it ( copyright be damned!! )

1) YAY , and I thought Star Castle was the fewest with the 3 color overlay on B&W monitors.  :)
2) lol all shades of gray for me :P
3) Soundz like phun  ::)
4) How about a horrifically suspenseful comedic sci-fi ? (I can start now on that one then)  :-*
5) Really? Who would be dumb enough to try that?  :-[
6) Put 'em up, put 'em up  ???
7) Oh yeah

It's all good.
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: therevills on January 25, 2018, 02:02:32 AM
I think having limitations focuses ideas, but since the retro comp was the most recent comp I think having some freedom would be good.

So I would say the next one should be theme only :)
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: STEVIE G on January 25, 2018, 06:03:34 AM
I think the timeframe should stay between two and three months. That gives both people with limited time and those with more time to do "something".

Personally not too keen on having a set of assets to use because selfishly I like to do everything myself, for better or worse. It's all part of the enjoyment.

The retro competition was popular in both entries and posts yet there seems to be discord on having limitations?. No understandy as that being our most popular comp was pretty limiting.

Just throwing out some game ideas :

1.. Two colours only ( no other limits )
2.. 32 colours ( no other limits )
3.. As already mentioned... A game based around letters and words ( no other limits )
4.. Based around a theme. Horror, comedy, sci-fi, suspense ( no other limits )
5.. No external assets, everything must be done in code
6.. A complete free for all
7.. Pick an old 8-bit game and remake it ( copyright be damned!! )

All apart from 3 & 6 sound good.  A theme would be my preference.

I like the idea of remaking any game old/new but from a different perspective ...  2D to 3D or Iso and vice-versa etc.. 
Also, as a big chunk of time is normally taken up with asset creation, maybe limiting something to a vector graphics style would allow more people to enter and give more focus on the gameplay.  Just some thoughts.

   
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: iWasAdam on January 25, 2018, 06:21:47 AM
I'm with Stevie G: all but 3 & 6 sound good

I liked all 'shades of grey' and 'remake something old into something new'
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: RemiD on January 25, 2018, 06:57:00 AM
Theme or genre. No others limitations, i bet that some noobs here don't even understand what is texture filtering and what is the impact on the rendered image, so you see the problem with rules like limiting to a few colors...
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Derron on January 25, 2018, 12:26:37 PM
Technical limitations also increase the hurdle to use the language/toolchain of your likes. Some languages might include the needed stuff, for others you might need to work it out.

It is not just creative limitation but also taking away time to create the basics to at least fit into the given limitations. Might be interesting for some - but also stopping others from joining.

Most important aspect: last compo already had a restriction. Maybe the restrictions catched the interest of more than before but it might also have been: the longer time frame, christmas time (cold = people at the computers), the bigger price/fund, advertisement in other forums ...

I _bet_ if you have a less restrictive compo with the same price and a bit advertisement, then more will jump in (with the risk of seeing premade-stuff in new bottles :-)).

So for me one of the needed restriction (at least for the compo version) would be the including of a "syntaxbomb"-reference. Not a logo or so - just somehow incorporate the forum, community name, ... the logo, ... into the game. Maybe you fight the darkweb-hacker "Yue" or buy your upgrade weapons in the "syntax bomb armory shop". Maybe this requirement does not fit well into all kind of games, which is why I suggested to only require it in the compo release.

bye
Ron
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: iWasAdam on January 25, 2018, 12:51:15 PM
heres a theme:
30 seconds!
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Steve Elliott on January 25, 2018, 01:32:48 PM
I've enough projects to complete already.  My non-entries and incomplete Competition Entry haha  :D

I think Asteroids was the first one lol...
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Derron on January 25, 2018, 01:33:43 PM
@ Adam
Please no masturbation game competition, we might also have some youngsters reading here.


Seriously: it's a good idea. 30 seconds can mean anything: per turn, per level, per riddle - it could even just be the title of the novel a fictional character of an adventure is based on. In an RTS the main headquarter is destroyed if you do not pump in new energy every at least 30 seconds. ...




bye
Ron
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: ahuang on January 25, 2018, 01:54:47 PM
a text adventure sounds easy....or maybe not?
No fancy graphics, but needs a good plot.

:)
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: iWasAdam on January 25, 2018, 01:58:46 PM
"throw of a dice..."
"pick a card..."

and oh,oh just came to me...
"Wizard needs food badly!"
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Steve Elliott on January 25, 2018, 02:02:29 PM
Your life force is running out!
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: ahuang on January 25, 2018, 02:06:33 PM
Valkyrie ... is about to die!
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: round157 on January 25, 2018, 02:21:34 PM
Suggestions:

Build and Destroy
Alone in the Light
Donald Trump
Money, Money, Money
Strong vs Weak
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: iWasAdam on January 25, 2018, 02:22:19 PM
Can i resist? - you must resist...
NO - I can't...
Don't shoot the food!
I've never seen such bravery...

This is getting silly  :P
I lost many MANY coins in this at a local arcade.
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: ahuang on January 25, 2018, 03:51:18 PM
Chatbot

- basic requirement: Chatbot must be able to converse with anyone using text, and give intelligent responses (something smarter than Eliza).
- bonus : Animate your chatbot with 2D or 3D face/head/body. Give it computer generated speech etc.





Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: 3DzForMe on January 25, 2018, 07:13:46 PM
How about a tower defence style game with a max rez of 800 x 600 - that should be good for  projectile fun..... incoming  8)
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: iWasAdam on January 26, 2018, 06:27:28 AM
chatbot - not for me

tower defence + 800x600 - yep sounds good
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Steve Elliott on January 26, 2018, 09:23:46 AM
Tower Defense.  Good idea.
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: iWasAdam on January 26, 2018, 10:11:07 AM
or how about DB32
(http://opp.opengameart.org/images/5/56/Db32palette.png)
you have the db32 colors as your palette and NO OTHER colors,
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Steve Elliott on January 26, 2018, 11:16:21 AM
The last competition was a restricted palette theme - but that is a nice palette (although it could do with some more vibrant colours).
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Conjured Entertainment on January 27, 2018, 02:46:34 AM
Suggestions:

Build and Destroy
Alone in the Light
Donald Trump
Money, Money, Money
Strong vs Weak

Dang. That is all one theme. lol  :o

It would make a good shooter though.  ;)
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: 3DzForMe on January 27, 2018, 03:47:50 PM
How about gun for 32 colours, but if you compromise it by a factor of 2 due to nonsense that most indies these days (me included) really do not have time to focus upon - then it's acceptable.

We could even use Derron's excellent spreadsheet for judging the next entries with a 'sliding scale' for colour violations. Don't wanna make Qube's job harder than it is to judge entries, I feel we should extend the 'winners' to the top 5 though, the shear quality of the entries did make it very hard to judge.

How About 50 points to be awarded to the first five placed entries.

1: 20
2: 10
3: 5
4: 3
5: 2

If someone compromises the 32 (or whatever) colour criteria, they get their points.............

Jeez, I'm boring myself. Lets stick to 1,2 and 3. How about a wooden spoon award of 5 percent of the prize fund for at least trying.......

Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: RemiD on January 27, 2018, 04:52:17 PM
Quote
I feel we should extend the 'winners' to the top 5 though, the shear quality of the entries did make it very hard to judge.
I agree.

To motivate coders to participate, i would distribute the total prize money more widely (maybe between all participants but in a way that the last positions get almost nothing.)
for example :
1st total/2
2nd remaining/2
3rd remaining/2
4th remaining/2
5th remaining/2
etc...

Also to not make Qube become broke too quick ;D, and also to make sure that only "committed" participants participate, i would ask for a small entry fee...
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: 3DzForMe on January 27, 2018, 07:04:46 PM
I'm going to be contributing to the next prize fund, my 10p (I seem to remember someone from the BB forums called big10p ;) ) Anyways - rest assured, my contribution will exceed 10p  8) After I contribute my spondooleys to the next comp, if anyone can guess where mthe sandcastle in my avatars was built I'll double my contribution...
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Xerra on January 27, 2018, 10:21:07 PM
I've turned up just after the last competition ended which is annoying as I would have loved to have a crack and I have the perfect retro game in mind. Still, hopefully get in on the next one if I have a good idea.

I'm rubbish at any kind of graphics work beyond basic coder shapes so working with a set of graphics and building a game around them actually appeals to me. Just because that's one area I wouldn't be hampered by.

Would we be allowed to use Game Maker Studio 2 to do a game entry? It's still coding, even if a lot of the background stuff is taken care of for you.
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: round157 on January 28, 2018, 03:28:41 PM

Would we be allowed to use Game Maker Studio 2 to do a game entry? It's still coding, even if a lot of the background stuff is taken care of for you.

Hello,

oh...not too good. Two reasons:

1. Then Construct users, Stencyl users, Gamesalad users, Fusion users, etc. may come and say that their drag and drop systems are also some kinds of programming. They may ask for allowing them to join the competitions.

2. There have been a lot of competitions allowing participants to use the above game making softwares. However, it is not easy to find a competition which all participants can only make games with pure programming languages. Therefore, Syntaxbomb's game programming competition becomes a very special competition in this world nowadays.

 
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Derron on January 28, 2018, 03:34:12 PM
Quote
Rules :
1.. Must be all your own ( or teams ) work. I.E. no copyright media or available modified pre-built game templates.
2.. Game frameworks are allowed as are free / purchased media.
3.. Provide a Zip download with at least a Windows exe ( or link if an browser based game ). You can include other OS's too if you want.
4.. Syntaxbomb has zero rights to any work posted here. You / your team hold total control.
5.. Choice of language is totally up to you.
[...]
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: round157 on January 28, 2018, 04:19:49 PM
Quote from: Derron
5.. Choice of language is totally up to you.


Hi,

But this is a "Code a game competition" or "Programming a game competition". Using GameMaker(Or other drag-and-drop game creation softwares) is making a game but not programming a game.

Moreover, many things can be done by these engine but don't need to be coded by the participants. Therefore, participants who uses these game creation softwares to make entries can save a lot of time. Will be very unfair to participants who need to program different things in their programming languages. 
 :(
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Derron on January 28, 2018, 04:38:07 PM
It is also allowed to use (free) frameworks. So I have coded some stuff during the years, easing GUI-stuff (ingame menus), sprite atlases ... and I am allowed to use this stuff.

Ok, now compare languages. BlitzMax offers simple graphic stuff, simple audio stuff, file system access... AGK also offers simple shader access. Should that simple shader access now be forbidden because of BlitzMax not being capable of? Should I write all the stuff over and over - for each competition?

This is why you are free to choose. If Unity brings what you need, use it. If GameMakerWhatever does then use that instead.

bye
Ron
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: MikeHart on January 28, 2018, 04:39:31 PM
But this is a "Code a game competition" or "Programming a game competition". Using GameMaker(Or other drag-and-drop game creation softwares) is making a game but not programming a game.
LOL, another individual who is uneducated regarding GameMaker. Does the term GML ring a bell?


And if you go down that route, then by your definition, no programming language with a game related API should be allowed. No framework should be allowed.
After all, you should code everything yourself  :D
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: round157 on January 28, 2018, 05:22:57 PM
Quote from: MikeHart

LOL, another individual who is uneducated regarding GameMaker. Does the term GML ring a bell?

Hi,
The professional version of GameMaker Studio 1.4.xx was installed on my computer.


MikeHart, Derron,

Generally speaking, ordinary people say:

Making a game with GameMaker(or similar game creation softwares), but not program a game in GameMaker or program a game with GameMaker.

It is because users do many things to make their games by clicking, dragging and dropping in various menus in these creation softwares, but not writing code. The name of this competition is "Code a game competition" and therefore.....


I want to ask both of you 3 questions:

1. RPG Maker also has a scripting language. Should RPG Maker also be allowed in this competition?

2. Should game creation softwares without scripting language also be allowed? Should GameSalad and Contruct2 be allowed?

3. Should the name "Code a game" competiton be changed to "Make a game" competition?

Thank you very much.



Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: round157 on January 28, 2018, 05:31:10 PM
It is also allowed to use (free) frameworks. So I have coded some stuff during the years, easing GUI-stuff (ingame menus), sprite atlases ... and I am allowed to use this stuff.

Ok, now compare languages. BlitzMax offers simple graphic stuff, simple audio stuff, file system access... AGK also offers simple shader access. Should that simple shader access now be forbidden because of BlitzMax not being capable of? Should I write all the stuff over and over - for each competition?


Different. Users are still writing code to do the above things in BlitzMax and AGK.

However, GameMaker, Construct, Fusion, etc., a lot of things are done by dragging, dropping, clicking, selecting,etc. in various menus inside these softwares
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Derron on January 28, 2018, 05:34:01 PM
1) scripting ... maybe
2) do not know these toolboxes/language/whatever-kits
3) think the competition title is individual to each competition


What about blue printing? So you would disallow Unity, UnrealEngine, Lumberyard, ... because they allow dragndrop?


What happens if I coded my secred DragNDrop-Helper to create some XML defining GUI-Layouts?
Wouldn't people be allowed to use external Tools like Map-Tile-Editors, Painting programmes, ...?


To take it further. There is eg. Bruceys wxMax module for BlitzMax. And there is also a tool which creates BlitzMax code out of a given Layout-file. So it auto creates code for me. And Yes, I could create tools writing some more things for me. When things come together (ask AdamStrange - and his tools) then stuff could automagical get created without much hassle. You define simple input and it creates the needed code automatically for you (either in your language or dynamically during runtime).


The compos were installed to ... to... *badabammm* have fun.
Writing all the stuff again (remember, no STD allowed in C++, no automatic garbage collecting ...) takes the fun out of it.


You can only hope that people recognize a "clicked together" application - but hey, if the rules state "use the language/toolchain of choice + allowed or your own media" (licenced, paid, FOSS,...) then ok. People will surely judge accordingly - at least if you stood honest and credit all the stuff correctly.




bye
Ron
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Xerra on January 28, 2018, 05:36:31 PM
Sorry, but it's not fair to say Game Maker 2 is just a drag and drop system for making games. It contains the inbuilt code GML and the majority of games are written with a huge amount of code in this. The syntax itself is a C variant not much different to how Blitz works itself. I don't think users need to be disqualified as it's not a toy language even using it with the drag and drop code system that's optional.

Example code for a game I'm writing below. Around 80% of the game is code like this within scripts and functions. I'm just not dealing with the heavy graphics stuff because the system takes care of that for me. That's modern coding and most people use frameworks nowdays to save time not having to repeat themselves with this stuff.

Code: [Select]
// Check all butterfly tiles on map.

for (var yy = Height-1; yy>0;yy--)
{
for (var xx = 0; xx < Width; xx++)
{
// Store what tile is in the currently checked square.
var tile = tilemap_get(Tiles,xx,yy);

// Check and store what's in the four surrounding tiles of current square.
var tl = tilemap_get(Tiles,xx-1,yy);
var tr = tilemap_get(Tiles,xx+1,yy);
var tu = tilemap_get(Tiles,xx,yy-1);
var td = tilemap_get(Tiles,xx,yy+1);

// check if any of the four butterfly tiles are present in the current tile.
if (tile == TILE_BUTTERFLY_LEFT) || (tile == TILE_BUTTERFLY_DOWN) || (tile == TILE_BUTTERFLY_RIGHT) || (tile == TILE_BUTTERFLY_UP)
{
// check if any of the tiles around the butterfly are amoeba.
// destroy butterfly without damaging amoeba and change to diamonds.

// We check if Rockford is in any square next to the butterfly tile and kill him if so.
if (tl == TILE_PLAYER) || (tl == TILE_PLAYER_LEFT) || (tl == TILE_PLAYER_RIGHT) || (tl == TILE_PLAYER_BORED)
{
if (global.cheatMode == false)
{
global.currentGameState = gameState.playerDying;
}
}
if (td == TILE_PLAYER) || (td == TILE_PLAYER_LEFT) || (td == TILE_PLAYER_RIGHT)|| (td == TILE_PLAYER_BORED)
{
if (global.cheatMode == false)
{
global.currentGameState = gameState.playerDying;
}
}
if (tr == TILE_PLAYER) || (tr == TILE_PLAYER_LEFT) || (tr == TILE_PLAYER_RIGHT)|| (tr == TILE_PLAYER_BORED)
{
if (global.cheatMode == false)
{
global.currentGameState = gameState.playerDying;
}
}
if (tu == TILE_PLAYER) || (tu == TILE_PLAYER_LEFT) || (tu == TILE_PLAYER_RIGHT) || (tu == TILE_PLAYER_BORED)
{
if (global.cheatMode == false)
{
global.currentGameState = gameState.playerDying;
}
}

// Exit the script if Rockford is going to blow because the butterfly is going to die too so pointless to process any further this frame.
if (global.currentGameState = gameState.playerDying)
{
scrSoundEffect(sndRockfordDies);
exit;
}

switch(tile)
{
case TILE_BUTTERFLY_DOWN:
// check if we can move left.
if (tl == TILE_EMPTY)
{
// move butterfly left
tilemap_set(Tiles,TILE_EMPTY,xx,yy);
tilemap_set(Tiles,TILE_BUTTERFLY_LEFT,xx-1,yy);
} else
{
// check if we can move down.
if (td == TILE_EMPTY)
{
tilemap_set(Tiles,TILE_EMPTY,xx,yy);
tilemap_set(Tiles,TILE_BUTTERFLY_DOWN,xx,yy+1);
} else
{
// We couldn't move left or down so set direction to moving right but don't move enemy.
tilemap_set(Tiles,TILE_BUTTERFLY_RIGHT,xx,yy);
}
}
break;

case TILE_BUTTERFLY_RIGHT:
// check if we can move down.
if (td == TILE_EMPTY)
{
// move butterfly down.
tilemap_set(Tiles,TILE_EMPTY,xx,yy);
tilemap_set(Tiles,TILE_BUTTERFLY_DOWN,xx,yy+1);
} else
{
// check if we can move Right.
if (tr == TILE_EMPTY)
{
tilemap_set(Tiles,TILE_EMPTY,xx,yy);
tilemap_set(Tiles,TILE_BUTTERFLY_RIGHT,xx+1,yy);
leave = true;
} else
{
// We couldn't move down or right so set direction to moving left but don't move enemy.
tilemap_set(Tiles,TILE_BUTTERFLY_UP,xx,yy);
}
}

case TILE_BUTTERFLY_UP:
// check if we can move right.
if (tr == TILE_EMPTY)
{
// move butterfly right.
tilemap_set(Tiles,TILE_EMPTY,xx,yy);
tilemap_set(Tiles,TILE_BUTTERFLY_RIGHT,xx+1,yy);
} else
{
// check if we can move up.
if (tu == TILE_EMPTY)
{
tilemap_set(Tiles,TILE_EMPTY,xx,yy);
tilemap_set(Tiles,TILE_BUTTERFLY_UP,xx,yy-1);
} else
{
// We couldn't move right or up so set direction to moving left but don't move enemy.
tilemap_set(Tiles,TILE_BUTTERFLY_LEFT,xx,yy);
}
}
break;

case TILE_BUTTERFLY_LEFT:
// check if we can move up.
if (tu == TILE_EMPTY)
{
// move butterfly up
tilemap_set(Tiles,TILE_EMPTY,xx,yy);
tilemap_set(Tiles,TILE_BUTTERFLY_UP,xx,yy-1);
} else
{
// check if we can move left.
if (tl == TILE_EMPTY)
{
tilemap_set(Tiles,TILE_EMPTY,xx,yy);
tilemap_set(Tiles,TILE_BUTTERFLY_LEFT,xx-1,yy);
} else
{
// We couldn't move up or left so set direction to moving down but don't move enemy.
tilemap_set(Tiles,TILE_BUTTERFLY_DOWN,xx,yy);
}
break;
}
}
}
}
}
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: GaborD on January 28, 2018, 05:39:43 PM
Yeah it's a slippery slope for sure. Where do we draw the line. Maybe it should be "Make a game".

In my opinion people put way way way too much emphasis on the programming. Making great games is not about the coding. 
As long as the code doesn't crash and burn (in which case it's ofcourse a showstopper and needs to be fixed), it doesn't really matter.
It's just there to serve the overall design and gameplay.

A player will not care in the slightest bit if you programmed all the low level systems yourself or not.
The code will be inperceptible to him, he will be immersed in the gameplay, enjoying the story, traveling in a world you take him to, feeling the mood, enjoying the challenges. That's what matters. 

If you think about it, using engine/framework that speeds up the coding part is a good thing. It frees up more time to focus on the important stuff. Like actually producing a well designed fun game with great artwork that supports the intended look&feel.

That said, in the end, there is no substitute for putting the effort in. I am not excusing people not doing it.
Making a great game is hard, no matter what tools are used.
All I am saying is the tools are not the important part. The result is.

If it is clicked together with zero effort, that will show and it will be a crappy game anyway. No need to worry about someone coasting along doing just that.

Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: round157 on January 28, 2018, 05:56:42 PM
Hi, Derron, Xerra, GaborD
 :) 
I have read your posts.

I interpret "Code a game competition" as traditional programming. This may be the original aim of Qube. That's all. 

Actually, I am only a reader in this forum but have written too many posts today. Yes, goodbye!
:D 

Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: MikeHart on January 28, 2018, 05:59:37 PM
Quote from: MikeHart

LOL, another individual who is uneducated regarding GameMaker. Does the term GML ring a bell?

Hi,
The professional version of GameMaker Studio 1.4.xx was installed on my computer.


MikeHart, Derron,

Generally speaking, ordinary people say:

Making a game with GameMaker(or similar game creation softwares), but not program a game in GameMaker or program a game with GameMaker.

It is because users do many things to make their games by clicking, dragging and dropping in various menus in these creation softwares, but not writing code. The name of this competition is "Code a game competition" and therefore.....


I want to ask both of you 3 questions:

1. RPG Maker also has a scripting language. Should RPG Maker also be allowed in this competition?

2. Should game creation softwares without scripting language also be allowed? Should GameSalad and Contruct2 be allowed?

3. Should the name "Code a game" competiton be changed to "Make a game" competition?

Thank you very much.


1. Yes
2. Yes
3. Name it what ever you like.


Why? The end result is judged, not how you got there. It is about game design, execution, art, sound, game play. The code/method behind it is irrelevant.
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: RemiD on January 28, 2018, 06:00:49 PM
I doubt that you can make all kinds of gameplays using a "game making software", but surprise me !
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: round157 on January 28, 2018, 06:09:13 PM

1. Yes
2. Yes
3. Name it what ever you like.


Why? The end result is judged, not how you got there. It is about game design, execution, art, sound, game play. The code/method behind it is irrelevant.

However, writing entries in tradtional programming or not in the contest is not decided by you or me, but by the organizer of the contest.

(sorry, one more post)
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: 3DzForMe on January 28, 2018, 07:25:57 PM
So what do peeps think about a 800 x 600 rez maximum, with an aim of 32 colors - but really an aim of 32 colors, and if contributors are within the 32 colours by a factor of 2, due to whatever trickery happens during rendering etc.

800 x 600 is nice for webby stuff - and as someone has suggested the point is to have fun doing it.
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Steve Elliott on January 28, 2018, 07:29:48 PM
Yes 800 x 600 is a good resolution - but screens are more widescreen these days.  Maybe 960 x 540 virtual resolution instead (1920 x 1080 / 2).

32 colours?  Hmm, I've been experimenting with palettes and I quite like 128 colours - or no restriction on number of colours.  ;D

Personally I'd like the competition to move away from dictating limitations, and simply pick a theme as before - like Halloween.

Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Qube on January 28, 2018, 08:44:24 PM
How about a theme "The Movies" ( no other restrictions )

Idea : base a game around a movie. You could base a game around Ghostbusters but call it Ghostdusters instead and have game elements *loosely* based on the film.

Leaves enough creative flow and avoids restrictions this time around for the comp.
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Xerra on January 28, 2018, 10:00:49 PM
Personally I'd like the competition to move away from dictating limitations, and simply pick a theme as before - like Halloween.

100% agree with this. Never mind restricting colours and other stuff that people who aren't competent with graphic stuff could make a mistake with. Pick a theme, an end date and let's all run with it.

Winner of each competition gets to pick the next subject or something.
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: 3DzForMe on January 28, 2018, 10:50:30 PM
If Stevie G bags first place, looks like basing my next entry very loosely around Mad Maximillion.  8)
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: therevills on January 29, 2018, 07:35:04 AM
How about a theme "The Movies" ( no other restrictions )

Idea : base a game around a movie. You could base a game around Ghostbusters but call it Ghostdusters instead and have game elements *loosely* based on the film.

Leaves enough creative flow and avoids restrictions this time around for the comp.

I like that idea!
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Derron on January 29, 2018, 08:42:25 AM
I will start a game then ... call it ... let's say "TVTower", its all about TV, movies, producing stuff and so on. Sounds like a nifty idea.

Seriously: I would like that idea as it would allow me to code something which I might later be able to "reuse" in my TVTower game. So "nothing gets lost" then ;-).




bye
Ron
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: iWasAdam on January 29, 2018, 10:39:44 AM
ohh... movies....
I'm thinking 70's space, Kubrick, Carpets are my word du jour...
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Derron on January 29, 2018, 11:10:30 AM
Hmm, maybe it's time for some filthy stuff ... "Casting Couch", "Deepthroat - The Text Adventure - including 10 hot ASCII-Fullscreen-Pictures" ;-)


bye
Ron
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: STEVIE G on January 29, 2018, 04:38:51 PM
Do I get to choose the theme then?!  :P

Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Steve Elliott on January 29, 2018, 04:44:23 PM
Seems fair enough to me, yes.  Qube?
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Qube on January 29, 2018, 04:51:54 PM
Do I get to choose the theme then?!  :P
Sure, you won so you da boss ;D - but you have to make a new game and not whip out one you may have lying around on your hard drive :P
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: STEVIE G on January 29, 2018, 05:34:31 PM
Do I get to choose the theme then?!  :P
Sure, you won so you da boss ;D - but you have to make a new game and not whip out one you may have lying around on your hard drive :P

I'd like to think I'm an honest guy but in the interests of fairness you should choose.   :D
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Qube on January 29, 2018, 05:36:20 PM
Quote
I'd like to think I'm an honest guy but in the interests of fairness you should choose. :D
I'm sure you're honest :) - Please be my guest and pick a theme. It'll save another 5 pages of discussion :P - Oo, and the length of the comp, 2, 3 months or less?.. Go!!
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Steve Elliott on January 29, 2018, 05:57:25 PM
Oh not again?!!

Maybe it's time to at last get a structure down once and forever, and not have endless discussions.

I'd say:

1)  Qube chooses the theme from the communities suggestions - simply for fairness, because he can't win any cash.
2)  Competitors have 3 months to complete their project.
3)  1st place awarded 100 points, 2nd place awarded 50 points, 3rd place awarded 25 points.
4)  The highest number of points wins.
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Derron on January 29, 2018, 06:01:39 PM
BTW the theme should differ a bit from the last one. So please no "retro" stuff or similar reglementations.
Hmm, all in all it does not really matter - if the theme is not what I like, or timeframe is too long/short/whatever I am free to ... just not participate. So, don't worry be happy.

Maybe you need to wait until the girls of your 1st-place-celebration-party found their lingerie and went back to their nursery homes or student hostels :)


Edit: Ok, Stevie Elliott wrote meanwhile: 3 months should not be one of the "set" rules. If so I am out. 3 Months is just too much for "hobby projects" as they just take away too much from other sparetime activities. On the other hands the "reviewers" get more complete/longer games to play.


bye
Ron
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: STEVIE G on January 29, 2018, 06:04:06 PM
Oh not again?!!

Maybe it's time to at last get a structure down once and forever, and not have endless discussions.

I'd say:

1)  Qube chooses the theme from the communities suggestions - simply for fairness, because he can't win any cash.
2)  Competitors have 3 months to complete their project.
3)  1st place awarded 100 points, 2nd place awarded 50 points, 3rd place awarded 25 points.
4)  The highest number of points wins.

Agreed.  I had some ideas for themes but that may give me an unfair advantage in that I've already thought about the type of game I'd like to make.  I would prefer not to take responsibility for no-one entering  :P

p.s. I think 10 weeks should be enough for most folk to get something done, even if just a prototype.  As the winner of the last comp - I'll happily make that decision  ;D

Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Steve Elliott on January 29, 2018, 06:39:34 PM
ffs Derron, I'm sure you could have an argument/discussion in an empty room!

3 months gave people enough time to produce some great entries this time, and Qube is not spending 3 times as much on a 1 month competition prize fund.  I made a (I think) sensible structure, now you want to spend 2 weeks debating!
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Qube on January 29, 2018, 06:42:06 PM
STEVE G, as our last winner has put his hat in for a 10 week comp. I think that's a good round number for those to spend on micro games or larger project if you have the time.

EDIT - You don't have to spend 10 weeks on your game. If you have an idea and it takes 1 day or two weeks, that's fine. Some of us may take 10 weeks to get something simple done, that's fine too. Others may have 10 weeks solid to spend on their game, that's also fine.

Main point is. 10 weeks is a good amount of time for anyone to get "something" done ;D
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Steve Elliott on January 29, 2018, 06:45:42 PM
Oh a sneaky ps edit from STEVIE G lol.

That's decided then, by the competition winner and owner of this site - 10 weeks EVERY competition.
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: RemiD on January 29, 2018, 06:50:56 PM
Quote
ffs Derron, I'm sure you could have an argument/discussion in an empty room!
:D
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Derron on January 29, 2018, 06:54:59 PM
10 weeks (2 months) is way more than needed for the kind of "prototype games" (read: bleeding edge stuff) we saw in this compo (except for the winner games, they were already pretty much complete). If you need 15 weeks - maybe we should have some "early bird" compos and some "short compos" in alternation. So people like me could skip some.


@ empty room
Nope, I do not talk to myself - but _we_ could discuss about an empty room (is it empty at all? ;-)).


@ prize fund
We could try to offer a whopping 0 / zero / ... to the winner. People should join for the fun, not for the prize. Or maybe people could vote for a software package as price. Most often it's not the money making you want to win - but just "that there is something to win" (or to "proof" you did something great). Nonetheless I understand that money might attract people - especially when advertising it on other hobby-coder-forums.


@ Collaboration
I miss the "team"-projects a bit. Tried last to do with Brucey but he was baffled by the speed of progress and I am pretty sure he thought it uses less time, so collaboration stopped for that thing.
If one is in the mood to do something in collaboration (not necessarily with me) I  think we should discuss that openly. Can imagine that some of us would fit well together (ideas + code + gfx...) and some others not (me + you all :-) *nag nag nag*).




bye
Ron
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Qube on January 29, 2018, 07:08:45 PM
Quote
10 weeks (2 months) is way more than needed for the kind of "prototype games" (read: bleeding edge stuff) we saw in this compo (except for the winner games, they were already pretty much complete). If you need 15 weeks - maybe we should have some "early bird" compos and some "short compos" in alternation. So people like me could skip some.
As said, it's not way more time than needed. Some of us won't get 10 weeks solid to spend on their game and will only get a couple of weeks spread over the 10 weeks.

If your game idea takes two weeks or less, then that just means you'll be the first to submit it. No one is saying anyone has to work on their entry for 10 solid weeks if they don't want / can do.

If we went for short comps then only the fast coders with free time would get to enter and we'd end up with less entrants and way under finished games. Also sometimes I and I'm sure it's the same for others can get bogged down real fast with real life work and simply can't spend any time on my entry for a week or two.

Unfortunately I can't please everyone with the comp rules and do have to find something which works for a majority.

Quote
@ prize fund
We could try to offer a whopping 0 / zero / ... to the winner. People should join for the fun, not for the prize.
I'm sure it mainly is for the fun. Plus the life changing prize fund is just an added bonus for winning and as you say "that there is something to win". I have thought about alternate prizes but no doubt that would lead to masses of debate too about what to offer :P

Quote
@ Collaboration
I miss the "team"-projects a bit.
You can enter the comp as a team ( it's in the rules ). If you can find others to join you then go for it :) - Personally I've seen how quickly "teams" are great out the gate but not much for the long haul.
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Steve Elliott on January 29, 2018, 07:15:57 PM
Quote
p.s. I think 10 weeks should be enough for most folk to get something done, even if just a prototype.  As the winner of the last comp - I'll happily make that decision  ;D

STEVE G, as our last winner has put his hat in for a 10 week comp. I think that's a good round number for those to spend on micro games or larger project if you have the time.

That's decided then, by the competition winner and owner of this site - 10 weeks EVERY competition.


Derron - 10 weeks (2 months) is way more than needed for the kind of "prototype games", We could try to offer a whopping 0 / zero / ... to the winner.

AAARRRGGGHHH!!!!!!!
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Derron on January 29, 2018, 07:31:22 PM
I understand the "not everybody has time" thing. So I assumed that in 10 weeks about 10 evenings of time should be "spendable" - others might spend 50 evenings. If you extend to 15 weeks then the spend evenings increast - and there might still be people who only were able to code 2 evenings. You need to adjust the timespan to something "useful". Compo entries are no feature-blown, matured, AAA titles - they are compo projects. So they could contain bugs, could contain some glitches. That happens and if the game idea is fascinating, the gfx "oki doki" then it has a true chance to win.

On the other hand you miss this point: we have some "experienced developers" here. They use the more weeks to add even more polishing to their entries. If you are one of these "have no time to do something"-coders, you enjoy having 4-5 more hours to do your coding. In the same time the "experienced one" creates something "worth" more than these 4-5 hours. The "have spare-evenings every day"-code can create stuff worth of 50 hours (or more if already experienced).

So the longer the timeframe, the more the discrepancy between "not much time", "beginner", "every day spare time" and "experienced"-developer becomes.
Maybe this is one of the reasons for these "weekend compos" (not that I like them - I think they make it difficult to create good looking assets).
There also is the aspect of "frameworks"/"toolsets" and what they provide. Some write many things on their own either because they do not know of the frameworks, or they are not available in their language of choice.

For me keeping up motivation to do stuff (the same) is hard (especially with restrictions I do not really like/prefer) - and finding enough spare time is surely hard too. The more weeks you have, the higher the chances are that unplanned events happen (do you know what happens in 1 year? do you know what dates/tasks you will have until next week?). I would be interested in what happened to the other users who wanted to participate in the last compo: no time? lost interest? I mean, time frame got even extended for the late joiners, so "time" should not be the main reason.

We could discuss and elaborate for weeks without finding a consensus - and this is good as it shows that we are convinced of our own standing ;-)


Hmm... stupid idea but couldn't a compo theme be valid for two compos? So the "longtime coders" could submit for compo 2 while the others might do for compo 1 and/or 2. But as a judge/voter I would always expect better stuff in the submission date #2 - so entries were would be judged harder. Dunno how to work out the problem of "too good competition in submission slot #1, I better submit in #2".


@ Steve
Need a wooden stick to bite?
With "prototype games" I was talking about the "unfinished/raw" look - I think all of us see improveable parts in our projects. Just time was running out ... and so on.



bye
Ron
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Steve Elliott on January 29, 2018, 07:35:33 PM
Derron, you over-complicate things, the rules have been established now.  There is no debate required, no if's or buts.  Them is da rules.
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Derron on January 29, 2018, 07:40:05 PM
Rules are there to get bend.

Also I did not say something against the 10 weeks - as this corresponds to roughly 2 months - which is (if I remember correctly) what I was accepting right at start.


@ Compo start
I would suggest that we delay start for some days. So Qube (and potential helpers) could prepare advertisements (texts, maybe a Made-By-Adam-Compo-Banner), fund-situation,... for the compo. So right on start some threads on facebook/twitter/suiting-forums,... could be placed. This would reduce changes of having too many "late comers".

Maybe Qube could create a whole subforum/section for the then current competition - in which discussion about competition, individual progress logs, "LFG",... could be posted in. Once the compo is finished, one could move that into a new section "past competitions".


bye
Ron
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Steve Elliott on January 29, 2018, 07:44:46 PM
Quote
Rules are there to get bend.

be bent.

Quote
Also I did not say something against the 10 weeks - as this corresponds to roughly 2 months

8 weeks = 2 months (roughly).

Quote
I would suggest that we delay start for some days.

So you can debate and start an essay, you mean?  ;D

Quote
Maybe Qube could create a whole subforum for the then current competition - in which discussion about competition, progress logs, ... could be posted in.

Or we could damn well get on with it based on the rules that are set in stone and not open to debate?



Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Yue on January 29, 2018, 07:46:46 PM
Something I can participate in, and if I win the prize or donate to the first homeless person you see in your city.
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Derron on January 29, 2018, 07:57:21 PM
Yeah we start, then after 5 weeks someone joins and timeframe gets extended.
WHY - why is there a need to start the next one right after the previous finished?

Without discussion the results/experience of something you wont improve stuff/competition. Also you might feel free to just ignore "further discussion" and just wait until Stevie G waves the flag to start the race without further details (funding, exact timeframe - start/end) being discussed.


@ 5 weeks
sorry, 4.34 weeks a month. Might still be 5 weekends - for weekend coders this means 5 weeks. *stomping on the ground*
3 months means 13 weeks - so 10 weeks is more near to my 2 months than your 3 months  :-*


@ Yue
Of course you are allowed to participate - as long as you do not use copyrighted media without rights to do so (thinking of "tesla"). Nonetheless I would suggest you to create a smaller game - so chances to "finish" are bigger (talking about your previous tries to create something). Start small - but finish it. Growth could come later.
As you would have issues with Paypal (Qube prefers it) I would offer to redirect a potential money prize to you via Western Union.


bye
Ron
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Qube on January 29, 2018, 08:18:46 PM
Quote
Yeah we start, then after 5 weeks someone joins and timeframe gets extended.
No that is definitely not happening. There were reasons it happened last month and those reasons have been explained many times. To repeat, there will be no time extension.

Quote
WHY - why is there a need to start the next one right after the previous finished?
I've had quite a few members saying how much they enjoyed the competition and can't wait to get started on the next. Also others who didn't even enter this one may be keen to get going.

Quote
Without discussion the results/experience of something you wont improve stuff/competition. Also you might feel free to just ignore "further discussion" and just wait until Stevie G waves the flag to start the race without further details (funding, exact timeframe - start/end) being discussed.
We've already had 7 pages of discussions.. 7 pages with little progress and unless someone just goes "here's the competition, theme, rules and time frame" then we'll just keep going around in circles debating constantly and never getting anywhere.

Then when you think you are getting somewhere, someone else will have an idea / opinion and the whole thing will start again. Madness I tell ya, madness :P
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Steve Elliott on January 29, 2018, 08:22:04 PM
Quote
1)  Qube chooses the theme from the communities suggestions - simply for fairness, because he can't win any cash.

Agreed.  I had some ideas for themes but that may give me an unfair advantage in that I've already thought about the type of game I'd like to make.  I would prefer not to take responsibility for no-one entering  :P

Quote
I've had quite a few members saying how much they enjoyed the competition and can't wait to get started on the next. Also others who didn't even enter this one may be keen to get going.

Yes, me included.  I felt I had something good (even if it didn't win) and was enjoying the challenge.  But illness sadly stopped my progress in it's tracks.
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Xerra on January 29, 2018, 09:01:16 PM
Yes, 10 weeks is great. I'll get maybe a weeks worth of computer time at it but I've no expectations to actually win it. I just like the idea of having a target to aim for so I keep focus. I'll no doubt do something very simple.

Let's please not over-analyse the competition rules. Just throw them in place, pick a theme and then we can all get on with it. Plenty of time to think of an idea while at work before I get cracking.
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: CJB on January 29, 2018, 10:52:09 PM
Quote
others who didn't even enter this one may be keen to get going.
Me! 

New to SyntaxBomb.  Hi  :D

Looking forward to joining in the fun!
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: 3DzForMe on January 29, 2018, 11:11:46 PM
I'm all for upping it to 3 months, would mean 4 competitions a year instead of 5, and with an extra fortnight I might even get sounds into my next, for want of a better word, effort.
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Matty on January 29, 2018, 11:28:54 PM
I'm waiting for a theme that enthuses me with inspiration...the entries so far have looked quite good in some cases from the screenshots...and i haven't entered one (almost entered the asteroids one)....I'm tempted to enter if the theme ends up being something that piques my interest.
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: CJB on January 29, 2018, 11:36:11 PM
I missed out on GGJ this year and was very sad, but then I saw a post in the AGK main forum mentioning the last comp (thanks Conjured!) and it made me happy!  I never get anything finished in a weekend... too much of a perfectionist!  :P

The "loosely based on a movie" theme idea gets my vote. When do we start?
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Qube on January 29, 2018, 11:57:15 PM
Quote
When do we start?
Welcome onboard, CJB :) - Comp will be posted soon.
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Qube on January 30, 2018, 08:02:04 AM
@Derron

I'm not against shorter and more focused comps, I'm just not sure how to implement them with the larger more general ones.

If your idea is to have something like two week comps then that's something we could certainly try in between the main comps but unfortunately I couldn't offer any cash prizes ( unless members wanted to donate to them ). I have ideas for shorter comps ( full of ideas me ) and I'm sure you do too, so I'm not against trying the idea. Feel free to post your ideas out here and we'll see if such things can be worked in.
Title: Re: Ideas for the next game comp ( Feb to ??? 2018 )
Post by: Derron on January 30, 2018, 08:07:23 AM
I think shorter compos would increase the "prototype character" - maybe not perfectly fleshed out ideas but "tries" if things work or not. So "no cash prize" would suit well.
Also it would be easier to skip a compo - it just takes a month or less until the next starts.


Prize might be a vote for the next "big compo" theme/regularies.




@ ideas
As we want to "improve" I would like to see some "music generation", "asset creation" (2D, 3D) stuff. So eg. a "low poly room"-compo, a "low poly jump n run assets"-compo, a "retro jumpnrun music theme", ...  or of course simple games ("puzzler").




bye
Ron