September 23, 2019, 05:24:47 PM

Shoutbox

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  • RemiD:
  • best approach imo, is to create simplified (ugly) version of each thing, with its basic structure which work for your game, and outsource the "improvement" of it
  • September 18, 2019, 06:31:52 PM
  • RemiD:
  • even if you choose to outsource the creationg of meshes, uvs, textures, skeletons (bones), weights (skinning), animations, gui elements, huds elements, sounds, fonts, you still must have a basic understanding of the properties of each thing and how to make / use it, else you can be scammed or loose a lot of time cleaning up / tweaking the mess
  • September 18, 2019, 06:30:16 PM
  • Kris:
  • Actually I wanted to say that I saw pretty cool art from not just Qube but others here entering the local game comp. It's cool if somebody can do more than one thing and able to do everything is very fulfilling. Of course if the project needs specialized people then just do that. But I think indie dev is also about the joy of the trade(s)...
  • September 18, 2019, 05:19:37 AM
  • Qube:
  • I dunno, I've always highly enjoyed doing everything myself as I have a great time doing coding, graphics and music. Granted I'm not a specialist in any of them but for me I like the whole process.
  • September 18, 2019, 05:02:45 AM
  • Kryzon:
  • Buying stock art / hiring people to work with you is the best choice, this way everyone can specialize in their own fields instead of you having to be good at everything (doesn't happen often, unless in rare cases like [link] and it comes at a quality of life or social cost)
  • September 18, 2019, 01:18:52 AM
  • Steve Elliott:
  • Some people are so blunt here.
  • September 17, 2019, 08:37:09 PM
  • Steve Elliott:
  • Tetris is hardly wonderful art, but people paid and paid for it - same for flappy bird.  Don't be so quick to critisize art skills Kryzon.  If there is some budget then art can be bought to add better graphics to good gameplay. But good gameplay is a must have!
  • September 17, 2019, 08:13:38 PM
  • Kryzon:
  • Why do you expect people to give you money for something you're not great at?
  • September 17, 2019, 04:23:58 PM
  • Pfaber11:
  • Yes I see what you are saying but I am not that great at creating pictures. Will try and produce some artwork for the Game I'm working on at the moment. I'll see what I can come up with.
  • September 17, 2019, 10:22:19 AM
  • Steve Elliott:
  • lol @ Qube :D
  • September 17, 2019, 10:09:23 AM
  • MikeHart:
  • I you wantcto sell stuff, the visual aspect is very important. The days of VCS2600 artwork are over.
  • September 17, 2019, 06:07:18 AM
  • Pfaber11:
  • Yes they want it all for free most of the time . Sales over and so are the downloads .
  • September 17, 2019, 03:30:37 AM
  • Qube:
  • Of course I want the games for free!! I've just spent £1000 on a shiny new phone and you expect me to pay £0.99 on a game? :o
  • September 17, 2019, 01:24:18 AM
  • Steve Elliott:
  • Downloads maybe, but I have a suspicion that people on their mobile devices want everything for free.
  • September 15, 2019, 07:44:54 PM
  • Pfaber11:
  • I recently had a sale on all my games and I had as many downloads for Android as I did windows . This was on itch.io  . So I won't be dismissing Android any time soon . I don't bother with linux or mac though.
  • September 15, 2019, 10:11:57 AM
  • Kryzon:
  • There's something of politics too, even if your custom/alternative engine can do cross-platform, sometimes it's easier to get a publisher on board if you're using something popular like Unity. Also because you can send them the project files and another team takes over the porting to consoles etc. -- this happened to a friend of mine and their project
  • September 14, 2019, 11:40:05 PM
  • Qube:
  • and Mac ;D
  • September 14, 2019, 10:24:54 PM
  • MikeHart:
  • As an indie dev, imho windows is all you need.
  • September 14, 2019, 07:15:08 AM
  • Steve Elliott:
  • But it was Windows only...Oh well that's in the past now, onwards and upwards...
  • September 13, 2019, 10:38:46 AM
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