New Monkey2 Opengl Engine
New Monkey2 Opengl Engine
Previous Image | Next Image
Description: After the last OpenGL debacle with RogueTable. I've gone back to basics and been working my way through how to properly do it all. This time it's ultra optimised, so models once loaded remain in the GPU, allowing for 100's of calls per object.

Lighting, texturing, is all coming, this is just the first look.

You can see the tree object has different color, scale and position.
I'm going to work with getting all the basics done correct this time around. I have got waving grass though...
Picture Stats:
Views: 1994
Filesize: 94.45kB
Height: 734 Width: 1001
Posted by: iWasAdam at October 21, 2017, 01:49:22 PM


Comments (1)

3DzForMe
Posts:260
December 28, 2017, 05:50:41 PM
Great looking work iWas Adam ;)


Powered by: SMF Gallery