SyntaxBomb - Indie Coders

Languages & Coding => BlitzMax / BlitzMax NG => Topic started by: Hardcoal on November 01, 2019, 12:08:58

Title: Using Xors3D in a game Editor
Post by: Hardcoal on November 01, 2019, 12:08:58
Hi.. I was wondering.. If my Game Editor is based on Xors3D
Am I allowed to Spread it (maybe sell it in the future?)

if not. what can I Do?
Title: Re: Spreading Xors3D
Post by: markcwm on November 01, 2019, 21:21:45
Isn't Xors3D abandonware? If so then using it outside of license is a copyright violation which the author can exercise against you at their discretion, so nobody is really going to want to put themselves in that position.

You can either contact the author and get them to re-release it as free open-source with a permissible license or you can find a 3D engine that is similar to Xors3D and port your project over, preferably an open-source engine.
Title: Re: Spreading Xors3D
Post by: Hardcoal on November 02, 2019, 00:01:24
That's why i wrote this post.
Hoping someone can contact them,
Because i have no idea how to find them.

as long as im using this for myself im ok.. because i paid for a license ..


BTW i found this thing.. on githug..
https://github.com/Guevara-chan/Xors3D-for-PB/blob/master/Xors3D.pbi

Title: Re: Spreading Xors3D
Post by: Madjack on November 02, 2019, 08:03:13
Is the Xors3d commandset exposed? In other words, does your game editor allow people to program using Xors3d commands?
Title: Re: Spreading Xors3D
Post by: Hardcoal on November 02, 2019, 10:18:21
No it doesn't.
Title: Re: Spreading Xors3D
Post by: Madjack on November 02, 2019, 11:00:49
I'd give the license agreement that came with the software a read, but if you've produced your editor with a licensed copy of Xors3d, I don't see the issue?

Presumably you're covered by the license conditions when you bought your copy and unless there was some sort of clause that said you could no longer publish works if Xors3d was no longer under development, you're fine.

(Obviously I'm not a lawyer but you could probably ask on Reddit or somewhere and get a more legally informed opinion)
Title: Re: Spreading Xors3D
Post by: Madjack on November 02, 2019, 11:01:23
..
Title: Re: Spreading Xors3D
Post by: Hardcoal on November 02, 2019, 11:07:25
I purchased from someone who bought xors3d the license long time ago.

I will check the issue further more.
Thanks
Title: Re: Spreading Xors3D
Post by: Madjack on November 02, 2019, 11:36:56
Quote from: Hardcoal on November 02, 2019, 11:07:25
I purchased from someone who bought xors3d the license long time ago.

I will check the issue further more.
Thanks

Ugh - you could have given that info at the beginning  >:D
Title: Re: Spreading Xors3D
Post by: Hardcoal on November 02, 2019, 11:42:35
I thought it's Obvious i got a license..
The question still remains..
Can i release an editor based on xors3d?

Without giving access to xors3d commands by programming?!
Title: Re: Spreading Xors3D
Post by: Madjack on November 02, 2019, 11:52:10
Squid made Xors3d to be like Blitz3d - back when it was being sold.

You can't release software that exposes the language to users but you can release software made with the language.

Also, you think Squid's going to pop-up and sue you for millions?

Release the Kraken.
Title: Re: Using Xors3D in a game maker
Post by: Hardcoal on November 02, 2019, 11:55:29
Who knows.. I Must make certain i cover myself.