SyntaxBomb - Indie Coders

General Category => Showcase => Topic started by: playniax on August 30, 2017, 17:16:37

Title: Dumbot is coming...
Post by: playniax on August 30, 2017, 17:16:37
Here is a sneak peek at our upcoming game Dumbot!

Made with Monkey2, Pyro2, Tiled Loader and the CrashTest Art pack...



Title: Re: Dumbot is coming...
Post by: Steve Elliott on August 30, 2017, 18:19:34
Looks good  :)

Although some might get motion sickness.  The camera really shouldn't be jumping about every single jump.
Title: Re: Dumbot is coming...
Post by: Rooster on August 30, 2017, 23:39:19
Cool!  :)
Title: Re: Dumbot is coming...
Post by: Pingus on August 31, 2017, 00:37:39
Promising !

Is IOS handled by Pyro2 ?
Title: Re: Dumbot is coming...
Post by: Naughty Alien on August 31, 2017, 03:35:07
..very nice..but as already pointed out..this camera will make some problems for sure..
Title: Re: Dumbot is coming...
Post by: playniax on August 31, 2017, 06:05:14
> This camera will make some problems for sure

Camera improved a lot already but what do you suggest? Slower up and down maybe?

> Is IOS handled by Pyro2

Yes, Android, iOS, Browser, Windows and OSX!
Title: Re: Dumbot is coming...
Post by: Dwapook on August 31, 2017, 07:00:21
Nice concept! Looks like it could be pretty fun!

I hadn't noticed the camera (Camera's never bother me in games for some reason)
I guess it's too jerky from being locked on the robot? x.X;

https://www.gamasutra.com/blogs/ItayKeren/20150511/243083/Scroll_Back_The_Theory_and_Practice_of_Cameras_in_SideScrollers.php
Maybe try "Snapping" or a larger "camera window" ?
Title: Re: Dumbot is coming...
Post by: Xaron on August 31, 2017, 07:21:43
Looks nice, we'll done!

A bit sad that there are so few who use Monkey 2 because it is not a bad language. I liked it very much as well.
Title: Re: Dumbot is coming...
Post by: Steve Elliott on August 31, 2017, 09:56:49
Read the link Dwapook posted  :)

Basically use a window around the player, and only scroll when the player hits that invisible window.

Or move the camera only when the player lands on a platform.