SyntaxBomb - Indie Coders

General Category => Game Coding Competitions => Topic started by: Qube on March 10, 2020, 18:31:34

Title: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on March 10, 2020, 18:31:34
Welcome to our 10th Code a Game Competition.

(https://www.syntaxbomb.com/GameComps/Banners/SBGC-Reboot.png)

Competition Length : March 10th 2020 to May 10th 2020 @ 23:59:59 ( GMT )

Outline : Choose any game from one of our previous game competitions and do a remake, reboot, sequel or reimagining.

October 2019, Theme "Mix it up" (https://www.syntaxbomb.com/index.php/topic,6455.0.html)
March 2019, Theme "8-bit Wars" (https://www.syntaxbomb.com/index.php/topic,5444.0.html)
December 2018, Theme "The Great Christmas Adventure" (https://www.syntaxbomb.com/index.php/topic,5152.0.html)
October 2018, Theme "aMAZEing" (https://www.syntaxbomb.com/index.php/topic,4977.0.html)
June 2018, Theme "Mixed Genre" (https://www.syntaxbomb.com/index.php/topic,4772.0.html)
April 2018, Theme "Movie and TV" (https://www.syntaxbomb.com/index.php/topic,4417.0.html)
January 2018, Theme "Retro" (https://www.syntaxbomb.com/index.php/topic,3997.0.html)
October 2017, Theme "Halloween" (https://www.syntaxbomb.com/index.php/topic,3592.0.html)
July 2017, Theme "Asteroids" (https://www.syntaxbomb.com/index.php/topic,3309.0.html)

Detailed description :

Limits :

No limitations but if you wish to follow the rules of your chosen game / competition then you may do so.

Prize fund :

The prize fund will be hidden until the end of the competition. Members are free to add to the prize fund by sending a PayPal payment to qube@syntaxbomb.com. The amount if you wish to add to the prize fund is entirely up to you and not mandatory to do.

This thread will be updated with those who have donated but not the amount.

Allocation of the prize fund will be :

1st place 50%
2nd place 30%
3rd place 20%

Rules :

1.. No copyright media or modified pre-built game templates allowed.
2.. Game frameworks are allowed as are free / purchased media.
3.. Individuals and teams are allowed to enter.
4.. Provide a download with at least a Windows executable ( or link if a web browser game only ). Include other OS's too if you want.
5.. Choice of language is totally up to you. You do not have to provide the source code.
6.. One entry per person / team.
7.. SyntaxBomb has zero rights to any work posted here. You / your team hold total control.
8.. Prize to the winners payable via PayPal only.
9.. All entries must be in by 23:59:59 on the 10th of May 2020 ( GMT ). No extensions to the deadline will be granted.
10.. Games must be of a complete status and not merely a demo.
11.. No remakes / clones of commercial games are allowed for example Donkey Kong which may lead to copyright infringement. A game my be done "in the style of" but must be clearly original and not a copy in a manner to which may infringe on a 3rd party copyright.
12.. There will be a one week gap after the comp ends before voting starts to allow members to play the games and for developers to fix any bugs in their game ( no new / additional features ) and re-upload. Once voting commences then no further bug fixes can be submitted until after voting has been completed.

How to submit your game :

Game submissions must be made in this thread. You may link to your external webpage or showcase post about your game. If you have no means of hosting your game then please PM Qube and arrangements will be made.

When submitting your game please adhere to the following format ( if relevant ) :

Game Title
Game competition chosen
Game chosen
Download link and OS requirements
Required dependancies
Brief info about your game
Any screen shots or video's
Media information ( If using free / purchased media then please state where you obtained said media. )

How are the winners picked :

Voting will take place from Monday the 18th of May 2020 for one week and a dedicated thread will be made and relevant voting information provided.

Good luck ;D


Current donators to the prize fund :

Qube
iWasAdam
Matty
Xerra
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on March 10, 2020, 19:40:56
ok game chosen.   :D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Derron on March 10, 2020, 20:56:28
Make a remake.

Quote
11.. No remakes allowed. Sequels are allowed but the game must be clearly original and not a copy with different levels.

I assume the rules need a little adjustment ;-)



Quote
Entrants may reuse any media from their previous entry but can not use any media from other entrants even if they have given permission.

I first misinterpreted it as "you can reuse media of the game you remake/sequalize" but it just means you could reuse assets if you redo your own previous entry.


Will have to check out t the entries to see if there are one..or two entries (next to my superb creations) worth of a reimagination  :P.  Maybe Qube's Tank game becomes a Thanks game with peace flower shooting tanks ;-)



Bye
Ron
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on March 10, 2020, 21:16:12
Quote
Make a remake.

Quote
11.. No remakes allowed. Sequels are allowed but the game must be clearly original and not a copy with different levels.

I assume the rules need a little adjustment ;-)

Hehe, yeah I noticed that.  So no direct copy of the SyntaxBomb game...which was a remake...Makes Asteroids...No, not really I've chosen another game that I really enjoyed from a certain SB Coder.   ;D

But Asteroids can also be reimagined, as in Astral Eye'd.

https://www.syntaxbomb.com/index.php/topic,3310.0.html

Good to see no limitations though (such as colour and resolution).  That does really open-up possibilities, and as for remakes look what Stevie did with a Pac-Man clone in 'Vanarchy'.  You would hardly call that a standard remake of Pac-Man!  Some imagination/reimagining made it something very different.

https://stevieg.itch.io/vanarchy
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Coder Apprentice on March 10, 2020, 21:55:00
If somebody who never entered before and doesn't want to remake, re-imagine other's previous work can he/she just make a game by choosing one of the previous compo themes to come up with something new that's different than previous entries?
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Derron on March 10, 2020, 22:06:32
Quote from: Kris on March 10, 2020, 21:55:00
If somebody who never entered before and doesn't want to remake, re-imagine other's previous work can he/she just make a game by choosing one of the previous compo themes to come up with something new that's different than previous entries?

The compos are for fun - so topic restrictions are often very "loose". With the amount of linked compos - and so dozens of dozens of entries, you might be able to find the single entry who can "somehow" be linked to your game idea.

So see my "Genus Prime", a game about sending ships from planets to other planets to conquer the universe. You could abstract it to "conquer planets" and make it a 3d scifi actioner. You could make it a "diplomacy game" - heck, even "tic tac toe in space" (to conquer a planet - a single one per level) could be done under the banner of "reimagination".

In other words: if you have a game idea in mind, why not make theming of the game meet one of the "themed" entries? Just think of all these movies which were totally unrelated to some successful older movies. They name some of the actors like the uncle of the main character in the other movie and voila ... connection done.


Of course Qube has lasts word on this so maybe it is up to ignore my post :)


bye
Ron
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on March 11, 2020, 03:02:44
Quote from: Derron
Make a remake.

Quote
11.. No remakes allowed. Sequels are allowed but the game must be clearly original and not a copy with different levels.

I assume the rules need a little adjustment ;-)
Lol, yes, I have made an adjustment to hopefully make it more clear.

Quote from: Kris
If somebody who never entered before and doesn't want to remake, re-imagine other's previous work can he/she just make a game by choosing one of the previous compo themes to come up with something new that's different than previous entries?
Entries should be as per competition states. However for this comp ( as it's so wide ranging ) so long as you can link it to any previous game, no matter how tenuous the link, then that's all good here ;D

Overall though the comps are for fun to get that game coding mojo back :)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on March 11, 2020, 08:57:30
Hmmm, now where to begin....  :P
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: 3DzForMe on March 11, 2020, 09:43:09
Just as I was wondering how to spend my free time 'Boom!' Another gaming compo - awesome sauce.....

Now.... what language to choose - I really should dig into AGK2 Studio seeing as I've done next to nowt with it.

But I've enrolled on an Open University micro credential course - Hmm, might have to reduce the old mojo fuel (Bud Light generally these days) to .... increase my coding mojo.

So what to pick from as well - so much scrumptious food for thought  :P
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: STEVIE G on March 11, 2020, 18:31:29
Excellent!  Might give this a bash but def someone elses game.  ;D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on March 11, 2020, 18:38:23
Quote
Excellent!  Might give this a bash but def someone elses game.  ;D

Cool, it'll be interesting to see what you come up with.  I started today, I've drawn 1 sprite so far lol.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: 3DzForMe on March 11, 2020, 23:35:18
Quote.     
Overall though the comps are for fun to get that game coding mojo back :)   

Half the fun is seeing just how much mojo can be re-juvenated with some good old competitive spirit (s), although spirits have their limits! 😁
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: MrmediamanX on March 12, 2020, 16:47:49
I'm in, I already have an idea on which previous entry I plan on rebooting. :D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on March 12, 2020, 18:41:52
Damn, I've been away for a few days so just caught up here. Thinking I'm up for it but no concrete idea of what to do yet. I'm going to go through all the compo entries again and see which ones played the best for me. Or should I redo one of mine? Decisions, decisions.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on March 13, 2020, 14:37:37
Here's a picture of my ship sprite moving across the screen firing bullets with keys for rotating the ship (well it's a start).  I'm going for the 8-Bit Wars category with a reimagining of 'Gravitus' by Morpheus.

Link : https://www.syntaxbomb.com/index.php/topic,5206.msg24608.html#msg24608

Although as per the rules I'm allowing myself to use a different resolution and amount of colours.  I don't have a name just yet.   :)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: 3DzForMe on March 13, 2020, 15:45:17
@Steve, goddamnit man, give the competition a chance for once, you've got sprites, bullets, the infinity of space already..... Oops, wrong Steve.

I retract my statement, I need more of the KISS approach to this compo, if u catch my drift.  :)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on March 13, 2020, 17:26:22
Quote from: 3DzForMe on March 13, 2020, 15:45:17
I retract my statement, I need more of the KISS approach to this compo, if u catch my drift.  :)

!!!

You could ask Qube nicely, if you want a snog that bad. You ain't getting one off me unless you remake one of my games, however :-)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Derron on March 13, 2020, 18:02:50
Or you remake mine - and instead of fighting planets like in Genus Prime - you create a "Virus Prime" in a risk-like environment (aka "on Earth"). 3-4 Viruses compete against each other - and "neutral" units fight all of them (so virus versus virus versus world). "Virus Prime".

Ok... this already sounds as if I could do that but I am pretty much running out of time these days, kids at home (kindergarten closed), have to do home office and wife working on weekends too. Also I think there is the Pandemic game around already.



PS: Recreate my "Trick or Sweets" - "Pills or Ills" and you might get my vote ... except there is a better game around of course.


bye
Ron
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on March 13, 2020, 20:32:45
Quote
@Steve, goddamnit man, give the competition a chance for once, you've got sprites, bullets, the infinity of space already..... Oops, wrong Steve.

lol  :P  I also have animated terraformers and some cave graphics...
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on March 13, 2020, 22:49:38
Having a real dither today trying to decide what to reboot. Got it narrowed down to three games now.

Adam's Syntax Bomb, Genus prime or Tower Swaps.

I've never done a platform game so Syntax Bomb would be a good challenge but I don't think I could better Adam's work.

Genus Prime is fucking genius and I don't think I could better that either, certainly not in 7 weeks.

Tower Swaps is one of my favourite competition entries yet and I could probably do it but I'm just not sure if it would make a mark in a competition now.

Decisions, decisions...
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Matty on March 14, 2020, 02:05:46
Maybe you're already aware of this...all my competition games are browser based in plain Javascript. ..meaning you have the source code already and media should you decide to reboot any of mine....
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on March 14, 2020, 08:03:16
true but...
QuoteEntrants may reuse any media from their previous entry but can not use any media from other entrants even if they have given permission.

So no nicking the media - it's got to be your work
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: MrmediamanX on March 14, 2020, 11:24:20
I'm reimaging 'Qube's the last Ginger ninja' due to it having elements open for an alternative iteration and it's simple design which can go in practically any direction..
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on March 14, 2020, 11:26:47
Okey doke. got my pick.
It was originally 2d and staying 2d but not quite!
There was some strategy involved, so that's what I need to focus on.
It had a good concept, so I need to take that and run with it...  ::)

Most of all: DON'T BREAK IT!
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on March 14, 2020, 14:10:48
Quote from: iWasAdam on March 14, 2020, 11:26:47
Okey doke. got my pick.

Not going to tell us what game you're rebooting? Keeping us in suspense?
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on March 14, 2020, 17:38:34
Quote
Not going to tell us what game you're rebooting? Keeping us in suspense?

Probably going to show us tomorrow...when it's finished lol.   :D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on March 14, 2020, 18:22:13
I've now changed my mind on doing the three games that I eventually had whittled it down to. Still doing some work to prototype what I have in mind but I can use some of the code from two of my old games (one unfinished) to work it out a lot quicker. If it comes off then I think this could turn out really well.

I'll do a worklog once I commit myself to it but I'd say that the nearest games to link it to as a reboot would be Creature Corp and the Big, Dark adventure. If I was linking it to one of my own games then probably Bah, Humbug!, but I'm definitely not doing an adventure game.

Will see how it works out by the end of the weekend.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on March 14, 2020, 19:26:41
Quote from: MrmediamanX on March 14, 2020, 11:24:20
I'm reimaging 'Qube's the last Ginger ninja' due to it having elements open for an alternative iteration and it's simple design which can go in practically any direction..
Woot Woot! Look forward to seeing what you come up with ;D

I think I know what I'm doing but need to run over a few tests / ideas first. No guarantee's I'll finish it but I'm gonna give it a go.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: MrmediamanX on March 15, 2020, 10:47:55
QuoteWoot Woot! Look forward to seeing what you come up with

The plans to do a N64 style throwback. :D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on March 15, 2020, 11:10:25
QuoteNot going to tell us what game you're rebooting? Keeping us in suspense?
I'm saying NOTHING!!!!!
(https://vjointeractive.files.wordpress.com/2020/03/screenshot-2020-03-15-at-11.08.09.png)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on March 15, 2020, 11:28:40
Ah, a remake of Genus Prime.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: codebang on March 15, 2020, 19:59:22
I'm going to try my best at reimagining 3DzForMe's The Big Dark Adventure and I have a question: do I have to put the storyline of his game into mine, or can I come up with a different unrelated story? I've just finished coding most of the draw code to emulate the ZX Spectrum (palette, how it draws to the screen, etc.), and I want to make sure I understand the rules completely before I get knee deep in code and realize the game isn't submit-able.

Thanks in advance! This is the most fun I've had in a while with programming. It feels like the first time I ever coded anything and have it just work... it's odd, but nostalgic!  ;D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: MrmediamanX on March 15, 2020, 20:50:16
Quotedo I have to put the storyline of his game into mine, or can I come up with a different unrelated story?

i'm fairly sure you can use your story premise/plot due to the competition being 'remake,reimaging,reboot,sequel'
an entirely different plot fits within the category rules.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: codebang on March 15, 2020, 20:53:02
Quote from: MrmediamanX on March 15, 2020, 20:50:16
i'm fairly sure you can use your story premise/plot due to the competition being 'remake,reimaging,reboot,sequel'
an entirely different plot fits within the category rules.
Thanks! :) I just didn't want to write a storyline and later scrap it. I appreciate the clarification.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on March 15, 2020, 20:53:38
Yep I agree, no point making a complete clone of the same story, so that would definitely be a sequel if you change the story.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on March 16, 2020, 00:01:53
ook, after thinking I was going to work on something else this weekend, the competition drew me in and after some test code I decided to go in a very different direction graphics-wise.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: MrmediamanX on March 16, 2020, 04:31:52
QuoteI decided to go in a very different direction graphics-wise.

Same here, I've written a N64 screen filter just for this. I'm also planning on emulating the frame rate which had a tendency fluctuate between 30 to 15 FPS, but i'll be keeping this running at 30-ish or 20 locked.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on March 17, 2020, 04:57:57
Quote from: MrmediamanX on March 16, 2020, 04:31:52
I've written a N64 screen filter just for this. I'm also planning on emulating the frame rate which had a tendency fluctuate between 30 to 15 FPS, but i'll be keeping this running at 30-ish or 20 locked.
Ginger Ninja in Nintendo 3D mode, yay! look forward to playing this. You've definitely got the N64 style down ;D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: MrmediamanX on March 17, 2020, 08:49:18
hopefully I do your game justice and not screw things up.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on March 17, 2020, 08:54:33
Quote
I decided to go in a very different direction graphics-wise.

Same here, I've written a N64 screen filter just for this.

Great idea!

Quote
I'm also planning on emulating the frame rate which had a tendency fluctuate between 30 to 15 FPS

Not such a great idea, just improve on the system with a super smooth frame rate.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: MrmediamanX on March 17, 2020, 10:43:55
QuoteNot such a great idea, just improve on the system with a super smooth frame rate.

To true, technically I have, the game runs at a constant speed just a bit faster than native N64 could handle.
Game play is smooth for what it is, all seems to be working fine, just needing to get that 'feel' down.  ;)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on March 17, 2020, 12:02:41
Got my first system takeover completed - no opponents yet though...
(https://vjointeractive.files.wordpress.com/2020/03/screenshot-2020-03-17-at-12.00.19.png)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Matty on March 17, 2020, 14:08:16
Looks nice.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on March 17, 2020, 15:06:01
Thanks Matty. It took a lot to get this far. I've got some ideas for expanding it, but the next task is to get some form of programmable AI. And make it simple to use...  :o
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on March 18, 2020, 03:45:06
Quote from: iWasAdam on March 17, 2020, 12:02:41
Got my first system takeover completed - no opponents yet though...
Oo, should be intriguing to see how this turns out. I thought Genus Prime was pretty cool as it was like Risk but in outer space :)

Moving on... I think I'm pretty set on what I'm going to do although I'm really unsure if I'll get enough free time :( - But, no harm in diving in and giving it a good go - I hope to start by the weekend and will be doing an improved sequel / reboot ;D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on March 19, 2020, 07:03:13
Here's something moving  :o
(https://vjointeractive.files.wordpress.com/2020/03/gp1..gif)

This is with 'active' turned off - so everything is frozen. But you can still rotate and zoom.
Genus prime is your world (Red) and you can see a load of ships heading out to Rolum Home.
It sorta gives a good example of how the general ui works.

For the technical minded - this is NOT 3d. It's actually a standard flat 2d view with simple plot, drawcircle, etc.
Everything to make it 'look' 3d is just a bit of simple maths and some sorting.  8)

Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on March 19, 2020, 07:18:21
@iWasAdam, Oo very nice effect for a 2D approach. I expect full zooming in of planets to watch the combat up close and personal ;D which I'm sure you can get sorted with a new video for tomorrow? :P
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Derron on March 19, 2020, 07:46:55
Do not distract iWasAdam with new ideas - it ends up with a new side project :D


@ planet rotation
Looks nice, my Genus Prime kid is growing up it seems ;D *tear.of.pride.running.down*

BTW: Genus Prime translates as "ruling/dominating race" - dunno if this a proper planet name :)

PS: Why are the stars in the background moving so rapidly? Is the galaxy we are watching moving? I mean: it looks cool but I have no clue why it moves so "visibly".


bye
Ron
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: TomToad on March 19, 2020, 08:06:25
Since I am out of work for a while, I guess I'll have some time to do an entry.  Thinking of reimagining Asteroids.  Several of the entries will apply to my submission, but I will choose Asteroids 3D as mine will also be 3d.  The current title is Raceteroids.  You race your spaceship through a course, but also need to blast asteroids, and other obstacles, out of the way.Thinking of having heavy lasers to disintegrate asteroids, and also lighter lasers which only deflect asteroids which you can use to deflect them into the path of your opponents.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Derron on March 19, 2020, 11:56:53
@TomToads
Think of potential upgrades for you ships: "front driller" to drill small asteroid blocks coming from the front. "Heavy Ion Cannon" to pulverize with less shots. "Short Transport" makes you jump a bit by dematerializing (to avoid frontal crashes). ...


bye
Ron
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: 3DzForMe on March 21, 2020, 05:13:14
@iWasAdam, loving the solar system,

Quote

Everything to make it 'look' 3d is just a bit of simple maths and some sorting. 


Sweet.

@TomToad,  nice - asteroids with a 3D twist ;)

As for moi - just started work on a re-hash of my last attempt at a compo - not sure if that's what I'm going to opt for doing in the end - for now - I'm cutting my teeth with AGK Studio syntax.

Yep, actually moving on from Blitz 3D.... hey ho ;)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: MrmediamanX on March 21, 2020, 10:27:19
QuoteEverything to make it 'look' 3d is just a bit of simple maths and some sorting. 

totally, I came up 2 simple methods 'one using pivots within a 3d space and the other though limited used parallax scrolling.
fun times.

QuoteYep, actually moving on from Blitz 3D.... hey ho
say it ain't so 3DzForMe oh say it so :(
it's cool I'll still mess with the blitz3d. ;D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on March 21, 2020, 11:32:49
sorting is done in 3d space, from a camera xyz, and then distance xyz from the camera xyz.

or if you assume that your eye is z=1000, transform your base xyz into just the z and do the sort on that :)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: 3DzForMe on March 21, 2020, 18:50:10
Quoteay it ain't so 3DzForMe oh say it so
it's cool I'll still mess with the blitz3d.


..... only in as far as doing a 2D implementation of wild west shooty bang bang.

That - might work on phones.  Blitz 3D just doesn't cut that proverbial mustard - or is it custard?  :-\

AGK Studio 2 is surprisingly great at all things to all men.... It does MORE than Blitz 3D can for my 3D shenanigans - and - it is VERY intuitive when it comes to coding for mobile platforms.

Vote +1 for AGK Studio 2 from a blitz 3D big advocate. To be fair, my (I wish somewhat more slowly than they are at the mo....) advancing years may have curtailed my coding mojo off late.

This latest compo has rekindled my fires... again. Faced with some over egging the cake Cisco tutorials earlier today.... or coding in AGK2 Studio...... AGK2 Studio won. Well, it's Saturday after all - Swap Shop day!  Happy coding peeps ;)   ;D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on March 21, 2020, 23:42:16
I've made a start 8)

ExBiEn 2 : Absolute badasses - is officially a go-go ;D

You may be asking haven't you done most of the work already?... Not really as :

1.. The game is being totally written from the ground up ( excluding game framework ) and will fix and improve on the original with much better and smarter controls and enemies + other cool stuff. It needs a rewrite as all the things planned can not be easily shoehorned into the old code and for the extras I need more optimised code throughout.

2.. A lot of the graphics I will reuse but will be creating additional new graphics. Hopefully the game will be much more atmospheric than the original.

3.. Some sounds effects I will also reuse but I've to create many new ones. Also all the music will be new and in a more orchestral sound rather than synth sounding. I know many download free music for their games but it's something I enjoy doing, even if it is a time killer.

Quite excited about it and coding mojo is on full steam ahead ;D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Matty on March 21, 2020, 23:58:31
That was a good game, Aliens slasb Alien Breed style game.  The one thing that put me off playing your original was the controls were a little tricky to play easily.  Otherwise it was an excellent entry.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on March 22, 2020, 00:33:27
Quote from: Matty on March 21, 2020, 23:58:31
That was a good game, Aliens slasb Alien Breed style game.  The one thing that put me off playing your original was the controls were a little tricky to play easily.  Otherwise it was an excellent entry.
Never fear, the sequel will fix all the issues of the original and be much better game, as all sequels should be. Bigger, better and absolutely bad ass ;D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on March 22, 2020, 00:40:13
Quote
I've made a start 8)

ExBiEn 2 : Absolute badasses - is officially a go-go ;D

Awesome.   :D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on March 22, 2020, 06:58:20
Quote from: Steve Elliott on March 22, 2020, 00:40:13
Awesome.   :D
Hopefully  8) - Not quite sure if I'll do a worklog as it'd be mostly boring text like "I've optimised the map drawing speed by 25%+" - Which is true :))
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on March 22, 2020, 08:12:05
brilliant choice  ;D

First task complete - take over Sol and see where it connects to (Sol icon has changed to show ownership and the program icon)
(https://vjointeractive.files.wordpress.com/2020/03/screenshot-2020-03-22-at-08.09.07.png)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on March 22, 2020, 11:00:38
Looks good Adam.

I decided to change from a sprite to vector graphics style for my reimagining of 'Gravitus' by Morpheus.  You can thrust, shoot and move about.

Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on March 22, 2020, 11:56:52
vector art - very nice :)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Naughty Alien on March 22, 2020, 13:59:08
..very clean looking graphics...i like it..with some neat particles, it will look fantastic..
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on March 22, 2020, 14:18:49
Thanks guys.  Yes I plan on adding particle effects, scrolling vector graphics caverns, little terraformers running about and enemies to shoot at.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on March 22, 2020, 16:24:05
@SteveElliott Oo, pretty vector art styled game, nice nice :) - any plans for neon effects in the game?
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on March 22, 2020, 16:28:50
Quote
@SteveElliott Oo, pretty vector art styled game, nice nice :) - any plans for neon effects in the game?

Thanks, I've always loved the clean vector graphics look, especially with a little physics.  A neon effect of some-sort would be cool, we'll see.   :)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on March 23, 2020, 02:05:38
Lol, just revisited and played through all my previous comp entries. Reminds me of all the fun I had doing them - happy memories ;D

Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on March 23, 2020, 08:43:53
always a good start :)

I got a UI now...
(https://vjointeractive.files.wordpress.com/2020/03/screenshot-2020-03-23-at-08.40.49.png)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Derron on March 23, 2020, 09:12:56
(https://imgur.com/2iQaKjl.png)

The "top positioned" planet names are hidden/covering the planets - maybe have the text position:

textBaseHeight = textHeight("BASEÖÄ")
textX = planetX - 0.5 * textWidth
textY = planetY - (planetRadius + textOffsetY) - textBaseHeight

textOffsetY equals to a custom value defining how far away text has to be placed from a planet
textBaseHeight equals to the default height of texts not striking the "baseline" (@others not so "font-husiastic": you know "qgjyQ/..." are all going more "below" a virtual line than other chars). The "umlauts" are there as they are pretty much "ASCII" (so often available in fonts - alternatively use an É or another french variant). This ensures that planets with odd characters (SMÔREN) would not have "offsets" when rendered next to other planets of the same "size"). Of course the base height information can be "cached".


bye
Ron
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on March 23, 2020, 11:38:59
sorted and if we're in the mood for code: :P

canvas.DrawText( _system._Name[k], x, y-edge*1.1-ht*0.4, 0.5 )

Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on March 23, 2020, 11:45:06
Very much Star Trek: Next Generation...Does it come with voice control too?  Computer...   ;D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Derron on March 23, 2020, 13:36:03
Yes, but the activation word is "Llanfairpwllgwyngyll (https://en.wikipedia.org/wiki/Llanfairpwllgwyngyll)" - no problem for you UK guys :D

BTW: LCARS (https://en.wikipedia.org/wiki/LCARS) is what the HUD looks like (read the "LEGAL" part there ... interesting bits)

bye
Ron
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on March 23, 2020, 13:46:42
Yep, that's why there are no rounded corner or anything like that - just keep the ui simple and fluid.

'inspired' maybe, but copy - no :)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on March 25, 2020, 07:15:04
This will be the last pic posted here, I'll start a new worklog thread  :-*
But I thought you'd all like to see the new planet generations system:
(https://vjointeractive.files.wordpress.com/2020/03/screenshot-2020-03-25-at-07.12.13.png)

I want to visit the vicious slug and revolting slime store - oooh sticky!
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Derron on March 25, 2020, 09:09:32
Seems you need a settings-entry: "temperature unit: normal (°C) peculiar (F)"

Is planet data procedurally generated or pre-designed?
I do not want to "distract" but planet appearance could be based on some base data (like temperature). Temperature also defines what we could find there: slime swamps or glaciers.
This is of course just a side-excourse and should not disturb your game "core" development.


bye
Ron
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on March 25, 2020, 14:11:12
good point - sorted :)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Imerion on April 05, 2020, 11:36:06
I got really happy when i saw another compo was running! I missed the last one due to lots of things happening in life, but this time I intend to join! :D

The theme is interesting. Choosing my own old game might be a bit boring, but I had a few ideas for a sequel to the game I did in the 8-bit wars competition, so I'll probably give that a chance. Best of luck everyone and looking forward to trying many new fun games!
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on April 05, 2020, 12:06:45
be bold - do a reboot of someone else work :)

Happy coding :)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on April 08, 2020, 15:53:46
Not sure what's going on with all this COVID-19 madness and what everyones situation is, but....

Hands up who's working on a game for the comp?

I am, but it'd be nice to get a list of who's plodding on with an entry for the comp. You don't have to say what you're doing in case it's a surprise  :P
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: metamorpho on April 08, 2020, 19:57:34
Hello to all!!
The plans are as follows:

Game Title: "Treasures of the planet Ziberium"
Game competition chosen: October 2018, Theme "aMAZEing"
Game chosen: "Rockman" by Xerra

info about game:  The protagonist is a robot that will mine diamonds.
for Windows 7/8/10
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on April 08, 2020, 23:59:21
Waves.

I dumped last idea as not practical but I've been working on something else over the last week so I can hopefully still make the deadline. I'm going to keep it quiet for a little while until I'm reasonably sure that it has legs. It's got the basic game mostly there now, however, which is a good start as there's still a month to go.

Also I have more time to tinker with it as there's no pubs out there to distract me and I'm working from home indefinitely now which has meant my hours are a bit shorter during the working week :-)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on April 09, 2020, 00:46:12
Raises hand.  I got distracted by coding something else, but I'll be back coding for the competition by the 10th, so that gives me a month.   :)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: 3DzForMe on April 09, 2020, 07:09:02
My hand tentatively goes in the air.... Starting a new job Tuesday, working from home. We shall see... 
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: MrmediamanX on April 09, 2020, 11:07:34
should already know i'm in. practically almost finished.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on April 09, 2020, 11:28:17
yep, i'm sort up for it
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on April 09, 2020, 16:27:47
Quote from: metamorpho on April 08, 2020, 19:57:34
Game Title: "Rocky on the planet Ziberium"
Game competition chosen: October 2018, Theme "aMAZEing"
Game chosen: "Rockman" by Xerra

Yay, I was hoping someone would pick up one of mine. Any thing you need to help you do this then don't hesitate to ask. The graphics that I didn't create in that game I paid an artist to do so I own the right to reuse them. If you want to use anything there then you have my full permission.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: STEVIE G on April 09, 2020, 17:15:05
Left it a bit late I think,  too much distraction going on with this virus.

I'll see what I can do in 4 weeks though.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: metamorpho on April 09, 2020, 18:14:08
Quote from: Xerra on April 09, 2020, 16:27:47
If you want to use anything there then you have my full permission.


Xerra, thanks for the generous offer, but as I understand it, the rules of the contest do not allow me to use the graphics from your game.

Rules: " Entrants may reuse any media from their previous entry but can not use any media from other entrants even if they have given permission."

In addition, I want to go towards rebooting and rethinking the game. Therefore, most likely only the essence of the game will remain, and the rest will change.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on April 09, 2020, 18:56:21
Ahh, ok. I missed that. No problem. I look forward to seeing what you do with it :)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on April 10, 2020, 21:55:12
Like I said we have a month to go so best get my arse in gear from today.  Unfortunately I didn't get much time to work on the game, but I did get an exploding particle effect in, better than nothing I guess.  The particles radiate outwards and fade away.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Imerion on April 13, 2020, 13:18:08
I'm still in and working on a game. I have got a bit more work on my plate, so I will go the (reasonably) easy route of doing a successor to my old game. I thought about it when I read the competition rules and got a fun idea that I want to try to implement. ;)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Cosmo on April 14, 2020, 12:21:29
Considering entering, although I only have a month.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on April 15, 2020, 11:30:00
Quote
Considering entering, although I only have a month.

Yeah same here, and I've been chasing bugs these last few days.  Bugs squashed now, so it's a case of lots of work to get something out in a few weeks.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: STEVIE G on April 15, 2020, 19:35:48
Been updating Gunstar over Easter - just incase  I don't make it  through this virus! Hopefully  done by end of weekend and then 3 weeks to get something done for comp.  :o
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on April 19, 2020, 14:51:56
3 Weeks warning people!!   :o
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on April 19, 2020, 16:23:11
Here's what I'm working on now. Note it looks stupid slow and hard to play due to recording with SnagIt. Game is much quicker in play.

This is still a bit buggy and using some testing stuff such as the background image but the rocks are just part of how the finished game will end up.

https://youtu.be/s2eGgLVgYWk
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on April 19, 2020, 16:50:15
Nice, and some pretty good music, I've yet to source music for my game.  Anybody got any recommendations for music sites?

Quote
looks stupid slow and hard to play due to recording with SnagIt. Game is much quicker in play.

So what do people recommend for capturing in-game video?
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on April 19, 2020, 18:24:05
As for my own game, well I've never written a vector graphics game before so everything is written from scratch.  I'm really happy with how the game runs and all bugs are now squashed.  Just the small task of putting a *real* game in there!    :o

The game is called TERRAR (TERRAformer Rescue).
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Matty on April 19, 2020, 19:15:22
Fraps for in game video if executable.  Loom if browser based as a chrome extension.  And adb screenrecord shell command if andtoid.  Re video capture.

I'm still deciding whether to enter Warlock in the competition- I didn't originally intend to do it for the competition and started work on it 4 days earlier than the start date.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on April 19, 2020, 19:44:57
Quote
Fraps for in game video if executable.

I've tried it and it seems to destroy image quality.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on April 19, 2020, 23:02:33
Quote from: Matty on April 19, 2020, 19:15:22
I'm still deciding whether to enter Warlock in the competition- I didn't originally intend to do it for the competition and started work on it 4 days earlier than the start date.

Remember Qube did say that as long as you stick the finished game online 4 days before deadline then there wouldn't be any objections?
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: MrmediamanX on April 20, 2020, 06:04:29
QuoteI've tried it and it seems to destroy image quality.

@Steve Elliott Most people tend to use OBS for video capture ... not to sure how it functions personally.

I'll be dropping a game play vid of ginger ninja 64 at the pre request of Qube soon seeing as how the game is finished.
I may spend the rest of the remaining time to further tidy things up abit, but for the most part this would have been the most fun game I had made ever... no hassle, no issues, no fuss.

Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on April 20, 2020, 07:35:45
Looks good.  The icons on the right could do with a bit of cleaning up around the edges though, but good stuff.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: blinkok on April 20, 2020, 09:23:09
So very awesome!!
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on April 20, 2020, 12:04:01
I think MrmediamanX has fucking nailed it here. That's got such a look of Mario 64 about it. My OCD was going nuts because he wasn't picking up all the stars. A sure sign that I'm going to like playing this my way.

Looking good, mate.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: MrmediamanX on April 20, 2020, 13:00:21
QuoteI think MrmediamanX has fucking nailed it here.

Thanks man, It's got that jaggy-tastic antialiased look going on. I'm just wondering how small can I get it as of right now it's colossal ... 25MB  ;D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Derron on April 20, 2020, 13:29:38
64 MiB were the biggest cardridges on the N64 ...


bye
Ron
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on April 20, 2020, 14:22:04
Quote
as of right now it's colossal ... 25MB   ;D

OMG, you're not using BMP's (rather than PNG's) and WAV music (rather than ogg) are you?   :o
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: MrmediamanX on April 20, 2020, 14:48:41
QuoteOMG, you're not using BMP's (rather than PNG's) and WAV music (rather than ogg) are you?

if only, i'm using jpg's and midi's :P just messing ... It's all png,mp3 compressed,b3ds and ogg. ;D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Derron on April 20, 2020, 15:09:52
mp3 and ogg - play with encoder settings to shape of additional 50%.

As there is enough time for you to finish, why not create some mod/x3m files (tracker music). :)

@ PNG
For textures you could check out .jpg too.


bye
Ron
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on April 20, 2020, 15:28:05
Hehe just checking.   ;D  Actually languages like Blitz3D and AGK produce larger exe's because the whole 3D Engine is added to the exe (even if you produce a 2D Game).  My game isn't finished, but it's nearly 10Mb already, and I haven't added any music yet (8.98Mb for the exe alone).
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: MrmediamanX on April 20, 2020, 17:42:39
QuoteAs there is enough time for you to finish, why not create some mod/x3m files (tracker music).

If it can sound like an N64 sound font I guess I could.
Side note due to Xerra's OCD i've just added gold star and fist statue trophies for collecting all stars in each level and defeating all enemies in each level.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on April 20, 2020, 17:51:27
Quote from: MrmediamanX on April 20, 2020, 17:42:39
Side note due to Xerra's OCD i've just added gold star and fist statue trophies for collecting all stars in each level and defeating all enemies in each level.

Watching the video again it looks like some of the bad guys get kinda stuck and don't animate when you smack them. If you've got time to fix that then that might be a good plan. Also noted lack of restart points when you get killed? Might be just me getting lost, however.

Additionally.. Xerra's bar.. I don't see it anywhere in the video :-)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: MrmediamanX on April 20, 2020, 18:31:45
Quoteit looks like some of the bad guys get kinda stuck and don't animate when you smack them.
for now the enemy animations are a single play back format, but I can have them flail about using loop animation format.
QuoteAlso noted lack of restart points when you get killed?
The levels are pretty small but open. no need for check points really.
QuoteAdditionally.. Xerra's bar.. I don't see it anywhere in the video
No Xerra's bar this time boss, but I can add you as NPC giving info on the star and enemy trophy statues.
T'was technically your idea.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on April 20, 2020, 21:46:40
Quote from: MrmediamanX on April 20, 2020, 18:31:45
No Xerra's bar this time boss, but I can add you as NPC giving info on the star and enemy trophy statues.
T'was technically your idea.

A starring role. I like it :)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on April 24, 2020, 21:41:33
Well I don't think I'll complete in time lol, but I guess I could add a few rotating asteroids and a UFO and call it an asteroids remake, to complete on time.

There's more code behind the scenes/game engine than is shown in the screenshots, including the vector graphics code.  Everything bar the explosion is vector based, rather than sprite based; even the text font.  Each part of every letter is drawn line by line (such as the intro screen) which describes the basic idea of the game.  This means I can position, scale and rotate every piece of the game without any distortion (like you get in a sprite based game) with 3d-like pixel by pixel movement smoothness.  I've always loved the sharp high resolution lines and movement smoothness of vector graphics ever since seeing Asteroids, Battlezone and Star Wars games in the arcades as I grew-up.

But the game is not going to be an Asteroids clone, it's a game of rescuing Terraformers from the caves of planets, while dealing with alien defences.

Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on April 25, 2020, 05:55:29
Oo, pretty vectors ;D - There is still 15 days left in the comp so that's plenty of time to finish :o
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: therevills on April 25, 2020, 08:21:13
The title screen brings back memories of the old Star Wars games  8)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on April 25, 2020, 10:36:20
Quote
Oo, pretty vectors ;D - There is still 15 days left in the comp so that's plenty of time to finish :o

Thanks, it looks better moving than still.  I think I *will* first produce an Asteroids game to have a game entry if I don't get all the features I want in the main game.  And if I do complete the main game then you have 2 games to play.

Quote
The title screen brings back memories of the old Star Wars games  8)

Cool, they were definitely an influence.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on April 25, 2020, 19:32:42
A couple of mock-up screens, which consist of the actual game running with added cave and Terraformer mock up for the main game - and an asteroid for the second game.  I guess I'm still looking at graphics options.

Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on April 26, 2020, 16:01:55
This is your 2 week warning folks. 10th May is endgame.

Who's going to make it? Who thinks they are going to make it? And who is throwing in the towel already?

Pretty sure there's a few people who've said they're doing something for this competition and we've heard nothing since. Let's have some updates guys.

I still think I'm going to make it, even though I switched projects after 3-4 weeks. I'm working on something based on the first competition on Syntax Bomb, which was Asteroids. Hoping to make something that stands up against the games that were submitted for that but I'm deliberately not trying to reboot any of them. I've not even replayed any of them prior to starting Validius.

I've got a couple of W.I.P video's up on my you tube but they're already out of date now. Hoping to stick a few more up as I get closer to completion.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: MrmediamanX on April 27, 2020, 13:28:26
I'm still in, though I had to make a few changes. I wanted to add full motion cutscenes but had to resort to dang static images.
It should be enough to convey the story. all I need to do now is the distribution art and it's done.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on April 27, 2020, 13:42:02
excellent work MrMedia :)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: MrmediamanX on April 27, 2020, 13:49:22
Quoteexcellent work MrMedia
Thanks man :)
For what it is there's a fare amount in it.
All the best to you and all the other participants.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on April 28, 2020, 19:19:56
Well throughout the competition time I've been working on my main project more and more, so much less time for an entry.

So I'll reboot the very first competition (Asteroids) instead of my initial idea, and at least get an entry in this time.  I've never written a vector graphics game before so this was a fun second project.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Matty on April 28, 2020, 21:13:31
Submission Post:

Game Title - Warlock
Game competition chosen - October 2018 - "Amazeing"
Game chosen - The Young Prince
Download link and OS requirements - https://www.mattiesgames.com/games.php?game=warlock (Browser Based, Chrome has been tested mainly)
Required dependancies - None
Brief info about your game
About a week earlier than the competition began I decided to remake one of my games (The Young Prince).  As a result I'm entering my entry submission 1 week early.
The game itself:
Warlock is a fairly light action rpg with an overland map and dungeons with monsters and traps and treasure.
The dungeon and overland map are procedurally generated.
The overland map uses the same seed for all users so that they all experience the same town names, places and so forth.
It also includes a loosely described multiplayer experience in that when users are on the overland map at the same time they can see each other move about on the map but cannot interact with them.
Any screen shots or video's
Here is a development log page showing progress from beginning to completion on my webpage:
https://www.mattiesgames.com/devlogwarlock.php
Media information ( If using free / purchased media then please state where you obtained said media. )
Graphics were all handdrawn in paint.net with a wacom tablet.
(Specifically:for creatures an underlying base humanoid shape I drew was painted over numerous times to draw each different monster/creature)
Music was obtained from soundimage.org by an artist Eric Matyas.
Sound FX were obtained from a CD I owned from 2004 from the Game Creators (Indie SFX Fantasy/Dungeon)
Font was obtained a long time ago - unsure of origin at this point in time.

Source code attached for those interested - Javascript(html5). 

While the game runs online - it can be run offline simply by downloading and unzipping this file and running the index.html in your own browser locally:

https://www.mattiesgames.com/warlock/warlock12107d.zip

Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: STEVIE G on April 28, 2020, 22:01:58
Quote from: Steve Elliott on April 28, 2020, 19:19:56
Well throughout the competition time I've been working on my main project more and more, so much less time for an entry.

So I'll reboot the very first competition (Asteroids) instead of my initial idea, and at least get an entry in this time.  I've never written a vector graphics game before so this was a fun second project.

Focus Mr Elliot!  ;D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on April 28, 2020, 22:05:16
Haha, I'm very focused indeed on my little language project Stevie, but Vulkan is a bit of a pain in the arse.   ;D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: ricardo_sdl on May 04, 2020, 22:17:06
Submission Post:
Trial Dungeon
Game competition chosen: March 2019, Theme "8-bit Wars"
Game chosen: Fireball Dungeon (https://www.syntaxbomb.com/index.php/topic,5425.0.html)
Download link and OS requirements: Download it here (https://ricardo-sdl.itch.io/trial-dungeon). Windows 64 bit executable.
Needs the DirectX9.0c version. Windows Vista and later don't have installed this from start, so it need to be installed manually. You can download and install it via the "DirectX End-User Runtime Web Installer" here: http://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=35

It is a simple arcade avoid-getting-hit game. Open chests until you find the key to adavance to the next level. You can use some powerups to help avoiding enemies and fireballs.

Screenshots:
(https://img.itch.zone/aW1hZ2UvNjM0MTk2LzMzODc4NDIucG5n/794x1000/8Ppo09.png)

(https://img.itch.zone/aW1hZ2UvNjM0MTk2LzMzODc4NTgucG5n/original/xkD1HS.png)

(https://img.itch.zone/aW1hZ2UvNjM0MTk2LzMzODc4OTEucG5n/original/IRXrBP.png)

Media information:
Thanks to these freely avaliable media this game sucks less  ;):
https://opengameart.org/content/c32-platformer-tiles-0
https://opengameart.org/content/head-in-the-sand-seamless-loop
https://opengameart.org/content/loveable-rogue
https://opengameart.org/content/512-sound-effects-8-bit-style
https://opengameart.org/content/bitmap-font
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: MrmediamanX on May 05, 2020, 02:59:17
Game Title: The Ginger Ninja 64
Game competition chosen: Retro Code a game competition
Game chosen: The last Ginger ninja
Windows zip: https://mrmediamanx.itch.io/the-ginger-ninja-64
Required dependencies: None
;----------------------------------;
This game is intended to be a throwback to the N64 for the Syntaxbomb Code a game competition[Theme is Reboot,Remake,Sequel,Reimagining]
Original game (The last ginger ninja) created by Qube: https://www.syntaxbomb.com/index.php/topic,3994.0.html
;----------------------------------;
CONTROLS
W,A,D = MOVE/TURN
S = BACK_DASH
UP_ARROW = TALK/TARGET/ROTATE_CAMERA WITH A,D
DOWN_ARROW = MELEE ATTACK
LEFT_ARROW = JUMP [HOLD IN MID AIR TO USE NINJA GLIDE]
RIGHT_ARROW = SHOOT/THROW NINJA STAR
P = PAUSE/UNPAUSE
;----------------------------------;
Post bugs here if any popup.
WORK LOG: https://www.syntaxbomb.com/index.php/topic,7537.0.html
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: round157 on May 05, 2020, 03:30:34
Quote from: MrmediamanX on May 05, 2020, 02:59:17
Game Title: The Ginger Ninja 64


Hi...

There are three finished entries now. Good. Is your entry a Blitz3D game again?
:)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on May 05, 2020, 07:49:06
only 2 game so far: the 'fireball dungeon' game is invalid - didn't read the competition.

If we were being pedantic about it, The amount of assets used/flipped would also send my spidery senses tingling...
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: round157 on May 05, 2020, 08:41:51
Quote from: iWasAdam on May 05, 2020, 07:49:06
only 2 game so far: the 'fireball dungeon' game is invalid - didn't read the competition.

Trial Dungeon does not comply with one rule in the contest? Thanks for telling me. ???

If Qube can confirm this, the author of Trial Dungeon may still have enough time(six days) to modify the current entry and submit the modified entry. :)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on May 05, 2020, 08:56:14
OK, I'm going to retract the previous comment. Game does infact comply with the rules. I'm jumping the gun here  :o
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 05, 2020, 09:53:39
Well done guys and a few days left yet, plus some controversy shenanigans lol.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on May 05, 2020, 11:03:07
Yep - see that sulky git in the corner - you know the one?
The one with the big pointy white hat with a big 'D' on it - that's me that it  :P
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 05, 2020, 19:28:02
lol, stand down soldier.   ;)

I've just realized I still have only a (2,196 bytes) sprite in my whole game, maybe maths isn't so bad afterall.   :o
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: 3DzForMe on May 05, 2020, 20:31:59
theres a whole bank holiday day before end-ex - who knows, my re-imagining of my former compo chart topper might just make it to android - and by just I mean bullets might even make it into the 'game'.  At the moment..... there kinda isn't any  :o

Wow, just noticed its gonna be a year in 2 days time since the 8-bit retro compo - how time flies!
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on May 06, 2020, 00:08:06
Quote from: iWasAdam on May 05, 2020, 07:49:06
only 2 game so far: the 'fireball dungeon' game is invalid - didn't read the competition.

If we were being pedantic about it, The amount of assets used/flipped would also send my spidery senses tingling...
Me confuzzled... What makes you say it's invalid?. I know you changed your mind but what was your thinking behind it?
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on May 06, 2020, 06:17:26
I saw:
QuoteGame competition chosen: March 2019, Theme "8-bit Wars"
and (wrongly) assumed the entry was for designed for "8-bit Wars", not "Reboot" I jumped the gun.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on May 06, 2020, 12:43:33
Quote from: iWasAdam on May 06, 2020, 06:17:26
I saw:
QuoteGame competition chosen: March 2019, Theme "8-bit Wars"
and (wrongly) assumed the entry was for designed for "8-bit Wars", not "Reboot" I jumped the gun.

Ahhh, crap. Mines for the July, 2017 competition. I can still submit it, right?

;D :D ;D :D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 06, 2020, 12:51:42
Quote
Outline : Choose any game from one of our previous game competitions and do a remake, reboot, sequel or reimagining.
...
July 2017, Theme "Asteroids"

You're fine.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on May 06, 2020, 21:41:10
Quote from: Steve Elliott on May 06, 2020, 12:51:42
Quote
Outline : Choose any game from one of our previous game competitions and do a remake, reboot, sequel or reimagining.
...
July 2017, Theme "Asteroids"

You're fine.

Yup, I was having a poke at Adam :-)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 06, 2020, 21:50:42
Thought you might be, but just checking lol.   ;D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Matty on May 06, 2020, 23:30:29
Regarding my entry.....(as above) - in case any are interested there is also a metrics page that shows a series of graphs showing various statistics about the players of the game which you can see here:

https://www.mattiesgames.com/warlockmetrics/

Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: johnno56 on May 07, 2020, 09:59:52
This is my very first competition...

Ok. The list of stuff.

Game Title: Asterocks
Game competition chosen: Reboot
Game chosen: Asteroids
Download link and OS requirements: Written using RCBasic on Linux Mint
(Qube was kind enough to create a windows executable!!)
Required dependencies: All included
Brief info about your game: If an asteroid moves, shoot it. If it doesn't, shoot it anyway! Left and right arrow keys to turn. Up arrow for thrust. Space to fire. Pause to pause. Pageup and Pagedown to raise and lower shield. Cannot fire with shield up. Rocks that hit the shield will not add to score. Move with shield up at own risk. Highscore table included.
Any screen shots or video's: Screenshot
Media information ( If using free / purchased media then please state where you obtained said media. ): All graphics created using OpenGameArt.org, kenney.nl and Gimp. Audio from OpenGameArt.org, SoundBible.com and bfxr.net

Link to the game: About 14mb
https://www.dropbox.com/s/h751qy018s6id9l/AsterRocks.zip?dl=0
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 07, 2020, 10:17:42
Hey nice version of Asteroids!  I'm working on one too.   :D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on May 07, 2020, 12:30:16
And me :)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: johnno56 on May 07, 2020, 23:11:14
I know voting will not take place for a week or more, but I am curious as to 'how' that is going to happen... Obviously one does not vote for one's own project, so how is it done? Sorry for the 'noobish' question. I have not done this before...
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on May 08, 2020, 00:00:12
Think you should just read the first page of this thread. Should give you most of the info you need. For the last two competitions, you have just got to tell Qube your top 3 games by private message. He will keep count and give us the totals after voting has finished. This way there's no way for any entrant to try and manipulate the voting for their own benefit.

You're correct in that you would not be allowed to vote for your own game.

Finally, welcome to the competition. Glad to see we have a couple of new people submitting games this time already.

Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on May 08, 2020, 00:02:05
Just noticed... Calendar has just rolled over to three days left. Who's panicking? Not me. Oh, no.

:o

:o

:o

I am about to record and upload a new video, though. Gameplay is getting there finally.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on May 09, 2020, 03:19:23
Quote from: Xerra on May 08, 2020, 00:02:05
Just noticed... Calendar has just rolled over to three days left. Who's panicking? Not me. Oh, no.
Panicking!... Hell yeah, I've had zero time to do what I originally had planned ( ExBiEn 2 ) - So as I've a free weekend ( finally ) then today I started on a game for the comp ;D - Hopefully will get it finished in time ??? - Just under 2 days is enough time, right? :o
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: johnno56 on May 09, 2020, 05:26:11
"Think you should just read the first page of this thread."

None are as blind as those that choose not to see... Thank you.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: 3DzForMe on May 09, 2020, 07:42:27
QuotePanicking!... Hell yeah, I've had zero time to do what I originally had planned ( ExBiEn 2 ) - So as I've a free weekend ( finally ) then today I started on a game for the comp  - Hopefully will get it finished in time  - Just under 2 days is enough time, right?

Hell yeah... erm ... maybe    :o
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on May 09, 2020, 09:28:35
Quote from: Qube on May 09, 2020, 03:19:23
Panicking!... Hell yeah, I've had zero time to do what I originally had planned ( ExBiEn 2 ) - So as I've a free weekend ( finally ) then today I started on a game for the comp ;D - Hopefully will get it finished in time ??? - Just under 2 days is enough time, right? :o

2 days to put out a game that's going to have to stand up against what the other guys have been doing over the last 8 weeks?

Good luck with that one. After seeing what the others are up to, I'm just putting mine out there to make up the numbers :-)

Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on May 09, 2020, 15:01:11
Quote from: Xerra on May 09, 2020, 09:28:35
Quote from: Qube on May 09, 2020, 03:19:23
Panicking!... Hell yeah, I've had zero time to do what I originally had planned ( ExBiEn 2 ) - So as I've a free weekend ( finally ) then today I started on a game for the comp ;D - Hopefully will get it finished in time ??? - Just under 2 days is enough time, right? :o

2 days to put out a game that's going to have to stand up against what the other guys have been doing over the last 8 weeks?

Good luck with that one. After seeing what the others are up to, I'm just putting mine out there to make up the numbers :-)
lol, no way am I expecting it to compete with anything :o I've just a free weekend and fancied doing *something* for the comp. Bit of fun ;D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 09, 2020, 15:31:50
Quote
Good luck with that one. After seeing what the others are up to, I'm just putting mine out there to make up the numbers :-)

lol, no way am I expecting it to compete with anything :o I've just a free weekend and fancied doing *something* for the comp. Bit of fun ;D

Yes, while there's some great stuff being shown off, if people pull out because they feel they can't compete then the competitions will die.  So we would all miss out on a variety of fun little games.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: metamorpho on May 09, 2020, 16:53:17
Submission Post:

Game Title: "Treasures of the planet Ziberium"

Game competition chosen: October 2018, Theme "aMAZEing"
Game chosen: "Rockman" by Xerra

Download link:   https://drive.google.com/file/d/18p8uJIUViWSfprVrGFiZ8uKzCdgEUNvY/view?usp=sharing

Today is June 1st  the first demo of the game has run out of time - it does not start. Therefore, anyone who wishes can download the second version of the game - it has no time limit.

New Download link:  https://metamorpho-sg.itch.io/treasures-of-the-planet-ziberium


OS requirements: for Windows 7/8/10

Required dependancies: all included

Brief info about your game: The main character flies to the planet Ziberium to mine diamonds. A controlled robot is used to mine
diamonds. The robot can dig soil, and the robot is also equipped with an anti-gravity that can affect stones. But not everything is so
simple, creatures from this planet, as well as competitors, prevent the collecting of diamonds. The game has 20 levels.

Media information: Graphics - partly mine, partly taken from https://www.gamedevmarket.net/ from the FREE section.
All  music FREE: Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Game made on AppGameKit Classic

Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on May 09, 2020, 17:22:50
Quote from: metamorpho on May 09, 2020, 16:53:17
Game Title: "Treasures of the planet Ziberium"

Game competition chosen: October 2018, Theme "aMAZEing"
Game chosen: "Rockman" by Xerra

Download link:   https://drive.google.com/file/d/18p8uJIUViWSfprVrGFiZ8uKzCdgEUNvY/view?usp=sharing

OS requirements: for Windows 7/8/10

Brilliant. After hearing nothing since you mentioned you'd be rebooting my game you've got it done and entered. It looks great and I can't wait to have a go as soon as the deadline expires. I don't want to play any of the games until then in case the submitters suddenly decide to change something while the game is running.

Also see there's at least 3 new people putting games in this time around. This is brilliant for the future of these competitions. Keep up the good work all of you and here's hoping you enter future ones as well. I'll be posting up Validius, my sixth game, tomorrow before deadline. I'm so close to finishing the thing finally.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 09, 2020, 20:07:52
Yes it seems like a really high standard for this competition.

So the latest possible entry is just before midnight UK time tomorrow?   ;D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on May 09, 2020, 20:16:51
Looking forward to playing the entries. Great variety :)

QuoteSo the latest possible entry is just before midnight UK time tomorrow?   ;D
Yup, submissions are allowed until 1 second before midnight Sunday 10th - Once the clock strikes midnight the gates are closed :o

Hope you're submitting Steve? ;D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 09, 2020, 20:23:39
Quote
Looking forward to playing the entries. Great variety :)

Yes just what I was thinking.   8)

Quote
Yup, submissions are allowed until 1 second before midnight Sunday 10th.

Hope you're submitting Steve? ;D

Hopefully yes, it's gonna be real tight though lol.  :o
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Imerion on May 10, 2020, 01:28:54
Should be enough time to finish my game! :D Now just to get the timezones right so I'm not posting an hour too late...
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: MrmediamanX on May 10, 2020, 02:03:38
it's already the 10th here in NZ, always in the future.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on May 10, 2020, 02:11:45
I'm down to just fixing a couple of small problems with keyboard controls in Asteroids mode then i'm completely done. Should have plenty of time in the morning to do that last bit. Game is rather different to what everyone saw previously as I made the enemies fucking evil and polished up a load of stuff that was on the list. I'll be happy to have an empty to-do and bug list after the controls are reworked.

Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on May 10, 2020, 15:39:57
Not sure i'm gonna make this - FUK YOU VERY MUCH MS

I can submit the MacOS, possibly Windows later if I can get it working?
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on May 10, 2020, 16:03:22
This is my entry for the Reboot competition. You can download a Windows or OSX build from the itch.io page. Link below.

Game Title: Validius
Game competition chosen: Competition 1 - Asteroids.
Game chosen: Any of the submissions.
Download link and OS requirements: https://xerra.itch.io/validius
Required dependancies: None.
Brief info about your game: Asteroids meets Infinity wars.

Media information: I'm using free music and the asteroids graphics. I use a sprite ship from a game assets set i bought a while back - see screenshot. The rest of it all was done by me this time. All other assets I've used are credited in the game itself.

Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: 3DzForMe on May 10, 2020, 16:58:23
@Xerra nice ;)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 10, 2020, 19:30:45
Yes nice.  I might join you if I can squash these bugs.    :(
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on May 10, 2020, 22:31:39
OK, I'm gonna enter this, but currently only with a macos build.
No further 'work' will be done apart from attempting to get the windows version operational.

I am perfectly happy if Qube (or others) decide that this entry is invalid because of this  :o

Game Title: GenusPrime II: Droid Revolt
Game competition chosen: 8bit wars Competition
Game chosen:  Genus Prime
Download link and OS requirements: https://adamstrange.itch.io/genusprime-ii-droid-revolt (https://adamstrange.itch.io/genusprime-ii-droid-revolt) Macos
Required dependancies: None.
Brief info about your game: Combat droids in planetary warfare...

Before doing a proper post with images - I'll bow to the judgement or validity. and remove entry if deemed not fair
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 10, 2020, 23:22:37
Technically Adam you've completed in time, but the comp requires at least a Windows version because most people have access to a PC.  However, there is also a weeks debugging to come, so you could well get your Windows version working too by then, if so then that seems fair to me.  Best get working on that Windows build from tomorrow!
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on May 10, 2020, 23:31:17
I think we could use a little discretion here as Adam has completed the game but it's external circumstances that are preventing him from getting a Windows build. I know it's the minimal requirement but posting his Mac version shows there's no subterfuge to get extra development time as the builds could be compared once he does get Windows working.

Up to you Qube, but if it's a vote then I'm for giving him until the end of the bug fix week to sort his Windows problems, if nothing else.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 10, 2020, 23:36:37
Quote
Up to you Qube, but if it's a vote then I'm for giving him until the end of the bug fix week to sort his Windows problems, if nothing else.

So that's at least 2 of us that agree.

Sadly I didn't get as much time to work on the competition project as I'd hoped, and the code I was putting in today to finish it up all went pear-shaped.  So for that reason I'm out.

I'm getting there regards the bugs so I guess I'll complete in a couple of days, oh well.  At least I'll have a completed game soon, and one I can now spend extra time adding the features that couldn't have made it into today's version.

On another plus I learnt so much, I've never written a vector graphics game before so I developed some routines for that, and some game routines that I can use on other projects.

[Edit]
Added some screen shots anyway.

Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Imerion on May 10, 2020, 23:42:44
Wow, I think I did it! :D

Game Title: Tiny Tales 2
Game competition chosen: March 2019, Theme "8-bit Wars"
Game chosen: Tiny Tales
Download link and OS requirements: https://gamejolt.com/games/tinytales2/495187 (Available for Linux, Windows and MacOS)
Required dependancies: None.
Brief info about your game: Single-screen metroidvania with C64 limitations.

Since I thought this competition would end on May 15 and not May 10, I've just spent three days coding almost nonstop to finish in time. But the game is feature-complete now! I know about some minor bugs, but since I'm the only one who have tested it this far, I believe I will need that bugfixing-week. :)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Derron on May 10, 2020, 23:52:14
Just in case a Windows binary _would_ be necessary: put an .exe up - and if it does not work ("ohh it segfaults") then bug fix week will allow upping a working binary.

@ mac os only for now
Wasn't there a linux version working too?
Would happily use that then (for me).


bye
Ron
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on May 10, 2020, 23:56:14
Quote from: iWasAdam on May 10, 2020, 22:31:39
OK, I'm gonna enter this, but currently only with a macos build.
No further 'work' will be done apart from attempting to get the windows version operational.
I would say your entry is valid as you've submitted and just need to sort a bug out with the Windows side. I'm not gonna penalise you because of that.

On to some sad news....

I'll not be able to submit in time  :( :( :( - I only need another hour but hey ho.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 11, 2020, 00:18:37
Quote
I'll not be able to submit in time  :( :( :( - I only need another hour but hey ho.

Ooo soo close, bad luck.  I think a couple of days for me.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on May 11, 2020, 00:20:38
Quote from: Steve Elliott on May 11, 2020, 00:18:37
Ooo soo close, bad luck.  I think a couple of days for me.
Yup, that's the rules. I'm still going to finish it and just post it in the showcase but nothing to do with the comp.

Forgot to add.... COMPETITION IS NOW CLOSED :P

One week for bug fixes ONLY before voting can begin.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on May 11, 2020, 00:25:05
QuoteSadly I didn't get as much time to work on the competition project as I'd hoped, and the code I was putting in today to finish it up all went pear-shaped.  So for that reason I'm out.
Ack! that's a shame as it looks pretty neat. At least you can finish now at your own pace.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 11, 2020, 00:25:27
Quote
Yup, that's the rules. I'm still going to finish it and just post it in the showcase but nothing to do with the comp.

Yeah I will too, and I guess Stevie, he's working on a non-competition game.

Quote
Ack! that's a shame as it looks pretty neat. At least you can finish now at your own pace.

Thanks, I always think vector graphics look so much better moving.  The Entities smoothly move, rotate, grow and shrink (like they are breathing in and out) and there's zooming in and out vectors, particle effects and moving starfields.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Matty on May 11, 2020, 00:32:09
Greetings.  Would it be possible to have all the links to the submitted entries posted in a single post so that at least I don't forget to play some of them.  As it is they are scattered throughout the thread.

Thanks.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 11, 2020, 00:36:42
Quote
Would it be possible to have all the links to the submitted entries posted in a single post so that at least I don't forget to play some of them.  As it is they are scattered throughout the thread.

Ok I'll put it where all the other Competition Links are:  https://www.syntaxbomb.com/index.php/topic,6425.0.html

No, actually I'll let Qube do his usual voting post.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on May 11, 2020, 00:42:58
I make it Eight entries for this one. Not a bad turn out. A shame a few entries missed the deadline,  though. At least Four that could have made it a record competition, I think.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 11, 2020, 00:47:36
Quote
I make it Eight entries for this one. Not a bad turn out. A shame a few entries missed the deadline,  though. At least Four that could have made it a record competition, I think.

Yes some quality entries from what I've seen and a few of us so nearly made it in time.  I still suggest we post our games here when complete, even if they cannot be voted for.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Imerion on May 11, 2020, 00:58:46
QuoteForgot to add.... COMPETITION IS NOW CLOSED :P

One week for bug fixes ONLY before voting can begin.

Nice! Congrats to everyone who has entered! Now I will go and have some sleep. :) Will be really fun to try out the other entries later during the week.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: MrmediamanX on May 11, 2020, 01:55:09
well done everyone's, and to those who missed the deadline a commendation for giving it a go. :)
now it's game time.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 11, 2020, 02:42:20
Gutted I didn't quite make it...Just a quick tweak of the graphics then bed - new ship on left, old on right.

Anyway congrats to those that produced some cool looking games.  Will try them soon.

Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: ricardo_sdl on May 11, 2020, 03:15:15
Quote from: Derron on May 10, 2020, 23:52:14
Just in case a Windows binary _would_ be necessary: put an .exe up - and if it does not work ("ohh it segfaults") then bug fix week will allow upping a working binary.

@ mac os only for now
Wasn't there a linux version working too?
Would happily use that then (for me).


bye
Ron

You should also consider being a lawyer, if you are not already one  ;D ;D ;D ;D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: 3DzForMe on May 11, 2020, 06:22:52
QuoteGutted I didn't quite make it...Just a quick tweak of the graphics then bed - new ship on left, old on right.

Yep me too, hey ho there you go.

tbh, thanks to Qube for allowing me the mojo to get to grips with alien (both with respect to P2 and never really having used AGK muchly) syntax - managed to even get AI shoehorned into player 2 - it wasn't only P1 that was a two gun tex.

Another nice array of entrants - well done folks. Real life hampered my entry stumbling over the finishing line (new job 4 weeks ago = more hours....) and my daughter was having a lockdown rave on my laptop with friends in her bedroom.  ;)

Also.... I provaricated too much about using a re-booted Amiga ;)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on May 11, 2020, 07:03:10
thanks guys. I'll see what can be done today and report. back  :-\
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 11, 2020, 08:09:42
Quote
Gutted I didn't quite make it...Just a quick tweak of the graphics then bed - new ship on left, old on right.

Yep me too, hey ho there you go.

tbh, thanks to Qube for allowing me the mojo to get to grips with alien (both with respect to P2 and never really having used AGK muchly) syntax - managed to even get AI shoehorned into player 2 - it wasn't only P1 that was a two gun tex.

Definitely next time, right?

Yes thanks Qube, I really got to grips with AGK this competition and the competitions are a nice focus.  It reminded me how much I enjoy coding.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on May 11, 2020, 10:06:38
inital test - looking good. needed to transfer loads of files from one system to another. just doing test runs now and will report back - hopefully all up and running - sorted. got it all working !!!

I'll get everything packaged and the itchio page operational and call it finished :)

So now for the official unveiling:
Game Title : Genus Prime II (The Droid Revolt)
Game competition chosen: 8 bit wars
Game chosen : Genus Prime
Download link and OS requirements :
https://adamstrange.itch.io/genusprime-ii-droid-revolt (https://adamstrange.itch.io/genusprime-ii-droid-revolt)
MacOS and Windows 10 (64bit)
Required dependancies :
OpenGL 1.2
Brief info about your game :
Droid have run amok in the outer system. Take back control by any mean possible and get back the 3 data cores...
Any screen shots :
(https://img.itch.zone/aW1hZ2UvNjQwMDA2LzM0Mjg2MjcucG5n/347x500/BWD3pv.png)
(https://img.itch.zone/aW1hZ2UvNjQwMDA2LzM0Mjg2MjkucG5n/347x500/NwXhIg.png)
(https://img.itch.zone/aW1hZ2UvNjQwMDA2LzM0Mjg2MjgucG5n/347x500/kJxVAb.png)
(https://img.itch.zone/aW1hZ2UvNjQwMDA2LzM0Mjg2MjYucG5n/347x500/bAi5q5.png)
(https://img.itch.zone/aW1hZ2UvNjQwMDA2LzM0Mjg2MzEucG5n/347x500/bfxfCk.png)
Media information :
All media, 3d models, textures, visuals, sound creation and sound scapes by me
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Derron on May 11, 2020, 13:24:06
linux Linux LInux LINux LINUx LINUX!

In other words: would you please be so kind and create a linux binary too? :D
Of course just to rule out any potential bugs when you try to compile for another platform.


PS: as your game surely raises more interest maybe link to my itch game page in your entry too?
https://gwron.itch.io/genus-prime

bye
Ron
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 11, 2020, 14:00:04
Congratulations Adam, and it this looks excellent.  I'll try it on Mac OS and Windows when I have some spare time.  Apparently it's not available for Linux.   ;)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on May 11, 2020, 14:48:37
Thanks Steve - yep I was lucky to get the Windows version out. The Linux one is being beaten with a hammer until it sings  ::)

Quotenew ship on left, old on right.
The new version looks very nice and has a great new retro feel. very difficult to do these days - well done :)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Imerion on May 11, 2020, 17:15:09
Quote from: Derron on May 11, 2020, 13:24:06
linux Linux LInux LINux LINUx LINUX!

In other words: would you please be so kind and create a linux binary too? :D
Of course just to rule out any potential bugs when you try to compile for another platform.


PS: as your game surely raises more interest maybe link to my itch game page in your entry too?
https://gwron.itch.io/genus-prime

bye
Ron

Agreed with a Linux version. I really like the Star Trek-ish UI, will be fun to try this. :)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 11, 2020, 17:57:05
Quote
new ship on left, old on right.

The new version looks very nice and has a great new retro feel. very difficult to do these days - well done :)

Cheers Adam, I scaled it up for the menus.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on May 11, 2020, 21:28:41
Quote from: Steve Elliott on May 11, 2020, 02:42:20
Just a quick tweak of the graphics then bed - new ship on left, old on right.
Agree with iWasAdam, the new version looks better and reminds me of something you'd see in Automan ;D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 11, 2020, 21:55:07
Quote
Just a quick tweak of the graphics then bed - new ship on left, old on right.

Agree with iWasAdam, the new version looks better and reminds me of something you'd see in Automan ;D

Thanks Qube. lol well I'm a huge fan of the graphics style used in the Tron Movies as well as arcade classics like Asteroids, Battlezone and Star Wars - and the old home system (the Vectrex) was known for all vector graphics games.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: 3DzForMe on May 11, 2020, 22:25:08
Automan, wow, now, was that the inspiration for Tron or Vice Versa.....? Loved both versions of neon lights on suits.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on May 12, 2020, 05:58:52
tron 1982
automan 1983 / 4
;D

Linux version of Genus Prime has appeared... :o
https://adamstrange.itch.io/genusprime-ii-droid-revolt (https://adamstrange.itch.io/genusprime-ii-droid-revolt)

Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on May 12, 2020, 06:13:35
Played Genus Prime II : Droid Revolt so far and it's a really great sequel. More to it than the original and a little harder to get to grips with but yeah, really impressive work :)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on May 12, 2020, 11:15:33
Thanks Qube, let me know how you get on, any thoughts, etc :)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Derron on May 12, 2020, 12:03:07
Quote from: Qube on May 12, 2020, 06:13:35
More to it than the original [...]

That is unfair ... mine needed to run on a 80's C64 while Adam's is running on todays Apple computers :)


I played Adams game for some minutes now (see his worklog entry) and think after the competition we should try to polish it up even more ... and make it more _welcoming_ for fresh players. Think it could attract a lot of people then (needs a bit visual "sugar" here and there). But let's wait what others give as feedback - maybe I am too biased because of my game being the "original game play idea provider".
Am saying this as IWasAdam is doing fantastic stuff - but sometimes I think he is too used to his games that he misses some "new player" steps. So improving the game will lead to improvements in all his further marvelous game projects.

bye
Ron
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 12, 2020, 12:07:10
Quote
and make it more _welcoming_ for fresh players.

Hmm again? Adam does seem to know his games inside and out, but tends to forget to let other people know how to play!  ;D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on May 12, 2020, 12:23:06
Quotebut tends to forget to let other people know how to play!
I completely agree (and it's something that other games should be aware of).

I would certainly like to dissect (say Genus Prime) and people give feedback as to have the game could be changed to make it more 'approachable'. :)

There is a lot of work gone into technical things that should start from now to be more focussed into user improvements  ;)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Imerion on May 12, 2020, 21:51:59
I just tried all the games from the compo (besides mine). Not all games submitted seemed to have their own threads though, so I thought I'd just post my comments here. Hope that is ok. Feel free to move this to a thread that lists all entries once one is done though. Oh, and tell me if I missed a game. :)


Warlock
Nice art, I love the little touches in the UI. The tiles appearing when moving around was cool too. The randomly generated characters, complete with backgrunds, were cool. I explored a bit and it seems quite extensive, which was nice, and the fast-paced combat felt fresh. (I expected something slow and turn-based.) For some reason I didn't get sound. I use the browser Falkon, which uses chromium as its base.


Trial Dungeon
I got this to run on Linux using 64 bit Wine, and it starts fine. I can start the game, but after pressing space and getting to level 1 nothing else happens. No input seems to do anything and nothing moves. I like the music though!


The Ginger Ninja
I really appreciate how well you have captured the N64 graphic style in this game, all the way down to the low-res ground with a sharp piece of small grass here and there. Not to mention the look of the menu. :) I enjoyed running around collecting things too - I really like 3D platformers. Perhaps the main character moves a bit too quick (though I understand this is part of being a Ninja). The Back Dash confused me at first as I thought I would run backwards, which made it feel like something glitched. But once I realized how it worked this was no problem. You might want to have a regular back button too though, and map Back Dash to another button.


Asterocks
Can't go wrong with a classic like Asteroids and I had fun playing this. I liked that there were so many asteroids after a while, felt really hectic and challenging. Using the shield was a bit hard on my laptop though since Page Up/Down needs the "fn" button pressed, but I liked that I had to both raise and lower the shield as opposed to having it up as long as the button remained pressed. Felt a bit more tactile that way.


Treasures of the planet Ziberium
This was really fun and the anti-gravity device was a smart edition. Really nice and clean art and things have a nice feel to them feedback-wise. I was a bit surprised and worried when the first diamond exploded on me though. :)


Validius
The twinstick-approach to Asteroids was really interesting. I haven't played such a version before, but it was fun and worked well. Oh, and awesome music!


GenusPrime II: Droid Revolt
I really liked Genus Prime, so I appreciate you took a stab at a successor. The gameplay remains super fun and there are lots of nice graphics! The characters and their animations are especially great, the 3D-ish starmap was cool and I love the Star Trek-like UI. The game crashed when I clicked to spend my first Grotzits (did I get that right?). Perhaps because I hadn't clicked away the tutorial textbox first? I tried again but then it crashed when clicking on Shipyard. Terminal said:
"Can't find //@vertex chunk
{{!DEBUG!}}"
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: round157 on May 12, 2020, 22:50:46
Nice entries.

This is another successful competition.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on May 13, 2020, 06:52:28
New version of GenusPrime for all platforms
fixes for text, shaders (droids are more colorful) and linux shipyard crash.

all sorted and upped to V1.01
https://adamstrange.itch.io/genusprime-ii-droid-revolt (https://adamstrange.itch.io/genusprime-ii-droid-revolt)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 13, 2020, 08:11:02
Quote
New version of GenusPrime for all platforms.

Cool I'll give this a try today.  I always like to wait a few days to see if any bug fixes are required and new versions appear.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Derron on May 13, 2020, 09:16:52
Quote from: Steve Elliott on May 13, 2020, 08:11:02
I always like to wait a few days to see if any bug fixes are required and new versions appear.

I do too - but someone needs to report bugs first...so sometimes this is our duty/task I think.


bye
Ron
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 13, 2020, 10:03:56
Quote
I do too - but someone needs to report bugs first.

I know.   :))
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on May 13, 2020, 11:42:45
QuoteI always like to wait a few days to see if any bug fixes are required
Yep, report and "Play Away"...
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: ricardo_sdl on May 13, 2020, 15:03:47
Quote from: Imerion on May 12, 2020, 21:51:59

Trial Dungeon
I got this to run on Linux using 64 bit Wine, and it starts fine. I can start the game, but after pressing space and getting to level 1 nothing else happens. No input seems to do anything and nothing moves. I like the music though!

Shoot! There is a PureBasic version that allows to create native Linux binaries, but I don't have a Linux box available right now. The source code is available with the Windows binary here (https://ricardo-sdl.itch.io/trial-dungeon). The game can be compiled with the demonstration version of PureBasic (https://www.purebasic.com/download.php). Could someone be kind enough to try it? I'll try to get a Virtual Machine with Linux to create a native linux version. What is the deadline to submit a linux version for the competition?
Thank you, Imerion, for testing the game!
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 13, 2020, 16:37:29
ok I've added links to all the games below, from first to last submission post.

https://www.syntaxbomb.com/index.php/topic,6425.msg31297.html#msg31297
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 13, 2020, 18:19:35
I've had a quick try of all the games, some good stuff here well done!   :D

No bugs spotted yet and every game ran well.  Just some observations.  Every time you loose??  Surely that should be 'lose' Adam.  Asterocks, I find it uncomfortable to have to reach up for the Page Up and down keys to activate/de-activate the shield, which causes me to die more than I should.  Why not use the Z and X keys for use on the other hand (the same hand you use for firing (the spacebar).  Tiny Tales I had to rename the readme file to a .txt file to be able to read it.  The Ginger Ninja 64, how do you get back to the menu to quit the game?

A few personal notes, I think it's very easy to forget a player has not ever played your game before so you must explain everything to them.  I also personally think games should be immersive, no matter how simple the game.  So having a screen of windows behind the game detracts from the game.  So I always prefer a default of full screen, with an option to switch to a window if required.  Oh, and if you're using a windowed mode you should display the mouse pointer, and in fullscreen mode you generally want to hide it - unless it's using the UI.

Anyway like I said some real nice work here, looking forward to having a proper play of all.   :D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: 3DzForMe on May 13, 2020, 19:12:25
Only tried Validius so far, defo recommend with an Xbox controller, defo got that 'one more go' appeal - great stuff;

[modify] just seen Steve's post, tried warlock - wow, great presentation, really draws you in, love the UI.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on May 13, 2020, 23:12:22
Quote from: 3DzForMe on May 13, 2020, 19:12:25
Only tried Validius so far, defo recommend with an Xbox controller, defo got that 'one more go' appeal - great stuff;

3Dz is spot on here. I mumbled to Adam also about this on the itch comments page about what a difference using a gamepad makes. It was hugely difficult getting any kind of keyboard control system into the game without starting to think I'd have to completely change everything to make it much easier. That's why I even ended up putting on the title screen how much better the game will play using a pad. You can play it with keyboard and mouse for the directional fire but it just doesn't feel as good and the games pretty hard already.

Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on May 13, 2020, 23:34:51
I've had a Parallels session tonight so I could have a go at playing the games that have Windows only builds. I'm happy to report that I was able to run all of them.

I won't give too many comments yet as I intend to play all four again after bug fix week.

Ziberium has a DirectX issue for me, which maybe is just Parallels related, so I won't judge it down for that when voting does start. I updated my Win 7 installation etc, but it still had no audio. I will say the rest of the game works fine, although i'm not a huge fan of the big black borders limiting the scrolling view area when you go into full screen as I was hoping to be able to see more of the cave at once by doing that. I'm currently at Stage 8 of the 20 areas and curious if there are more levels after they are done?

Trial dungeon I think really needed a few instructions in the game but I believe I've got it all figured out now I realised I was picking up power ups and could use them against the cat with the space bar. Display was a bit small for my liking but I'm glad i persevered as there's a game in here that people may not notice at first if they judge it too quickly.

The Ginger Ninja control system is frustrating me something rotten. A game I so want to play through yet I can't make even the simple jumps on platforms to progress as I can't work how the character moves. I think it needs to have the turn keys not move forward as well for me and maybe some way to separate camera movement so I can position myself right. Strafe keys also and probably a double jump because I so suck at trying to play it at present. I've never played the N64 original but presume it was much easier with a controller. I don't know if it's allowed in the rules for extra controls to be added but I'm going to be hassling MrMedia to see if he'll jig a few things after the compo, if he's willing.

Astro rocks works ok but I have some niggles with the way it's presenting itself. Choosing to quit and then being prompted afterwards to press enter to actually quit. The game asking you if you would like to play again and then prompting you to enter a high score name afterwards, which is for the previous game. Very disconcerting. I think the rotation of the ship and its movement speed is also a bit too slow to be practical for a game where you have this many asteroids and more spawning in. A game needs to give you a chance and this one felt a bit too weighted against me. I do like that it's set up for speedy shots and it's always therapeutic shooting asteroids. Also the page up/page down keys are a terrible idea for activating the shield. I died almost every  time because they don't feel right when you're using the cursor keys for controlling the ship. I always have to look away from the screen to activate them - and always die as a result.

Of these Four games, one of them has impressed me very much, and I can't see it not making my top three. Just not saying which one yet :)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 13, 2020, 23:49:35
Quote
Also the page up/page down keys are a terrible idea for activating the shield. I died almost every  time because they don't feel right when you're using the cursor keys for controlling the ship. I always have to look away from the screen to activate them - and always die as a result.

Yes I mentioned this too.

It's up to Qube to decide, but as well as bug fixes maybe allow button changes to be allowed because they are such a minor change but can really effect gameplay?

Quote
I think the rotation of the ship and its movement speed is also a bit too slow to be practical for a game where you have this many asteroids and more spawning in. A game needs to give you a chance and this one felt a bit too weighted against me.

No I think it's a fact you don't have a full Windows System that runs at a decent speed or the Delta timing is off.  It runs plenty fast enough here, I would also hate a weighted Asteroid clone, and it certainly isn't.

Quote
Ziberium has a DirectX issue for me.

I must say it's a bit annoying people without a proper Windows System complaining a Windows game has faults, when it's probably their own system that is at fault.  So far I have *only* tried Windows versions of the games and *all* ran smoothly, fast and were very responsive.  I'll try the Mac and Linux versions tomorrow for those that have produced versions on those systems.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Matty on May 14, 2020, 01:20:44
Yes.  It does amuse me when users run a windows build under emulation in linux and then submit bug reports. 

I too have also found using my friends eye glasses causes my eyes to hurt so I'm going to complain to their optometrist about them ;-)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: MrmediamanX on May 14, 2020, 04:50:45
QuoteThe Ginger Ninja control system is frustrating me something rotten.
I went with a standard control scheme, common with N64 games of that era.
if it's possible to use a key to joy setup that could work. My pc gamepad died a while back and setting up ps4/ps3 game pads are just a tad bit tedious. although I have functional usb gamepad code, it would be a blind trail.

Quoteand probably a double jump because I so suck at trying to play it at present.
I'm all anti double jump now as jumping is a skill based action. not knocking ya Xerra it's cool. :)
it's certainly not a presion platformer, but i'll see what I can do to remedy the issues,timing,glitches,bugs,ease
heck there's a place holder track I thought I replaced, also there's base code for auto centering of the camera I need to apply, so I'll wait for a bit for more feedback before upping an update.  :)
 
QuoteI must say it's a bit annoying people without a proper Windows System complaining a Windows game has faults
Tis an odd one, we always have to keep in mind architecture,libraries,runtimes even for windows based systems ... etc I have multiple systems so there's generally no issues for me.

All the game's function just fine, granted adams crashed a few times prior the update but it's fine now.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on May 14, 2020, 06:49:00
Quote from: MrmediamanX on May 14, 2020, 04:50:45
QuoteThe Ginger Ninja control system is frustrating me something rotten.
I went with a standard control scheme, common with games of that era.
if it's possible to use a key to joy setup that could work. My pc gamepad died a while back and setting up ps4/ps3 game pads are just a tad bit tedious. although I have functional usb gamepad code, it would be a blind trail.

Very possible it's just me that can't get to grips with it. I really just couldn't play it working like that on a keyboard. Perhaps I'm just too used to being a Playstation gamer. The only Nintendo system I've ever owned was a Wii so never played Mario on the N64.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on May 14, 2020, 06:59:44
Quote from: Steve Elliott on May 13, 2020, 23:49:35
I think the rotation of the ship and its movement speed is also a bit too slow to be practical for a game where you have this many asteroids and more spawning in. A game needs to give you a chance and this one felt a bit too weighted against me.

Quote from: Steve Elliott on May 13, 2020, 23:49:35
No I think it's a fact you don't have a full Windows System that runs at a decent speed or the Delta timing is off.  It runs plenty fast enough here, I would also hate a weighted Asteroid clone, and it certainly isn't.

Then that's just a difference of opinion. Sure, you don't like the idea that I'm running these games on Parallels but there's no point me going out to buy a PC I don't want just to play them, when Parallels works. You seem to think I'm taking a pop at the game with a DirectX issue even though I point out that it's likely my issue and I wouldn't be judging against it. All the games work fine speed-wise and I stand by my comment about the ship speed in AsterRocks.

If I was to only play the games I could actually play from not having access to a gaming PC then I don't think it would be fair for me to vote at all because I wouldn't be able to play all of them. As is these are all games that aren't huge system resources then I will try them again on my stick PC, because it's still a Windows 10 machine, and should run them with no problems.

Before someone says I should have done that in the first place, I couldn't do that yesterday, as I left it in the office Monday afternoon.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: MrmediamanX on May 14, 2020, 07:32:08
QuoteThe Ginger Ninja 64, how do you get back to the menu to quit the game?
[P] - key to pause dude, the rest is self explanatory
It's part of the controls I'm adamant had added to every drop done thus far.

QuoteVery possible it's just me that can't get to grips with it.
it's cool, I'm all for the feed back, I should have opted for a croc or spyro control setup from the jump.
The only method of analog feasible for me would be WASD+mouse and i'm stuck with a darn tiny track pad.
I had to dev with a GPDWIN pocket note 2 ... nuts. at least I can debug while taking dump though so that's a plus.
all & all let's get fixing.  :D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on May 14, 2020, 07:54:20
Quote from: MrmediamanX on May 14, 2020, 07:32:08
at least I can debug while taking dump though so that's a plus.

Oh, man. That gave me a giggle this morning :-)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: MrmediamanX on May 14, 2020, 08:00:38
This thing is tiny ... looking into getting the GPDwin MAX or the [all in one] if it gets crowd funded.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 14, 2020, 08:26:42
Quote
Yes.  It does amuse me when users run a windows build under emulation in linux and then submit bug reports.

I too have also found using my friends eye glasses causes my eyes to hurt so I'm going to complain to their optometrist about them ;-)

Haha, indeed.  Some people hate Windows which is fine, MacOS and Linux are generally nicer to use than Windows 10, but gaming is largely centered around Windows and everything works well for games - and we're producing and playing games here.  A few people here are using running Windows under emulation and worse some are using underpowered systems and emulation - then screaming at Windows!  No it's your own fault, people with proper PC's have no such issues.

Quote
Then that's just a difference of opinion. Sure, you don't like the idea that I'm running these games on Parallels but there's no point me going out to buy a PC I don't want just to play them, when Parallels works.

No it's not, you say it's too slow so you're unable to shoot quick enough, when it's your laggy emulated system that's causing the problem.  I wonder if delta time is working correctly though.  Well your stick computer running parallels clearly doesn't work now does it?  Slow and laggy and no sound on some games - that you're now judging.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Derron on May 14, 2020, 08:34:01
Emulation systems sometimes also expose flaws in your game (eg if they "bend" the rules which are tolerated on Windows but not if your emulation behaves strictly according to some definitions). Rare but sometimes...

If other games (more "requiring ones") work well in a virtual system the Delta Timing you mentioned might indeed be the culprit: it just might not exist. We saw a lot of games here which just relied on 60 fps (or some even on 144). If they do not do proper delta timing then it is their fault. Virtual Computers (with the option to "emulate slow computers") can help spotting them. Just to say "the others run non-virtual Windows and it works there" can work if the amoun of "the others" is high enough. With less luck "the others" just run more potent computers. Yet most of our games should just work on _any_ 2010 or newer computer. Even with "igp" (Intel HD 3000 or something) it should work. But you know ... home devs can become lazy as soon as it "works on their computer". People using "frameworks" (AGK or so) migh benefit from the graphics/audio/...stuff already being kind of optimized for them.

@Xerra
Why parallels and not wine?


bye
Ron
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on May 14, 2020, 10:53:19
Validius work much better with a game pad :)

Although with a bit of work could be made to work well with a keyboard.

AS for the emulation/real. I use both! But Derron points out a valid thing about emulating windows/linux, etc. If it breaks with these, then there is usually something wrong going on...

Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 14, 2020, 17:19:35
Quote
Validius work much better with a game pad :)

Cool, but I've mislaid my XBox Controller so all I have to test on is a SNES-type gamepad I use on the pi lol.  Not the type of controller Xerra had in mind I'm sure.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: 3DzForMe on May 14, 2020, 21:34:23
My daughter has the current hi-score on Validius, great game.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on May 14, 2020, 22:15:03
Quote from: 3DzForMe on May 14, 2020, 21:34:23
My daughter has the current hi-score on Validius, great game.

Love this. Does she like the game? Makes me tingle when I know people have played and like the simple games I create. Someone gave me £2 for it the other day but I'd rather they just left me a nice comment. Means a lot more :)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on May 14, 2020, 22:17:17
Quote from: Steve Elliott on May 14, 2020, 08:26:42
No it's not, you say it's too slow so you're unable to shoot quick enough, when it's your laggy emulated system that's causing the problem.  I wonder if delta time is working correctly though.  Well your stick computer running parallels clearly doesn't work now does it?  Slow and laggy and no sound on some games - that you're now judging.

No, Steve. I said the firing is fine, as is everything else moving around. I felt the ship in the game just moved too slow for me. And I do believe it's coded to be that slow, rather than a timing issue. Basically, it's just my opinion, and not a fault of the game, the author, my system or anything else.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 14, 2020, 22:23:20
Quote
I felt the ship in the game just moved too slow for me.

That's just it, it doesn't though.  Maybe it's your system or a problem with delta timing, but it moves at a similar speed to your game - maybe a bit slower.

Let me just re-try them both...

ok after a re-run yours does seem twice the speed, but Asterocks is still very responsive.  The only problem I have with it the shield up and down keys being too far away from the arrow keys, which causes a quick end to a game.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on May 14, 2020, 22:26:08
Quote from: Steve Elliott on May 14, 2020, 17:19:35
Quote
Validius work much better with a game pad :)

Cool, but I've mislaid my XBox Controller so all I have to test on is a SNES-type gamepad I use on the pi lol.  Not the type of controller Xerra had in mind I'm sure.

Yep, it's not. I'm doubtful it will actually work using that either as I'm using functions that are reading the input from the dual sticks. How they get interpreted in the code is a value between 1 and -1 for each of the sticks. If left stick is on 0.92, for example, then it's pushed forward a fair way whereas if it's -0.23 then it's moved back slightly from the rest position. As your pad is probably just a button controller then the only input is probably either true/false. Be interesting if it does have some kind of effect but as the ship movement speed is based on gradually increasing speed based on how far the sticks are pushed then it would probably be either full speed or nothing, if it gave any input at all.

Please let me know, regardless. I've got a couple of simple button controllers for my Raspberry here that I will look into adding into the gamepad function for future games. I probably should have thought of this earlier :)

Failing this there are two keyboard control options built in and diagonal keys will help a bit with either mode, not to mention you use the mouse to control the turret directional fire, which does make things a bit easier for that side anyway. I keep moaning about how I was never really satisfied with how i did the controls but time limits are time limits. The blame is all me because I decided quite late in the day that I didn't like how slow the original game played so ramped the ship AI right up and increased the speed on everything without thinking about control issues being a problem.

Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on May 14, 2020, 22:27:54
Quote from: Steve Elliott on May 14, 2020, 22:23:20
Quote
I felt the ship in the game just moved too slow for me.

That's just it, it doesn't though.  Maybe it's your system or a problem with delta timing, but it moves at a similar speed to your game - maybe a bit slower.

Ok then it's just a preference on my part. I felt it should move quicker than it does. I'm obviously in the minority. I don't want to come across as having a problem with the game in general, as it's a nice asteroids game. Just feedback is basically what your opinion is and that was one of mine.

The ship in Validius doesn't move that slow.... except maybe it does using keyboard. Gamepad is just fine. Again, my fault.

Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 14, 2020, 22:34:58
Quote
Validius work much better with a game pad :)

Cool, but I've mislaid my XBox Controller so all I have to test on is a SNES-type gamepad I use on the pi lol.  Not the type of controller Xerra had in mind I'm sure.

Yep, it's not. I'm doubtful it will actually work using that either as I'm using functions that are reading the input from the dual sticks.

Yes it just moves up and down the menus and changes selections - you can't actually start the game with a pad of that sort.

Quote
Ok then it's just a preference on my part.

lol I re-compared the 2 and updated my post.  You originally seemed to be saying it's unplayably slow so I disagreed.  Your version is twice as fast but Asterocks is still very responsive, although I too like a faster response to my controls on an asteroids type game.  As you say it's a personal preference.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: 3DzForMe on May 15, 2020, 05:20:33
Quote
ok after a re-run yours does seem twice the speed, but Asterocks is still very responsive.  The only problem I have with it the shield up and down keys being too far away from the arrow keys, which causes a quick end to a game

There is shields as well - note to self - read game instructions  ;D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Imerion on May 15, 2020, 12:53:22
I just posted a small bugfix release for Tiny Tales 2.

Version 1.0.1:
- Fixed a few enemies standing above the ground.
- Made some improvements to the MacOS build as per feedback (thanks!).

Can be found on the usual page: https://gamejolt.com/games/tinytales2/495187
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 15, 2020, 18:27:50
After Xerra's game required a game controller for best results apparently I just ordered a much needed game controller to replace my missing XBox Controller.  It's not an official Xbox Controller but it was cheap and had good reviews.   :D
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on May 15, 2020, 19:21:35
Quote from: Steve Elliott on May 15, 2020, 18:27:50
After Xerra's game required a game controller for best results apparently I just ordered a much needed game controller to replace my missing XBox Controller.  It's not an official Xbox Controller but it was cheap and had good reviews.   :D

Be interesting to see if it works ok with Validius. I believe GMS 2 supports Xbox, ps4 and generic game pads but not sure how many that carries :)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 15, 2020, 19:41:05
Apparently it works with XBox, PC, Mac and Raspberry pi, so hopefully all good.

Quote
Be interesting to see if it works ok with Validius.

True.  Be interesting if it works with my own Vectors game too.  Currently I'm using keyboard/D-Pad controls for rotation, I find mouse buttons horribly clacky/cheap and inappropriate for gaming so avoid mouse control - even though the analogue movement is of benefit. Obviously analogue control would give more precise control and a higher quality button option with comfort on a good gamepad instead would be ideal.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on May 18, 2020, 02:13:55
Bug fixing week complete :) - No more bug fixes until after voting is complete please.

Will get the voting thread up tonight \o/
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: MrmediamanX on May 18, 2020, 02:30:30
Ah crud, I was dang busy with work. There wasn't to many changes to ginger ninja 64
just a few audio fixes and the removal of junk data.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on May 18, 2020, 10:37:35
QuoteBug fixing week complete :) - No more bug fixes until after voting is complete please.
Sorry Qube I can't comply with this as 'SOME' people only gave bug reports at the last possible time.

These bugs can and will be fixed with a few hours and therefore a fair comment/judgement can't be reached until this process has been completed.

If these bugs had been raised they would have been fixed!

I am not 'crying Foul', but there has to be a little (hours) flexibility given here - or bug reports given proper time for late fixing.
Not: 'ooh a few hours to close, lets submit a whole load of stuff that must be fixed now or i'm going to throw a complete fit and disqualify the entry as not working... snigger, giggle, snark'!
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 18, 2020, 10:44:06
Yes sorry Adam I didn't get much testing done on your game because it seemed like a more in-depth game that would some time to play through (time I didn't really have spare) plus it seemed to run fine when I ran it.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Derron on May 18, 2020, 10:49:39
@Adam
I reported issues some days ago. Think you might not be able to have tackled all (as some might be distribution specific, or computer related or ... cough ... gameplay related and so to postpone for later)

@ All
Best thing would be (for all competitors) to put up some simple youtube video to show how it is "supposed to work". That way you could get rid of some "bug reports".


@ Bug-Squash-Period
... I think it does not matter if there are some hours more or not - as they are not extending the gameplay but just widening the potential audience (eg linux/mac version is flawed while the "important" Windows version works) is OK. Would allow to also extend the momentum a game might gat as "new release" on other websites/portals. So any "crashes on my computer" or "stutters when doing xyz" could and should be able to get fixed in the "about a week" time frame.

If Qube now adds the voting page and people vote for it in the first hours (before a lat bugfix) then yes... this could happen and should be "OK". Chances are low nonetheless.


bye
Ron
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: 3DzForMe on May 18, 2020, 11:09:35
@Adam, likewise, I'm very much an instant gratification player these days, my new jobs eating up my hours..... Hence no game submission from moi.

Sorry didn't have more time to test.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on May 18, 2020, 11:13:31
final version 1.02 is now released. Use this for the competition:
https://adamstrange.itch.io/genusprime-ii-droid-revolt (https://adamstrange.itch.io/genusprime-ii-droid-revolt)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 18, 2020, 11:27:36
Downloaded.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on May 18, 2020, 16:13:06
Quote from: iWasAdam on May 18, 2020, 10:37:35
I am not 'crying Foul', but there has to be a little (hours) flexibility given here - or bug reports given proper time for late fixing.
Not: 'ooh a few hours to close, lets submit a whole load of stuff that must be fixed now or i'm going to throw a complete fit and disqualify the entry as not working... snigger, giggle, snark'!

Adam, i know i came up with some problems and acknowledged that I was pointing them out pretty late. Nowehere did I either throw a complete fit, or say I'd not count the entry or anything like that? What's all the snigger, giggle, snark?
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on May 18, 2020, 22:29:35
Sure, if anyone has any last minute bug fixes then please go ahead and upload :) - I doubt I'll get a chance to put up the voting for another 24hrs from this post, sorry about the delay.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on May 19, 2020, 07:38:44
it's been a looong week and I was feeling low and tired  :(
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: 3DzForMe on May 19, 2020, 15:16:50
@iwasadam, I empathise, too much computer time without coding my fun stuff to let me stand any chance if WestIsBest coming close to being a game for the dead line, hence my towel chucking in. Still, might see if I can get some grenades into 2 gun Tex's arsenal before May is out.

Your game has oodles of functionality and is 3d too boot, Kudos!
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Xerra on May 19, 2020, 17:23:59
Quote from: iWasAdam on May 19, 2020, 07:38:44
it's been a looong week and I was feeling low and tired  :(

Whatever testing you want done then just let me know. I won't burden you with anything that's an issue at the moment. I'll wait till voting is over and competition is complete.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: iWasAdam on May 20, 2020, 07:19:49
QuoteWhatever testing you want done then just let me know. I won't burden you with anything that's an issue at the moment
No probs :) Methinks this particular time there has been a lot of external stuff going on for everyone, everywhere...

QuoteYour game has oodles of functionality and is 3d too boot, Kudos!
I've got another idea now... possibly several...
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on May 21, 2020, 01:51:30
Sorry for the delay in getting the voting up ( busy busy long time ) - Will do it tonight :)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: johnno56 on May 21, 2020, 03:03:52
Understood...
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Qube on May 22, 2020, 05:51:42
Phew! finally got some free time to do the voting thread (https://www.syntaxbomb.com/index.php/topic,7888.0.html) - I know, I'm a bad bad person :P
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 23, 2020, 19:20:21
Quote
therevills - The title screen brings back memories of the old Star Wars games  8)

Like I said thanks I was influenced by it, and this just popped-up on YouTube.  Cool project  8)

https://www.youtube.com/watch?v=xinJW0uZbg8
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: 3DzForMe on May 23, 2020, 23:03:40
What a cool project 😎
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Steve Elliott on May 23, 2020, 23:08:11
Definitely, I remember sitting in that arcade cabinet as a kid on holiday.  So many memories.  But the guy was actually a Star Wars Star.  I didn't know that.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: johnno56 on May 23, 2020, 23:51:20
Fascinating.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: 3DzForMe on May 25, 2020, 19:14:35
So.... when does voting end - I want to make sure I play all games equally .... New job eats up swathes of time ;)
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: Matty on May 27, 2020, 01:37:14
I'm not sure equal play time matters.  If you keep coming back to play some over others, while others you neglect doesn't that imply you've got your top 3 sorted?
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: 3DzForMe on May 27, 2020, 06:56:26
Yeah, fair one that.
Title: Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
Post by: 3DzForMe on July 25, 2020, 21:27:13
Sorry for the thread resurrection... just seen this for the first time trying to search for my own text adventure:

QuoteI'm going to try my best at reimagining 3DzForMe's The Big Dark Adventure and I have a question: do I have to put the storyline of his game into mine, or can I come up with a different unrelated story? I've just finished coding most of the draw code to emulate the ZX Spectrum (palette, how it draws to the screen, etc.), and I want to make sure I understand the rules completely before I get knee deep in code and realize the game isn't submit-able.

Thanks in advance! This is the most fun I've had in a while with programming. It feels like the first time I ever coded anything and have it just work... it's odd, but nostalgic!  ;D

Yeah, I'd quite a bit of fun creating a Speecy adventure emulator - as ever - bit off more than I could chew..... awesome fun though!

I'm still working on WestIsBest, just goes to show - just like some real life marathons, even after the race has finished, some competitors still like to plough on.   :D