SyntaxBomb - Indie Coders

General Category => Showcase => Topic started by: Pakz on June 26, 2017, 20:49:49

Title: CivClone project in Monkey2
Post by: Pakz on June 26, 2017, 20:49:49
(https://cromdesi.home.xs4all.nl/images/linking/syntaxbomb/sshotcc070.jpg)

I have been working on a new game for almost a week now. I am trying to create a Civilization style game. The graphics are procedural. It is being programmed in Monkey2 so I have been able to create a version that is playable in the browser(emscripten)

Here a link to the showcase on Socoder (has links to the game) :
http://socoder.net/?showcase=59851 (http://socoder.net/?showcase=59851)

I am not sure how long I wil be working on this. At the moment I am still aiming at creating at least a version with some kind of artificial enemy players. I read a couple of things about how the original ai for Civilization worked(A few units assigned and active in the region at every ai city) and I want to try to create something like this.
Title: Re: CivClone project in Monkey2
Post by: Pakz on June 29, 2017, 03:05:06
Added screenshot of version 0.70 to the first post.
Title: Re: CivClone project in Monkey2
Post by: playniax on July 14, 2017, 08:11:45
Looks great!
Title: Re: CivClone project in Monkey2
Post by: therevills on July 14, 2017, 11:14:29
Good job!