Recent posts

#91
General Discussion / Re: best option for data recov...
Last post by William - April 02, 2024, 22:02:45
realistically though my system specs were maybe a 50 to 200 dollar gpu then and i dont think i mined every day for years it was a 2.4ghz quad core and a nvidia card , could it really have mined something like 500,000 bitcoin? i dont think so.
#92
General Discussion / best option for data recovery?
Last post by William - April 02, 2024, 21:56:23
as said, i think i've satoshi's hard drive and i remember i had an estimated 10,000 bitcoin addresses. well it used a software that saved a master seed key file for all addresses afaik how that end is supposed to work.

i saved cryptic files, for instance for some reason i thought to program an app to save a file with a filename too long to be copied. i was a windows user. i've discovered 2 of such files. i do not remember exactly what happened to the private key/seed files, i could be looking for wallet data files i could be looking for text that give clues as to encrypted or secretly named files. it is 280gb data from a 250gb drive.


here's the kicker. it could be that it is the 25 billion dollar hard drive, i recount saving master seed key files or text to a CD/DVD and trying to give it to a family member but i do not know that she has a copy. i remember said person declined saying i should be the one to save it. but what happened to that data? it is not on the undeleted file system or is it. truecrypt installed like circa 2012 or 2011.


anyway.. the kicker is that i live on disability and can only afford so much for a data recovery specialist and or analyst. how do i prove i'm satoshi?

what i wanted to ask, who do i send the drive to for that, should i offer a percentage? and would any data be lost running recovery software?

it seems to be a lifelong treasure hunt hunting through data but it could be really simple or complex.
#93
Showcase / Re: Bleak Harbor - finished ga...
Last post by Steve Elliott - April 02, 2024, 15:51:11
An interesting graphical style here, I wonder if a good 'scan line' shader might compliment the low res look.  8)
#94
Showcase / Re: Bleak Harbor - finished ga...
Last post by Hotshot - April 02, 2024, 14:53:32
Look amazing when you make own game engine !
#95
General Discussion / Re: UK Amiga Expo
Last post by Hotshot - April 02, 2024, 14:51:37
I am sure there going be lots of Amiga Fans turning up including me going there to experience it.
#96
Showcase / Re: Bleak Harbor - finished ga...
Last post by mainsworthy - April 02, 2024, 14:30:12
artistacly superb, shows your graphical talent, never mind the work youve done to make it. its better than many many games on sale creatively. dont trust comments you get everywhere like itch, some people say things and its only them that it concerns, I am sure you are an artist so trust what you think is right 
#97
Game Coding Competitions / New competition idea - possibl...
Last post by Xerra - April 02, 2024, 13:56:26
I'm on holiday from work this week so I've been tinkering with some of my old games, mainly just to bug fix for the hell of it, and with the idea that I could update the builds on itch.io, as it seems the really old ones get download warnings now. Considering some of the windows builds weren't even done on an actual PC, but my Mac using parallels, it was probably due.

Getting some of the old dogs working again, considering how Gamemaker has evolved over the last six years I've been using it, was sometimes a very interesting challenge. The IDE has a feather system now which will show stuff like errors that will compile, but it considers bad syntax now, and issues which could potentially fail under certain conditions, and like how BlitzMax would work if you turned on Strict, or Superstrict. I'm one of those people that just has to go and tidy these things up, so I've spent a lot of time tidying up stuff you'd never actually know wasn't quite right, and also stupid bugs that have come to light over the years, usually noticed just by me.

Bah, Humbug! - for example - had a stupid bug where you couldn't use West or North directions on the icons, if you wanted to go in those directions. It was a text adventure anyway, so nobody apparently noticed apart from me, but I had the urge to fix it anyway.

Rockman had skulls populating the caves if you played on either difficulty level 2 or 3 and these would turn into cakes if you cleared all the gems, so you could eat them for bonus points before moving onto the next cave. Only it turned out that the cakes weren't removed when you did this, so you could have actually racked up a huge score by just repeatedly moving over them. Can't believe that one has never been noticed before - even by me, because I only ever replayed it occasionally, and only on level 1.
 
Anyway, I digress. My point is that I was going over all these old games and deliberately not changing anything gameplay-wise, or graphically deliberately, as I do think they should just stay as the games that were written for the time, and my level of ability to make games back then. Naturally a few of them are rather lacking now, when replayed, and it got me thinking about what I would do if I was to go back to any one of them and either remaster it, or sequel it.

This could be an interesting competition idea but it would be a bit restrictive in a few ways unless some extra rules/allowances were made:

Anyone who hasn't submitted a game previously can have a clean slate. Make whatever they like.

Anyone who has made a game previously can remake one of their own, or do a sequel to it. Qube, as the overlord, would be the one to decide which of their games he'd like to see them redo.

If doing a remaster then the game would have to contain significant additional content and not just be a few simple additions and repackaged.

Anyone who has submitted games previously but doesn't want to revisit any of their own projects as per the game theme could perhaps still compete by doing someone else's. I know we've done that itself as a theme previously, but just shooting out random ideas for how to not limit anyone who did want to run.

Thoughts?
#98
General Discussion / Re: I'm the real deal
Last post by William - April 02, 2024, 09:29:35
double post.
#99
General Discussion / Re: I'm the real deal
Last post by William - April 02, 2024, 09:19:15
@RemiD thank you remi, i will watch tomorrow. honestly i could have a billion dollars.. hahaha well its possible i might find something.. at least gives me a chance to treasure hunt data that sort of thing is the thrill to me wild stuff.. something like out of tron. i dont know what to post though i mean it wouldn't be wise to share, would it?
#100
General Discussion / Re: xz compression utils backd...
Last post by dawlane - April 02, 2024, 09:03:09
Quote from: Derron on April 02, 2024, 08:04:30The xz lib itself was so to say put on a single pair of shoulders - easy to give reigns to someone else (by forking and adding more things than the original code - or voluntarily).
This is one of the problems with open source software where it's either a single person, or a small team maintaining a package that becomes popular; gets to be too much work. What I find surprising is that this compromised package actually found it's way in distribution without being vetted. You would have thought that the main distribution vendors would be going over every package that gets committed with the number of vulnerabilities found over the years, especially those that a system has come to rely on. There's also been a few issues with how KDE implements themes that compromises as system.

It will be interesting to see what's discover once they've reversed engineered the code.