SyntaxBomb - Indie Coders

Languages & Coding => Blitz2D, BlitzPlus, Blitz3D => Topic started by: JBR on October 23, 2020, 18:37:33

Title: Old question about vertex / triangle limit.
Post by: JBR on October 23, 2020, 18:37:33
Hi,

I know 32k vertex is safe.

Is 64k on the one mesh safe? Mathematically it should be. 2^16

Thanks, Jim.
Title: Re: Old question about vertex / triangle limit.
Post by: STEVIE G on October 23, 2020, 22:20:12
Quote from: JBR on October 23, 2020, 18:37:33
Hi,

I know 32k vertex is safe.

Is 64k on the one mesh safe? Mathematically it should be. 2^16

Thanks, Jim.

32k verts per surface is the limit so you'd need a couple of surfaces.