SyntaxBomb - Indie Coders

General Category => Worklogs => Topic started by: Santiago on March 27, 2020, 17:37:55

Title: Lowpoly Aircraft Combat - Indie
Post by: Santiago on March 27, 2020, 17:37:55
Hi, i play with a new project, a Air Combat videogame.


The idea is simulate the navy aircraft missions in ww2 in Arcade mode.

for the moment, i have 2 airplanes, Zero (JAPAN) and Hellcat (EU). a have a Aircraft Carrier

Guns, Bombs, Smokes, Particles, Clouth's.

i just want to keep in lowpoly and no textures.

The Damage of bombs deform the 3d models, yo you can see how the ships are break because the explotion.

now i need to work in big explotions, Anti aereal defens.

Improve the IA pilots bots, they crash all the time :)

and when i finish the basic, i start with Game MENU and misions.


the aircraft have ammo, damage and fuel, the idea is simulate the concepts.

for the moment, i fail trying to simulate the stall physics and wings forces. i just need to work more in the physics.

I go to make available the game for free, so if you have advice to when i can upload the projects,  i go to thanks that.

ok, any advice and comments is welcome!!!!!



I Put a simple watertexture because i don't know yet how to make a lowpoly ocean.


My to do list now is.

- AA defenses (guns and flaks)
- Warship
- Radio communication and Log events
- Landings in carrier
- Crash in carrier
- Simple 3d pilot with head moviments
- Pilot Jump and parachute
- Simple cockpit instruments.



I make the models in 3dsmax9, lowpoly style without textures
i only use shadowtexture for shadows.
Using b3d Pipeline to export to .b3d

the aircraft models have the elements autoloading by the soft.

whe Smokes, clouds , fires, and other elements are basic cubes or spheres for the moment, and maibe i keep like that.


I inspirate the old WINGS of FURY PC game. in Aces of pacific abandoneware and IL2 first version, y play that game many years ago, is so nice!!.


my regards!!!
Santiago


Title: Re: Lowpoly Aircraft Combat - Indie
Post by: Santiago on March 30, 2020, 16:37:27
i change poly style to some textures in particles smokes and sky clouds.

i fix the landing collisions.

but i beging to bored :) maibe to much time with the same project is not good.

(https://scontent.faep8-2.fna.fbcdn.net/v/t1.0-9/91213228_2516349705133592_5589297295997796352_o.jpg?_nc_cat=102&_nc_sid=8024bb&_nc_ohc=TkQ4w75ktZkAX-KDTz2&_nc_ht=scontent.faep8-2.fna&oh=f8a7626a3a9ffdd53872d058931f2289&oe=5EA739D8)

https://scontent.faep8-1.fna.fbcdn.net/v/t1.0-9/s960x960/91803580_2516357361799493_1875904370428608512_o.png?_nc_cat=111&_nc_sid=8024bb&_nc_ohc=gTGT2fRsD1YAX-o7Nvx&_nc_ht=scontent.faep8-1.fna&oh=fb4d92132fe0eeaffc1e0b0602be4f80&oe=5EA9776D (https://scontent.faep8-1.fna.fbcdn.net/v/t1.0-9/s960x960/91803580_2516357361799493_1875904370428608512_o.png?_nc_cat=111&_nc_sid=8024bb&_nc_ohc=gTGT2fRsD1YAX-o7Nvx&_nc_ht=scontent.faep8-1.fna&oh=fb4d92132fe0eeaffc1e0b0602be4f80&oe=5EA9776D)

(https://scontent.faep8-1.fna.fbcdn.net/v/t1.0-9/91256172_2516359205132642_6474396695999283200_o.jpg?_nc_cat=111&_nc_sid=8024bb&_nc_ohc=HZRGyNHFSsMAX_01O0J&_nc_ht=scontent.faep8-1.fna&oh=d8dc884741c25cb6d2c63bfa5649208b&oe=5EA91E4F)

(https://scontent.faep8-2.fna.fbcdn.net/v/t1.0-9/91170549_2516359838465912_3669306963176456192_o.png?_nc_cat=109&_nc_sid=8024bb&_nc_ohc=MDncTZo6r_UAX-rH24r&_nc_ht=scontent.faep8-2.fna&oh=e4170c89d4d53e4a2fffa223db8e84fc&oe=5EA84E2E)

(https://scontent.faep8-2.fna.fbcdn.net/v/t1.0-9/91135474_2516362231799006_1460419705343836160_o.jpg?_nc_cat=102&_nc_sid=8024bb&_nc_ohc=rkAHDPvll-cAX_SOvDu&_nc_ht=scontent.faep8-2.fna&oh=ac1a8d75285e035fbd60cc2806c6d9ec&oe=5EA7BFA2)