SyntaxBomb - Indie Coders

Languages & Coding => BlitzMax / BlitzMax NG => Topic started by: Taron on January 27, 2020, 10:54:51

Title: BlitzMax is alive! Horray!
Post by: Taron on January 27, 2020, 10:54:51
Hi everyone, I'm so happy you're all still here!  ;D

Just yesterday I stumbled across BlitzMax.org, finally realizing it's all open source now and people actually still go at it, which makes me deeply happy!
I love BlitzMax and to me it's my dev's home, so to say. A while ago I started to Java development, which is pure, lemony-fresh hell. About the only thing I'm really grateful for about this is the aggressive disciplining it has me experience. Coming back to BlitzMax then is like heaven, armed with new coding strategies. ::)

I couldn't believe Bmax has now overloads...when did that happen- and- HORRAY (once more)!

I still don't see a 64bit wintab (tablet) driver, but it feels like I might just not see it, yet?! :'(

Anyway, I'm super thrilled we're still alive and I'm glad I've found this forum! Not sure how frequently I'll read and post, but I'll be here for sure!
THANK YOU! (now where's the huggy smiley?! :-X ) :))
Title: Re: BlitzMax is alive! Horray!
Post by: round157 on January 30, 2020, 00:23:50
Hello, all discussions of BlitzMax and BlitzMax NG should be in BlitzMax / BlitzMax NG sub-forum.

Welcome to the forum!!
^-^
Title: Re: BlitzMax is alive! Horray!
Post by: GW on January 30, 2020, 03:07:55
Nice to see you back Taron.  BlitzmaxNG is major step up from vanilla.
Are you still making music with Musagi?

QuoteHello, all discussions of BlitzMax and BlitzMax NG should be in BlitzMax / BlitzMax NG sub-forum.
Nope.
Title: Re: BlitzMax is alive! Horray!
Post by: Naughty Alien on January 30, 2020, 11:40:34
..ah..yet another familiar name..welcome :) .. now im wondering where is Enay? I havent seen him for ages..
Title: Re: BlitzMax is alive! Horray!
Post by: ENAY on November 16, 2020, 10:22:56
Hello Naughty Alien,

I'm not dead! Hooray!
Life is busy though, I use both Unity and UE4 now. And I recently became a dad, so just, always busy. Hope you are well!
Title: Re: BlitzMax is alive! Horray!
Post by: Qube on November 16, 2020, 17:09:50
Quote from: ENAY on November 16, 2020, 10:22:56
Life is busy though, I use both Unity and UE4 now. And I recently became a dad, so just, always busy. Hope you are well!
Congrats :) Hope you've introduced him/her to coding already ;D
Title: Re: BlitzMax is alive! Horray!
Post by: Scaremonger on November 16, 2020, 22:01:56
Quote from: Taron on January 27, 2020, 10:54:51
Java development, which is pure, lemony-fresh hell.

Yep, been there recently myself!

Welcome back.
Title: Re: BlitzMax is alive! Horray!
Post by: Dabz on November 17, 2020, 06:26:20
Morning peeps...

Thought I'd have a quick pop back in, I know I've been missing a while, lot on, new interests, all that jazz... It's been "a year and a half" really but, still going, hope everyone is okay too!

Anyway, congrats ENAY on becoming a dad, well done fella! :)

BlitzMax NG, sorta still using it, a little... Building a thing, very slow going due to being busy, but, basically, Oculus SDK->DLL->Blitzmax NG in a sorta Blitz3D fashion so to speak, and at the moment, yeah, I can implement a world (Of primitives at the moment) in Blitzmax NG, pull on me head set and have a gander about. Been interesting, most of the time has been looking at articles, see what stuff actually does! :D lol

Anyway, thats me, nice to say hello... And, I'm off again... If I do get this VR thing packaged at a reasonable level, then I'll post... But yeah, it wouldnt of been possible without BM-NG, well it would, but doing it just natively wouldnt interest me for a weird reason!?! :P

Dabz
Title: Re: BlitzMax is alive! Horray!
Post by: iWasAdam on November 17, 2020, 08:33:36
Nice to see ya Dabz - Been thinking about you and deep diving mainframes...
Title: Re: BlitzMax is alive! Horray!
Post by: Kippykip on November 17, 2020, 14:34:18
Ayyyy! Welcome!  :D
Title: Re: BlitzMax is alive! Horray!
Post by: GrindalfGames on November 18, 2020, 12:15:23
I just started messing around with BlitzMax today and it seems really great. The help files are not up to the standards of the B3D help files but so far I'm really happy with it.
Title: Re: BlitzMax is alive! Horray!
Post by: Hardcoal on December 20, 2020, 03:35:51
If you need help dont hesitate