Hi all,
Just wanted to share what I currently work at together with two very talented artists. It will be a naval game playing in the cold war era.
Some screens may tell more than a lot of text, so here are some first impressions (no mockups actually, those are in game shots):
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.leidel.net%2Fdl%2Fseapower%2Fb022-nimitz-s.jpg&hash=f3dc28b87eed7b3f640be67dcb4fa17fc2ed072b)
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.leidel.net%2Fdl%2Fseapower%2Fb022-ka-25-s.jpg&hash=8f3671c6c748528934a1714407907ab971ffc164)
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.leidel.net%2Fdl%2Fseapower%2Fb022-e-2-s.jpg&hash=dede8b18bbb6598ce18c201d2174a8957bd8ecf7)
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.leidel.net%2Fdl%2Fseapower%2Fb022-tu-22-s.jpg&hash=c2584c5d4051f04db9ede958561f85e44df46b3b)
Looks good - do not be "over-ambitionous" to avoid locking yourself into something never finishable in a foreseeable amount of time.
bye
Ron
It looks fantastic, well done.
Quote
do not be "over-ambitionous" to avoid locking yourself into something never finishable in a foreseeable amount of time.
Nonsense - go for it!...You could always take a break and knock out a small game to recover some energy if you required it, or push on and see daily progress on the main project.
Very cool! What engine powers this beauty? What minimum system requirements are you aiming for?
Nice. I'm betting unity is the culprit here..... :)
..looks very nice..keep it up, it looks fantastic...is this online , like WOW?
Thanks for your kind words. Yes it's Unity and it will be mainly single player with optional multiplayer. It will be just for PC/Mac as the requirements would be too much for mobile devices also due to the underlying terrain streaming stuff (using DEM data). :)
Actually I go all in with this one, meaning I'm leaving my well paid job and take the bite going full time.
Holy Crap Batman :o
Go for it, it look amazing!
Thanks, will definitely keep you posted. The main idea is that you have your battle group (task force) and be more the commander of the entire group while you always have the ability to take over every single of your vessels/aircraft if you think you can do better than the AI. :))
That looks amazing ! Will definitely buy it. What is the level of simulation ?
Anyway if you need help with sonar technology I can help you.
Great looking work ;D
Thanks guys!
@Flanker: It will be kind of a real simulation with quite some realism. think of a modern Fleet Command. I'm a former radar operator and did ultrasound development over years. What did you do in terms of sonar stuff? I'm seriously interested. :)
Some more (in game) shots:
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.leidel.net%2Fdl%2Fseapower%2Fsp-3001-1s.jpg&hash=af7b080ea40ce69b81f57daa6554981c1a02fd9c)
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.leidel.net%2Fdl%2Fseapower%2Fsp-3001-2s.jpg&hash=1f8bdb2b2f1e7b599302c608dbdbdb41f05ffa48)
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.leidel.net%2Fdl%2Fseapower%2Fsp-3001-3s.jpg&hash=45900da29d375e36e90dcb278b92c44f87b64009)
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.leidel.net%2Fdl%2Fseapower%2Fsp-3001-4s.jpg&hash=74b622cf8490605a42dbbb79fb0504bc545aaf34)
Impressive! Just like with the first screenshots I love the water. Of course the models look excellent and I really like the overall lighting of the scenes. If you create an intuitive UI that puts the player in control in a slick and elegant way, and the game mechanics, missions also follow a no nonsense design philosophy, can't see why this game wouldn't be a success. Graphics are great already!
I think the next big task graphics, animation wise where things can go wrong is the destruction of the models. The way they explode, get damaged, flying objects hit the water, sink etc. Can add and also takeaway a lot from the overall feel. But if you nail that, people would buy this as long as they can shoot with something just to randomly destroy cool looking units in a cool looking environment.
:D
@Xaron
Nice, I don't know if you know the subsim forums ? There is a whole community waiting since a decade for a recent simulation about modern underwater warfare to replace "Dangerous Waters". Price wouldn't be a matter, really... Recently the game "Cold Waters" was promising but not simulation enough for that community.
My father was a sonar operator in the french navy, he showed me how to play to "688 Hunter Killer" and "Sub Command" back in the days, then I played a lot to "Dangerous Waters" and the "Silent Hunter" serie. Since then I have consider to develop a modern underwater warfare simulation, so I've been documenting myself about sonar stuff for at least a decade. For example I wrote a little software to raytrace the propagation of sound underwater based on bathythermy, it's fast enough to be used realtime in a separate process (thread). I planned to use Eigenrays to be even faster but didn't take the time to dig into that so far. I know a few sources to get real sound speed profiles based on location on earth and seasons.
I also have a good understanding about beamforming, different types of sonar arrays (cylindrical, linear towed array, variable depth sonar...), useful frequencies, doppler effect, sound to noise ratio, how to defeat a sonar, torpedoes guidance etc... So I can probably answer a few questions ^^
Anyway I'm looking forward for your project !
@Kris
Thank you! We currently work on that UI stuff. :) There are so many ways of doing that wrong actually... ;)
@Flanker
Yeah I already know it and I'm quite active there. Actually we already have an own sub forum for Sea Power there thanks to Uncle Neal. And Cold Waters, I know it, quite a cool game. I teamed up with the guys who created it (minus the programmer who I am now).
You sonar experience sounds fascinating. We're likely to approximate all that stuff but I once thought about creating a real submarine simulator in just 2d as usually you won't see any outside world anyway. So just sonar and the stations. But yeah that might be even more a niche within a niche...
Plus it's pretty difficult to get real world data for those modern subs.
Wowwwwww... amazing graphics!!! is really amazing!.
you have a video of the project?
don't forget the russian monster Ekranoplane!!!
saludos!
Thanks! No video yet. But things will speed up now as I start to work fulltime on this tomorrow. :)
Some new screenshots. Development coming along nicely. Doing that fulltime now helps a lot. But of course I'm just the coder, without my incredibly talented partners it wouldn't look that cool. :)
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.leidel.net%2Fdl%2Fseapower%2Fkittyhawk-s.jpg&hash=4721e6a5394accf223ae8f5d36c0d34fad00d73e)
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.leidel.net%2Fdl%2Fseapower%2Fra-5c-kittyhawk-s.jpg&hash=e60004eedcaf4ba547adc8d4e55cbb4f0f4ac6c0)
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.leidel.net%2Fdl%2Fseapower%2Fra-5c-1s.jpg&hash=ca68668e6dcac03373974ef5369b762069baf7c4)
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.leidel.net%2Fdl%2Fseapower%2Fra-5c-2s.jpg&hash=f16fcb2c579dc5dfd71c8625ed221943a9f8db35)
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.leidel.net%2Fdl%2Fseapower%2Ff-14-1s.jpg&hash=c05082c89128235f30c0b8f4459733e364bb0627)
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.leidel.net%2Fdl%2Fseapower%2Ff-14-2s.jpg&hash=4c675e2cf072edcbea9e0c8b70745cee32507817)
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.leidel.net%2Fdl%2Fseapower%2Ff-14-3s.jpg&hash=964e2f0f4728a5693f9ec76c273af30d458e4648)
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.leidel.net%2Fdl%2Fseapower%2FSverdlov_2s.jpg&hash=33a118d681277c63ece7aabaf5a1053c20663298)
Amazing graphics!!!!!!!
do you have gameplay videos?
it makes me wanna play it!!!
Thank you! There will be a teaser video tomorrow and kind of a (big) announcement. :)
And it's official now, we're partnering with MicroProse: https://www.microprose.com/news/microprose-is-back
Amazing work and great news about Microprose. Had a quick peek at the 3 titles and they are all superb.
Would love a tutorial on how you did the water and the ship waves/trails.
The video is just brilliant on so many levels, although I really wanted the last bit to be the result of a torpedo hitting a nuclear sub - you know what I mean ;)
Thanks!
Quote from: iWasAdam on May 05, 2020, 11:19:17
The video is just brilliant on so many levels, although I really wanted the last bit to be the result of a torpedo hitting a nuclear sub - you know what I mean ;)
Hehe, yes that's why it's a teaser and not a trailer. ;)
QuoteWould love a tutorial on how you did the water and the ship waves/trails.
We use an open source solution for that: https://github.com/Scrawk/Ceto
Even thouth we pimped it a bit.
It looks like a stunning simulation, congrats. 8)
It's like watching a movie !, I want to see how it ends !, impressive!
Taking the submarine at the end reminded me of the hunt for the red October.
I remember having played so many Microprose games, so many !!!!, what beautiful times !, incredible that they are partners. Congratulations!!!
I want more!!!
Great news, thanks for sharing - exciting stuff ;)
Quote
Great news, thanks for sharing - exciting stuff ;)
Yes, good luck with this one Xaron.
Thank you guys, thanks! Still a long way to go...
Some info about the steam campaign: We got into the top wishlist of steam. For that you need at least 5,000 wish list counts. It doesn't have any effect for now but it's good for the internal steam algorithms to be ranked up in their internal lists.
If you're interested in some more technical stuff I could post it here as well as some numbers...
Two more videos for my dev diary (on steam):
First: A Seasprite takeoff from a Spruance destroyer:
Second: Kind of a waypoint test for the heli:
That is insanely cool. The water shader is superb
Amazing details!!!!
how they prepare the helicopter, very detailed, until the propellers pass!
I like the movement of the ship! :)
amazing work!!!
Looks awesome. Great art team you have there.
I even checked if rotor rotation is correct ... and learned that left rotation has the back rotor on the left side (as in the video)
bye
Ron
Some more screenshots, did work on decals which can be projected at any place:
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.leidel.net%2Fdl%2Fseapower%2Fdecals.jpg&hash=e22bb6e2679882163b6f49e7d7716d9fdba1c05f)
Some more stuff:
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.leidel.net%2Fdl%2Fseapower%2F2020-nov-23-1s.jpg&hash=7eaf1253e4546a22bade54cde5cf1f70b068ad0a)
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.leidel.net%2Fdl%2Fseapower%2F2020-nov-23-2s.jpg&hash=338894f5d97c68198b4da04c84f41940c2119626)
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.leidel.net%2Fdl%2Fseapower%2F2020-nov-23-3s.jpg&hash=c5236128a2200eeb83b5bc71991ae56d3ee96879)
Your screenshots are not visible - you need to link with httpS not just http.
bye
Ron
all visible here - hyper impressive ;)
Quote from: Derron on November 23, 2020, 19:46:55
Your screenshots are not visible - you need to link with httpS not just http.
bye
Ron
I don't have a SSL certificate for my private webspace (yet), will do so within the next days. But out of curiosity, why do I need to link it with https? Technically it should (and actually does) work with http as well, at least on all my browsers here.
The keyword to look up is "Mixed Content".
if you visit syntaxbomb via "https" ... and images are linked via "http" then you run into some security mechanism.
https://developer.mozilla.org/en-US/docs/Web/Security/Mixed_content
So if you use Firefox you might see the images because:
- you visit syntaxbomb via "http" not "https"
- and/or because Firefox sees img-tags as "passive" and so allows mixed content
other browsers might behave differently. Some might just show a "warning" in the omnibox (where you enter urls or search terms) next to the domain - so it is a different kind of "lock" icon or similar.
This is because "insecure" elements could "flaw" the security mechanism of ssl secured websites (just think of a lazy loaded jscript which is not transported via SSL - into a SSL website using "user account" stuff ...)
@Xaron
Let's Encrypt is free - and updates their certificates automatically if set up right.
bye
Ron
Hey Ron, thanks for that!
Actually I'm using FireFox and visiting SyntaxBomb via https like I prefer for every site.
Currently I'm moving away from my current hoster which charges incredible €2.99 per month(!) per SSL certificate. o_O
So I will have https everywhere pretty soon. :)
It looks superb. 8)
I can see the pics on edge and they look superb
This does look awesome!
Impressive super realistic graphics. Hope the gameplay lives up to it.
Btw. on Edge the images show up. I guess it is only Chrome who blocks them. Even when I reply to the post, the links are not inside the quote. :-\
Thanks guys,
have SSL working now, so hopefully it's shown correctly everywhere without a warning?
Yepp, perfectly fine here.
bye
Ron
Jupp, fine here on Chrome now too.
Some new screenshots. This time the Ticonderoga guided missile cruiser and Sa'ar class missile boats:
(https://www.triassicgames.com/ourgames/seapower/screenshots/2021-04-03/tico1s.jpg) (https://www.triassicgames.com/ourgames/seapower/screenshots/2021-04-03/tico1.jpg)
(https://www.triassicgames.com/ourgames/seapower/screenshots/2021-04-03/tico2s.jpg) (https://www.triassicgames.com/ourgames/seapower/screenshots/2021-04-03/tico2.jpg)
(https://www.triassicgames.com/ourgames/seapower/screenshots/2021-04-03/tico3s.jpg) (https://www.triassicgames.com/ourgames/seapower/screenshots/2021-04-03/tico3.jpg)
(https://www.triassicgames.com/ourgames/seapower/screenshots/2021-04-03/tico4s.jpg) (https://www.triassicgames.com/ourgames/seapower/screenshots/2021-04-03/tico4.jpg)
(https://www.triassicgames.com/ourgames/seapower/screenshots/2021-04-03/saar1s.jpg) (https://www.triassicgames.com/ourgames/seapower/screenshots/2021-04-03/saar1.jpg)
(https://www.triassicgames.com/ourgames/seapower/screenshots/2021-04-03/saar2s.jpg) (https://www.triassicgames.com/ourgames/seapower/screenshots/2021-04-03/saar2.jpg)
:o
i'm with Steve :o
I love the skys and the smoke from the funnels :-*
Thank you guys! Oh smoke is a pain to make kind of realistic. :)
Hey all, still working on this one even though I (we) missed every possible planned deadline... Release date is still unknown. :))
Some more screens:
A diving sub (vents are open which is visualized here)
(https://www.triassicgames.com/ourgames/seapower/screenshots/devupdates/01-sub-diving-s.jpg)
Test for gun impacts (decals):
(https://www.triassicgames.com/ourgames/seapower/screenshots/devupdates/06-gun_impacts.gif)
Some fire and smoke:
(https://www.triassicgames.com/ourgames/seapower/screenshots/devupdates/07-fx_shipsmoke_4b.gif)
And yes, size DOES matter!
(https://www.triassicgames.com/ourgames/seapower/screenshots/devupdates/03-size-does-matter-s.jpg)
We also put some work to sound effects.
Here you have an A7 showing the different aspects of sound when switching from front to rear:
And here the same as a fly by:
Some Soviet RBU-6000 in action (anti submarine depth charge launcher):
And here a US navy ASROC launcher (basically a missile with a torpedo attached):
Very impressive work as always. What are the minimum specs to run it?
Thank you. It still runs ok on my Laptop with a GTX1050 card (4GB). But I would consider that as the lowest spec which makes sense.
Looks fantastic :o Very professional looking 8)
Missing deadlines is better than making them but with a buggy unfinished product.
Quote from: Qube on March 01, 2022, 19:12:41
Looks fantastic :o Very professional looking 8)
Thanks, yeah that's nothing me as a coder does a thing for. :)) So kudos to the artists for sure.
QuoteMissing deadlines is better than making them but with a buggy unfinished product.
I agree. Just need to finish it before money runs out.
I have a desktop computer, but it only has a Nvidia GeForce GTX 1050 (2Gb).
Still working on it but release comes closer. Definitely this year. We're in closed beta currently.
(https://www.triassicgames.com/wp-content/uploads/2024/01/240101-attack-01-1536x864.jpg)(https://www.triassicgames.com/wp-content/uploads/2024/01/240101-attack-02-1536x864.jpg)
(https://www.triassicgames.com/wp-content/uploads/2024/01/240101-attack-03-1536x864.jpg)
(https://www.triassicgames.com/wp-content/uploads/2024/01/240101-attack-04-1536x864.jpg)
(https://www.triassicgames.com/wp-content/uploads/2024/01/240101-attack-05-1536x864.jpg)
(https://www.triassicgames.com/wp-content/uploads/2024/01/240101-attack-06-1536x864.jpg)
(https://www.triassicgames.com/wp-content/uploads/2024/01/240101-attack-07-1536x864.jpg)
(https://www.triassicgames.com/wp-content/uploads/2024/01/240101-attack-08-1536x864.jpg)
(https://www.triassicgames.com/wp-content/uploads/2024/01/240101-attack-09.jpg)
(https://www.triassicgames.com/wp-content/uploads/2024/01/240101-attack-10-1536x864.jpg)
That looks quite realistic. If you didn't tell me and just showed me the photos I'd believe they actually were shots of naval vessels and aircraft at sea.