http://monkeycoder.co.nz/bananas/Plane/Plane.html
(https://pbs.twimg.com/media/DXwE-YNVoAAzgaK.jpg)
Super smooth on my rig!
..nice..works very well on my rig..
Looks great and works well (fullscreen) on my rig too. Luv the specular
Works nice and looks good.
- flat shadow on a wavy ocean ... faaake ;-)
- airplane a bit too shine ... material setup
but else... nice stuff.
bye
Ron
I gave up waiting for it to load...ZX Spectrum loading times.
Had to wait 10 seconds or so ... while I had some VMs running and a little CPU hog of bitstamp.net
bye
Ron
F*KING GOOD :)
(technically speaking of course :P)
Looks good to me.............. :D
Source code available on GitHub if anyone wants to see how it was done:
https://github.com/DoctorWhoof/Plane-Demo
It works great ! Awesome stuff. I wonder what is the compatibility level of this 3D Wasm thing on misc laptops...
1) in IE nogo.
2) in Chrome it works but at a crawling speed.
3) it crashed after couple of minutes with a webgl error.
This is probably due to my aging machine but still I do not have that in general.
I've compiled a Windows exe if you want to try it:
www.therevillsgames.com/demos/Plane-Demo.zip (http://www.therevillsgames.com/demos/Plane-Demo.zip)
Thanks therevills, downloaded to test. Very nice, runs smoothly.
Many thanks.
Very nice, looks great ;D
Is this demo some sort of stress test demo?. I wonder as the memory required for all the PBR shaders ( colours, metalness, normal, occlusion, roughness ) is HUGE!. The plane alone has 5 textures and each at a resolution of 4096x4096. So 4096x4096 = 64MB uncompressed, so in this case ( with 5 textures) 320MB for the plane alone? :o - That's a lot of data to shift around each frame for one model alone.
Does look great though ;D