SyntaxBomb - Indie Coders

General Category => Game Coding Competitions => Topic started by: Qube on August 18, 2020, 06:52:27

Title: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on August 18, 2020, 06:52:27
Welcome to our 11th Code a Game Competition.

(https://www.syntaxbomb.com/GameComps/Banners/SBGC-GoNuts.png)

Competition Length : August 18th 2020 to October 18th 2020 @ 23:59:59 ( GMT )

Outline : Go Nuts and make any game you want.

Detailed description ( or not in this case ):

Limits :

No limitations except the time allocated to this comp \o/.

Prize fund :

The prize fund will be hidden until the end of the competition. Members are free to add to the prize fund by sending a PayPal payment to qube@syntaxbomb.com. The amount if you wish to add to the prize fund is entirely up to you and not mandatory to do.

This thread will be updated with those who have donated but not the amount.

Allocation of the prize fund will be :

1st place 50%
2nd place 30%
3rd place 20%

Rules :

1.. No copyright media or modified pre-built game templates allowed.
2.. Game frameworks are allowed as are free / purchased media.
3.. Individuals and teams are allowed to enter.
4.. Provide a download with at least a Windows executable ( or link if a web browser game only ). Include other OS's too if you want.
5.. Choice of language is totally up to you. You do not have to provide the source code.
6.. One entry per person / team.
7.. SyntaxBomb has zero rights to any work posted here. You / your team hold total control.
8.. Prize to the winners payable via PayPal only.
9.. All entries must be in by 23:59:59 on the 18th of Oct 2020 ( GMT ). No extensions to the deadline will be granted.
10.. Games must be of a completed state and not merely a demo / proof of concept.
11.. No remakes / clones of commercial games are allowed for example Donkey Kong which may lead to copyright infringement. A game my be done "in the style of" but must use original media and not a copy in a manner to which may infringe on a 3rd party copyright.
12.. There will be a one week gap after the comp ends before voting starts to allow members to play the games and for developers to fix any bugs in their game ( no new / additional features ) and re-upload. Once voting commences then no further bug fixes can be submitted until after voting has been completed.

How to submit your game :

Game submissions must be made in this thread. You may link to your external webpage or showcase post about your game. If you have no means of hosting your game then please PM Qube and arrangements will be made.

When submitting your game please adhere to the following format ( if relevant ) :

Game Title
Download link and OS requirements
Required dependancies
Brief info about your game
Any screen shots or video's
Media information ( If using free / purchased media then please state where you obtained said media. )

How are the winners picked :

Voting will take place from Monday the 26th of October 2020 for one week and a dedicated thread will be made and relevant voting information provided.

Get coding and good luck ;D


Current donators to the prize fund :

Xerra ( donated an awesome prize )
Qube ( nothing good to say )
GaborD ( top man, thank you )
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on August 18, 2020, 11:46:56
Flap it. I'm gonna GO NUTS!!!!!!  :o

Bomba: Hyperblast
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on August 18, 2020, 12:23:04
I'm in.  I might just complete in time too, for a change lol.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on August 18, 2020, 16:13:34
OMG THEY KILLED KENNY! THOSE BASTARDS KILLED KENNY!

I had my entry 90% completed as well. Now I'll have to start again....

Ok, so I had just started working on a screen transition, which isn't working right, and fuck all else. But that's not the point :-)

I'm in anyway - as for what, I have no idea.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on August 18, 2020, 19:34:37
Quote
OMG THEY KILLED KENNY! THOSE BASTARDS KILLED KENNY!

I had my entry 90% completed as well. Now I'll have to start again....

Ok, so I had just started working on a screen transition, which isn't working right, and fuck all else. But that's not the point :-)

lol I've started again a few times on game graphics alone for my game idea.  Going for a pixel art style now...with 'extras'.   ;)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on August 18, 2020, 22:21:15
Quote from: Steve Elliott on August 18, 2020, 19:34:37
Quote
OMG THEY KILLED KENNY! THOSE BASTARDS KILLED KENNY!

I had my entry 90% completed as well. Now I'll have to start again....

Ok, so I had just started working on a screen transition, which isn't working right, and fuck all else. But that's not the point :-)

lol I've started again a few times on game graphics alone for my game idea.  Going for a pixel art style now...with 'extras'.   ;)

Just don't get so caught up in the graphics that you forget you need to actually code a game around them as well. Not that this has happened to you before.... erm, erm.... Yes, focus, Steve :-)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on August 18, 2020, 22:28:38
lol I nearly completed my vector graphics game in time  :P

I'm just not that familiar with AGK so like to 'experiment' and time runs away from me.   ;D
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on August 18, 2020, 22:40:34
Yeah, Steve, get on with it :))

So we have a free for all and I've no idea what to do, typical :P must decide tonight so I can dive in. Unity or AGK? Hmmm, do I dare do my own 3D models or hack away at 2D? Oh the choices. Should of set a theme ;D
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: blinkok on August 18, 2020, 22:53:18
It appears somebody really did kill kenney! ;-)
Sorry. Old joke
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on August 19, 2020, 02:53:23
UPDATE TO : Current donators to the prize fund :

Xerra ( donated an awesome prize )
Qube ( twat! )
GaborD ( top man, thank you )
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on August 19, 2020, 07:43:15
mmmm.... 2 months. Should just be enough time to write the OS and build the cabinet!

I'm thinking Parallax!  8)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: metamorpho on August 19, 2020, 10:58:15
New "Code a Game Competition" - perfect news !!
The theme "Go Nuts!". Tell me what options might correspond to such a topic? Maybe there are some examples of games?
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on August 19, 2020, 10:59:54
well... I'm thinking Retro, 2d, Amiga, Classic, Redux...  :o

I'm thinking 1988. Uno - Dos - Tres - Quatro... Overdrive

The names will be changed to protect the innocent... Thunderbirds are GO....
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on August 19, 2020, 11:52:41
Metamorpho, it just means create any game you want.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on August 19, 2020, 12:32:34
well I'm gonna kick things off with a nice master palette I just created...
(https://vjointeractive.files.wordpress.com/2020/08/screenshot-2020-08-19-at-12.30.35.png)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on August 19, 2020, 16:55:37
Adam being cryptic again. He'll soon spill the beans. He can't contain himself :)

Overdrive was that Team 17 driving game, as I recall. Had some great music but I don't recall the game being that good. Or maybe you just meant you are going into overdrive, perhaps?

Parallax could mean the brilliant C64 game from 1986 - or does he just mean he's going to have parallax scrolling in his game?

I was going to create a game called "Chunky wants a bun" and make it an innocent clone of Mr Wimpy. But everyone knows what that title actually really means so I probably couldn't get away with it...

So still only have the vaguest ideas of what I'm going to do but I have got some graphics together for a bit of prototyping:



Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on August 19, 2020, 18:24:04
Quote
well I'm gonna kick things off with a nice master palette I just created...

Cool, always a great start with pixel art, I'm working with my own 32 colour palette.

Quote
So still only have the vaguest ideas of what I'm going to do but I have got some graphics together for a bit of prototyping:

Great, that's where I'm at - some graphics on-screen.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on August 20, 2020, 08:59:04
well I'm going to need some rotating 2d graphics - so fire up the 3d editor... :-*

My ex is my first.
I am the second...
I'm also a gas,
but nothing to laugh at...

(https://vjointeractive.files.wordpress.com/2020/08/screenshot-2020-08-20-at-12.18.19.png)
Spinny logo thing \o/
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on August 21, 2020, 00:37:01
I have a plan !

It involves platform elements (nothing too sinister as I hate frustrating games), shooting things, soldiers, helicopters, rescuing prisoners and saving the world from an ELE - extinction level event. Nothing too ambitious really.

Today I made player control system, scrolling test level and lots of screwing up trying to get the main char to jump correctly. I've never made a game involving platforms before so I'm allowed to screw it up a few times before getting it right :)

Still haven't got the screen transition working right either.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: 3DzForMe on August 21, 2020, 20:41:38
Go nuts, doughnuts, in out, in out, shake it all about.

Do the hokey cokey and u turn around, that's what it's all about, heh!

Can't commit just yet, still got my last compo entre' to finish.

Need to stew on it for a bit😁

....first bit of concept art....
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Cosmo on August 21, 2020, 22:25:57
Finally I have an excuse to make that game based on audio and waveforms I've always wanted to make.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on August 22, 2020, 07:51:03
OOOh Audio. I like the sound of that!

Now what is this mess:
(https://vjointeractive.files.wordpress.com/2020/08/screenshot-2020-08-22-at-07.47.59.png?w=206)

bitmapped font - check
neon bars - check
16 bit - check

:o
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on August 23, 2020, 01:38:40
Finally started on my entry. Very WIP this is - especially the game screen. No backgrounds yet , just collider blocks that won't be visible in play but I will use behind scenery so player can traverse ledges and the like.

Long way to go .....
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on August 23, 2020, 03:29:26
Tommy Gunn, is he shooting at Rocky :o

I love early WIP shots as it's the start of your creation springing into life. The first moving sprite in your game is a personal favourite milestone of mine \o/ with the last few percent of a game being the worst and takes forever.

Quote from: Xerra on August 23, 2020, 01:38:40
long way to go .....
Good to see you've started :) and I'm glad there is still a way to go as I've not settled on what to do yet :P
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: 3DzForMe on August 23, 2020, 07:24:09
Quote.  mine \o/ with the last few percent of a game being the worst and takes forever.     

Getting to 50percent seems to be a win for me these days😁
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on August 23, 2020, 07:41:01
if it's WIP's you're after...
(https://vjointeractive.files.wordpress.com/2020/08/screenshot-2020-08-23-at-07.38.33.png?w=667)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: blinkok on August 23, 2020, 08:03:49
Kit basher
(https://www.syntaxbomb.com/index.php?action=dlattach;topic=8042.0;attach=3954;image)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on August 23, 2020, 08:30:48
Good to see some progress.  Adam, a Xenon 2 like game?
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: STEVIE G on August 23, 2020, 09:18:44
Quote from: blinkok on August 23, 2020, 08:03:49
Kit basher
(https://www.syntaxbomb.com/index.php?action=dlattach;topic=8042.0;attach=3954;image)

Now I like the look of that! If only this was an option for the last comp rather than Kennys shitey sprite sheets  :)

Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: TomToad on August 23, 2020, 10:03:59
Quote from: STEVIE G on August 23, 2020, 09:18:44
Now I like the look of that! If only this was an option for the last comp rather than Kennys shitey sprite sheets  :)

You do realize that is from Kenny's Assets. https://kenney.nl/assets/bit-pack (https://kenney.nl/assets/bit-pack)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on August 23, 2020, 11:01:58
nice 3d take there :)

Yep - you got it... Xenon2 is my aim this time around....
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on August 23, 2020, 12:44:08
Marvellous. Go nuts on the parallax layer scrolling with cool music.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on August 23, 2020, 12:51:29
Quote from: iWasAdam on August 23, 2020, 11:01:58
Yep - you got it... Xenon2 is my aim this time around....

OOh, good shout. I spent £24.99 on buying that for the miggy way back in 1989, in Jarrolds. Spent weeks playing that - never finished it.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on August 23, 2020, 12:52:20
Quote from: TomToad on August 23, 2020, 10:03:59
You do realize that is from Kenny's Assets. https://kenney.nl/assets/bit-pack (https://kenney.nl/assets/bit-pack)

I don't think that was one of the asset packs that was in the list we could use.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: TomToad on August 23, 2020, 14:52:04
Quote from: Xerra on August 23, 2020, 12:52:20
Quote from: TomToad on August 23, 2020, 10:03:59
You do realize that is from Kenny's Assets. https://kenney.nl/assets/bit-pack (https://kenney.nl/assets/bit-pack)

I don't think that was one of the asset packs that was in the list we could use.

There was a list?  I thought we were allowed to use any pack from kenny.nl as long as it was only one pack.  I don't see any mention of a list.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on August 23, 2020, 15:06:20
I thought the same as Tom.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on August 23, 2020, 16:19:25
On the link Qube gave us it pointed to a few images and you could scroll through some more pages. I assumed it was anything that's within that lot and nothing else. Certainly not any of the other Kenny assets.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: STEVIE G on August 23, 2020, 17:34:16
Quote from: Xerra on August 23, 2020, 16:19:25
On the link Qube gave us it pointed to a few images and you could scroll through some more pages. I assumed it was anything that's within that lot and nothing else. Certainly not any of the other Kenny assets.

Ditto and the one I mentioned earlier wasn't within those 9 pages on itch which were all free/make a donation. Maybe there's 2 Kennys?
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on August 23, 2020, 18:00:14
Well then it's just as well Qube changed the Competition Theme or half of us would have been disqualified!!  lmao   :))
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: TomToad on August 23, 2020, 18:33:09
Following the link from the comp page
QuoteOutline : Choose any free 2D or 3D asset pack from Kenney's Free game assets (https://kenney.nl/assets) and make a game.
The pack is on page 2 and called 1-Bit Pack.

Kinda moot now, though, since that contest is cancelled.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: jamesmin on August 23, 2020, 19:59:58
Ok, so I'm gonna dump a WIP here.
(https://www.syntaxbomb.com/index.php?action=dlattach;topic=8042.0;attach=3956;image)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on August 23, 2020, 20:07:06
Very pretty, so some game details?
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on August 23, 2020, 20:21:53
Quote
Tommy Gunn, is he shooting at Rocky :o

Yes that was my first thought lol...I'd never heard of him before that film, but it turns out he really was a boxer that has now sadly passed away.  So maybe a re-think on the name?
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on August 23, 2020, 20:39:27
Very nice jamesmin, very nice looking artwork. Is the map all your own work or part of a texture pack?

Quote from: STEVIE G on August 23, 2020, 17:34:16
Quote from: Xerra on August 23, 2020, 16:19:25
On the link Qube gave us it pointed to a few images and you could scroll through some more pages. I assumed it was anything that's within that lot and nothing else. Certainly not any of the other Kenny assets.

Ditto and the one I mentioned earlier wasn't within those 9 pages on itch which were all free/make a donation. Maybe there's 2 Kennys?
It is one from the link I made in the Kenney comp. Big sprite set with characters too but hey-ho, perhaps the page selection section wasn't working  :))

Quote from: iWasAdam on August 23, 2020, 11:01:58
nice 3d take there :)

Yep - you got it... Xenon2 is my aim this time around....

Oo, look forward to this one ;D
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on August 23, 2020, 23:07:11
Quote from: Steve Elliott on August 23, 2020, 20:21:53
Quote
Tommy Gunn, is he shooting at Rocky :o

Yes that was my first thought lol...I'd never heard of him before that film, but it turns out he really was a boxer that has now sadly passed away.  So maybe a re-think on the name?

Turns out it's also the name of a famous porn actor but neither of them are anything to do with this game. There's also a C64 game called Joe Gunn that came out 11 years ago but that's just another coincidence.

The game is named after the Thompson submachine gun, nothing else. And I don't fancy changing it for a random coincidence.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: 3DzForMe on August 23, 2020, 23:47:03
Quote.The game is named after the Thompson     

I thought the next word was going to be 'twins'....  ;D
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on August 24, 2020, 01:43:54
Quote from: 3DzForMe on August 23, 2020, 23:47:03
Quote.The game is named after the Thompson     

I thought the next word was going to be 'twins'....  ;D

Hold me now :-)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: jamesmin on August 24, 2020, 20:38:08
Been working on the Cursor + Spline paths this evening.

(https://www.syntaxbomb.com/index.php?action=dlattach;topic=8042.0;attach=3962;image)

Quote from: Steve Elliott on August 23, 2020, 20:07:06
Very pretty, so some game details?

Haven't really got a design fleshed out design yet. Going for a cut down 4x. Currently trying out some of the visual stuff. Aiming for a board game inspired experience, hence the small map and edged border.

Probably going to look at a few basic end game conditions, military (destroy other player's main city = win), or Science (reach top of of tech ladder) Economic (Build X number of cities), Cultural (Build a wonder).. once the end game condition has been met - Victory Points are used to determine the winner of the game.

Quote from: Qube on August 23, 2020, 20:39:27
Very nice jamesmin, very nice looking artwork. Is the map all your own work or part of a texture pack?

The map is from a Creative Commons collection of scanned historical artwork. I believe this one was from the 1600s.


..and I've also just gotten the fog system working. As you can see I have a cut a square out of the center of the map.

(https://www.syntaxbomb.com/index.php?action=dlattach;topic=8042.0;attach=3964;image)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: blinkok on August 24, 2020, 22:39:46
Looking awesome the 3D/2D combination works well
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on August 24, 2020, 22:42:49
Cool work, jamesmin, you've made it look right the part ;D
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on August 25, 2020, 21:40:50
Made a start on coding my Comp Game.   :)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: 3DzForMe on August 25, 2020, 22:58:58
Fired up the old laptop to see jamesmin's most impressive cut scene graphics, well thats the only way I'll be motivated to say - I'm defo in. Can't reveal the genre of my game after all, generally speaking I shoot for the moon and sometimes miss (apart from 'The Big Dark Adventure', I'd so much gratification from hanging that mad old entry together).

So.... I need to realise my time constraints (40 ish hour week with a 500 mile commute on either side on occasion) - and get something out the door for Oktoberfest  ;D
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: MrmediamanX on August 26, 2020, 01:14:43
I'm in I guess, not to sure what to make though. I'll most likely work on it sparingly given how hectic things
are over here.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on August 26, 2020, 04:38:30
Finally I know what I'm going to do. A game I loved in the arcade as a kid. Not a direct copy of course but it should be fun as I've never done a game like this or even the animated graphics needed. Gotta challenge yourself ;D
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on August 26, 2020, 18:23:07
Quote
Finally I know what I'm going to do. A game I loved in the arcade as a kid. Not a direct copy of course but it should be fun as I've never done a game like this or even the animated graphics needed.

Burger Time?  I love that game too, but I don't think I could beat the gameplay (it's perfect) plus I don't want to get sued lol.  I have some graphics (including animation) if you think you could produce something original then you can use my sprites.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on August 26, 2020, 18:42:04
Quote from: Qube on August 26, 2020, 04:38:30
Finally I know what I'm going to do. A game I loved in the arcade as a kid. Not a direct copy of course but it should be fun as I've never done a game like this or even the animated graphics needed. Gotta challenge yourself ;D

Yeah, you gotta go with that one, man. It was a great game for its time and I'm sure it will be great to play the old classic again.

Erm, btw, what is it? :-)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on August 26, 2020, 20:43:31
Lol, it's not Burger Time :P
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on August 26, 2020, 20:45:36
Ooo it's a secret lol.  ;D
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on August 27, 2020, 00:09:35
Lol for now :P will reveal more soon when there's some joy joy visuals but it'll be pretty obvious then ;D
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: 3DzForMe on August 27, 2020, 06:21:07
Did the UI have handlebars.....?
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on August 27, 2020, 06:44:56
Quote from: 3DzForMe on August 27, 2020, 06:21:07
Did the UI have handlebars.....?
Noooo, would have made it impossible to play. Hopefully early next week if I have something decent to show then I'll post a WIP screenshot or video depending on how smoothly things go :o
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on August 27, 2020, 08:11:39
Quote
Ooo it's a secret lol.  ;D

Lol for now :P will reveal more soon when there's some joy joy visuals but it'll be pretty obvious then ;D

lol based on my Avatar it's obvious what I'm doing, but visually it will be quite different to what's in the gallery.

Look forward to seeing what you're going for.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on August 27, 2020, 22:32:36
I thought you were doing Burger Time based on your avatar :))
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on August 27, 2020, 22:43:12
 :P Burger Time is perfect, pointless even trying to recreate it.  I only considered it because emulation was a bit rubbish at the time.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: MrmediamanX on August 28, 2020, 00:47:44
burger time? ... well I can ask Rebecca Heineman,she knows a thing or 2 about burgers.
anywho I found what i'm making, It's just a columns style game, I just need to come up with a gimmick for it.
As simple as it is I definitely suck at the math side of puzzlers...crud :-[ 
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on August 28, 2020, 07:34:07
@Steve Hmmmm. Could be Xevious?
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on August 28, 2020, 09:15:21
@Adam, Nope...It's a blend of 2 games - Crossfire and Bomberman.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on August 28, 2020, 14:42:04
Oh well  ??? At least I thought I might have had it.

Here's my in dev shot for this week - it's been very slow as I was readying new version of other app...
(https://vjointeractive.files.wordpress.com/2020/08/screenshot-2020-08-28-at-14.38.41.png?w=325)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on August 28, 2020, 17:49:01
Quote from: iWasAdam on August 28, 2020, 14:42:04
Here's my in dev shot for this week - it's been very slow as I was readying new version of other app...
(https://vjointeractive.files.wordpress.com/2020/08/screenshot-2020-08-28-at-14.38.41.png?w=325)

What? You mean you're not finished already?

:-)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: blinkok on August 28, 2020, 23:09:21
QuoteHere's my in dev shot for this week - it's been very slow as I was readying new version of other app...
That is some lovely graphics!
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on August 28, 2020, 23:57:58
Quote from: iWasAdam on August 28, 2020, 14:42:04
Oh well  ??? At least I thought I might have had it.

Here's my in dev shot for this week - it's been very slow as I was readying new version of other app...
(https://vjointeractive.files.wordpress.com/2020/08/screenshot-2020-08-28-at-14.38.41.png?w=325)
Nice pixel artwork, ship looks really good :) - Eggs in space? :))
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: MrmediamanX on August 29, 2020, 08:07:41
Nice @iWasAdam ... I get the feeling your throwing us for a loop again buddy ;D
For now I just got my main engine running, I'll still need to do most of the graphic art.
Not to sure when i'll get the time though.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on August 29, 2020, 08:14:03
looks like I'm on the right track (this time - hehe)

@MediamanX try toning down the background (turn down saturation) and your block graphics will 'pop' more :)
Make the blocks bigger (from the third to 2 thirds) and give them some attitude to really shine \o/
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: MrmediamanX on August 29, 2020, 08:42:23
I'll give it a shot,I'm stuck with a 640x480 screen res though the window can be scaled for blind moles like us 8)
Not much in terms screen real estate to be used so art based scaling is limited... darn it. :( but i'll take a jab it, most of the scrolling background will be covered by the "HUD"....given it's still early the entire thing may get a kawaii overhaul from my
niece.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on August 29, 2020, 08:59:52
I was sort of thinking something along the lines of:
(https://vjointeractive.files.wordpress.com/2020/08/test.png?w=646)

remember your playing the game not the hud  :o
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Derron on August 29, 2020, 09:40:14
Just think of the backgrounds in Super Mario games ... they are candy but "less saturated".


bye
Ron
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: MrmediamanX on August 29, 2020, 09:59:49
Solid, The 6w x 9h grids a bit short noted columns grid was 6w x 13h,I have to keep in line with the meter
gimmick which clears 4 horizontal lines when used. that backgrounds spiffy I can dig it.
The HUD's just the boarder elements with space to throw all control inputs high score,current score in it I suppose.
one things for certain I need more gradient. Props to you adam for feed back, i'm always cool with it.  :)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on August 29, 2020, 10:13:23
Quote from: MrmediamanX on August 29, 2020, 09:59:49
Solid, The 6w x 9h grids a bit short noted columns grid was 6w x 13h,I have to keep in line with the meter
gimmick which clears 4 horizontal lines when used. that backgrounds spiffy I can dig it.
The HUD's just the boarder elements with space to throw all control inputs high score,current score in it I suppose.
one things for certain I need more gradient. Props to you adam for feed back, i'm always cool with.

I don't see a "Xerra" in that screenshot. Isn't it now tradition to have one somewhere in your games? :-)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: MrmediamanX on August 29, 2020, 10:39:12
ah nut's ... extra secret character it is. :)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on August 29, 2020, 12:29:56
Nothing to show today...

But i have been going through my Amiga sample libraries (1.5 gigs - work that out in floppy disks!) for inspiration and that 80's/90's vibe...  8)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: MrmediamanX on August 30, 2020, 00:21:55
Second art pass ... it's slowly getting there.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on August 30, 2020, 01:06:16
Here's what I've been up to. This works better than just static screenshots, although the video makes it seem a bit sluggish. Just me using Snagit as I don't have anything else to hand for doing this stuff.

Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on August 30, 2020, 08:27:37
Hehe, that looks pretty neat and cartoony, like it ;D
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: MrmediamanX on August 30, 2020, 16:44:25
@Xerra, Nice ... I've only done the 2d rigged marionette technique twice and man it was tedious especially with extra elements like eyes,mouth and stuff.


my bad for the detour but yeah it's looking good man. :)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on August 30, 2020, 17:18:03
Hahah that game looks cracking, mr MM. I'm doing the same kind of platform route but probably not to the detail you've got here with foreground and background scenery. Santa looks like he's fucking deranged, however. Too much of the old sherry, maybe?

I've got to rejig the big guy, though. I did a bit of scaling on him and some of it is off causing different heights in different animation phases. Can't leave it as is because it looks lazy at present.

I'll be using smaller sprites in the main game as once I have enemies in there I want to have quite a few of them running and jumping around probably. I didn't want to show any of the in-game stuff in that video as it's a background of just temporary collision objects at present so I can fine-tune the movement and scrolling. Player can fire, jump about, reach the helicopter etc, but there's no background or enemies, so kinda pointless showing that.

Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on August 30, 2020, 17:24:04
lol good stuff. I'm not showing much at the moment - just that player sprite in my Avatar.  Although I do have moving and shooting in now, with arrow keys for movement and WASD for 4 directional shooting (or joypad and 4 fire buttons).  So you can move in one direction and shoot in another.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on August 31, 2020, 08:33:23
Tommy Gunn <- you made my day :)
And an Insanity Claus!!!! Brilliant :)

Nothing to show, nothing to hear <- but I have got a few bars of music done \o/ And it makes me smile and laugh so that's all good.
Got to admit it's fun to go back to the 80's and house music plus steeping yourself in the Bitmap Brothers (they weren't!) and the Amiga...
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on August 31, 2020, 11:33:12
Quote from: iWasAdam on August 31, 2020, 08:33:23
Tommy Gunn <- you made my day :)
And an Insanity Claus!!!! Brilliant :)

Nothing to show, nothing to hear <- but I have got a few bars of music done \o/ And it makes me smile and laugh so that's all good.
Got to admit it's fun to go back to the 80's and house music plus steeping yourself in the Bitmap Brothers (they weren't!) and the Amiga...

If you're going back to house music then this track from 1987 was probably one of the greatest. Certainly the only one I ever really remember.



or this absolute belter of a track, although I'm not sure it counts as house music as it's a bit before that all kicked off.


Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Matty on August 31, 2020, 23:55:48
I have no idea what I'll do for this....I'm tempted to write something in blitz3d rather than a browser game...but my motivation to code a game right now is not high.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on September 01, 2020, 00:25:27
Quote from: Matty on August 31, 2020, 23:55:48
I have no idea what I'll do for this....I'm tempted to write something in blitz3d rather than a browser game...but my motivation to code a game right now is not high.

I get quiet time at home when the missus goes out or watches TV downstairs, which is the ideal time for me to continue working on something. Usually I'm unmotivated and want to just watch something on the media player, or play a game. Anything lacking in effort, as I like to surf the net and just chill out, rather than doing constructive stuff more than I really should. I find that as long as I can force myself to fire up the IDE and have a quick look at whatever I'm working on, the enthusiasm kicks in, and I start getting on with it.

It's hard work sometimes to kick yourself in the butt and get that far but deadlines help, which is why I'm more likely to get a game finished for a competition, instead of taking bloody years, like I did with Boulderdash.

You just got to sit in your chair, quit stuff like the web browser and email, and then get stuck in.

Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: MrmediamanX on September 01, 2020, 10:34:31
ya guys can have some of my mojo, I got plenty ... MOJO FOR EVERYONES!!! :P
just finished the main title screen, time to take a break. :D
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Derron on September 01, 2020, 11:03:03
I have to confess: I do not like it. Looks "ugly/a mess" to me as it is a mix of "scaled pixels", vibrant candy colors, title font with gradient/color bar effect, pixel art ... and so on.
I assume some stuff is animated (eg the block area is surely rotating front back front back or so) but it looks a bit ... it contains too many different art styles.

So I hope you just want to fool us a bit by presenting some rough "previz/sketch out" :) ... you can do better - so do!


bye
Ron
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on September 01, 2020, 11:46:25
It does have a pixel art style with the central character, but then everything else is very soft n blurry in comparison.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: MrmediamanX on September 01, 2020, 11:48:59
QuoteI have to confess: I do not like it. Looks "ugly/a mess" to me as it is a mix of "scaled pixels", vibrant candy colors, title font with gradient/color bar effect, pixel art ... and so on.
I assume some stuff is animated (eg the block area is surely rotating front back front back or so) but it looks a bit ... it contains too many different art styles.

unleash your inner kawaii Derron  ;)
Depends on the res of the image, could do with a cuter title font/typeface though.
the title tilts while the blocks scroll. the only thing I want to be pixel art are the portraits ... makes sense.

QuoteSo I hope you just want to fool us a bit by presenting some rough "previz/sketch out" :) ... you can do better - so do!

lets hope so. 8)

Ah I know why It looks blurry now ... Dang it.
all the title screen elements are textures applied to sprites,blitz3d uses aliasing on textures by default.
due my G-card setting running texture quality to low everything comes off as extra blurry. fret not though
all I need to do is set a few texture flags,use cleartexturefiltering() and disable the aliasing  :D
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on September 01, 2020, 15:29:46
love the main character - not a lot else.

You are meant to be playing a game - NOT the UI

see an example of what it 'could' look like:
(https://vjointeractive.files.wordpress.com/2020/09/untitled-1.png?w=640)

Look to candy crush - the king of this sort of style. it is the top for a reason:
no UI
big and friendly
all the styles mix together perfectly

I know you are going to say "but my game is different because..."

the answer is: too different no one will like or play it - make it 'more' like (but different). make it a game and not a BIG ui with a tiny game at the side. If that means changing the game - THEN CHANGE IT! Dump how it plays and use a different method. if the play wants tiny graphics, then find a way to use it with big graphics :) you use 3 block together - why not 2? Dr Mario??

the title screen - I have no words. well a few.
background is all about voxels - is your game about voxels or features voxels?
is your game 2d or 3d or a well constructed mix of both?
It is attractive or a pig covered in makeup?

think quiet, but lively. calm but frenetic. It should be oooh yu, not eww gross...

Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on September 01, 2020, 15:35:03
title
starblock du pon??? ditch the du pon
syntaxbomb/gonuts/mx logo: get rid - you are cluttering up with cruft that will go out of date faster than lime green flares
dark background makes everything look like its been in a coal hole - do it nice, or dont do it :)
I counted 8 different fonts - you should have no more than 3

Again - look at candy crush - see how they do things, look at different studios take on candy crush - look at plants vs zombies

I'll give you a 45% with 60% for the concept. see if you can get your score to 80% :)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on September 01, 2020, 16:24:24
I'd like to see it moving before I make any judgements. I'm inclined to agree with Adam about the Du Pon bit. Unless it's a reference I'm not aware of to the actual game.

Can you pop a video up of that title screen so we can see what's changing. I think a static screenshot is doing it no favours.

As for those logo's, I've been a fan of doing the same and sticking them somewhere on the title screen but I think they don't fit there. Stick them in the credits somewhere, if you have a separate screen that shows them. They are no longer really going to be relevant when you put the game out there and the judging is done. You could always stick it back on the title screen if you win the competition perhaps.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: MrmediamanX on September 01, 2020, 17:04:09
QuoteLook to candy crush - the king of this sort of style.
I want to steer well clear of it looking like a mobile game if that makes any sense,making it look like one is easy. it's certainly not candy crush.
it's a columns style clone, if there are examples of games of that format I'll take look ... yet all results I searched for resemble something akin to this just with more empty space. ;)
Using a combination of 2d and 3d, getting the amalgam of such a complex aesthetic is most tenuous.
there's my challenge. From what I've seen king has yet to make a puzzle game with a "kawaii" aesthetic stylistically.
There all rather 'western' looking.
Quotebackground is all about voxels
Not voxels but low poly.
Quotestarblock du pon??? ditch the du pon
not "du pon"  >:( , DE PON, DE-"they" [the blocks in this case] PON-"upon"[block stacking] think 'panel de pon' in terms of naming convention.
The titles a keeper.  :D
QuoteI know you are going to say "but my game is different because..."
The game has a power meter gimmick, yep it's different,in a lot of cases differentiation have given
birth to some great games, even some of which venture far from the norm or obvious yet are of a similar genre. :)
QuoteI counted 8 different fonts - you should have no more than 3
Technically 4 fonts in total, but still I need to get the 'Hot tools' out for this one and limit the tones and size of them. :P
looking into title font logos, the fonts type faces for title logos tend to stand by there own accord and how many are used barely matters, they just follow an overall theme with most titles using 2 to 3 alone.

All & all very interesting, there's still plenty of time I suppose,Dare I go pastel? Hmmmm.  :-\
   
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on September 02, 2020, 15:24:18
LOL

OKydoke... I've just been inspired. Not sure I can pull it off. but how about a space shooter that is timed to the beat????
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: MrmediamanX on September 02, 2020, 16:33:37
it's cool.

rhythm space shooter? like 'Beat Hazard:Ultra' or 'Rhythm Destruction'?

Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on September 03, 2020, 08:30:09
very interesting video - thanks :)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on September 03, 2020, 17:10:26
My first screenshot for the comp.  It's a blend of 80's Crossfire and Bomberman - plus my own ideas...

Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Matty on September 08, 2020, 03:34:40
Greetings,

So I've started working on a game - a match 3 game, with a side game that is part of it - it's a little different from most match 3 games I've seen (which isn't many)....

A question I have though is whether or not I should just go ahead and buy some sprites / graphics which will indeed make it look much, much better or if I should do my own graphics.

Currently it is merely coloured boxes.....ie drawrect commands.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Derron on September 08, 2020, 07:08:56
Artificial stuff...like gems, blobs, jellies.... Could be done by you in a computer gfx programme. But if your side twist thing requires backkdrops, huge characters etc ... This will require assets done...uhm... Better.
You could still create assets...as previz/rough idea so that your artist knows what you imagine.

Or checkout what others offer on finished assets (cheaper) and design around it...ennsure it offers all or even more assets than you need, else you end up with the need to extend. This can be hard to achieve thrn.


Bye
Ron
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on September 08, 2020, 08:05:41
Quote from: Steve Elliott on September 03, 2020, 17:10:26
My first screenshot for the comp.  It's a blend of 80's Crossfire and Bomberman, with a touch of Robotron...
It's alive, IT'S ALIVE! ;D - Nice touch on the faded player showing the direction it's moving in.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on September 08, 2020, 09:08:52
lol yes it's alive, it's good when you first get things moving about and animating.

When you're dashing from dark square to dark square the quick move lends itself to the fast ship 'echo'.  I'm pleased with how that turned out.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: STEVIE G on September 08, 2020, 19:36:24
I've been prototyping ideas over the weekend. 

Thought about doing a Thrust style neon vector game but with a morphing ship you could change in different situations like wider and thinner to get through small vertical gaps etc.. The thought of building a level editor put me off. Too much work for the 5 weeks we have left.

Tried out a turn based idea similar to Wasteland Warriors (failed comp entry) but more of a grid like movement similar to the squared paper game vector race where you retain momentum from the previous turn so have to think ahead. The concept was more about survival than racing or killing things.  Got the basic movement working with options to use handbrake, nitro or 180 spin all of which changed future moves.  It wasn't particularly fun as there was no Ai so difficult to know if it had legs. I had too many ideas also which weren't doable in 5 weeks so binned it (for now). 

The game needed to be small with quick to make assets.

I liked the endless survival concept and I love post apocalyptic stuff like Madmax and also Running Man and like driving games.  Its a game show where contestants drive around a stadium/arena in a rusty old pickup, chased by stalkers, topping up gas as you go.  The longer you last the more money you leave to the family.

I'm sticking with my tried and tested lo-fi graphical style (sorry to disappoint Derron ).

First screenshot ..

(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.steviegoodwin.plus.com%2Fimages%2FUntitled%2FGL01.png&hash=91476ad7284b2c2f14ef015c8a39f1709516af9f)

Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on September 08, 2020, 19:58:44
Quote
Too much work for the 5 weeks we have left.

:o  Nearer 6 weeks, than 5.   :P
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on September 08, 2020, 20:47:39
I'm checking the patent board to see if Stevie G has trademarked Vandemonium as his game name yet ;-)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: STEVIE G on September 08, 2020, 21:12:22
Quote from: Xerra on September 08, 2020, 20:47:39
I'm checking the patent board to see if Stevie G has trademarked Vandemonium as his game name yet ;-)

I think blink used that name for his 3d remake of Van Tourismo. I did consider finishing the trilogy but that ain't no Van, its a Pickup! Might make one of the stalkers drive a Van for old times sake though.  ;D
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on September 08, 2020, 21:40:35
Quote
I'm sticking with my tried and tested lo-fi graphical style (sorry to disappoint Derron ).

Well that's your aesthetic for games, so why not explore it for a while?   :)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: STEVIE G on September 08, 2020, 22:02:03
Quote from: Steve Elliott on September 08, 2020, 21:40:35
Quote
I'm sticking with my tried and tested lo-fi graphical style (sorry to disappoint Derron ).

Well that's your aesthetic for games, so why not explore it for a while?   :)

Exactly! ;D I really do enjoy trying to get as much detail as I can per pixel.  I follow a pro dev Orange Pixel who did Spacegrunts and many other cool games. Alll his games have the same aesthetic so I figured why not me. I am mixing it up a little as the vehicles will roll and pitch when turning, accelerating and braking and the terrain will impact traction.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on September 08, 2020, 22:08:05
Yes, have fun with it!  ;D  Plus you get to optimize your engine over time, the latest version of Gunstar is noticably smoother than previous versions, no matter how many ships and particles are on-screen.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: blinkok on September 08, 2020, 23:30:40
I would trademark that low-fi style. It's a keeper
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Derron on September 08, 2020, 23:51:14
> sorry to disappoint Derron

:'(

You had your chance cowboy :-p


bye
Ron
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on September 12, 2020, 08:10:11
As we seem to be sharing then here is a basic WIP of some animations. Been slow going so far but hope I'll get more time now to get on with it ??? - Not quite sure how it's going to pan out but we'll see how it goes.

Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on September 12, 2020, 08:41:14
Quotehere is a basic WIP of some animations
Flap me sideways!

I love it :)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: STEVIE G on September 12, 2020, 09:43:23
Quote from: Qube on September 12, 2020, 08:10:11
As we seem to be sharing then here is a basic WIP of some animations. Been slow going so far but hope I'll get more time now to get on with it ??? - Not quite sure how it's going to pan out but we'll see how it goes.



Looks magic. Karateka?
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on September 12, 2020, 10:09:01
Very swish Qube.  :D  Did you use a particular program to produce the animation?  What kind of game are you developing exactly?
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Derron on September 12, 2020, 12:32:46
Looks like Daz (Studio) ... especially as Qube did use Poser/Daz for his Exbien-Game Portraits.


bye
Ron
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on September 12, 2020, 12:40:02
Quote
Looks like Daz (Studio) ... especially as Qube did use Poser/Daz for his Exbien-Game Portraits.

Yeah that was my guess too...And that's cheating lol.   :))
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Derron on September 12, 2020, 13:07:54
Maybe he did the motion capturing - including wearing the loincloth :)



bye
Ron
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on September 12, 2020, 13:29:00
Quote
Maybe he did the motion capturing - including wearing the loincloth :)

That would explain the delay in posting, lol.  No loincloth's in his local supermarket.   :))
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on September 12, 2020, 13:41:14
Quote from: Derron on September 12, 2020, 13:07:54
Maybe he did the motion capturing - including wearing the loincloth :)

THE HORROR !!!!!

Actually, I think Qube is making Ballet Dance simulator, 2020.

<I'm gonna get banned for this> :-(
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on September 12, 2020, 13:46:54
Quote from: Steve Elliott on September 12, 2020, 12:40:02
Quote
Looks like Daz (Studio) ... especially as Qube did use Poser/Daz for his Exbien-Game Portraits.

Yeah that was my guess too...And that's cheating lol.   :))
Cheating? :o you know how much work it took to get this right? :'( :)) - no more cheating than those who download sound effects and free music which takes no effort at all *slap*  ;D

Some of the animations ( not all shown ) were done by exporting a base model from Daz3D, importing into Mixamo, choosing and animation, saving to FBX, importing into Daz3D, baking the animation keys, exporting the animation and then applying it to your clothed character  8)

Quote from: Xerra on September 12, 2020, 13:41:14
Quote from: Derron on September 12, 2020, 13:07:54
Maybe he did the motion capturing - including wearing the loincloth :)

THE HORROR !!!!!

Actually, I think Qube is making Ballet Dance simulator, 2020.

<I'm gonna get banned for this> :-(
Damn! You guessed what I'm doing  :))

When I post the next video then it should be obvious what arcade game it'll be inspired by. Might end up being a mix of that and a classic 8-bit platformer but I'm not sure if that'll work nicely together.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on September 12, 2020, 18:49:00
Quote from: STEVIE G on September 12, 2020, 09:43:23
Looks magic. Karateka?
Very good guess but no :P
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: blinkok on September 12, 2020, 21:20:57
They do look very neat. That mixamo is awesome.
I think i would get rid of the draping part of the outfit. It looks a bi stiff and unnatural
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Matty on September 12, 2020, 21:51:55
I like the animations. 
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on September 12, 2020, 22:44:22
Quote from: blinkok on September 12, 2020, 21:20:57
I think i would get rid of the draping part of the outfit. It looks a bi stiff and unnatural
That character is not in the game, it was just one I had from ages ago that I was using for testing animations as it had clothing on all parts of the body ( hold the rude jokes you dirty lot :P ).
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on September 13, 2020, 00:12:19
Prince of Persia, perhaps?
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on September 13, 2020, 00:47:15
Quote
no more cheating than those who download sound effects and free music which takes no effort at all *slap*  ;D

lol yes original sound/music is not something I've really tackled.  Maybe on the Spectrum Next and NextDAW will get me more interested to add some sound/music to coding and art...But Ofcourse you personally made all those Alien sound effects for your Alien game?  Right? ;)  And a bit of a Larusso slap there.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on September 13, 2020, 02:04:42
Quote from: Steve Elliott on September 13, 2020, 00:47:15
But Ofcourse you personally made all those Alien sound effects for your Alien game?  Right? ;)  And a bit of a Larusso slap there.
I did, I did. I went to Hollywood, hired a studio, cast, crew, everything. Although there was a bit of an incident when a Xenomorph sneezed on the sound engineer, especially as the recording didn't turn out useable ;D
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on September 13, 2020, 02:11:17
Well sneezing is one thing, acid blood quite another lol.   :o
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Imerion on September 13, 2020, 21:59:34
Oh, a new competition! And a perfect theme.  ;) I'm joining! Always fun to make and try new games. :D
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on September 15, 2020, 11:20:05
Finally getting somewhere with the animations. It's been a big slog getting them to blend with each other, like running to running jump, high kick to low kick. Definitely a lot more work than I thought it would be but good to see it taking shape.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: blinkok on September 15, 2020, 11:28:38
I'm not sure if this helps but the AGK 3D animation functions are excellent at blending animations
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on September 15, 2020, 20:48:09
Quote from: blinkok on September 15, 2020, 11:28:38
I'm not sure if this helps but the AGK 3D animation functions are excellent at blending animations
Unfortunately not as I'm doing 2D from 3D and also the models wouldn't go into AGK anyway
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: blinkok on September 15, 2020, 21:49:55
I was thinking you could import the models, play the animations and save the 2D image frame by frame.
Moot point really as they don't import into AGK. Not sure why if they are exported from Mixamo
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on September 16, 2020, 00:51:39
Quote from: blinkok on September 15, 2020, 21:49:55
I was thinking you could import the models, play the animations and save the 2D image frame by frame.
Moot point really as they don't import into AGK. Not sure why if they are exported from Mixamo
The models aren't from Maximo, just the bone animations from a base model. All the clothing of the characters is then done in Daz3D and the rendering done in there. The reason AGK is no good here is that each bit of clothing, the face, eyes, hair, skin etc could be a texture map of 2500x2500 up to 5000x5000 and AGK isn't great at handling this ridiculous OTT textures for such a small character, lol. But I know Daz3D enough to potter around with this sort of stuff over other 3D apps.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Derron on September 16, 2020, 11:52:36
https://www.blendernation.com/2020/07/30/daz-to-blender-bridge-how-to-use-the-official-script/
Just in case you want to use Blender once you found some nice daz models :-p

bye
Ron
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on September 16, 2020, 13:04:15
Thanks Derron but I'll stick with Cheetah3D :)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on September 16, 2020, 17:17:05
Some really smooth and impressive animation there, even though it's a lot of hassle.

Just wanted to say I'm still in the comp and making decent progress, but I won't be posting anymore pics before the deadline.   :)

Is there a head count on the definite number of entries though?
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on September 17, 2020, 08:56:50
Nothing much been happening on the game front - lots of other stuff like work to do.

But here goes:
(https://vjointeractive.files.wordpress.com/2020/09/screenshot-2020-09-17-at-08.38.06.png?w=751)

i'm attempting to create different user defined maps that come into view. You can see two maps above a complete one and a debug one.

The maps are then referenced (visually from the map app) where other stuff like what enemies to show, etc will also be defined:
(https://vjointeractive.files.wordpress.com/2020/09/screenshot-2020-09-17-at-08.54.34.png?w=823)
You can see above the 10 map zones being referenced with the actual maps on the far right as layers

Once it is all working it should mean making the levels becomes very streamlined :)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on September 18, 2020, 23:29:06
Nice...This is your 1 month warning people, until the deadline.   :D
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on September 18, 2020, 23:44:14
Love the ship ;D. I see you're still rocking those flying eggs :P
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: blinkok on September 18, 2020, 23:50:30
They're bad because of all the cholesterol
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on September 19, 2020, 00:03:30
Eggs have been healthy (high in protein and such) then bad for you, now today's Doctors say they are good again because the body is able to process away what was thought to be too much of a good thing.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on September 19, 2020, 01:03:56
Quote from: Steve Elliott on September 18, 2020, 23:29:06
Nice...This is your 1 month warning people, until the deadline.   :D

F
U
C
K

.....
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on September 19, 2020, 07:15:23
BUGGER!
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on September 19, 2020, 08:07:11
Dont panic.   :o
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on September 19, 2020, 08:50:58
panic....
Look. I'm wearing my tights. Eddy's dressed as a banana and we've got the whole darn street to do. Lordy, lordy who'd be me?
Now... Hand me the cattle prod!
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on September 19, 2020, 08:55:51
Haha, good episode.   :))
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on September 19, 2020, 14:41:59
Quote from: Steve Elliott on September 18, 2020, 23:29:06
Nice...This is your 1 month warning people, until the deadline.   :D
Guess I better get a shuffle on before it's 1 week to go or even worse, 1 day :o
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on September 19, 2020, 16:11:44
Quote
Guess I better get a shuffle on before it's 1 week to go or even worse, 1 day :o

lol hammering the keys like there's no tomorrow...I was putting off re-writing a couple of functions because they were just chucked in, they worked but had no room for easy use when additions came...So a case of oh look, I can tweak the graphics a bit (to distract me).  Did both in the end so all sorted now.  Onwards and upwards.   :D
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on September 21, 2020, 12:50:42
I've had to ditch the idea of fluid 2D animation as doing the transitions between A to B has too many variations to spend the time on doing it all properly. Instead I'll opt for the classic few frames 2D animation and let the brain fill in the blanks ;D
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on September 24, 2020, 19:45:57
Quote
I've had to ditch the idea of fluid 2D animation...

Well it looked like a lot of work, maybe after the comp is over a 're-mastered' version?

Here's the latest screenshot of my retro shooter, I've got bombs exploding alongside laser shots, gamepad support, animation and particle effects working the way I want now:

Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: STEVIE G on September 24, 2020, 21:44:14
Looks magic Steve. Get more particles in there  ;D
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on September 24, 2020, 21:55:28
Quote
Looks magic Steve. Get more particles in there  ;D

Coming from you praise indeed.  Haha, yeah I've always loved particle effects since I bought Zarch for my Archimedes.   :o Blimey, there's 200 particles for each explosion already (50 in each of 4 directions)...Although only 1 enemy on-screen at the moment, so more particles to come!  :))
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on September 25, 2020, 00:48:46
Looking full on retro crispiness Steve, very nice indeed :D

Keep tapping and clicking away, you can get my game ready in time :))
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on September 25, 2020, 08:24:34
very niuce. i'm loving all the new particle love :)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on September 25, 2020, 08:36:56
Cheers guys!  Yes I'll get this one completed for the comp.   :D
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on September 25, 2020, 20:21:26
Quote from: Steve Elliott on September 25, 2020, 08:36:56
Cheers guys!  Yes I'll get this one completed for the comp.   :D

Alright boys, form an orderly queue. I'm offering 3-1 on this :-)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on September 25, 2020, 20:25:53
Quote from: Xerra on September 25, 2020, 20:21:26
Quote from: Steve Elliott on September 25, 2020, 08:36:56
Cheers guys!  Yes I'll get this one completed for the comp.   :D

Alright boys, form an orderly queue. I'm offering 3-1 on this :-)

Not really a gambler but stick me down for £10 ;D
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on September 25, 2020, 21:24:57
Pretty good odds.  ;D

Quote
Looking full on retro crispiness Steve, very nice indeed :D

Thanks Qube, I'm currently looking to produce a Retro 2D Pixel-art and Particle Aesthetic for my games.  We'll see how this one turns out then I'll decide if I produce more games with this look.   :)

Although I do want to complete my vector graphics game after the comp - vector graphics is also a very nice aesthetic IMO.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on September 27, 2020, 08:54:43
3 weeks to go! Official panic time.   ;D
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on September 27, 2020, 10:17:43
Grumble. I just set up a GMLive system on my dev environment which will let me change map objects and variables in events while the game is actually running without needing to recompile. The same kind of thing Unity has had for a while now. I've got it working for simple stuff like changing variables in objects so I can adjust a jump height, for example, and test it instantly. However, I primarily wanted it for creating the game levels, as I would be able to move around the map and adjust any blocks that prevent progress, and make more interesting traps sooooo much quicker.

Needless to say I've put half the weekend into setting this all up and I still can't get it working. Docs for the system are pretty poor too, considering the extension cost £30.

Other than that, I'm probably doing ok time-wise. Level creation is going to be the slow part and the list of stuff to do seems as daunting as ever. Blinkok has just shown me another set of background graphics that I'm going to have to use, as they look so cool, as well. Probably for Qube's hidden Syntax Bomb lair.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on September 29, 2020, 19:10:29
Well it was a good strategy, which would have saved you a lot of time.  A shame the technical side of the chosen engine kinda let you down...I've been fighting with AGK recently, with things not working as expected, so I fully understand.

I tend to write my own code for everything so I can take it to another engine if required - rather than relying on the built-in stuff.  The only downside it takes longer to produce.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: metamorpho on October 03, 2020, 15:02:02
Everyone has different monitor capabilities, so there is a question.
What's the best screen resolution to do?

x=1024  y=600
x=1024  y=768
x=1280 y=720
x=1920  y=1080
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on October 03, 2020, 15:07:49
you answered the question yourself:
QuoteEveryone has different monitor capabilities

work out what your minimum resolution you want to support is and work from there.

I'm currently working with 800x1024. but I want a vertical oldschool look
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on October 03, 2020, 16:14:06
I tend to use 1080p (1920 X 1080) which is common/scales well on modern systems.  Using AGK's Virtual Resolution to automatically scale, and add bars too if a clean scale ratio cannot be achieved.

Quote
I'm currently working with 800x1024. but I want a vertical oldschool look

You could always use bigger pixels in your art package.   ;D
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: blinkok on October 03, 2020, 21:57:56
Quoteand add bars too if a clean scale ratio cannot be achieved.
AGK does that automatically
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on October 03, 2020, 21:59:51
That's what I just said.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: blinkok on October 03, 2020, 22:01:02
Yes you did. Silly me
Interesting tut here on all that  (https://forum.thegamecreators.com/thread/225869)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: 3DzForMe on October 08, 2020, 13:28:42
Not too many dayz left to get that going Nutz entry started folks 😁
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on October 08, 2020, 14:43:49
Quote
Not too many dayz left to get that going Nutz entry started folks 😁

Yep 10 days!   :o

Er started?!    :))
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on October 08, 2020, 17:53:51
Quote from: 3DzForMe on October 08, 2020, 13:28:42
Not too many dayz left to get that going Nutz entry started folks 😁

>:D
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: MrmediamanX on October 09, 2020, 11:28:44
i'll need to upload my comp entry now due to being busy in the up and coming weeks ... damn it.  >:(
To select the hidden Xerra costume highlight Xerra and tap the [up arrow key].  :)
link:
https://mrmediamanx.itch.io/starblock-de-pon
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: 3DzForMe on October 09, 2020, 22:34:13
I need to go find a mouse to generate the initial artwork for my entre', mousepads just don't work for moi for pavor.  I WILL have an entre' .... maybe.  T-minus 9 days - thats like more than 100 hours!
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on October 09, 2020, 23:08:52
Quote
i'll need to upload my comp entry now due to being busy in the up and coming weeks ... damn it.  >:(

Why?  You might get some unexpected free time to tweak your game, and it doesn't take long to upload a program.

Quote
I WILL have an entre' .... maybe.  T-minus 9 days - thats like more than 100 hours!

Yep if you have time to go all in on a project, go for it!
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on October 11, 2020, 02:58:22
Getting my itch.IO page ready to add Tommy Gunn to my other games. I'm building up quite a collection :-)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: MrmediamanX on October 11, 2020, 06:33:01
QuoteGetting my itch.IO page ready to add Tommy Gunn to my other games. I'm building up quite a collection

looking fresh man.

QuoteWhy?  You might get some unexpected free time to tweak your game, and it doesn't take long to upload a program.

If only, i'm currently out of town without my dev setup, I should have transferred it to my gpd-win all in one ... double dang it.
shame I left that behind to ... triple dang it.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on October 11, 2020, 09:04:33
Quote
Getting my itch.IO page ready to add Tommy Gunn to my other games. I'm building up quite a collection :-)

Congrats, that's quite inspiring.  :)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on October 11, 2020, 23:30:51
So It's literally 7 days now.  11.30PM UK Time next Sunday is the time you should be uploading, at the latest?
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on October 12, 2020, 00:42:18
More likely Thursday for me /shudder. I make it 8 milestones left to sort out now I've gone through my list and hacked out anything that I can't realistically get done.

On the bright side, all the comic pages the blinkok has done have all been converted into frames which pop up on the screen individually now, which makes them look far more effective than just fading in and out. Took some time to get that working. Done some work to ensure the information like using controllers, going full screen and other keys are displayed now as I know people like Derron don't like this stuff being revealed :)

Tube station level is now fully working with trains and layout. I just need to get the enemies up and running there and I think there's going to be a few drones chasing the player as well. This is the third level in the game and I switched it up to make it kind of like a right-to-left runner instead of another platform scene just to mix it up a bit.

Still not sure what to do with big-bad-qube though. The game now lets you get up to his location at the end of level 4 but I'm not sure about killing him off or just having him doing time for his crimes. Or if I can get some kind of boss fight in there or just have him blown away. Decisions, decisions.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on October 12, 2020, 00:55:02
Wow, that all sounds great - people really going for it this comp.  I'll be happy to just complete on time.

One thing is certain though...You cannot kill Qube (we'd have no website ;) ).  He'll escape like a lot of bad guys do in films - to fight another day, and a sequel.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on October 12, 2020, 17:27:23
Forgot I've already got the bugger in a jail cell frame when player wins the game so he's going to have to live. Not that we can't be a bit nasty to him first - just no fatality move :-)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Derron on October 12, 2020, 17:43:11
You know you can clone evil and nasty Qube villains out of a simple booger - or a hair out of his ear!

so a sequel is always possible ... "Tommy Gunn reloaded [pun intended]".


bye
Ron
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on October 12, 2020, 21:09:58
Quote from: Derron on October 12, 2020, 17:43:11
You know you can clone evil and nasty Qube villains out of a simple booger - or a hair out of his ear!

so a sequel is always possible ... "Tommy Gunn reloaded [pun intended]".

A sequel is a cool idea providing I get the original done first :-)

Where's our illustrious leader, come to think of it? He's been very quiet about his entry.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on October 13, 2020, 11:54:00
Panic mode has officially kicked in  :-X
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on October 13, 2020, 12:24:22
Quote
Panic mode has officially kicked in  :-X

Same here.   :o
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on October 14, 2020, 20:33:27
...
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Matty on October 14, 2020, 20:46:35
.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on October 15, 2020, 12:32:38
Dios mios... 3 days to go  :-X

I've had several kittens and am creeping nicely along the ceiling trying to get everything finished in time...

Deep into testing, new enemies, new maps, soo mush to do.

But my word for the day is "Brutal"
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: STEVIE G on October 15, 2020, 13:51:48
Yeah, you forget how grim it is leading up to the deadline. I haven't really had time in the last week to add everything I would have liked so a feature cull will be carried out over the weekend. I have got most music and fx in and you can play a game from start to finish but lots still to be done  :o

Are you back in Steve? You'll have plenty of time to get your decorating done in the weeks and months to come  :P
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on October 15, 2020, 14:22:22
Quote
Are you back in Steve? You'll have plenty of time to get your decorating done in the weeks and months to come  :P

I'll see if I can get across the line somehow, but I've lost a lot of time now.  Cheers mate, yeah I get caught up in the 'decoration' of the game...Oh you meant that other stuff lol.   ;)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: metamorpho on October 15, 2020, 17:19:21

The home stretch - 10 levels out of 20 left to test :)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on October 15, 2020, 20:46:27
I still think I can get done in time now I don't have to go away this weekend. I'm confident of this until I look at the old to-do list and start biting my fingernails again. I've culled a load already to give me a chance to get it done so I might have to revisit after the competition is over and put some more time into the game to release it completely how I planned it.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: 3DzForMe on October 16, 2020, 16:53:04
Hmm, I think I'm out, ah well , next time. ;)

Okay, I'm back on the last competitions entry.... it'll get there.  :))
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on October 16, 2020, 20:13:15
Quote from: 3DzForMe on October 16, 2020, 16:53:04
Okay, I'm back on the last competitions entry.... it'll get there.  :))

Hmmm, so you're back onto making the sequel to the original game that wasn't finished and you plan to release it for the following competition to the one it was originally meant to be for?

I admire your persistence, hahah. I'm expecting it for Xmas, 2021 :)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: 3DzForMe on October 16, 2020, 20:47:17
Quote.I admire your persistence, hahah. I'm expecting it for Xmas, 2021 :)   

And I admire your optimism. Nearly got the bullets working reliably-ish.....  ;)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Morpheus on October 16, 2020, 20:51:43
Here is my entry for the Go Nuts Competition.

Candy Pop
Download for PC and Mac here: https://conceptalpha.itch.io/candypop

Brief: Its a simple puzzle game that I have probably spent far too much Time playing  ;D
You have to clear the board of Candies. Clicking on the candies makes them grow larger until they pop!
The juice from the popping candy makes adjacent candies expand. Create Pop chains for massive score and multiplier boosts!

Hope you all enjoy!
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on October 17, 2020, 15:28:08
I'm out.  I'm not going to rush to enter something incomplete.  Where did the time go?
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: metamorpho on October 17, 2020, 18:59:19
Submission Post:

Game Title: "Treasures of Terphozen"

Download link:  https://metamorpho-sg.itch.io/treasures-of-terphozen

OS requirements: for Windows 7/8/10
Required dependancies: all included
Game made on AppGameKit Classic

Brief info about game:
You are a treasure hunter. Your task is to collect
treasure, find your way out and stay alive. Ancient treasures are kept in the old dilapidated castle of Terphozen.
However taking them is not always easy. There are many traps and obstacles in the castle.
Your next step may come as a surprise ....

There are two ways to adjust the game speed:
1.  During the game, decrease or increase the speed - use the keys "Home"  "End"
2. Who has a very powerful computer can turn synchronization VSync in main menu game.

Media information:
Graphics - partly mine, partly taken from
https://www.gamedevmarket.net/ from the FREE section,
https://itch.io/game-assets  from the FREE section,
https://pixabay.com from the FREE section

All  music FREE:
Music from https://filmmusic.io
"Energizing" by Kevin MacLeod (https://incompetech.com)
License: CC BY (http://creativecommons.org/licenses/by/4.0/)

"Epic Unease"         Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

"The Path of the Goblin King v2" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: 3DzForMe on October 17, 2020, 20:52:50
Some stellar entries yet again, fantastic stuff folks 😁👏👌
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Matty on October 17, 2020, 22:48:43
My magic 8 ball app told me to enter...so I am:

Here you go:

Game Title:Knights of Grumthorr

Download link and OS requirements:Windows 7 and up, 64 bit
Link on GameJolt page:

https://gamejolt.com/games/knightsofgrumthorr/541395

Required dependancies:All dlls included - should just run.

Brief info about your game
A real time tactical medieval fantasy game between the goodies and the baddies.
Includes campaign, custom maps, skirmish mode and level editor
Also entirely moddable if you chose.....all data held in text files...

Any screen shots or video's
See other thread (you know where to find it) but I'll link one screenshot:
(https://www.mattiesgames.com/media/kg01.jpg)

Media information :
(Credits in game however)
craftpix for portraits
sounds by friends, myself, and a few free sound libraries on Itch.io
unit graphics and environment graphics me
music by Eric Matyas from Soundimage.org


Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on October 18, 2020, 00:59:16
Ok, I'm done too, so posting now as I'm a bit busy tomorrow. Thought I wasn't going to make it but I got there in the end. Even put back some of the stuff I thought I wouldn't have time to get done. Phew!

Game Title: Tommy Gunn
Download link and OS requirements: Itch.io - link below.
Required dependancies: None. You will need to switch off quarantine when running on Mac so instructions are on the itch.io page if you're not familiar with the process.
Brief info about your game: Tommy Gunn is off to save the world by rescuing scientists from all over the world who've been shifted in time by the evil, despicable boss of Syntax Bomb, Qube!
Any screen shots or video's: See itch.io page.
Media information: BlinkOk has done all the artwork apart from the soldiers decomposing animation which is from a purchased humble bundle asset pack. A buddy composed all the music and another friend did some of the sound effects that I didn't create. All work is credited in the game.

Download here for both Mac and Windows: https://xerra.itch.io/tommy-gunn
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on October 18, 2020, 06:53:59
i'm still coding but will get there...  :-X
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on October 18, 2020, 14:15:12
TADA...
(https://img.itch.zone/aW1nLzQ0MzU3ODEucG5n/original/znRRSo.png)

Game Title:
Axonite

Download link:
https://adamstrange.itch.io/axonite (https://adamstrange.itch.io/axonite)

OS requirements:
MacOS
Windows 7 and above
Joystick/pad if you want...

Required dependancies:
None. You will need to switch off quarantine when running on Mac so instructions are on the itch.io page if you're not familiar with the process.

Info about game:
Axonite is your ship and you need to blast your way for as long as you can.

The foes will come fast and furious. They will bank and turn and rotate around you firing and doing all sorts of other nasty things.

Collect power-ups, coins and other nice things so you can visit the shop and buy something nice, from Bart...

Media information:
Me - I did the graphics, and Me - I did the sound design, did I say Me - I did the map levels and feature designs.

Coded in:
MX2

Other Tools Used:
Small amount of Photoshop to color correct
FontSprite for the graphics
FontMap for the map design
QasarBeach for the sound design, and sequencing.

Soundz:
Provided by QasarBeach
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on October 18, 2020, 18:20:21
Regards Tommy Gun.  Looks great and plays well.   8)  That jump sound is very annoying though and there seems to be a collision bug sometimes on platforms, I was levitating until shot.  Turning off the mouse pointer when going fullscreen would be better.

Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: STEVIE G on October 18, 2020, 18:36:03
The Running Van

https://stevieg.itch.io/the-running-van?secret=YU1YQB0dHf9EGhVbNFQkX3fIY

(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.steviegoodwin.plus.com%2Fimages%2FUntitled%2FGL26.png&hash=7acdcae5a85b4f376a26de60d11f9f65d1ad871e)
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.steviegoodwin.plus.com%2Fimages%2FUntitled%2FGL27.png&hash=19ff5583135f1f716a69bacd5ce7e800e30db989)
(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.steviegoodwin.plus.com%2Fimages%2FUntitled%2FGL28.png&hash=750e9e63fd23cfa375b088b11a0c27c793718cd6)

Features omitted due to deadline which I'll sort post comp:

Jumping on/off ramps
No keyboard control for menus
Better title screen
Icon for exe
More stalkers and pickups
A little bit of polish
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on October 18, 2020, 20:23:27
Quote from: Steve Elliott on October 18, 2020, 18:20:21
Regards Tommy Gun.  Looks great and plays well.   8)  That jump sound is very annoying though and there seems to be a collision bug sometimes on platforms, I was levitating until shot.  Turning off the mouse pointer when going fullscreen would be better.

Yeah, that does look a bit odd. I've just got used to seeing that so didn't think to put a bit more tinkering in to fix it better. Because my player image animation is all the same size frames but the sprite is positioned at different areas within it to give it that bobbing up and down look. I tried to jig around with that when I first wrote the player control and ended up with all sorts of collision issues where he'd get stuck in the platforms as a frame moved some pixels into the floor as the collision boundaries got merged. I was using a system to move the char as close as he could get to a collision object based on how many pixels he moved in that frame and then using a loop to move him by one pixel in that direction afterwards to get him literally next to it, before doing the next frame. I had to scrap that and eventually just put a collision area around the whole image area to keep the movement looking how it's intended in the end, which is how he can hang off an edge like that, if carefully positioned.

As it technically could be called a bug then I'll take another look at getting that tighter during the bug fix week as it affects him not falling into the pit traps very easily in the Jungle level as well.

Someone's already told me they tried to play the game in pacifist mode and arrest Qube without firing a single shot and managed it. Scandalous. I suspect the game is a bit easy but I don't think I want it that easy. Not sure that counts as a bug, however :-)

Anyone else completed it and seen the end game screens yet?

Stevie G mentioned a few things he had to cut to get his game done. I had the same issue.

Grenades.
Buzzsaw traps.
Collapsing platforms.
Poison gas.
Mines.
Tanks that aren't decoration and actually fired at you.
Lava and water pits working properly.
I even wanted quicksand and rake traps, where you stood on the base and a bar comes up with nails in. Sadistic bugger that I am.

Still, I got the spike traps stabbing Tommy in the knackers and the electrocution in, so it's not all bad :)

Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on October 19, 2020, 00:08:05
Comp is now closed :o

Congrats to all those who've managed to complete their games. Looks like a top notch outing this time around.

I'll get a list done tomorrow for all the games so it's easier to download them all.

Let the bug fixing week begin 8)


Unfortunately I've had zero free time to do anything substantial with my entry for this comp and as the game is so early days I'm not sure what to do with it  :-X
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Steve Elliott on October 21, 2020, 21:06:40
There are a couple of games grabbing my attention at the moment, with some other very impressive entries too.  Everybody seems to be uploading new versions, so that could effect my voting on deadline.  Every game I've tried is far from broken, so minimal bugs with a real bit of polish.  Good work guys!
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: MrmediamanX on October 22, 2020, 06:22:25
nicely done everyone, I've managed to get my 'portable kit' so I can fix and play on the go.
lets get it.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on October 26, 2020, 07:55:08
Sorry for the delay in getting the voting page up :( - I should be able to do so this evening ( voting will be for a week ).
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Matty on October 27, 2020, 08:35:40
You can remove my game from the comp Qube as it's only available on Steam now, for a dollar value above zero.  I know some people have an older copy from gamejolt but it's no longer available there.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on October 27, 2020, 08:37:47
@Matty wasn't it at $3.99 originally?
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Matty on October 27, 2020, 08:46:35
It's 4.99 USd.....unchanged.  what I meant above is that it's not free anymore.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Derron on October 27, 2020, 09:06:59
You can tell us later if sales exceed what my fresh 5 years old son can count to (50) ... I hope so, but I somehow doubt it.


bye
Ron
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Xerra on October 27, 2020, 16:46:25
Is it still £100 to actually list a game on steam now or did they not go ahead with that?
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Matty on October 27, 2020, 18:27:47
It is 100USD to list there yes.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Matty on October 27, 2020, 21:13:44
@Derron - you may be correct about the figures but I'm doing what I can to address it.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on October 29, 2020, 07:44:50
is the voting page up or just missing? or more likely I am missing something  :))
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Qube on October 29, 2020, 08:03:07
Quote from: iWasAdam on October 29, 2020, 07:44:50
is the voting page up or just missing? or more likely I am missing something  :))
Working on it now :) - Just had a really crappy couple of days, sorry about the delay.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: 3DzForMe on October 30, 2020, 07:15:03
Hope all good in the hood now Qube.... Or at least a little better  ;)
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Matty on November 04, 2020, 08:29:30
@Derron.  You said earlier you believed my sales qty would be in your child's counting range.

Well.  You were right.

I have not even come close to earning the minimum to be paid at the end of the month.

I've had more reviews by Steam Curators than actual sales.

In fact launch day saw a whopping total of 4 sales.

I'm okay with it though.  It could be worse.

From Matt.
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: iWasAdam on November 04, 2020, 10:53:34
What were the reviews like?
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Derron on November 04, 2020, 11:50:20
OK ... to think positive: after a launch you can always have sales "from then on" (there is no monthly fee to keep the entry active ... not for now :D).

So maybe create better games the next time ... which sell better but also "advertise" indirectly what other products you offer. Nonetheless here I have to state this: once your games look better, play better, sound better ... and are well "received" by the users, you might want to get rid of your "beginner games" as they taint your show reel.

We all know how fast you can create "complete" games ...  use your efficiency ... but trust others (here: us) when we say something needs to be changed. Limit "gameplay variance" so you have something which you can "matty complete" in time - in so few time that you can improve and improve and improve ("polish") it for the rest of the time (75% of total project time - in your case). Keep it a bit more small and less "ambitious", learn your new language toy, improve skills ... and again: try to use your drawing skills for something else than the "final assets" (or learn how to do concept art, fine drawing, ... and _really_ improve your asset creation skills by some steps). There is a reason that many "simple" games are not using too much assets (costly, time consuming, ...).


Nonetheless: good luck with the sales - maybe do a "free for a month" thing somewhen if you want to see more downloads.


And as Adam wrote: what did the reviews write/say?


bye
Ron
Title: Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
Post by: Matty on November 04, 2020, 15:52:24
Thanks.  Good points.

At Adam and Derron re the reviews:

5 Highly Positive (recommended) 2 negative (not recommended)

The 2 negative suggest it's a good idea but lacks in some key areas (ui mainly)

The 5 highly positive suggest various things they like (runs on low spec device, creativity possible, entertaining generally, retro)

And as said, that's more reviews than sales.....haha.