SyntaxBomb - Indie Coders
General Category => Tutorials => Topic started by: TomToad on March 06, 2018, 14:35:59
Created a tutorial for creating procedural meshes in AGK2. Threw it together quickly, so there might be a mistake or two, hopefully I made it easy to understand. Currently, it only shows how to create a single triangle on the screen. I'll be expanding and editing the tutorial as I get the time.
http://www.tomtoad.com/AGK2/Tutorial/ProceduralMesh/ProceduralMeshAGK.html (http://www.tomtoad.com/AGK2/Tutorial/ProceduralMesh/ProceduralMeshAGK.html)
Wow, this is really cool! 8)
You didn't publish this on the TGC-AGK forums- do you have plans for a book?
Thanks for the share. :)
Good stuff :)
..uber nice..hehehe
Unfortunately this site is gone. Is the tutorial somewhere else?
Site's not gone, just unfortunately on hold due to COVID-19 and my prioritizing my money for more important things. Once I am working full time again, I'll bring the site back up.
In the mean time, I have archived the tutorial to download so that you can view it offline.
https://drive.google.com/file/d/11JN6Z2JL_Z_cNOJ_BGC-lWXa-REe8pZi/view?usp=sharing
Ah thank you. I already got it working. :)
I'm porting my terrain engine (using DEM data) over from Unity to AGK.