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General Category => Tutorials => Topic started by: TomToad on March 06, 2018, 14:35:59

Title: [link]Creating procedural meshes in AGK2
Post by: TomToad on March 06, 2018, 14:35:59
Created a tutorial for creating procedural meshes in AGK2.  Threw it together quickly, so there might be a mistake or two, hopefully I made it easy to understand.  Currently, it only shows how to create a single triangle on the screen.  I'll be expanding and editing the tutorial as I get the time.
http://www.tomtoad.com/AGK2/Tutorial/ProceduralMesh/ProceduralMeshAGK.html (http://www.tomtoad.com/AGK2/Tutorial/ProceduralMesh/ProceduralMeshAGK.html)
Title: Re: [link]Creating procedural meshes in AGK2
Post by: Rick Nasher on March 06, 2018, 17:57:47
Wow, this is really cool!  8)

You didn't publish this on the TGC-AGK forums- do you have plans for a book?
Title: Re: [link]Creating procedural meshes in AGK2
Post by: RemiD on March 06, 2018, 18:30:17
Thanks for the share. :)
Title: Re: [link]Creating procedural meshes in AGK2
Post by: Qube on March 06, 2018, 20:16:39
Good stuff :)
Title: Re: [link]Creating procedural meshes in AGK2
Post by: Naughty Alien on March 07, 2018, 02:02:00
..uber nice..hehehe
Title: Re: [link]Creating procedural meshes in AGK2
Post by: Xaron on June 25, 2020, 14:21:54
Unfortunately this site is gone. Is the tutorial somewhere else?
Title: Re: [link]Creating procedural meshes in AGK2
Post by: TomToad on June 27, 2020, 11:29:45
Site's not gone, just unfortunately on hold due to COVID-19 and my prioritizing my money for more important things.  Once I am working full time again, I'll bring the site back up.

In the mean time, I have archived the tutorial to download so that you can view it offline.

https://drive.google.com/file/d/11JN6Z2JL_Z_cNOJ_BGC-lWXa-REe8pZi/view?usp=sharing
Title: Re: [link]Creating procedural meshes in AGK2
Post by: Xaron on June 27, 2020, 11:32:12
Ah thank you. I already got it working. :)

I'm porting my terrain engine (using DEM data) over from Unity to AGK.