SyntaxBomb - Indie Coders

General Category => Worklogs => Topic started by: STEVIE G on May 20, 2018, 18:34:15

Title: Wasteland Warriors - [Retro Strategy] Code A Game Competition - May/June 2018
Post by: STEVIE G on May 20, 2018, 18:34:15
Managed to get some time to work on this over the weekend.

I wanted the control to be similar to Steambirds but taking into account your current speed / acceleration / braking so it takes 2-3 turns to get up to full speed.  The faster you go the less you can turn so you have to be careful to plan ahead.  Control wise - you tell the vehicle the target turning angle, the target speed and set the general direction that you want your roof mounted machine gun to aim and hit go.  Each turn covers 2 seconds of game time.  All the AI will move as you do and if anything is within your machine gun arc you'll fire at it.  We'll see how well this turns out in practice but you can move about and aim so far.

The cars will have Armour and (if time permits) other weapons like front fixed guns and missiles and ability to drop mines.  I plan on having pickups such as double damage / handbrake turn / shield / booster which can be used at the start of any turn.

The plan is to have a set number of campaigns with progressively harder and more/different enemies and procedurally generated terrain.  The movement will be on a flat plane for simplicity.  The mountains cannot be traversed and going in the water will kill you.  I don't plan on having many other hazards - maybe the odd rock or suchlike.

Probably a bit ambitious so we'll see how it goes.  A couple of WIP screenshots ..

(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.steviegoodwin.plus.com%2Fimages%2FWW1.png&hash=79c7debb0b5ebed4beb147405a09b74c2d78b884)

(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.steviegoodwin.plus.com%2Fimages%2FWW2.png&hash=a314a493c8120c86fa6c89feb928eb199ba16f3d)

Title: Re: Wasteland Warriors - [Retro Strategy] Code A Game Competition - May/June 2018
Post by: GW on May 20, 2018, 19:13:13
Looks good, Is this Blitz3d?
Title: Re: Wasteland Warriors - [Retro Strategy] Code A Game Competition - May/June 2018
Post by: Steve Elliott on May 20, 2018, 19:18:10
Looking very nice.
Title: Re: Wasteland Warriors - [Retro Strategy] Code A Game Competition - May/June 2018
Post by: chalky on May 20, 2018, 19:22:25
Looking great - I love the Stevie G visual style...
Title: Re: Wasteland Warriors - [Retro Strategy] Code A Game Competition - May/June 2018
Post by: Matty on May 20, 2018, 19:38:31
Excellent work.
Title: Re: Wasteland Warriors - [Retro Strategy] Code A Game Competition - May/June 2018
Post by: Xerra on May 20, 2018, 20:57:55
Those cars remind me of the old Amiga super skidmarks back in the day.
Title: Re: Wasteland Warriors - [Retro Strategy] Code A Game Competition - May/June 2018
Post by: iWasAdam on May 21, 2018, 06:04:17
hats off to Stecie G  :o
Title: Re: Wasteland Warriors - [Retro Strategy] Code A Game Competition - May/June 2018
Post by: Qube on May 21, 2018, 09:19:41
Hmm, I'm not seeing much of a retro / strategy vibe here. I think I'm going to need an exclusive alpha version to play. You know, just to make sure it's comp rule compliant :)) - Anyone fall for that?... anyone?... anyone?
Title: Re: Wasteland Warriors - [Retro Strategy] Code A Game Competition - May/June 2018
Post by: Derron on May 21, 2018, 11:37:18
Even if the game would get excluded from the competition for failing in the genre-mix: I assume most of us here want to play it ;-)


bye
Ron
Title: Re: Wasteland Warriors - [Retro Strategy] Code A Game Competition - May/June 2018
Post by: Qube on May 21, 2018, 14:15:13
Quote from: Derron on May 21, 2018, 11:37:18
Even if the game would get excluded from the competition for failing in the genre-mix: I assume most of us here want to play it ;-)
To me it definitely fits into the "retro" look / genre of yonder + the description has great strategic elements. Inspires me to want to enter but must stick to finishing my framework :) - see you all next time around :))
Title: Re: Wasteland Warriors - [Retro Strategy] Code A Game Competition - May/June 2018
Post by: Xerra on May 21, 2018, 18:03:20
Quote from: Qube on May 21, 2018, 14:15:13
To me it definitely fits into the "retro" look / genre of yonder + the description has great strategic elements. Inspires me to want to enter but must stick to finishing my framework :) - see you all next time around :))

[provoke] Slacker
[/provoke]
Title: Re: Wasteland Warriors - [Retro Strategy] Code A Game Competition - May/June 2018
Post by: STEVIE G on May 21, 2018, 18:20:50
Quote from: Qube on May 21, 2018, 14:15:13
Quote from: Derron on May 21, 2018, 11:37:18
Even if the game would get excluded from the competition for failing in the genre-mix: I assume most of us here want to play it ;-)
Inspires me to want to enter but must stick to finishing my framework :) - see you all next time around :))

Feck yer framework - get on it!!   ;D

Appreciate the comments folks.  Got off to a bit of a late start so lots to do and so little time  :o
Title: Re: Wasteland Warriors - [Retro Strategy] Code A Game Competition - May/June 2018
Post by: round157 on May 21, 2018, 21:40:05
Quote from: STEVIE G on May 21, 2018, 18:20:50

Feck yer framework - get on it!!   ;D

Appreciate the comments folks.  Got off to a bit of a late start so lots to do and so little time  :o


Hi, I remember your game Van Tourisimo. Van Tourisimo is the 1st place winner of the retro game competition.

Actually, I have much confidence in Wasteland Warriors now. 
Title: Re: Wasteland Warriors - [Retro Strategy] Code A Game Competition - May/June 2018
Post by: STEVIE G on May 26, 2018, 00:07:17
Been working on the level generation today.  Wrote a quick and dirty pseudo random number generator so that I can store a load of levels using just the seeds and they'll look the same on every computer.  There's a decent variety and although levels could be better they are enough to use for testing gameplay.  I might revisit if I get the time ... 

Also have collisions working - at the moment if you're on the edge of the water you'll slide in and die.  Avoid at all costs  ;D

(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.steviegoodwin.plus.com%2Fimages%2FWW3.png&hash=b671d36c8b2e6438f1cf4bd5a9a0597b48b6c34e)

(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.steviegoodwin.plus.com%2Fimages%2FWW4.png&hash=64ae2d638b34d3c354c506f458da3b03a195d5cb)
Title: Re: Wasteland Warriors - [Retro Strategy] Code A Game Competition - May/June 2018
Post by: iWasAdam on May 26, 2018, 07:19:05
This is looking very nice and interesting to play :)
Title: Re: Wasteland Warriors - [Retro Strategy] Code A Game Competition - May/June 2018
Post by: Derron on May 26, 2018, 07:40:41
As it is "3D" you could add some camera-zoom-to-action effects if you die... or if you win ;-)

or some camera rotation around the winner - similar to micro machines when you win.


bye
Ron
Title: Re: Wasteland Warriors - [Retro Strategy] Code A Game Competition - May/June 2018
Post by: STEVIE G on May 26, 2018, 08:53:53
Quote from: Derron on May 26, 2018, 07:40:41
As it is "3D" you could add some camera-zoom-to-action effects if you die... or if you win ;-)

or some camera rotation around the winner - similar to micro machines when you win.


bye
Ron

Definately.  I wan't to get the zoom working in dynamic way that so that the further the cursor is from your car the more it zooms out and if you move far enough away the whole level can be seen, centered on screen.  This will save me having to have a map and keep the UI to a minimum.

I want to stick to full mouse control and at the moment the mouse wheel lets you zoom in/out.  The distance the cursor is to the vehicle determines the desired speed and the angle between the cursor and the vehicle heading determines the desired turning circle.  Your acceleration and brakes impact how quickly you can get to that desired speed so it could take 3 turns to get to slow right down and 4 to get to full speed.  Your speed also impacts your maximum turning circle.  There will be no reverse gear or stopping.  Left click moves your vehicle (and all others), right click changes the angle the machine gun aims at (relative to the vehicle heading).  This means that if you aim the gun to the left of the car and move, the gun will always target to the local left - so that you can broadside enemies. 

I'm keeping the levels relatively small so that you have to use the environment and it doesn't take 20 turns to catch up with some enemies.

Title: Re: Wasteland Warriors - [Retro Strategy] Code A Game Competition - May/June 2018
Post by: STEVIE G on June 02, 2018, 11:21:20
Quick update.  Added shooting, particles and started working on the in game UI.  The icons on the left are mine,booster, double damage, shield and repair.  The power bars on the right are life and armour and the middle button executes the turn.

(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.steviegoodwin.plus.com%2Fimages%2FWW5.png&hash=686519bf5eef97e56c1550eb2cd37fd7453e7817)

(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.steviegoodwin.plus.com%2Fimages%2FWW6.png&hash=dd525ea2dbfd96c258021c97617211015901ef4a)

Also, added in a quick routine which lightens the terrain the further from rocks/water hazzards you are ... makes a nice subtle pathway I think.

(https://www.syntaxbomb.com/proxy.php?request=http%3A%2F%2Fwww.steviegoodwin.plus.com%2Fimages%2FWW7.png&hash=6f923c5338e4a93cbaefdc20ad5c2dc0e45e241b)


Title: Re: Wasteland Warriors - [Retro Strategy] Code A Game Competition - May/June 2018
Post by: Derron on June 02, 2018, 12:01:12
This time I only have 5 letters for you: n i c e !


bye
Ron
Title: Re: Wasteland Warriors - [Retro Strategy] Code A Game Competition - May/June 2018
Post by: Steve Elliott on June 02, 2018, 12:38:00
Lovely stuff as usual  :)
Title: Re: Wasteland Warriors - [Retro Strategy] Code A Game Competition - May/June 2018
Post by: iWasAdam on June 02, 2018, 12:46:18
Really, REALLY nice integrated UI  :o
Title: Re: Wasteland Warriors - [Retro Strategy] Code A Game Competition - May/June 2018
Post by: col on June 02, 2018, 14:19:59
I really like where this is heading too  :P

Some crazy off-the-wall Mad-Max style weapons would be awesome :D
Title: Re: Wasteland Warriors - [Retro Strategy] Code A Game Competition - May/June 2018
Post by: Qube on June 02, 2018, 15:43:36
Looking sweat, like a mini scene from Mad Max ;D