SyntaxBomb - Indie Coders

Languages & Coding => AppGameKit ( AGK ) => Topic started by: Rick Nasher on December 14, 2017, 18:23:24

Title: AppGameKit Version 2017.12.12 Released
Post by: Rick Nasher on December 14, 2017, 18:23:24
See here: https://www.thegamecreators.com/post/appgamekit-version-20171212-released

Also pretty cool is that the bug I found and brought to their attention(see thread here: https://forum.thegamecreators.com/thread/220769 (https://forum.thegamecreators.com/thread/220769) )  has actually been fixed!

Quote•Fixed animated objects causing incorrect shadows if an object with more bones was loaded after an object with less bones

They told me they would fix in next version and actually did. Also I see a substantial activity increase on their forum. Appears is really kicking off. If that ain't cool then what is?  8)

P.S: Don't forget to grab the "AppGameKit Graphics Set" (2D) for FREE!
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Steve Elliott on December 14, 2017, 18:33:00
Cool   8)
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: rickv on December 16, 2017, 11:55:40
Yes we are very much working hard and listening to feedback. The past two years has been a focus on maintenance and regular new features and improvements. We will continue development work into 2018 and will be listening and responding to feedback as we go.

Thanks for you all your support guys!
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Qube on December 16, 2017, 16:11:43
For it's price AGK is very well feature packed and well supported. It's great to see if getting quality updates and I'm just having so much fun with it ;D

Title: Re: AppGameKit Version 2017.12.12 Released
Post by: GaborD on December 16, 2017, 18:11:16
Great to see it's going to get even better!
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: EdzUp on December 17, 2017, 09:26:27
There questions:
1) is this AGK1 or AGK2?

2) Does it do 3d, with cross platform, android and iOS?

3) Does it use a DarkBasic/Pro syntax?
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Naughty Alien on December 17, 2017, 12:22:39
@EdzUp
1) AGK2
2) Yes, it does 3D and cross platform
3) Yes
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: EdzUp on December 17, 2017, 12:46:19
Quote from: Naughty Alien on December 17, 2017, 12:22:39
@EdzUp
1) AGK2
2) Yes, it does 3D and cross platform
3) Yes
Thanks Naughty Alien :)
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: MikeHart on December 17, 2017, 13:11:04
Quote from: EdzUp on December 17, 2017, 09:26:27
There questions:
1) is this AGK1 or AGK2?

2) Does it do 3d, with cross platform, android and iOS?

3) Does it use a DarkBasic/Pro syntax?


1) AGK1 doesn't exist anymore. TGC has renamed version 2 to just AGK
2) YES, with shader and animation support
3) Not really imho, it has no multiword commands.
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: EdzUp on December 19, 2017, 19:52:25
Well I have now bought it and will have a look, can't wait to get back into getting something done :)
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Steve Elliott on December 19, 2017, 20:35:58
Have fun  :)
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Rick Nasher on December 19, 2017, 22:21:46
Quote from: EdzUp on December 19, 2017, 19:52:25
Well I have now bought it and will have a look, can't wait to get back into getting something done :)
Join the club. It's pretty cool so far.  8)
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: 3DzForMe on December 28, 2017, 09:23:54
Kool and the gang, I must have a peek at AGK, sounds very interesting.  8)
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Rick Nasher on December 28, 2017, 15:57:32
And.. it actually is too.  :)
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: 3DzForMe on December 28, 2017, 17:37:36
This is the 'trial' version page for any other peeps that are interested:

https://www.appgamekit.com/trial

I'm impressed they've a LINUX version as well - haven't played with Linux for a few years, but its OS is just so clean compared to other operating systems.

Title: Re: AppGameKit Version 2017.12.12 Released
Post by: RemiD on December 28, 2017, 18:03:37
does somebody know if there is a new map modeler similar to 3D world studio / Cartography shop ? (which were used when DarkBasic was the language/game engine)
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: 3DzForMe on December 28, 2017, 18:10:39
Straight away, I am impressed with AGK's installation script. The dialogue they present during installation answers some issues I've had with developing my own projects very succinctly. I feel a purchase coming on...

Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Steve Elliott on December 28, 2017, 19:29:19
Yes they seem a very helpful bunch...Where as some other developers *cough* and it's a chore to even get something to compile!

Go on, go on, go on  ;D
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Rick Nasher on December 28, 2017, 21:03:37
@Steve Elliott:

Lemme guess, lemme guess: His name starts with an 'M'?  ;D
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Naughty Alien on December 29, 2017, 10:23:05
 ;D
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Pfaber11 on December 29, 2017, 22:13:31
I was just wondering how AGK works on android and Windows 10. Will it compile and make an APK file for android. I'm new to this forum and have been using blitz3d for a couple of years. I'm just a hobbyist and thinking of checking out AGK . Would it be difficult to move from blitz3d to AGK in your opinion. Thanks.
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Qube on December 29, 2017, 23:08:03
Quote from: Pfaber11 on December 29, 2017, 22:13:31
I was just wondering how AGK works on android and Windows 10. Will it compile and make an APK file for android. I'm new to this forum and have been using blitz3d for a couple of years. I'm just a hobbyist and thinking of checking out AGK . Would it be difficult to move from blitz3d to AGK in your opinion. Thanks.
When you buy AGK you get three downloads ( Windows, Mac, Linux ). Each one of course outputs native to the OS and also exports an APK for Android. Only the Mac version does iOS though.

To compile for Android > https://www.appgamekit.com/documentation/guides/33_android.htm

"In AGK version 2 you can export an APK of your application from the File->Export Project->As Android APK menu option. You can do this from Windows, Mac, or Linux and generate APKs for Google Play, Amazon, or Ouya stores."

I think most would find the change pretty easy to move from Blitz3D to AGK. Always best though to have a read of the documentation ( which is mostly pretty decent ) to familiarise yourself with the commands and also look through the accompanying examples.
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: MikeHart on December 30, 2017, 09:52:33
+1 one to what Qube stated.
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Naughty Alien on December 30, 2017, 12:55:48
..download speed for mentioned update is outstanding 3.4kb/s  ... i never had this before..anyone having similar download speed issues??
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: MikeHart on December 30, 2017, 14:06:11
Nope, got it fine but then, that was 2 weeks ago. Is it just their server or is your spped in general down?
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Rick Nasher on December 30, 2017, 18:00:56
No, I always had decent download speeds so far. But I downloaded when came out too, so can't say about now.

(perhaps too many people are downloading due to my shameless promoting lol )  ;)
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Steve Elliott on December 30, 2017, 18:24:24
Always speedy downloads with updates for me too.

Quote
(perhaps too many people are downloading due to my shameless promoting lol )  ;)

Haha  ;D
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: MikeHart on December 30, 2017, 19:49:48
I just tried again and the download speed is just fine.
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Pfaber11 on December 30, 2017, 20:45:20
Well I went ahead and got the trial of AGK and had a play around with and watch a few tutorials and it's way better than I expected and I'm sure I can work with it. Going to download the full version from steam for just shy of 25 quid on Wednesday. Apparently it will go upto 60 quid after the 4th of January so time is of the essence. Have a nice day.
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Pfaber11 on December 30, 2017, 21:14:01
Could somebody answer this question for me when I compile a Windows program what sort of code does it produce and is it an .exe file. Will it run as fast as a compiled blitz3d program. Thanks.
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Qube on December 31, 2017, 01:05:42
Quote from: Pfaber11 on December 30, 2017, 21:14:01
Could somebody answer this question for me when I compile a Windows program what sort of code does it produce and is it an .exe file. Will it run as fast as a compiled blitz3d program. Thanks.
It produces a .exe on Windows. AGK2 can be used in two different tiers. Tier 1 is the BASIC type language and produces byte code ( interpreted ) but you can also use Tier 2 which is C++ and access AGK2 via that for full speed.

In a nutshell for raw code speed alone then Blit3D would be faster in really heavy logic games. Having said that I've had zero speed issues with AGK2 Tier1 and never came across a situation where native compiled code would make the game run any better. Also AGK2 has a fast 2D and 3D engine with more features than Blitz3D.
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: GaborD on December 31, 2017, 01:27:15
Yeah, I don't think Tier 1 should be much of an issue for indie games. Unless someone wants to do something extremely CPU-heavy.
Even if you would need something crazy like custom big-maze pathfinding for many enemies coming at you from all directions, it can usually be easily done on the GPU.




Title: Re: AppGameKit Version 2017.12.12 Released
Post by: MikeHart on December 31, 2017, 07:30:07
Adding to that, in Tier 1 you can use plugins. If i need to use heavy calculations in T1, i would create a plugin for it.
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Pfaber11 on December 31, 2017, 10:00:09
So does AGK produce a stand alone runnable program or does it need a file to run the program?
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Pfaber11 on December 31, 2017, 10:56:43
Sorry if I appear to be thick but just want to know what it will do before I make a purchase. I do have the trial version but my son is off school for the holidays and likes to spend his time on his dad's computer. Anyway happy new year to you all.
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Steve Elliott on December 31, 2017, 11:04:40
Quote
So does AGK produce a stand alone runnable program or does it need a file to run the program?

Yes it produces a stand alone runnable exe.
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Naughty Alien on December 31, 2017, 11:07:00
Quote from: Pfaber11 on December 31, 2017, 10:00:09
So does AGK produce a stand alone runnable program or does it need a file to run the program?

..yes it does..i just compiled some of my test programs on windows and standalone EXE is result..
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: iWasAdam on December 31, 2017, 11:09:31
What sort of file size for the exe are we talking about?
Also, what about file icons?
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Steve Elliott on December 31, 2017, 11:23:36
My current game is 5782k

The default is the App Game Kit Logo, but I'm sure there are ways of changing it.
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Naughty Alien on December 31, 2017, 11:27:56
Quote from: iWasAdam on December 31, 2017, 11:09:31
What sort of file size for the exe are we talking about?
Also, what about file icons?

(https://s18.postimg.org/xx6q2rz21/Screenshot_-_12_31_2017_7_21_08_PM.png)
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Pfaber11 on December 31, 2017, 11:43:44
I use icon changer to change the icon in blitz3d and it should work on any program and it's free. Is my trial version of AGK2 exactly the same as the retail version apart from it saying appgamekit in the bottom right corner. Planning on buying it from steam on Wednesday while it's still on offer for 25 quid apparently it's usually 60 quid .
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Rick Nasher on January 01, 2018, 16:49:36
QuoteThe AppGameKit free trial version provides significant access to all main areas of AppGameKit, allowing you to fully evaluate it.
The full paid for version includes these key features:
•Export your project to Android, iOS and HTML5
•Broadcast apps direct to your devices
•Remove watermark from compiled projects

Icons:
https://forum.thegamecreators.com/thread/220611

Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Naughty Alien on January 01, 2018, 17:12:45
..this one works very well and very easy..

https://iconchanger.en.uptodown.com/windows
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Pfaber11 on January 04, 2018, 21:44:37
Well I bought AGK from steam.. loving it paid and downloaded it yesterday . Someone on here mentioned free 2d graphics . Had a look but can't find it. A link would be good.
Title: Re: AppGameKit Version 2017.12.12 Released
Post by: Pfaber11 on January 05, 2018, 17:40:04
I found those graphics over at the tgc  website. They're all Christmas one's. Should be good for next year.

Title: Re: AppGameKit Version 2017.12.12 Released
Post by: MikeHart on January 05, 2018, 18:51:48
Which page was it?