SyntaxBomb - Indie Coders

General Category => Game Coding Competitions => Topic started by: Qube on July 01, 2018, 20:42:25

Title: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: Qube on July 01, 2018, 20:42:25
It's time to vote in the Mixed Genre theme game competition - May 4th - Jun 30th 2018

8 brand new games await for you to play and vote on ;D

If you are voting then please do take the time to play each game in order to keep the voting fair and in the good spirit of the gaming comps.

Voting rules :

1.. State your favourite three games in 1st, 2nd and 3rd place.
2.. State the game you think is the most original and complete game.
3.. You are not allow to submit any updates to your game until after voting has closed except for bug fixes. No feature updates.
4.. Voting must only be done in this thread.
5.. You can not vote for your own game.
6.. Members with less than 10 posts can not vote unless they themselves have submitted a game for the comp.

* For this completion there is an additional £250 prize for the most original and complete game. *

Vote Example :

1st Game A
2nd Game B
3rd Game C
Most original / complete : Game B

Prize Fund Allocation

1st = £250
2nd = £150
3rd = £100
Most original / complete = £250

Voting time :

Voting takes place from now and will close on July 10th @ 23:59:59 GMT.

The games ( in order of submission ) :

PuzzPair by Holzchopf
Link : https://www.syntaxbomb.com/index.php/topic,4503.msg17802.html#msg17802

A Knight's War by Matty
Link : https://www.syntaxbomb.com/index.php/topic,4503.msg17841.html#msg17841

Bug Hunter: Annihilation Complex by freeman69
Link : https://www.syntaxbomb.com/index.php/topic,4756.0.html

Tiny Pixel Wars by PixelPaladin
Link : https://www.syntaxbomb.com/index.php/topic,4503.msg17925.html#msg17925

SacredLands by iWasAdam
Link : https://www.syntaxbomb.com/index.php/topic,4503.msg17939.html#msg17939

Redshirt Fodder by therevills
Link : https://www.syntaxbomb.com/index.php/topic,4765.0.html

Triss by Morpheus
Link : https://www.syntaxbomb.com/index.php/topic,4768.msg17982.html

Tower Swap by curtastic
https://www.syntaxbomb.com/index.php/topic,4503.msg17991.html#msg17991
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: Xerra on July 01, 2018, 22:30:01
Qube, change the closing date of voting to 10th of July. I don't have a time machine :-)
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: Qube on July 01, 2018, 23:00:42
Quote from: Xerra on July 01, 2018, 22:30:01
Qube, change the closing date of voting to 10th of July. I don't have a time machine :-)
Ok, I've changed it to July 10th just for those who don't have a time machine :P
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: Steve Elliott on July 01, 2018, 23:09:49
Doesn't everybody have a Time Machine?
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: Xerra on July 02, 2018, 00:14:25
Quote from: Steve Elliott on July 01, 2018, 23:09:49
Doesn't everybody have a Time Machine?

I'm the 14th Doctor so I don't exist yet. Some other bugger has got my Tardis right now :-)
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: Holzchopf on July 02, 2018, 09:02:43
So far I managed to play all entries. Every single one kept me entertained for quite a while :) that's good. But on the other hand this means it will take me a lot of time to play them until I can judge fair.
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: therevills on July 02, 2018, 10:33:22
I've downloaded all the downloadable ones and going to play them over the next few days... then the web games!

So much variety this time - Good Luck All!

Cheers,
Steve
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: Matty on July 02, 2018, 20:38:38
Greetings Peoples...

I've played all the games now, and think they are all quite highly polished.  First my votes then some feedback:

Top 3 Favourite Games:
1 - Tiny Pixel Wars
2 - Redshirt Fodder
3 - Puzz Pair (mobile version)
Most Complete/Original
Sacred Lands

------
Comments
I liked Bug Hunter but think what would have really made it shine even more was the ability to strafe (fire in one direction and move in another) - that seemed the most obvious feature that was missing from it. The concept is pretty good and I've played (and made) similar games many times before - I liked it, but the polish wasn't quite up there with the others

Puzz Pair was excellent - polished and simple - although it would have been better to have had some in game instructions of some kind (although it was easy enough to work out - and the instructions on the forum were good enough).  With some more refinement (instructions, maximum level greater than 11) it would deserve to do well on the mobile market.

RedShirt Fodder - loved the little intro, and the theme, I'm terrible at this game - I couldn't work out the best strategy for not losing a redshirt every time I got close to an enemy...it's hard - I know some found it easy, but I didn't. But I liked the look and feel of the game, it just looked so right.

Sacred Lands - beautiful game. Absolutely beautiful. Challenging to play. I played the tutorial and the first level (easy) - couldn't get very far - I learned *how* to fly the ship but did not master it yet.  Love the video game box screen at the beginning. Very complete though.

Tiny Pixel Wars - my sort of game, hence it was first on the list for me. A true strategy game. Commanding little soldiers, moving them around, shooting stuff - perfect. Exactly what I like to play. It's not easy though. As soon as you make contact with the enemy they seem to send everything they have at you.  Once again - I'm not good at this game, and it runs a bit quick, but I think it's excellent.

Triss - sorry - even with instructions I couldn't work out how to play this. I didn't manage to twist or turn any of the pieces and on clicking one of the grid squares in the multi coloured grid arrangement the game crashed with an error and had to be closed with the task manager.  It looked good, colourful, neat and quality looking but I just couldn't work out what to do and how to move the pieces.

Tower Swap - I like the look of this and played a little but I've never been good at match three games. I can match three in a row and make the things disappear but don't really understand what the objective is other than clearing groups of three. It was very consistent in its graphics style and looked quite good and the sound worked well too - but match three games are rarely my favourite style of game.

Additional comment about Puzz Pair - this one I rated highly (2) which is unusual for a puzzle game, they're not normally my interest in games but the ease of play and the speed and simplicity of it put it up there for me.  It was either Puzz Pair or Sacred Lands in third place for me in my voting but I preferred playing Puzz Pair over Sacred Lands (too hard for me) so Puzz Pair won out third place for me although Sacred Lands was easily the most original/complete of the games on offer.

Thanks.
Matt.

Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: curtastic on July 02, 2018, 21:46:44
Yep I'll have to vote like this:
1 - Tiny Pixel Wars
2 - Puzz Pair (mobile version)
3 - Redshirt Fodder
Most Complete/Original
Sacred Lands
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: Xerra on July 02, 2018, 22:59:11
Ok, my turn to vote. I'm swinging differently from the votes so far. Votes first then the notes I made about each one.

1 - Triss
2 - Tower Swap
3 - Bug Hunter

Most complete/Presented/Original etc: Sacred lands, no question. An incredible effort I was well impressed with.


Triss
---——
This is a really clever take on Tetris. Maybe, as someone suggested, being able to drag the lines to make shapes by using right button and then left button to draw a shape would make it a bit easier but it's perfectly playable as is. Graphic style is very good and consistent here as well. Music is a bit short and has to be turned off after a while if you play for a fair bit, as I did. Certainly never played any other game which works like this and it's done in Gamemaker 2 which shows what can be done with the package. The drawing a shape out on the grid to remove shapes from the board is a brilliant idea and brought something completely new to a familiar game idea which is what this is all about. That's mainly why I'm voting this top - along with it also being very impressive for a debut to the SyntaxBomb competitions.

Tower swap
—————
Plus points for being written in a different language and source code being available.

No sound was a bit disappointing.

Once played for a while you realise there's more than just a match 3 element as you need to position the
weapons to the best squares to defend against increased Dragon attacks.

Made it to day 21 instead of day 4 once I worked out how to play it properly. MANY DRAGONS!

What I most liked about playing this wasn't the basic match 3 element itself, but the fact that you use that to build the elements that you need to control the waves of dragons which I felt gave this a very good strategic element. Not to mention bringing in a tower defence feel to the game too. When I started playing it I think I'd played about 15 minutes and had almost written it off before I started figuring out how to play it properly. I really hope that other people give it the time to see it's rather clever in what it does when they play too. It was a tough call to vote Triss above this in the end.

Bug Hunter
—————
Very basic title screen - lets the game down a bit compared to the others presentation wise.
Hard game but I feel this should be. It makes it more fun to play.
Game definitely grows on you as you play it.
Even small mazes are big enough to be a pain to move through to get back into the game when you die.
Some clever use of sound effects.
Liked the graphic effects for blowing up, bombs and other events.
Nice little game that does the important thing - makes you want to play it again.

Almost wrote this one off too early on but I had read it was quite tough from someone elses comments in the worklog so persevered. This game grows on you rapidly, despite the niggles I mentioned above. I really enjoy playing it now but would have to steal the laptop back off the missus to play again - which is annoying. Want me to build it on Mac for you? :-)


PuzzPair
——
Not a fan of memory games as mine is poor.
Presented well enough with nice graphic effects.
Don't like small window and only four blocks per row and six going up. Games going well and suddenly insta-death.
Gameplay appeal fades pretty quick as there's no variety apart from clicking two squares hitting matches.
Nothing wrong with the game but I just didn't like it as much as my votes.


Knights War
————————
I struggled with this one in all honesty. Played a few games but not really a fan of this type of turn based game, so that doesn't help.

Plus points for being browser based and having source code viewable.

Liked the music even if it does cut off abruptly - presumably because of the demo mode.

No diagonal movement was a bit annoying.

Playing a game just takes so long - i found it frustrating. Especially as I lost every game anyway.

Just wasn't my taste - probably more a reflection of me than the game, to be honest.


Sacred Lands
———————
Was confused as hell at first but then found what keys did from options menu.

Love that the game has a tutorial and saves progress.

Reminds me of both Virus on the Archimedes and Sentinel - both great games for inspiration.

Presentation of this game is excellent. Background graphics, menu's etc. Feels like a commercial game. You want to play it as soon as the title screen kicks in with all the funky displays. Love the Atari VCS box cover.

Seems very hard to play with keys but again I wasn't very good at it so no complaints.

Easily the most complete game for me. I kept wanting to play it even though I was rubbish at it.

On a side note, in case it seems odd that I voted this most complete game and state that it is my favourite of the competition, I didn't vote it in with the other games because it stands out so much from the rest, and I want the other games to have a chance. If there hadn't been two options for winners this competition then I would have put it as number one, of course.


Tiny Pixel wars
—————
Couldn't get full screen. Just a window in the middle of a huge black border when i pressed f11.
Music too twee for a battle game.
Not a big fan of RTS games apart from original Dune II.
Couldn't get into the game - again, a reflection more on me than the game itself.


Red Shirt fodder
—————————
Like the credits scene with the excellent star field.

Movement of player is annoying. getting trapped against cliffs and not moving round them.

Nice cannon fodder feel. Because you had different graphics on the men it felt bad when you lost one.

Use of ships and squads was a nice touch. Made you feel like you could have had a lot more levels given the time.

Music and theme of the game had a very Star Trek feel.

Completed first go so game felt a bit like a demo in some ways. Maybe should be made into a full size game.

With this game I struggled when it came to picking my third vote because I liked it as much as I liked Bug Hunter but you can't have two thirds. In the end I just felt the gameplay of Bug hunter just pipped this one, even though Red shirt was so much better presented.



On a side note it's a shame not everyone can win a prize but it's good to see new people entering the competition and it going strong after five runs now. We had two more games this time than in Competition 4 so it's plain to see the interest is there. I think this competition is fantastic for pushing people to get games out there and work at deadlines and should only be encouraged. I'm sad I didn't get Ram finished in time as I won't be able to enter it into a competition in future once it's finished. But, on the other hand, the entries here were so good that I suspect I wouldn't have made the vote anyway. Well done everyone who's had a go this time round and got a game out there.

Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: Derron on July 03, 2018, 01:16:11
Quote from: Xerra
I didn't vote it in with the other games because it stands out so much from the rest, and I want the other games to have a chance. If there hadn't been two options for winners this competition then I would have put it as number one, of course.

That's not fair for the game then.
A girl can be smart and sexy at the same time. So why can a game not get your votes in both aspects (not categories!). Guess how people react if Oscars were given with comments like "normally we would give you 'best movie' too but you already got the 'best actor' one...".


Nonetheless thanks for your short-reviews. Will try to find some time to play them too before voting deadline ...but 4 hrs left until I have to stand up again, going on a short trip with the son.


bye
Ron
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: chalky on July 03, 2018, 13:22:41
Top 3:
  1. Sacred Lands
  2. Tiny Pixel Wars
  3. Puzz Pair

Most Complete/Original:
  Sacred Lands - stunning piece of work - even though I'm absolutely pants at playing it, I just cannot stop coming back for more...
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: PixelPaladin on July 03, 2018, 15:09:40
For all those having problems with Tiny Pixel Wars running too fast: I fixed this bug – the game should now (hopefully) run at the same speed for everyone.
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: therevills on July 03, 2018, 22:55:59
Quote from: Xerra on July 02, 2018, 22:59:11
Red Shirt fodder
—————————
Like the credits scene with the excellent star field.
Thanks for the feedback :)
Quote
Movement of player is annoying. getting trapped against cliffs and not moving round them.
This was done on purpose to copy Cannon Fodder, I could have done A* path finding but that would totally change how the game played and would lose the "cannon fodder feel".

Quote
Use of ships and squads was a nice touch. Made you feel like you could have had a lot more levels given the time.
Yeah I really wanted to add more, the shuttle was a last minute addition.

Quote
Completed first go so game felt a bit like a demo in some ways. Maybe should be made into a full size game.
I've had a range of different feedback this time about the difficulty level, some found it too easy whilst some too hard...  ???
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: Steve Elliott on July 03, 2018, 23:00:49
Quote
For all those having problems with Tiny Pixel Wars running too fast: I fixed this bug – the game should now (hopefully) run at the same speed for everyone.

Yes bug fixed (at least under Linux) I'll try Windows tomorrow.

So many good games too test!
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: iWasAdam on July 04, 2018, 14:35:38
OkyDoke - not looking back at how anyone else voted.
1. pixel wars
2. bug hunter
3. puzz pair
complete puzz pair


PuzzPair by Holzchopf
This was really nice to look at and play. a bit simplistic, and it got frustrating, but easy to grasp and a great little time waster. I thought the 2d graphics were very well handled.

A Knight's War by Matty
This is the sort of game you either get it or not. For anyone coming to this style of game anew it's not obvious what is going on. But I generally liked the presentation. It could do with lots more polish to make it shine. the map is a great touch as is the training. I think that having it as a web game held it back. It really needed a native version with cool graphics, animation, etc.  And then really exploit the system.

Bug Hunter: Annihilation Complex by freeman69
Oh I liked this one a lot! The 2d graphics were great and I loved the sound which added soo much more. I thought it was a nice concept and one that could be taken and pushed much further with the graphics tightening up the game play, etc Maybe making the map smaller and getting everything more integrated. I've also got to say I liked the menu's and especially the font and the way settings were kept for the next time you played it. I didn't get far, but I enjoyed every minute of it.

Tiny Pixel Wars by PixelPaladin
Brilliant pixel graphics and sound! Bloody hard too. Took me a while to get used to the controls with the left/right mouse buttons :( We don't all have mice you know. After a few attempts and the nice help tips on startup I soon got the hang of it. I didn't like the way the map scrolled (like really fast), and found I had to jump around a bit to see what and where things were happening.
In some ways it could have been better with a smaller map and a zoom on the main map.
I did like the concept of building, brooding, hunting, etc. I'm just not that good at it - lol
Can't help feeling that an enlarged palette would have been good here (more 16bit that 8bit?)

SacredLands by iWasAdam
I'm afraid I can't comment on this

Redshirt Fodder by therevills
Really, really well put together. I loved the intro and the bus and the starfield, etc. I know you were going for the cannon fodder controls, but A* would have made thing just that more smoother on a control front. My big gripe was the controls and the use of both mouse buttons - this made even getting anywhere virtually impossible for anyone without a mouse. I can't help thinking that click on an enemy to fire and click a position to move with the same mouse button would have made thing smoother and more fun.
Didn't get the redshirt reference at first (I thought of Mounties), but once I had lots fell into place with a grin. I do think that the limited palette didn't do the game justice. The grass could have been better - like above more 16bit that 8bit...

Triss by Morpheus
Nicely done. took a while to figure out what was happening, but it all flowed well :) The colors were bright popped nicely.

Tower Swap by curtastic
Yep. I liked this one and thought there's legs in the concept. Graphics were 'chunky' at times, but that did not spoil my enjoyment. I liked PlantsvsZombis meets CandyCrush concept. and thought that this brought something new to the match and bang genre. This is a game I could see being further developed with updated graphics and a real narrative to drive things along. I kept coming back to this one as well :)
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: PixelPaladin on July 04, 2018, 19:54:53
Here it comes :)

1st: Triss
2nd: Redshirt Fodder
3rd: PuzzPair
most original / complete: SacredLands

For the rating I used the following criteria:
   • polished (how polished was the game overall)
   • sound (quality of sound and music)
   • graphics (quality of the graphics)
   • gameplay (how interesting is the gameplay, is it too monotonous, ... stuff like that)
   • usableness (controls, user interface, intuitiveness, ...)
   • theme (how good did the game match the theme?)

Criteria were rated with 1 to max. 5 points. All values went into a spreadsheet which was used to determine the three winners and the most original / complete game.
I tried different weights for the different criteria but they didn't really change the outcome, so I think this way it is okay.
I tried to vote as neutral as possible. »Triss« and »PuzzPair« are not the type of games I would prefer as a player and I must say that I had most fun playing »A Knight's War« and »Redshirt Fodder«. However it would be unfair to judge games by their genre.
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: therevills on July 05, 2018, 07:27:27
My votes go to:

1st: Tiny Pixel
2nd: A Knights War
3rd: Tower Swap
Most Original/Complete: SacredLands

Love the look and game play of Tiny Pixel Wars a great little RTS which fits the  Retro / Strategy perfectly!

A Knights War was different enough to get 2nd place for me as I do like a good turn based game such as XCom, Lords Of Chaos and Laser Squad.

Tower Swap was a cool take on the classic match 3 game which could be expanded on.

SacredLands, great work Adam! I too found it really hard to control at first but got the hang of flying the ship, its a great retro game - not such about the strategy part though? Maybe I was just trying to fly the ship I missed it ;)

Bug Hunter, great retro graphics.

PuzzPair - nice little puzzler, wished you could match more than two at a time.

Triss - the most polished game of the bunch IMO, if you could make it so the scrolling of the parts better and slow down the drop rate.


Overall - great job everyone!
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: freeman69 on July 05, 2018, 09:01:10
Reading other comments just made reaching a decision harder!

1. Tiny Pixel Wars - highly sophisticated.
2. A Knight's War - the game I most wanted to have 'just one more go'. Nice balance of all aspects.
3. PuzzPair - slightly addictive and a professional polish. Interesting combination of ideas.
Complete/unique: Triss - always a gamble to try something different - very well done.

Very difficult to judge against the others...

Sacred Lands - I see others had no problems, but the tutorial didn't seem to work and on crashing the explosion looped endlessly, often into the next game. I did somehow plant a tree and shot down a couple of saucers though, as well as blowing away all the trees in one game. Fantastic look/sound and presentation that really drew one in.

Redshirt Fodder - as a Trekkie this really appealed.

Tower Swap - I must admit I couldn't play. 3 Browsers, none of which were compatible and I decided against trying to download a fourth onto my clunky machine. I feel mean, but didn't want to not vote for the others (again).

Bug Hunter - Thank you to all for the comments, especially the nice ones :). I write what I want to play.
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: curtastic on July 06, 2018, 19:12:53
Quote from: freeman69 on July 05, 2018, 09:01:10
Tower Swap - I must admit I couldn't play. 3 Browsers, none of which were compatible and I decided against trying to download a fourth onto my clunky machine. I feel mean, but didn't want to not vote for the others (again).
Ok I didn't think anyone would have old browsers. I can probably Babel the code to make it work. Did you try on your phone?
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: iWasAdam on July 07, 2018, 07:21:13
@freeman69
QuoteI see others had no problems, but the tutorial didn't seem to work and on crashing the explosion looped endlessly, often into the next game. I did somehow plant a tree and shot down a couple of saucers though, as well as blowing away all the trees in one game.

Would have been good if you had mentioned this over in the worklogs so it could have been addressed quicker.
crashing/explosion in tutorial confirmed and fix is coming :)
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: freeman69 on July 07, 2018, 08:42:54
@Curtastic: I don't have a smart phone! (I am retro in all things).

@IWasAdam: First time I encountered problems I held back until I had time to play it again to see if it was just me doing something wrong. Then I kinda assumed that those sorts of problems would be encountered by all. :(

Apologies to both.

Just want to add thanks to Qube for hosting these competitions. I probably wouldn't have written any of the stuff submitted otherwise.
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: iWasAdam on July 07, 2018, 10:32:06
there are (weird) things that happen on different systems. E.G. shader errors, different internal task scheduling that means each system (MacOS/Windows/Linux) will need additional tweaks to get everything running the same.

I've just found that on Linux responds slightly differently to mouse input. This has meant some recoding - particularly with the tutorial. It's more about catching system bugs and differences, so the more input the better  ;D

next update 1.02. will address these bugs and some minor rebalancing (easy becomes easier), plus much better fullscreen handling - again this needed some deep system digging cross platform.
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: iWasAdam on July 07, 2018, 11:34:55
ok,
V1.02 is now ready for updating.

https://adamstrange.itch.io/sacredlands (https://adamstrange.itch.io/sacredlands)

The changes mainly address fullscreen and tutorial bugs as found above:
lots of minor bugfixes

added the current location of the rings to the grid display

fullscreen mode is now standardised across Windows/Linux platforms with correct resizing and saving.

Tutorial mode has been fixed - there were bugs that caused constant ship explosions.

Tutorial mode text has been changed to make it obvious which keys do what and how rings/horns operate

Tutorial mode bug fix to prevent 'next' tip/help from not advancing

Internal key scanning code changed to make it work the same across platforms

land height detection modified to prevent the ship from exploding when close but not actually hit.

difficulty slightly changed so that easy and medium give a little more fuel to make it not quite as brutal
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: 3DzForMe on July 07, 2018, 19:25:16
1st: Triss
2nd: Redshirt Fodder
3rd: Tiny Pixel Wars
Most Original: Sacred Lands

A very high standard of entries, well done to everyone who submitted an entry. Triss is very addicitive, took me back to playing tetris on a gameboy on a piquet post job a few years ago, great modification of the tetris genre.
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: Morpheus on July 08, 2018, 16:04:40
Here are my votes...
1 - Tiny Pixel Wars
2 - Tower swap
3 - Redshirt Fodder
Most Complete/Original
Sacred Lands

I didnt want to rush my votes out, I have given each game a real good play through. I didn't think it would be fair to not give some time to each entry. If I had gone entirely on first impressions my votes would have been much different.

PuzzPair by Holzchopf
Very slick game, graphics and sound are great. Easy to play if I didn't have the memory of a goldf..

A Knight's War by Matty
I wanted this game to be good, but just found it painful to play. Maybe its just me, I just don't get these games?

Bug Hunter: Annihilation Complex by freeman69
Nice concept for a game, with some good artwork this game could be top notch.

Tiny Pixel Wars by PixelPaladin
Really good pixel graphics, easy to pick up and play. Not usually a game type that i would play, but thourorly enjoyed it. Well done!

SacredLands by iWasAdam
Everything on the game looks great, love the style of the vector graphics. Spent a long time trying to get through the tutorial and I am stuck. Is it a bug or am i missing something?

Redshirt Fodder by therevills
I like the sense of humour and the style of this game. The controls need some work, would like the men to be able to go around objects and not get stuck. Apart from that a promising game.

Triss by a g(r)eek god
By far the best game ever written, I should be a millionaire =)

Tower Swap by curtastic
Really like the mix of match 3 and tower defence, I have played both genres to death and have got bored of them! But there's something about this game that keeps making me want to get another day further (Best is day 26).
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: Holzchopf on July 09, 2018, 09:00:40
1st Tiny Pixel Wars
2nd Tower Swap
3rd Redshirt Fodder
Most complete: Tiny Pixel Wars


I played all entries multiple times on different days, so every one should have had equal chances ;)

A Knight's War
I found it super hard. I won one battle. Things that might improve the game: A bit more clear instructions like "click on the green fields and place your units there and try to place as many of them as possible", it would also help to see how many you could place rather than just finding out at some points than obviously you ran out of money or something..? Also, when units would have an over head indicator that shows how many moves they've got left, this would be handy. Otherwise it's more like try and error to find out you that you have to end your turn. Also I don't think the music fits but this is clearly just my personal opinion.

Bug Hunter: Annihilation Complex
I believe to remember you stated somewhere it's on purpose the player can't outrun the enemies. But seriously, this is no fun. I didn't enjoy this. I tried a few times, blew up a few hives, collected a few health potions and so on but it always ended in "enemies you can't do anything against raping you to death". No, I don't hate you for this, it's just that I don't like your game this time ;D And at least the only bugs visible are the ones that belong there :))

Tiny Pixel Wars
Wow! Just wow! I feel it's well balanced but then again I must admit I usually suck at strategy games but I finally did it! I won once! So maybe add more difficult levels? Maybe? But sounds and graphics and everything goes very well together! :)

SacredLands
Okay... controlling the ship ain't easy. Can we agree on that? :D I tried it now several times but I just can't fly. I finally gave up when I managed a "game over"... in the tutorial :o Not cool. I can barely steer my char and even before I know what's it all about the enemy sends his forces at me? ??? It *looks* fitted well together and complete, but I honestly can't say this for sure for a game I stop playing before even completing the tutorial because it's kinda depressing me... :'(

Redshirt Fodder
Fun game. Sounds and graphics well executed. Although it's somewhat repetitive it kept me entertained quite a while. Must be the humour you sneaked in there ;) Some graphical flaws occurred (tiles not sticking together creating gaps) but overall very solid.

Triss
Very clever twist to Tetris :) I think you should have addressed the collisions bug sooner :( My best so far is around level 8 but then it gets too complex for me and arranging blocks of four when there are just a few of that colour in the left takes up too much time.

Tower Swap
Damn I wish I came up with this idea :D I really like it! God I just played for so long I didn't even notice how time flies. Addictive! Too bad the graphics look a bit stretched =/ I made it to day 32 btw =)
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: iWasAdam on July 09, 2018, 15:15:43
Re SacredLands tutorial issues - all sorted in 1.02 update :)
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: Morpheus on July 09, 2018, 21:56:38
Quote from: Holzchopf on July 09, 2018, 09:00:40

Triss
Very clever twist to Tetris :) I think you should have addressed the collisions bug sooner :( My best so far is around level 8 but then it gets too complex for me and arranging blocks of four when there are just a few of that colour in the left takes up too much time.

A fixed executable was updated on itch. This includes the shape bug being fixed.

I have also coded the a drag system for the block picking side. That will be updated post competition as I don't think enhancements are allowed?

Morpheus
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: curtastic on July 09, 2018, 22:05:16
Quote from: Holzchopf on July 09, 2018, 09:00:40
Tower Swap
Damn I wish I came up with this idea :D I really like it! God I just played for so long I didn't even notice how time flies. Addictive! Too bad the graphics look a bit stretched =/ I made it to day 32 btw =)
Yes it is addicting. Glad you like it. My wife has played for about 3 hours each day for the past ten days. I keep telling her it doesn't need any more testing. Her best is day 68. I'm going to improve the graphics and add sounds next week.
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: Derron on July 10, 2018, 08:09:43
@ curtastic
I think you can ask Rainer (rainer's tilesets - where you got your GFX from) to render them in a higher resolution. I was in contact with him (over 10) years ago and at that time he was a nice dude - think this did not change. He meanwhile moved from Poser to Blender (or the Blender Fork they develop) but it should still be possible.

Alternatively we could do some stuff in collaboration here in the forums. With a bit (big bit ;-)) of polishing and enhancements like temporary buffs (x hits in a row -> 5 seconds speed buff etc), varying map sizes or boss fights you will create a addicting game.
If you are not interested in such a thing but others are - feel free to open up a new thread for a Tower Swap Clone ;-)


@ voting
Still on holidays and up to no time for serious game reviews...argh.


bye
Ron
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: BasicBoy on July 10, 2018, 17:51:32
1 - Tower Swap
2 - Bug Hunter: Annihilation Complex
3 - Redshirt Fodder

Most original/complete:  Sacred Lands

Well done, and thanks, to all those who submitted a game for this compo.



Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: Qube on July 10, 2018, 23:40:38
1st Redshirt Fodder
2nd Triss
3rd Tiny Pixel Wars
Most original / complete : SacredLands
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: Qube on July 11, 2018, 00:20:59
Voting now closed...

I'll tot up the winners later today and make a happy post ;D
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: 3DzForMe on July 11, 2018, 09:28:50
Looking forward to your happy post... I read your votes Qube and thought yay, All my faves got a placing - then in my wearified waking up state realised it WAS just your votes and not the competition results.

I know I already congratulated everyone on their entries, the quality of the submissions is very high. Well done to all for their polished entries, I need to have realisitic goals for the next competition to allow me finish something. I need to not so much aim high, as aim to achieve something that'll have a slice of gameplay. I did really enjoy playing the tetris esque game - my son loved red shirt fodder. Great to see it was made with Monkey 2 also, yep I'm a BRL fanboy ;)
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: NRJ on July 11, 2018, 12:56:28
I feel very disappointed, none of the games run on my pc except the two browser based game entries.

It's time to change/modify my pc.
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: PixelPaladin on July 11, 2018, 14:04:07
@NRJ: It could also be that you are missing some libraries. For example many of the games use OpenGL for rendering and OpenAL for sound – I'm not sure if that comes with windows ...
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: iWasAdam on July 11, 2018, 15:05:37
@nrj what version of windows are you using?
Title: Re: Voting time for Mixed Genre theme game competition - Jun 30th 2018
Post by: NRJ on July 11, 2018, 15:37:00
windows 7,32-bit