SyntaxBomb - Indie Coders

General Category => General Game and Application Development => Topic started by: Yue on February 07, 2018, 21:50:13

Title: Most used screen resolution in 2018
Post by: Yue on February 07, 2018, 21:50:13
What do you think is the most commonly used screen resolution today?

The idea is to establish a resolution in my overall project so that it can run smoothly on third-party computers.
Title: Re: Most used screen resolution in 2018
Post by: IanMartin on February 07, 2018, 22:13:47
See the info here:
http://store.steampowered.com/hwsurvey/

This shows what people are actually using.  1920x1080 is most popular.

As a rule of thumb, I would try to do 1366x768 and up.  1366x768 is the hugely popular 15" laptop screen size. 

I try to center everything in the middle 1024x600 pixels of the screen.  Either that or you have to use scaling. 
Title: Re: Most used screen resolution in 2018
Post by: Yue on February 07, 2018, 22:51:34
Thanks You!!  :)
Title: Re: Most used screen resolution in 2018
Post by: RemiD on February 08, 2018, 07:07:06
even if you allow the user to choose the resolution he wants, a safe approach is to make your game in a way that it can work with a resolution which is compatible with most computers (800x600 1024x768), if some users have a larger screen, good for them, but don't expect that for all users...
Title: Re: Most used screen resolution in 2018
Post by: cpsmith0191 on February 18, 2018, 01:21:58
Agree with remid,  a similar thread was running last year where I think the main thrust concerned the new aspect ratios. As for me I have only just stopped providing support for 640*480 and now make 800*600 my min res. You can always allow users to pick a resolution from the opening screen. (using screen max resolution detect to set limits) have fun cps.
Title: Re: Most used screen resolution in 2018
Post by: Yue on February 18, 2018, 16:41:03
The problem I see with very low resolutions in modern monitors is that the scene is deformed, i. e. an object is more flattened horizontally, I guess it's something to do with the look but in Blitz3D, I don't have any options to do anything about it at the moment. Then I would touch resolutions such as 1366,768.
Title: Re: Most used screen resolution in 2018
Post by: Rick Nasher on February 19, 2018, 21:50:40
I second that:

800x600 minimum res, anything below is unusable.
1024x768 and 1280x800 as medium res(max for my 15" laptop screen)
anything above is high res.
Title: Re: Most used screen resolution in 2018
Post by: Yue on February 20, 2018, 02:17:00
On my monitor it happens that if you run at 800,600,1024,768 the scene is narrowed from the top, making the vehicle look a bit flattened for example.
Title: Re: Most used screen resolution in 2018
Post by: Qube on February 20, 2018, 02:44:46
Quote from: Yue on February 20, 2018, 02:17:00
On my monitor it happens that if you run at 800,600,1024,768 the scene is narrowed from the top, making the vehicle look a bit flattened for example.
You need to code your game to take into account different aspect ratio's of varying resolutions.
Title: Re: Most used screen resolution in 2018
Post by: peteswansen on February 20, 2018, 04:46:09
Yue,   if you use windowed resolutions instead of full screen, there should be no distortions of the objects in view.    My monitors "native" resolution is 1920 by 1080. But I can use windowed resolutions of 1024 x 768, or 800 x 600 , or even 1900 x 900 and they all look fine.
Title: Re: Most used screen resolution in 2018
Post by: RemiD on February 20, 2018, 08:44:05
Quote
800x600 minimum res, anything below is unusable
in windowed mode, lower resolutions are ok, whatever your screen size...
Title: Re: Most used screen resolution in 2018
Post by: TomToad on February 20, 2018, 10:25:21
I see a lot of games that will pop up a window on the first run which allows you to select things such as resolution, quality, turn on/off features etc... Sometimes even doing a short fly-through of a scene so you can see how those settings will look.  The window will be auto-populated with suggested options by detecting the capabilities of the computer, so you can just click OK.

This might be a good option to try as you can never know if the user has that one system that can't handle the default resolution.  Had a game someone on the old BB forums created that defaulted to 1080p.  Couldn't get in the game to change it as my laptop wasn't capable of that resolution.  I did finally get it to run by changing the code with a hex editor.  The author also removed the hard coded default and auto selected the desktop resolution in a later version of the game.
Title: Re: Most used screen resolution in 2018
Post by: Yue on February 20, 2018, 22:45:52
Well, I think I'll have to do something about it, the other viable option is for the program to automatically recognize itself from the desktop, and launch in full-screen mode, without downloading a game launcher that recognizes the available resolution options.   
Title: Re: Most used screen resolution in 2018
Post by: ENAY on March 01, 2018, 01:56:21
I still remember the days when 640x480 was considered high res and 320x240 was low res. :)
Title: Re: Most used screen resolution in 2018
Post by: meems on March 14, 2018, 00:26:50
on the subject of screen modes, i notice some new laptops don't support 640x480. My games tend to be made for low res and usually 640x480. I can take time to adjust them to 800x600. But is 800x600 the floor for current gfxcards? Or is 1024x768 now the minimum for some?
Title: Re: Most used screen resolution in 2018
Post by: TomToad on March 14, 2018, 07:20:22
Well, these are the graphics modes on my laptop
Available graphics modes:
640,480,32,60
640,480,32,40
800,600,32,60
800,600,32,40
1024,768,32,60
1024,768,32,40
1280,720,32,60
1280,720,32,40
1366,768,32,60
1366,768,32,40

You should be ok with supporting 800x600 minimum as I doubt if anything required lower than that unless it is a really old PC.
Title: Re: Most used screen resolution in 2018
Post by: col on March 14, 2018, 09:52:24
For the main applications that I develop at work I expect a minimum resolution of 1024 x 768 and have had no complaints for the past 4 years.
Title: Re: Most used screen resolution in 2018
Post by: Derron on March 14, 2018, 10:27:29
I would go with 1024*600 - or 720p (which scales down to 1024x600). with 1024x768 you support an old aspect ratio which gets more and more uncommon - but with 768 pixels in vertical you can get problems on hd-ready mobile devices, on old netbooks ... of course you get this with 720p on 1024*600 too, but at least you do not have black bars left and right.

bye
Ron
Title: Re: Most used screen resolution in 2018
Post by: col on March 14, 2018, 15:10:32
@Derron
I agree with you about the aspect ratio.
In my error I didn't mention that these work applications are just for windowed desktop only. I understand that you all meant game related ( and therefore full-screen resolutions ) and what I didn't mention was that as I've not had complaints from thousands of people using these apps then it kind of infers that they are using desktop resolutions bigger than the app window size.  ;)
Title: Re: Most used screen resolution in 2018
Post by: meems on March 14, 2018, 18:13:14
thx useful info. @col I note that your listing doesn't include 16bit colour depth. Is that right? If so then that's significant for games, as 16bit colour is significantly quicker than 32bit. my desktop pc + monitor goes down to 640x480 8 bit.
Title: Re: Most used screen resolution in 2018
Post by: Steve Elliott on March 14, 2018, 18:21:38
Quote
as 16bit colour is significantly quicker than 32bit.

No it's not.  Unless you have ancient equipment.  This is 2018.
Title: Re: Most used screen resolution in 2018
Post by: Rick Nasher on March 14, 2018, 18:56:48
QuoteNo it's not.  Unless you have ancient equipment.  This is 2018.
I second that: my laptop is an HP from 2007 with an NVIDIA and aging, but 32bit is faster than 16bit on this oldie, something I was quite surprised about at the time.


Title: Re: Most used screen resolution in 2018
Post by: Pfaber11 on April 23, 2019, 15:29:25
I use 1366x768 for my programs . They play fine on my desktop laptop and Android phone .