SyntaxBomb - Indie Coders

General Category => General Game and Application Development => Topic started by: iWasAdam on June 07, 2018, 11:15:14

Title: Maybe a new game future language?
Post by: iWasAdam on June 07, 2018, 11:15:14
This just came into view:


to cut a story short:
BlenderGameEngine is dead and replaced with Armory3D which looks (visually) similar to Unity and Unreal render engines.
Kha is the base code that powers Armory3D and is completely cross platform, compiles to directX12, metal, OpenGL, every platform you can think of!
http://kha.tech (http://kha.tech)

It also comes with it's own IDE which is a variant of MS Code. So the editor itself looks gorgeous and is fully open source, with inteliisense, etc.

It's still early days, but this look somewhat promising - especially for those who want the latest tech and support and have given up with Blitz, Max and Monkey, etc

Title: Re: Maybe a new game future language?
Post by: Derron on June 07, 2018, 11:28:01
Lol... just watched the armory3D-"intro tutorial" on blendernation while you posted it - and it looked like "Haxe" (which I tried some evenings but run into some puddles of trouble here and there).

And "Haxe" always reminded me at "Flash"  with all its stages, directors, ... .


bye
Ron
Title: Re: Maybe a new game future language?
Post by: GW on June 07, 2018, 20:49:43
Kha seems interesting.  If it was a self contained thing, it would be a really attractive.  When you look into it deeper there are a lot of WTF's like it's dependence on javascript/nodejs etc.
Ultimately, in the deeper view,  it a fragile collection of different tools built on top of another fragile build-chain (haxe). 
I hope it gets more mature and popular in the future. choice is good.



Title: Re: Maybe a new game future language?
Post by: Naughty Alien on June 08, 2018, 15:03:48
..this is very interesting..ill give it a go and test on consoles as i have them..
Title: Re: Maybe a new game future language?
Post by: Pingus on December 09, 2018, 18:18:39
Look likes another gas station. Too bad.
Isn't it close to Monkey philosophy (-> create files that have to be compiled natively)?
Title: Re: Maybe a new game future language?
Post by: GaborD on December 09, 2018, 22:21:22
Looks intriguing for sure.
Will have to test it, could be a good fit for some web and mobile stuff I make for customers.
For my own games I'd prefer a specialized PC focussed streamlined non-bloated engine, but those don't exist anymore unfortunately.  :P
Title: Re: Maybe a new game future language?
Post by: Kryzon on December 12, 2018, 04:08:18
I like to think that MiniB3D's architecture is simple enough that it can be implemented in almost any graphics engine. So even if you don't really like the API of some graphics engine you can still wrap it with some sweet MiniB3D icing.

@GaborD I think Godot might be a good contender for that, have you given it a try?