SyntaxBomb - Indie Coders

General Category => General Discussion => Topic started by: Naughty Alien on November 06, 2018, 06:32:15

Title: ..cross platform engine with complete network/physics implementation..
Post by: Naughty Alien on November 06, 2018, 06:32:15
..hi guys..as topic says, i want to explore cross platform(Win/OSX/Linux) options exists out there, with complete implementation of network/physics...having said this, im talking about something which is primary coding oriented (eg. not Unity like stuff)...anything that you know of??
Title: Re: ..cross platform engine with complete network/physics implementation..
Post by: GW on November 06, 2018, 06:43:13
Blitzmax meets all those, but you know that.
What are your other requirements?  3D? opensource? etc.
     
Title: Re: ..cross platform engine with complete network/physics implementation..
Post by: dawlane on November 06, 2018, 06:50:22
Urho3D springs to mind.
https://urho3d.github.io/
Title: Re: ..cross platform engine with complete network/physics implementation..
Post by: Naughty Alien on November 06, 2018, 07:00:55
..oh yes..im sorry, i did not mentioned that im looking for 3D only..
Title: Re: ..cross platform engine with complete network/physics implementation..
Post by: GW on November 06, 2018, 07:14:56
Urho is a good choice.  There is also UrhoSharp if you like c#. 



Title: Re: ..cross platform engine with complete network/physics implementation..
Post by: therevills on November 06, 2018, 08:00:13
THink Godot has all that... and of course Unity...
Title: Re: ..cross platform engine with complete network/physics implementation..
Post by: Kryzon on November 06, 2018, 21:41:51
Just to be clear, you cannot make a game in Unity if you don't code C# scripts.

The editor is a convenient way to stage your scene, but if you hit Play nothing will happen. You need to code your game.
Title: Re: ..cross platform engine with complete network/physics implementation..
Post by: Amon on November 08, 2018, 07:50:04
Another Godot fan here. Highly recommended.