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Description: Finally dived into the world of opengl shaders with AGK. Here is an early attempt using height to determine what texture to use so no colourmap plus apply rock texture on slopes which helps to disguise the height blending. There's also a bit of triplanar rendering going on but I am not sure that its working 100% properly. Picture Stats: Views: 31534 Filesize: 1.1MB Height: 797 Width: 1025 Keywords: AGK terrain shader Posted by: Kronos at December 02, 2017, 01:30:27 Image Linking Codes
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3DzForMe Posts:1593 | April 15, 2020, 06:28:11 This is great work, I've just started working / playing with AGK using heightmaps to create terrains, I like the way the rock textures have been used to mask the blending zones. |
Pfaber11 Posts:1098 | September 19, 2019, 13:09:16 Hey that's great I intend to try to get into shaders on my next project . Up to now I've just used height maps with textures and by themselves . Am going to buy the shader pack from the game creators and see if I can examine them and learn how they work . Thanks for sharing. |
Zeotrope Posts:29 | May 08, 2018, 03:45:11 Nice work there |
Qube Posts:3056 | December 02, 2017, 02:44:17 Oo, that does look nice |
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