AGK Terrain shader

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Description: Finally dived into the world of opengl shaders with AGK.

Here is an early attempt using height to determine what texture to use so no colourmap plus apply rock texture on slopes which helps to disguise the height blending. There's also a bit of triplanar rendering going on but I am not sure that its working 100% properly.

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Views: 31534
Filesize: 1.1MB
Height: 797 Width: 1025
Keywords: AGK terrain shader 
Posted by: Kronos at December 02, 2017, 01:30:27

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Comments (4)

3DzForMe
Posts:1593
April 15, 2020, 06:28:11
This is great work, I've just started working / playing with AGK using heightmaps to create terrains, I like the way the rock textures have been used to mask the blending zones.
Pfaber11
Posts:1098
September 19, 2019, 13:09:16
Hey that's great I intend to try to get into shaders on my next project . Up to now I've just used height maps with textures and by themselves . Am going to buy the shader pack from the game creators and see if I can examine them and learn how they work . Thanks for sharing.
Zeotrope
Posts:29
May 08, 2018, 03:45:11
Nice work there
Qube
Posts:3056
December 02, 2017, 02:44:17
Oo, that does look nice  8)


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