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[bmx] Rifraf mesh particles by RifRaf [ 1+ years ago ]
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Topic: [bmx] Rifraf mesh particles by RifRaf [ 1+ years ago ] (Read 718 times)
BlitzBot
Jr. Member
Posts: 1
[bmx] Rifraf mesh particles by RifRaf [ 1+ years ago ]
«
on:
June 29, 2017, 12:28:39 AM »
Title :
Rifraf mesh particles
Author :
RifRaf
Posted :
1+ years ago
Description :
This library uses untextured meshes (.b3d files) as
particles. Spawning low poly models instead of sprites or
camera facing quads. This code was converted from my
blitz3d source and modified to work with Bmax + MiniB3D
+OPENAL 3D SOUND.
The library will handle the visual effect as well as linked
sounds that can trigger at the beginning and end of the
effect.. Effects are simple but can be linked to create
more complexity.
I will post an effects editor when I complete the bmx
version of the editor. Below is the code only.. here is a
link to the code and test media. Forgive the indent errors.
EDIT : I reuploaded the zip file. with source and test media
<a href="
http://www.empowergames.com/Rifraf_MeshParticles.zip
" target="_blank">
http://www.empowergames.com/Rifraf_MeshParticles.zip
[/url]
Code :
Code: BlitzMax
http://www.empowergames.com/Rifraf_MeshParticles.zip
Comments :
Ian Thompson(Posted 1+ years ago)
Looks very good thank you!I will hang back from using it till the editor is ready though as the structures looks a little hard to be manipulated by hand.
MadJack(Posted 1+ years ago)
RRWill be looking at using this with Xors3d + BMax.Thanks for posting this.
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[bmx] Rifraf mesh particles by RifRaf [ 1+ years ago ]
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